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(Answered) Ramming and Booby traps
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Topic: (Answered) Ramming and Booby traps (Read 2569 times)
tomaddamz
Master Sergeant
Posts: 280
EVERYBODY NEEDS AN EVIL PLAN
(Answered) Ramming and Booby traps
«
on:
28 February 2011, 21:50:58 »
I can't find an answer, If I have a unit with a "Booby Trap" physically charge and ram an opposing unit, do I keep both damage types (ramming and booby trap going off) or do I only get one or the other?
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Last Edit: 20 August 2012, 02:08:28 by Xotl
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Saying that because the equipment isn't up-to-the-minute, bleeding-edge tech therefore not a threat is like saying an M2 Browning isn't dangerous to modern infantry because it is 100 years old.
Welshman
Mostly Retired Has Been
Freelance Writer
Lieutenant Colonel
Posts: 10509
Re: Ramming and Booby traps
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Reply #1 on:
11 March 2011, 18:53:23 »
A charge attack is declared in the movement phase so it is always resolved first, during the physical attack phase.
If the unit survives the charge and the booby trap did not take a critical hit, then the controlling player can set it off.
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-Joel BC-
Catalyst Freelancer (Inactive)
"Some closets will never contain Narnia, no matter how many times we open the door." - Weirdo, in relation to the power of hope.
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(Answered) Ramming and Booby traps
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