Author Topic: The Crazy Hits Thread - Reborn!  (Read 220640 times)

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #180 on: 28 September 2012, 08:19:50 »
Peasant Company #2 (Occupy Endo-Steel City)

LMAO!
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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CranstonSnord

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Re: The Crazy Hits Thread - Reborn!
« Reply #181 on: 30 September 2012, 13:12:53 »
Even worse than dying from one golden bb: dying from two

Quote
Weapons fire for Archer ARC-2Rb (Princess)
    LRM 20 at Archer ARC-7S (Jeremy); needs 6, rolls 6 : 12 missile(s) hit (w/ +2 bonus).

        Archer ARC-7S (Jeremy) takes 5 damage to CT (critical). 23 Armor remaining.

         Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.

        Archer ARC-7S (Jeremy) takes 5 damage to LL. 14 Armor remaining.

        Archer ARC-7S (Jeremy) takes 2 damage to CT (critical). 21 Armor remaining.

         Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

*** Archer ARC-7S (Jeremy) DESTROYED by engine destruction! ***            CRITICAL HIT on Engine.

CranstonSnord

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Re: The Crazy Hits Thread - Reborn!
« Reply #182 on: 30 September 2012, 20:37:33 »
LOL, it's just not my day...

Quote
Weapons fire for Guillotine GLT-6WB (Princess)
    LRM 15 at Tai-sho TSH-8S (Jeremy); needs 5, rolls 5 : 6 missile(s) hit.

        Tai-sho TSH-8S (Jeremy) takes 5 damage to RT. 15 Armor remaining.

        Tai-sho TSH-8S (Jeremy) takes 1 damage to CT (critical). 12 Armor remaining.

         Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

    Heavy PPC at Tai-sho TSH-8S (Jeremy); needs 7, rolls 7 : hits  CT (critical)
        Tai-sho TSH-8S (Jeremy) takes 15 damage to CT (critical). Armor destroyed, 24 Internal Structure remaining
         Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

*** Tai-sho TSH-8S (Jeremy) DESTROYED by engine destruction! ***
         Critical hit on CT. Roll is 4; no effect.

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #183 on: 02 October 2012, 20:13:39 »
Against the Bot campaign, Civilian Help event.  One random officer + 4 civilian units vs 3 enemy mechs of the same weight as the officer's mech.

Quote
Weapons fire for Flatbed Truck (LRM) (Civs)
    LRM 10 at Stalker STK-3F #2 (OA Rebels); needs 9, rolls 9 : 8 missile(s) hit.

        Stalker STK-3F #2 (OA Rebels) takes 5 damage to CT.
            Armor destroyed, 25 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

        Stalker STK-3F #2 (OA Rebels) takes 3 damage to CT.
 22 Internal Structure remaining
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
*** Stalker STK-3F #2 (OA Rebels) DESTROYED by engine destruction! ***
            CRITICAL HIT on Standard Gyro.
It is better to be lucky than an idiot.

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #184 on: 03 October 2012, 11:53:29 »
AtB Campaign, an officer duel.  Turn 1

Quote
Weapon Attack Phase
-------------------


Weapons fire for Banshee BNC-5S (ABC Company)
    ER PPC at Awesome AWS-9M (Legio Perdidi); needs 6, rolls 10 :  - Direct Blow - hits  (using Left Side table) LA
        Awesome AWS-9M (Legio Perdidi) takes 11 damage to LA.
            15 Armor remaining.

    Gauss Rifle at Awesome AWS-9M (Legio Perdidi); needs 6, rolls 6 :  - Glancing Blow - hits  (using Left Side table) LA
        Awesome AWS-9M (Legio Perdidi) takes 7 damage to LA.
            8 Armor remaining.

    Medium Laser at Awesome AWS-9M (Legio Perdidi); needs 8, rolls 3 : misses.

    SRM 6 at Awesome AWS-9M (Legio Perdidi); needs 8, rolls 7 : misses.

    Medium Laser at Awesome AWS-9M (Legio Perdidi); needs 8, rolls 7 : misses.



Weapons fire for Awesome AWS-9M (Legio Perdidi)
    ER PPC at Banshee BNC-5S (ABC Company); needs 5, rolls 10 :  - Direct Blow - hits  RT
        Banshee BNC-5S (ABC Company) takes 11 damage to RT.
            19 Armor remaining.

