Author Topic: Motley's Marauders: (Mis)Adventures on Icar  (Read 1965 times)

Kibutsu

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Motley's Marauders: (Mis)Adventures on Icar
« on: 27 August 2019, 09:18:57 »
Icar System
March, 3050

Storied mercenaries, the 12th Star Guard, capture a JumpShip fleeing the Oberon Confederation. The ship and her sole DropShip are damaged beyond repair and have obviously been attacked. Her captain raves about "aliens" with super powerful weapons who indiscriminately targeted his ship. The 12th discounts his stories as typical pirate lies or exaggerations, but what is not an exaggeration is the cargo the DropShip is hauling. Her holds are filled with art treasures and ancient maunscripts, some dating back to the Terran Hegemony or even before. Realizing the historical importance of the cargo, the 12th transfers the contents over to their own ship, the Talisman, a Fortress Class vessel that was in the system providing security for merchant shipping. In order to keep the ship safe until they can hand over the treasure to FedCom authorities, the 12th decides to hide the Talisman on one of Icar's unpopulated islands, landing her in the caldera of a dormant volcano. The hand off never happens, however, as Clan Wolf invades Icar and the 12th is effectively destroyed. The Talisman and her precious cargo are lost to history.

Arc Royal
March, 3068

After fleeing the chaos on Outreach, Beta Company of Motley's Marauders has arrived on Arc Royal with the shattered remnants of Wolf's Dragoons. Cut off from their parent unit and nearly broke, they immediately start looking for a new contract. One employer, claiming to be the Inner Sphere Antiquities Preservation Society, has an interesting offer for them. They have been in contact with an individual who knows the location of the Talisman, and is recruiting a crew to recover her. The employer wants the art treasures from her holds in order to preserve their valuable history, but they are less concerned about the ship. If the Marauders can recover the treasure, the Talisman will be theirs.

What the Marauders don't realize, is that they are not the first Merc group that ISAPS approached for the mission. The Swarm may not have the reputation of some of the bigger outfits, but they do have the experience, and the gear to get the job done. "Professor" Reed Jones, the Swarm's resident Mechwarrior historian, has researched the so-called Preservation Society and cannot find a single example of anything they have actually preserved. More likely anything that is recovered ends up in some rich Lyran's private gallery. They decline the offer, but they keep a close eye on the unit that eventually accepts, Motley's Marauders. After "Mother" Malloy pulls some strings with the port authority and gets the Marauders' planned jump route to the Blackjack system, they can plot the rest of the route from there to Icar with a reasonable degree of accuracy. Jones convinces the Swarm leaders to follow the Marauders to the Talisman's resting spot and try to steal the prize out from under them.

Icar, Wolf Clan Occupation Zone
June, 3068

Captain Horatio Morgan, formerly of the 12th Star Guards, has lead Beta Company to the Talisman. In doing so, however, they have also lead the Swarm to the same spot. The Talisman rests in the caldera, covered in jungle overgrowth. The only route in is a volcanic ridge that rises high above the jungle canopy. Once the Marauders crest the ridge, the Swarm know exactly where they are headed, and the chase is on.


Marauders are strung out along the ridge.

The Swarm vanguard attacks, moving fast. Their Owens goes down, but they claim a Marauder Longbow. The Marauders have many assault and heavy machines, including a salvaged Clan Mad Cat. The Swarm are all fast, lightweight machines, but they have a whole battalion...

Marauders reinforce the line. They are heavily outnumbered, but the narrow ridge limits the Swarm's mobility. The scrub area on either side of the ridge represents the jungle canopy far below, and is out of bounds.

What's all this, then? The Talisman is not unguarded after all. Sergeant "Brushy" Bob Cullen of the 12th Star Guard was left behind to guard her, and he has carried out his duty faithfully, remaining in the jungle alone for eighteen years. He's not about to let any "pirates" steal her, and will fight to keep out the interlopers. He may be a little crazy, but he has kept his ride in top condition, and he hasn't forgotten how to shoot.

The battle rages. More and more Swarm Mechs top the ridge and rush in. Mechs go down on both side, and the Swarm loses 2 aerospace fighters to combined fire from the Marauders. Morgan desperately tries to convince "Brushy" Bob to allow them on board but Bob ain't buyin' it.

