Author Topic: The Crazy Hits Thread - Reborn!  (Read 220663 times)

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #300 on: 30 November 2013, 18:20:52 »
The perfect storm of epic fail.

Quote
Ursa URA-2A (Zogster) checking for MASC failure:
    Needs 3, rolls 2 : fails!
            CRITICAL HIT on Foot.
            CRITICAL HIT on Hip.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Lower Leg.

Ursa URA-2A (Zogster) must make 4 piloting skill roll(s) (leg/foot actuator hit; hip actuator hit; leg/foot actuator hit; leg/foot actuator hit).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 8, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) - 2 (Quad bonus) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit)); needs 8, rolls 7 : falls.
    Ursa URA-2A (Zogster) falls on its rear, suffering 7 damage.
        Ursa URA-2A (Zogster) takes 5 damage to RLL.
            18 Armor remaining.
        Ursa URA-2A (Zogster) takes 2 damage to CTR (critical).
            8 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

Pilot of Ursa URA-2A (Zogster) "Hija Uki" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of Ursa URA-2A (Zogster) "Hija Uki" takes 1 damage.       
Pilot of Ursa URA-2A (Zogster) "Hija Uki" needs a 7 to stay conscious.  Rolls 4 : blacks out.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #301 on: 30 November 2013, 18:26:24 »
I have this picture in my mind of someone sneaking up and tying the shoelaces of the Ursa together... if it had shoelaces. 
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #302 on: 04 December 2013, 18:03:55 »
Never underestimate the power of a punch. Or two.


Physical attacks for Banshee BNC-3S (Andrew)
    Punch (Left Arm) at Thunderbolt TDR-5S (TestBot); needs 8, rolls 12 : hits (using Left Side Kick table) LL
        Thunderbolt TDR-5S (TestBot) takes 10 damage to LL.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LL. Roll is 6; no effect.

    Punch (Right Arm) at Thunderbolt TDR-5S (TestBot); needs 7, rolls 10 : hits (using Left Side Kick table) LL
        Thunderbolt TDR-5S (TestBot) takes 10 damage to LL.
             SECTION DESTROYED,
        1 damage transfers to LT.
            Critical hit on LL. Roll is 4; no effect.
        Thunderbolt TDR-5S (TestBot) takes 1 damage to LT.
            13 Armor remaining.


Thunderbolt TDR-5S (TestBot) must make 2 piloting skill roll(s) (leg destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Thunderbolt TDR-5S (TestBot) falls on its left side, suffering 7 damage.
        Thunderbolt TDR-5S (TestBot) takes 5 damage to RA.
        5 damage transfers to RT.
        Thunderbolt TDR-5S (TestBot) takes 5 damage to RT.
        5 damage transfers to CT.
        Thunderbolt TDR-5S (TestBot) takes 5 damage to CT.
            1 Armor remaining.
        Thunderbolt TDR-5S (TestBot) takes 2 damage to LL.
        2 damage transfers to LT.
        Thunderbolt TDR-5S (TestBot) takes 2 damage to LT.
            11 Armor remaining.

Pilot of Thunderbolt TDR-5S (TestBot) "Ellis Shvetank" must roll 11 to avoid damage; rolls 10 : fails.
        Pilot of Thunderbolt TDR-5S (TestBot) "Ellis Shvetank" takes 1 damage.        
Pilot of Thunderbolt TDR-5S (TestBot) "Ellis Shvetank" needs a 5 to stay conscious.  Rolls 6 : successful!

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #303 on: 06 December 2013, 22:51:29 »
Way to start the game with your most powerful 'Mech.

Quote
Devastator DVS-2 (PrincessPlopsicle) must make a piloting skill check while moving from hex 2433 to hex 2533 (moving through Heavy Building #47228).
Needs 7 [5 (Base piloting skill) + 2 (moving through Heavy Building #47228)], rolls 3 : fails.
        Devastator DVS-2 (PrincessPlopsicle) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.

        Pilot of Devastator DVS-2 (PrincessPlopsicle) "Chopper Dave" takes 1 damage.        
Pilot of Devastator DVS-2 (PrincessPlopsicle) "Chopper Dave" needs a 3 to stay conscious.  Rolls 6 : successful!
Basement of Building #47228 in Hex 2533 collapses.
    Devastator DVS-2 (PrincessPlopsicle) falls on its front, suffering 20 damage.
        Devastator DVS-2 (PrincessPlopsicle) takes 5 damage to RL.
            35 Armor remaining.
        Devastator DVS-2 (PrincessPlopsicle) takes 5 damage to LL.
            35 Armor remaining.
        Devastator DVS-2 (PrincessPlopsicle) takes 5 damage to LL.
            30 Armor remaining.
        Devastator DVS-2 (PrincessPlopsicle) takes 5 damage to RL.
            30 Armor remaining.

Pilot of Devastator DVS-2 (PrincessPlopsicle) "Chopper Dave" must roll 5 to avoid damage; rolls 9 : succeeds.