    ER PPC at Banshee BNC-5S (ABC Company); needs 5, rolls 4 : misses.

    ER PPC at Banshee BNC-5S (ABC Company); needs 5, rolls 11 :  - Direct Blow - hits  HD
        Banshee BNC-5S (ABC Company) takes 12 damage to HD.
            Armor destroyed, SECTION DESTROYED,
*** Banshee BNC-5S (ABC Company) DESTROYED by damage! ***

        Pilot of Banshee BNC-5S (ABC Company) "Susan Paulson" takes 5 damage.        
Pilot of Banshee BNC-5S (ABC Company) "Susan Paulson" needs a 3 to stay conscious.  Rolls 10 : successful!
        
Pilot of Banshee BNC-5S (ABC Company) "Susan Paulson" needs a 5 to stay conscious.  Rolls 7 : successful!
        
Pilot of Banshee BNC-5S (ABC Company) "Susan Paulson" needs a 7 to stay conscious.  Rolls 6 : blacks out.
        >Banshee BNC-5S (ABC Company) suffers catastrophic damage, but the autoeject system was engaged.
    
Banshee BNC-5S (ABC Company) must make a piloting skill check (landing in clear terrain).
    Needs 9 [5 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : fails.
        Pilot of MechWarrior Susan Paulson (ABC Company) "Susan Paulson" takes 1 damage.*** MechWarrior Susan Paulson (ABC Company) DESTROYED by pilot death! ***
            Critical hit on HD. Roll is (9+4) = 13; 3 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.


    Streak SRM 2 at Banshee BNC-5S (ABC Company); needs 8, rolls 7 : fails to achieve lock.
    Streak SRM 2 at Banshee BNC-5S (ABC Company); needs 8, rolls 8 :  - Glancing Blow - 2 missile(s) hit.

        Banshee BNC-5S (ABC Company) takes 2 damage to LL.
            24 Armor remaining.

        Banshee BNC-5S (ABC Company) takes 2 damage to LL.
            22 Armor remaining.

Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

"It should come to no surprise that this forum loves solving problems with war crimes. " - SteelRaven

McSlayer

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Re: The Crazy Hits Thread - Reborn!
« Reply #185 on: 14 October 2012, 02:10:42 »
OK, this one I couldn't resist posting!


Never had anything this funny before happen:


Physical attacks for Wasp WSP-1A (Ragnarok)
    Brush Off Aerie PA(L) #2 (McMaster) with Left Arm; needs 9, rolls 5 : misses.
Wasp WSP-1A (Ragnarok) punches itself in the HD         Wasp WSP-1A (Ragnarok) takes 2 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

*** Wasp WSP-1A (Ragnarok) DESTROYED by pilot death! ***

Aerie PA(L) #2 (McMaster) ends its swarm attack.
Aerie PA(L) #2 (McMaster) is dislodged and suffers 2d6 damage.
        Aerie PA(L) #2 (McMaster) takes 2 damage to Trooper 2.
            Armor destroyed, TROOPER KILLED,
« Last Edit: 14 October 2012, 02:17:25 by McSlayer »
You might not live more than once, better make it good.

 I was born 6-gun in my hand, Behind a gun I'll make my final stand, That's why they call me... Bad Company...

Latro

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Re: The Crazy Hits Thread - Reborn!
« Reply #186 on: 14 October 2012, 11:44:52 »
Nominatdd to best of CrazyHits!

Holy crap! I just fell out of my chair i was laughing so hard! How is that even possible??
time is meaningless, and yet it is all that exists...

pfarland

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Re: The Crazy Hits Thread - Reborn!
« Reply #187 on: 14 October 2012, 12:26:22 »
I'll second that nomination!  That is just too good!
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

"It should come to no surprise that this forum loves solving problems with war crimes. " - SteelRaven

Hersh67

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Re: The Crazy Hits Thread - Reborn!
« Reply #188 on: 14 October 2012, 19:35:13 »
Who'd have thunk it?  Death by facepalm???  tm

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #189 on: 28 October 2012, 15:39:29 »
Can't top that... :o

All I managed was to get my poor BA killed very, very, very permanently!