Casualties continue to mount, but the Marauders can't afford too many more losses. The Swarm presses forward, seeking to envelop and pick apart the slower moving mercs.

Captain Morgan finally convinces Bob that the old Star Guards are gone, never to return. Realizing the last 18 years has been spent waiting for rescue that will never come, Bob decides there is only one thing left for him to do. He moves out.

The Swarm is on top of the Marauders, whose Mechs are falling apart around them. Bob moves his Warhammer up onto the ridge. "Quit yer lollygaggin' and get yer butts on the ship!" he bellows. "I'll hold the door open".

Morgan's crew frantically works to bring the ancient ship's systems online. Finally, her nav computers boot up and her engines cough and sputter to life. The Marauders crash through the jungle, sprinting for the ramp, surrounded by Swarm. "Brushy" Bob holds the line, dishing out damage until he finally pushes his fusion reactor into overdrive. At the last second, Morgan's crew get the Talisman's weapons online, and they begin to train on the Swarm machines. Not prepared to deal with that much firepower, and under strict orders not to fire on the ship, the Swarm backs off. The last of the Marauder Mechs limps into the bay, and the Talisman lifts into the sky. As the Swarm watches their quarry soar skyward, they vow that they will meet the Marauders again.

« Last Edit: 28 August 2019, 08:15:45 by Kibutsu »

Cat

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #1 on: 27 August 2019, 09:52:20 »
Fun write-up.
Nice dropship!

BlCharger

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #2 on: 27 August 2019, 10:37:36 »
It was one hell of a fight. Our GM - Kibutsu - is a sadist, but he's a great guy and a darn good GM. I got handed this great unit with high mobility and speed, though light. So, naturally, he sends us on a mission where our mobility is severely restricted against a heavy unit with good amount of firepower.

We could have been more aggressive, but we were not under contract. This was a personal mission, so we didn't want to get the unit shot to pieces on the first battle on the table. Our dice was hot at the start but cooled off towards the end. We lost 6 Mechs and 2 Fighters overall. It could have been a lot worse.

We watched the DropShip escape, but such are the fortunes of war. The Swarm dealt out a lot of damage, but couldn't finish off a couple of the Mechs. We ransomed back the 2 pilots we captured, but kept the four Mechs that we took down, including the Timber Wolf. Hey, they got the DropShip and we got the salvage :).

"As the Swarm watches their quarry soar skyward, they vow that they will meet the Marauders again."

Oh yes, we will  >:D


BlCharger, CO of The Swarm
« Last Edit: 27 August 2019, 10:41:09 by BlCharger »
"The Ghost Bears are one big, happy family. I am the crazy, fun loving aunt." - Star Captain Peri Rand.
"You can't write history without including mankind's incessant need to kill one another." - Dr. Jessica Kimball (Hopefully soon to be my canon character)

Indy

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #3 on: 27 August 2019, 10:40:54 »
As the commander of Beta Company, Indy's Independents, it was one of the most grueling assignments the company has had since it formed. We lost the equivalent of one full lance to the Swarm, leaving the remaining 8 'Mechs ranging from untouched to badly damaged. We were able to recover two of our pilots prior to bugging out, but we had to leave two behind, which was a painful decision on the part of Beta (we never leave anyone behind if we can help it).

On the flip side, we downed 7 of their [36] 'Mechs and two [out of 6] aerospace fighters, so there's at least that.  :-)
« Last Edit: 27 August 2019, 10:42:36 by Indy »

LegoMech

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #4 on: 27 August 2019, 21:54:43 »
Great write-up!

truetanker

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #5 on: 17 September 2019, 20:22:59 »
When's the rematch?  :thumbsup:

TT
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Colt Ward

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #6 on: 19 September 2019, 11:15:34 »
Nice dropship, what is on the exterior of the hamster ball?
Colt Ward
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Kibutsu

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Re: Motley's Marauders: (Mis)Adventures on Icar
« Reply #7 on: 19 September 2019, 13:33:45 »
Thanks! The exterior is cork sheets cut to size. It was the only material I could find that would conform to the shape easily, and without me needing to do a bunch of math to figure out all the angles. I eventually will get around to detailing it out more. I plan to have some turrets and surface details and maybe some lights.

 

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