It's like he walked into the building and an axe fell off a shelf onto his head.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #304 on: 07 December 2013, 01:10:01 »
More building legality, and a lesson as to why you should not stack multiple units in one hex

Quote
Building #22604 collapses due to heavy load.
    Shadow Hawk SHD-5M (PrincessPeaches) is hit by falling debris for 6 damage.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to RT.
            4 Armor remaining.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 1 damage to CT.
            17 Armor remaining.


Neanderthal NTL-UG (PrincessPrettyPants) must make a piloting skill check while moving from hex 1220 to hex 1121 (moving through Heavy Building #22604).
Needs 7 [5 (Base piloting skill) + 2 (moving through Heavy Building #22604)], rolls 5 : fails.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 9 damage to LT.
            12 Armor remaining.
Shadow Hawk SHD-5M (PrincessPeaches) falls 4 level(s) into hex 1220, causing an accidental fall from above onto Neanderthal NTL-UG (PrincessPrettyPants).
    Collision occurs on a 7 or greater.  Rolls 9, Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage from the collision.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage to LA.
            14 Armor remaining.
    Shadow Hawk SHD-5M (PrincessPeaches) falls on its rear, suffering 30 damage.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to LTR.
            2 Armor remaining.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to RTR.
            2 Armor remaining.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to CTR.
            3 Armor remaining.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to CTR (critical).
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to RL.
            12 Armor remaining.
        Shadow Hawk SHD-5M (PrincessPeaches) takes 5 damage to RL.
            7 Armor remaining.

Pilot of Shadow Hawk SHD-5M (PrincessPeaches) "Bootleg Crocodile Dundee" must roll 13 to avoid damage; rolls 8 : fails.
        Pilot of Shadow Hawk SHD-5M (PrincessPeaches) "Bootleg Crocodile Dundee" takes 1 damage.        
Pilot of Shadow Hawk SHD-5M (PrincessPeaches) "Bootleg Crocodile Dundee" needs a 3 to stay conscious.  Rolls 10 : successful!

    Neanderthal NTL-UG (PrincessPrettyPants) is displaced into hex 1121.
    Neanderthal NTL-UG (PrincessPrettyPants) is hit by falling debris for 22 damage.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Neanderthal NTL-UG (PrincessPrettyPants) "Ugh Witwicky" takes 1 damage.        
Pilot of Neanderthal NTL-UG (PrincessPrettyPants) "Ugh Witwicky" needs a 3 to stay conscious.  Rolls 6 : successful!
        Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage to LA.
            9 Armor remaining.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage to CT.
            27 Armor remaining.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 5 damage to CT.
            22 Armor remaining.
        Neanderthal NTL-UG (PrincessPrettyPants) takes 2 damage to RA.
            17 Armor remaining.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Peleandros

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Re: The Crazy Hits Thread - Reborn!
« Reply #305 on: 07 December 2013, 09:53:39 »
Seems like a bit of recent "Buildings are bad, mmkay?" experiences.  Although I would think the combination of multi-ton Battlemechs and inanimate buildings would be a bad combination.  See examples: Godzilla, King Kong.
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #306 on: 07 December 2013, 17:11:32 »
My beloved Mackie 9H finally failed me.  :(

   Large Laser at Mackie MSK-9H (Andrew); needs 4, rolls 9 : hits  RT
        Mackie MSK-9H (Andrew) takes 8 damage to RT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on AC/20 Ammo (5).
            *** AC/20 Ammo EXPLODES!  100 DAMAGE! ***        Mackie MSK-9H (Andrew) takes 100 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 86 damage prevented by CASE.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on AC/20 Ammo (3).
            *** AC/20 Ammo EXPLODES!  60 DAMAGE! ***        Mackie MSK-9H (Andrew) takes 60 damage to RT.
            remaining 60 damage prevented by CASE.

        Pilot of Mackie MSK-9H (Andrew) "Babette van Brussel" takes 2 damage.        
Pilot of Mackie MSK-9H (Andrew) "Babette van Brussel" needs a 3 to stay conscious.  Rolls 2 : blacks out.

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #307 on: 09 December 2013, 07:46:40 »
Testing out some infantry units I created. It was a quick fight. BVs were pretty much even, but the map was in my favor.
With one unit of foot infantry in the same hex as the Blue Flame I managed to due enough damage from outside attacks that I destroyed the building hex, giving me this result:

Building #8244 collapses due to damage.
    Foot Infantry Terran Standard Foot Infantry #2 (Andrew) is hit by falling debris for 12 damage.
        Infantry armor changes damage from 12 to 6.
        Foot Infantry Terran Standard Foot Infantry #2 (Andrew) takes 6 damage to MEN.
            22 men alive

    Blue Flame BLF-21 (PrincessPrettypants) is hit by falling debris for 4 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 4 damage to HD.
            5 Armor remaining.

        Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" takes 1 damage.        
Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" needs a 3 to stay conscious.  Rolls 6 : successful!

Now keep that head hit in mind because the next turn, with two building hexes destroyed, the rest of the infantry platoons had clear shots and...