Code: [Select]
Weapons fire for Corona Battle Armor (SRM) (Princess)
    Heavy Recoilless Rifle at Sabretooth omni Prime (cat); needs 9, rolls 10 : 4 troopers hit

        Sabretooth omni Prime (cat) takes 3 damage to Trooper 2.
 TROOPER KILLED,
*** Sabretooth omni Prime (cat) DESTROYED by damage! ***

        Sabretooth omni Prime (cat) takes 3 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 3 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 3 damage to Trooper 1.

    SRM 5 at Sabretooth omni Prime (cat); needs 9, rolls 10 : 25 missile(s) hit.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

        Sabretooth omni Prime (cat) takes 2 damage to Trooper 1.

At the start of the firing phase the last BA in the squad had 0 armor left. It took 62 points of damage. All that's left is a smoking boot - without the boot! #P

Kopfjager

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Re: The Crazy Hits Thread - Reborn!
« Reply #190 on: 04 November 2012, 01:06:21 »
Didn't happen to me, but was a live witness of this happening:

One Stackpole-chain results in 5 dead mechs, 2 dead vees, and 2 immobilized vees! :D

Weapons fire for Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment)
    MRM 20 at Nightsky NGS-6S ID:2 (10th Lyran Guards); needs 6, rolls 10 : 16 missile(s) hit.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to LT.
 SECTION DESTROYED,
        3 damage transfers to CT.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** Nightsky NGS-6S ID:2 (10th Lyran Guards) DESTROYED by engine destruction! ***
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 3 damage to CT.
 4 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
        Start Secondary Damage Report.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) is hit for 30 damage!
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to RA.
        5 damage transfers to RT.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to RT.
 5 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to LL.
            11 Armor remaining.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to CT.
            5 Armor remaining.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to RA.
        5 damage transfers to RT.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to RT.
 SECTION DESTROYED,
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) DESTROYED by engine destruction! ***
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 11.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
        Start Secondary Damage Report.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) is hit for 35 damage!
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to CT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RA.
        5 damage transfers to RT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RT.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to LL.
            8 Armor remaining.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RT.
 4 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RT.
 SECTION DESTROYED,
        1 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 1 damage to CT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RT.
        5 damage transfers to CT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to CT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RA.
        5 damage transfers to RT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to RT.
        5 damage transfers to CT.
        Nightsky NGS-6S ID:2 (10th Lyran Guards) takes 5 damage to CT.
        Spector SPR-ST ID:3 (10th Lyran Guards) is hit for 8 damage!
        Spector SPR-ST ID:3 (10th Lyran Guards) takes 5 damage to LL.
            11 Armor remaining.
        Spector SPR-ST ID:3 (10th Lyran Guards) takes 3 damage to LT.
            7 Armor remaining.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) is hit for 17 damage!
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to LA.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RL.
        5 damage transfers to RTR.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RTR.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Ultra AC/20 Ammo (5).
            *** Ultra AC/20 Ammo EXPLODES!  100 DAMAGE! ***        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 100 damage to RT.
 SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        89 damage transfers to CT.
            Critical hit on RT. Roll is 5; no effect.
*** Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) DESTROYED by engine destruction! ***
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 89 damage to CT.
 SECTION DESTROYED,
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) has taken 8 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
            Critical hit on CT. Roll is 7; no effect.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RA.
        5 damage transfers to RTR.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RTR.
        5 damage transfers to CTR.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to CTR.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 2 damage to LTR.
            2 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) is hit for 17 damage!
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to RL.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Upper Leg.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to CT.
            9 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 5; no effect.
        Pilot of Chimera CMA-C ID:9 (5th Ghost Regiment) "Chu-i Emiko "Ouka" Yasuhiro" takes 1 damage.       
Pilot of Chimera CMA-C ID:9 (5th Ghost Regiment) "Chu-i Emiko "Ouka" Yasuhiro" needs a 5 to stay conscious.  Rolls 7 : successful!
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 2 damage to LA.
 4 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) is hit for 35 damage!
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LTR.
            0 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to RL.
 4 Internal Structure remaining
            Critical hit on RL. Roll is 4; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LTR.
 5 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LA.
            4 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LL.
 4 Internal Structure remaining
            Critical hit on LL. Roll is 5; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LTR.
 SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
            Critical hit on LT. Roll is 7; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LL.
 SECTION DESTROYED,
        1 damage transfers to LTR.
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 1 damage to LTR.
        1 damage transfers to CTR.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 1 damage to CTR.
            5 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) is hit for 35 damage!
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LT.
            10 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LL.
            13 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to RT.
        5 damage transfers to CT.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to CT.
            4 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to HD.
            4 Armor remaining.
        Pilot of Sentinel STN-6K ID:11 (5th Ghost Regiment) "Shujin Hoshiko Yamaguchi" takes 1 damage.       
Pilot of Sentinel STN-6K ID:11 (5th Ghost Regiment) "Shujin Hoshiko Yamaguchi" needs a 5 to stay conscious.  Rolls 7 : successful!
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LL (critical).
            8 Armor remaining.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LA.
            7 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LT.
            5 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) is hit for 17 damage!
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to LS.
            14 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to FR.
            17 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to FR.
            12 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 2 damage to FR.
            10 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) is hit for 17 damage!
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to LS.
            14 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to FR.
            2 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to FR.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on FR. Roll is 8; Stabilizer destroyed!
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 2 damage to FR.
 SECTION DESTROYED,
*** Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) DESTROYED by damage! ***
            Critical hit on FR. Roll is 8; Sensors Hit!
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) is hit for 35 damage!
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to FR.
            10 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to FR.
            5 Armor remaining.
            Critical hit on movement system. Roll is 5; (w/ +2 bonus)
             no effect.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
            11 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to TU.
            20 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
            6 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
            1 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
            Armor destroyed, SECTION DESTROYED,
*** Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) DESTROYED by damage! ***
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) is hit for 17 damage!
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to LS.
            16 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to FR.
            20 Armor remaining.
            Critical hit on movement system. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to LS.
            11 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 2 damage to LS.
            9 Armor remaining.
        End Secondary Damage Report.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to LT.
 SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        4 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on *Ultra AC/20.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 4 damage to CT.
        Blitzkrieg BTZ-3F ID:1 (10th Lyran Guards) takes 5 damage to RL.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RL. Roll is 5; no effect.
        Spector SPR-ST ID:3 (10th Lyran Guards) is hit for 15 damage!
        Spector SPR-ST ID:3 (10th Lyran Guards) takes 5 damage to LL.
            6 Armor remaining.
        Spector SPR-ST ID:3 (10th Lyran Guards) takes 5 damage to RT.
            7 Armor remaining.
        Spector SPR-ST ID:3 (10th Lyran Guards) takes 5 damage to LT.
            2 Armor remaining.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) is hit for 15 damage!
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RL.
        5 damage transfers to RT.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to RT.
        5 damage transfers to CT.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to CT.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to LT.
            8 Armor remaining.
        Blitzkrieg BTZ-3F ID:5 (10th Lyran Guards) takes 5 damage to CT.
        Chimera CMA-C ID:9 (5th Ghost Regiment) is hit for 30 damage!
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to LT.
            7 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to RT.
            7 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to RT.
            2 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to HD.
 SECTION DESTROYED,
*** Chimera CMA-C ID:9 (5th Ghost Regiment) DESTROYED by damage! ***
            Critical hit on HD. Roll is 6; no effect.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to CT.
            4 Armor remaining.
        Chimera CMA-C ID:9 (5th Ghost Regiment) takes 5 damage to LT.
            2 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) is hit for 30 damage!
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to CT.
            7 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LA.
        5 damage transfers to LT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LT.
        5 damage transfers to CT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to CT.
            2 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LL.
        5 damage transfers to LT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LT.
        5 damage transfers to CT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to CT.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LA.
        5 damage transfers to LT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LT.
        5 damage transfers to CT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to CT.
 4 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to RL.
 SECTION DESTROYED,
        1 damage transfers to RT.
            Critical hit on RL. Roll is 6; no effect.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 1 damage to RT.
            3 Armor remaining.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to LT.
        5 damage transfers to CT.
        Sentinel STN-4K ID:10 (5th Ghost Regiment) takes 5 damage to CT.
 SECTION DESTROYED,
        Sentinel STN-4K ID:10 (5th Ghost Regiment) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Sentinel STN-4K ID:10 (5th Ghost Regiment) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) is hit for 30 damage!
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to CT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LT.
            0 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LL.
            3 Armor remaining.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to CT.
 6 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to RA.
        5 damage transfers to RT.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to RT.
        5 damage transfers to CT.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to CT.
 1 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Sentinel STN-6K ID:11 (5th Ghost Regiment) takes 5 damage to LA.
            2 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) is hit for 15 damage!
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to FR.
            5 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to LS.
            9 Armor remaining.
        Pegasus Scout Hover Tank (MRM) ID:13 (5th Ghost Regiment) takes 5 damage to FR.
            0 Armor remaining.
            Critical hit on movement system. Roll is 14; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) is hit for 15 damage!
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to FR.
            Critical hit on movement system. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to FR.
        Pegasus Scout Hover Tank (MRM) ID:14 (5th Ghost Regiment) takes 5 damage to FR.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) is hit for 30 damage!
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to TU.
            15 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to TU.
            10 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
            Critical hit on movement system. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RR.
            19 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:15 (5th Ghost Regiment) takes 5 damage to RS.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) is hit for 15 damage!
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to RR.
            19 Armor remaining.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to RR (critical).
            14 Armor remaining.
            Critical hit on RR. Roll is 7; Engine destroyed.  Immobile.
        Saracen Medium Hover Tank (MRM) ID:16 (5th Ghost Regiment) takes 5 damage to LS.
            4 Armor remaining.
            Critical hit on movement system. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
        End Secondary Damage Report.

Latro

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Re: The Crazy Hits Thread - Reborn!
« Reply #191 on: 05 November 2012, 06:43:31 »
 :o

Holy poop!
time is meaningless, and yet it is all that exists...

CranstonSnord

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Re: The Crazy Hits Thread - Reborn!
« Reply #192 on: 15 November 2012, 23:04:29 »
Instant puree...

Code: [Select]
Weapons fire for Men Shen MS1-OE (Princess)
    Light Machine Gun Array at Master MST-C3-UK (Jeremy); needs 6, rolls 6 : 3 shot(s) hit.
        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.        
Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" needs a 3 to stay conscious.  Rolls 8 : successful!
        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            7 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.        
Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" needs a 5 to stay conscious.  Rolls 5 : successful!
        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            6 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.        
Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" needs a 7 to stay conscious.  Rolls 10 : successful!

    Light Machine Gun Array at Master MST-C3-UK (Jeremy); needs 6, rolls 6 : 3 shot(s) hit.
        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            5 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.        
Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" needs a 10 to stay conscious.  Rolls 6 : blacks out.
        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            4 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.        Master MST-C3-UK (Jeremy) takes 1 damage to HD.
            3 Armor remaining.

        Pilot of Master MST-C3-UK (Jeremy) "Athena Mestas" takes 1 damage.*** Master MST-C3-UK (Jeremy) DESTROYED by pilot death! ***

Latro

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Re: The Crazy Hits Thread - Reborn!
« Reply #193 on: 16 November 2012, 16:33:08 »
Mmm... Pilot smoothee... #P
time is meaningless, and yet it is all that exists...

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #194 on: 20 November 2012, 00:32:28 »
Even when you miss, you hit - and this was against a mostly undamaged 'Mech to boot

Code: [Select]
Weapons fire for Black Knight BL-12-KNT (Rickosaur)
    ER Medium Laser at Scorpion SCP-1O (PrincessPeaches); needs 6, rolls 5 : misses.

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
        The heavy industrial zone in 2422 may explode, needs 8, rolls 11 : Boom! Electrical explosion.        Scorpion SCP-1O (PrincessPeaches) takes 8 damage to LT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 6 Ammo (13).
            *** SRM 6 Ammo EXPLODES!  156 DAMAGE! ***        >Scorpion SCP-1O (PrincessPeaches) suffers catastrophic damage, but the autoeject system was engaged.
    
Scorpion SCP-1O (PrincessPeaches) must make a piloting skill check (landing in clear terrain).
    Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.                    The pilot ejects safely!
*** Scorpion SCP-1O (PrincessPeaches) DESTROYED by ejection! ***
        Scorpion SCP-1O (PrincessPeaches) takes 156 damage to LT.
 SECTION DESTROYED,
LIMB BLOWN OFF Front Left Leg blown off.
        145 damage transfers to CT.
            Critical hit on LT. Roll is 11; 2 locations.
            Location has no more hittable critical slots.
        Scorpion SCP-1O (PrincessPeaches) takes 145 damage to CT.
 SECTION DESTROYED,
            Critical hit on CT. Roll is 6; no effect.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Latro

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Re: The Crazy Hits Thread - Reborn!
« Reply #195 on: 20 November 2012, 07:47:37 »
oops...
time is meaningless, and yet it is all that exists...

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #196 on: 26 November 2012, 16:17:06 »
been ages since i've had anything worth posting. i think BeeRockxs needs to see this one. lol.



for anyone curious here's what happened to the chameleon:

  Attacker takes 10 damage.
        Chameleon CLN-7Z (Scott) takes 5 damage to RL.
            19 Armor remaining.
        Chameleon CLN-7Z (Scott) takes 5 damage to RL.
            14 Armor remaining.

    Chameleon CLN-7Z (Scott) is displaced into hex 2731.

Chameleon CLN-7Z (Scott) must make 1 piloting skill roll(s) (executed death from above).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (executed death from above)); needs 9, rolls 4 : falls.
    Chameleon CLN-7Z (Scott) falls on its front, suffering 5 damage.
        Chameleon CLN-7Z (Scott) takes 5 damage to CT.
            17 Armor remaining.

Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" must roll 9 to avoid damage; rolls 7 : fails.
        Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" takes 1 damage.        
Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" needs a 3 to stay conscious.  Rolls 9 : successful!

Latro

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Re: The Crazy Hits Thread - Reborn!
« Reply #197 on: 27 November 2012, 18:38:33 »
10000 points of damage?  :o

Shouldn't that have created a black hole that would have sucked all the remaining units into a parallel universe?  ;)
time is meaningless, and yet it is all that exists...

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #198 on: 01 December 2012, 10:57:22 »
Isn't that some kind of bug that lets mechs DFA air units irrespective of altitude difference?

Stahlseele

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Re: The Crazy Hits Thread - Reborn!
« Reply #199 on: 01 December 2012, 11:45:52 »
And the ASF fell 999 levels? O.o
Quote from one of the Mechwarrior: Living Legends Mod Developers:
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness ****** the shit ****** random!'

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #200 on: 01 December 2012, 12:29:03 »
been ages since i've had anything worth posting. i think BeeRockxs needs to see this one. lol.



for anyone curious here's what happened to the chameleon:

  Attacker takes 10 damage.
        Chameleon CLN-7Z (Scott) takes 5 damage to RL.
            19 Armor remaining.
        Chameleon CLN-7Z (Scott) takes 5 damage to RL.
            14 Armor remaining.

    Chameleon CLN-7Z (Scott) is displaced into hex 2731.

Chameleon CLN-7Z (Scott) must make 1 piloting skill roll(s) (executed death from above).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (executed death from above)); needs 9, rolls 4 : falls.
    Chameleon CLN-7Z (Scott) falls on its front, suffering 5 damage.
        Chameleon CLN-7Z (Scott) takes 5 damage to CT.
            17 Armor remaining.

Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" must roll 9 to avoid damage; rolls 7 : fails.
        Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" takes 1 damage.       
Pilot of Chameleon CLN-7Z (Scott) "Commanding General Scott" needs a 3 to stay conscious.  Rolls 9 : successful!

Which version of MM were you using when this happened? As there are a list of issues with this. However, I think this should have been fixed in 35.33.

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #201 on: 19 December 2012, 17:20:53 »
Which version of MM were you using when this happened? As there are a list of issues with this. However, I think this should have been fixed in 35.33.

it was the version that comes with mekhq 1.20 (when mekhq 1.20 first came out i believe it was 35.33-dev)

also got a new one. those elementals are beastly. the pilot of the ostsol was not meant to survive.

« Last Edit: 19 December 2012, 17:27:52 by silver96camaro »

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #202 on: 19 December 2012, 21:33:12 »
it was the version that comes with mekhq 1.20 (when mekhq 1.20 first came out i believe it was 35.33-dev)

also got a new one. those elementals are beastly. the pilot of the ostsol was not meant to survive.



Should be fixed then, there were a lot of updates that went into 35.33 between 1.20 being released and 35.33 getting a release almost 2 months later.  ;)

ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #203 on: 01 January 2013, 13:46:19 »
Code: [Select]
Weapons fire for Hermes HER-4S (5th Marik Militia)
    Medium Pulse Laser at Wyvern WVE-9N (12th FedCom RCT); needs 5, rolls 8 :  - Direct Blow - hits  (using Rear table) RA
        Wyvern WVE-9N (12th FedCom RCT) takes 7 damage to RA.
            3 Armor remaining.
    Medium Pulse Laser at Wyvern WVE-9N (12th FedCom RCT); needs 5, rolls 11 :  - Direct Blow - hits  (using Rear table) CTR
        Wyvern WVE-9N (12th FedCom RCT) takes 8 damage to CTR.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on CT. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Wyvern WVE-9N (12th FedCom RCT) DESTROYED by engine destruction! ***

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #204 on: 01 January 2013, 15:46:06 »
That little Hermes did me proud.

Mastergunz

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Re: The Crazy Hits Thread - Reborn!
« Reply #205 on: 01 January 2013, 16:51:57 »
Playing with a friend (clansittingducks)a few weeks back. I had a Jupiter pressing in on his Bushwacker at long range (19hexes, he needed 10's). He fired and hit with his ERLL and both LRM 5's. Hit with 3 of one rack and 2 of the other....and then proceeded to roll 3 HEAD HITS IN A ROW! Worst part was I alpha striked and missed with everything in return fire. I cried a little bit that night.....  :'(

-Gunz
" also, didn't you know mechs are able to run their massive energy weapons and all only because of their super secret fusion engine designs? the fusion engines actually turn rage and tears generated on the internet, wirelessly into usable power for the machines." -steelblueskies

"I find that alcohol bestows a variety of tactical options."

"Hotwire your imagination into your sense of self-preservation, and see what percolates." -Weirdo

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ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #206 on: 01 January 2013, 20:02:20 »
That little Hermes did me proud.

MVM (Most Valuable Mech) of our game after all ;)

clansittingducks

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Re: The Crazy Hits Thread - Reborn!
« Reply #207 on: 01 January 2013, 23:41:46 »
Playing with a friend (clansittingducks)a few weeks back. I had a Jupiter pressing in on his Bushwacker at long range (19hexes, he needed 10's). He fired and hit with his ERLL and both LRM 5's. Hit with 3 of one rack and 2 of the other....and then proceeded to roll 3 HEAD HITS IN A ROW! Worst part was I alpha striked and missed with everything in return fire. I cried a little bit that night.....  :'(

-Gunz

Dont forget any time I bring a Hunchback ... wait for me guys!
or your clan mech vs a guass rifle to the head.
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll

Mastergunz

  • CamoSpecs
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  • Posts: 2933
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Re: The Crazy Hits Thread - Reborn!
« Reply #208 on: 02 January 2013, 13:49:51 »
Dont forget any time I bring a Hunchback ... wait for me guys!
or your clan mech vs a guass rifle to the head.

Ah yes, your damn dirty Cyclops HC'ing my pristine Warhawk needing 12's...and rolling 2 in a row!  :'(

-Gunz
" also, didn't you know mechs are able to run their massive energy weapons and all only because of their super secret fusion engine designs? the fusion engines actually turn rage and tears generated on the internet, wirelessly into usable power for the machines." -steelblueskies

"I find that alcohol bestows a variety of tactical options."

"Hotwire your imagination into your sense of self-preservation, and see what percolates." -Weirdo

Follow along with my miniature exploits on my Facebook page, https://www.facebook.com/MastergunzPaintWorx

clansittingducks

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  • Posts: 722
  • When in doubt throw more metal at it
Re: The Crazy Hits Thread - Reborn!
« Reply #209 on: 02 January 2013, 23:22:45 »
Ah yes, your damn dirty Cyclops HC'ing my pristine Warhawk needing 12's...and rolling 2 in a row!  :'(

-Gunz

Some of the battles we have had, that ended in WTF moments I think are the best. We still talk about them years later.
One score and seven years ago, our FASAs brought forth upon this world a new hobby: conceived in giant stompiness, and dedicated to the proposition that all miniatures are created equal (except in scale).
-Worktroll