Weapons fire for Jump Infantry Terran Militia Airborne Infantry #2 (Andrew)
    Infantry Heavy Machine Gun at Blue Flame BLF-21 (PrincessPrettypants); needs 2, rolls 6 : 17 troopers hit (using Right Side table), causing 17 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RT.
            7 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            15 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RT.
            5 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            13 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RRL.
            7 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            11 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            9 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to FRL.
            12 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 1 damage to HD.
            4 Armor remaining.

        Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" takes 1 damage.        
Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" needs a 5 to stay conscious.  Rolls 2 : blacks out.

Weapons fire for Foot Infantry Terran Standard Foot Infantry #2 (Andrew)
    Infantry ER Laser at Blue Flame BLF-21 (PrincessPrettypants); needs 1, rolls 11 : 22 troopers hit, causing 21 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD.
            2 Armor remaining.

        Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" takes 1 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RLL.
            18 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to FLL.
            11 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RT.
            3 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            7 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RRL.
            5 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to FLL.
            9 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RT.
            1 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RLL.
            16 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            5 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 1 damage to RLL.
            15 Armor remaining.

So that is three head hits and the pilot is KO. Next round I take aimed shots at the head, not expecting much. I mean, that rarely works, right?

Weapons fire for Motorized Infantry Rolling Thunder Caph Militia #2 (Andrew)
    Infantry Heavy Machine Gun at Blue Flame BLF-21 (PrincessPrettypants); needs 6, rolls 12 : 28 troopers hit, causing 28 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD.
            0 Armor remaining.

        Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" takes 1 damage. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD.
             1 Internal Structure remaining
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Sensors.

        Pilot of Blue Flame BLF-21 (PrincessPrettypants) "Leonard Demirchian" takes 1 damage.*** Blue Flame BLF-21 (PrincessPrettypants) DESTROYED by pilot death! *** (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RLL.
            13 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD.
             SECTION DESTROYED,
            Critical hit on HD. Roll is 7; no effect. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RRL.
            3 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD.


        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            3 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RLL.
            11 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to LT.
            6 Armor remaining.

Weapons fire for Jump Infantry Terran Militia Airborne Infantry #2 (Andrew)
    Infantry Heavy Machine Gun at Blue Flame BLF-21 (PrincessPrettypants); needs 3, rolls 10 : 17 troopers hit, causing 17 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to FRL.
            8 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to FRL.
            6 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RRL.
            1 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to RLL.
            9 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 1 damage to HD. (hit aimed location)

Weapons fire for Jump Infantry Terran Militia Airborne Infantry #3 (Andrew)
    Infantry Heavy Machine Gun at Blue Flame BLF-21 (PrincessPrettypants); needs 3, rolls 10 : 10 troopers hit, causing 10 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to CT.
            1 Armor remaining.

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)



Weapons fire for Foot Infantry Terran Standard Foot Infantry #2 (Andrew)
    Infantry ER Laser at Blue Flame BLF-21 (PrincessPrettypants); needs 2, rolls 6 : 7 troopers hit, causing 7 damage.
        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 2 damage to HD. (hit aimed location)

        Blue Flame BLF-21 (PrincessPrettypants) takes 1 damage to HD. (hit aimed location)

Yeah, bad day for that mechwarrior.

Burning Chrome

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Re: The Crazy Hits Thread - Reborn!
« Reply #308 on: 09 December 2013, 20:08:38 »
AFFS armor vs Taurian Armor in a combined arms game.

Never have I seen two forces so eager to annihilate each other...the tanks (all bot controlled) unleashed hell and then this happened:

Weapons fire for Tiger Medium Tank T-12 #5 (AFFSA)
    Machine Gun at Merkava Heavy Tank Mk VI #3 (TDFA); needs 4, rolls 5 : hits  (using Left Side table) LS (critical)
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 2 damage to LS (critical).
             4 Internal Structure remaining
            Critical hit on LS. Roll is 7; Crew stunned for 2 turns.
            Critical hit on LS. Roll is 5; no effect.

    AC/10 at Merkava Heavy Tank Mk VI #3 (TDFA); needs 4, rolls 8 :  - Direct Blow - hits  (using Left Side table) TU
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 11 damage to TU.
            3 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** AC/5 Ammo EXPLODES!  90 DAMAGE! ***
*** LRM 10 Ammo EXPLODES!  100 DAMAGE! ***
*** SRM 4 Ammo EXPLODES!  184 DAMAGE! ***
*** Half Machine Gun Ammo EXPLODES!  196 DAMAGE! ***
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 570 damage to TU.
             SECTION DESTROYED,
*** Merkava Heavy Tank Mk VI #3 (TDFA) DESTROYED by damage! ***
            Critical hit on TU. Roll is 2; no effect.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Merkava Heavy Tank Mk VI #4 (TDFA) is hit for 28 damage!
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 5 damage to RS.
            11 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 5 damage to RS.
            6 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 5 damage to RS.
            1 Armor remaining.
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 5 damage to RS.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on movement system. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 5 damage to RS.
             SECTION DESTROYED,
            Critical hit on RS. Roll is 6; Crew stunned for 2 turns.
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 3 damage to RR.
            Armor destroyed, 6 Internal Structure remaining
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RR. Roll is 6; Ammunition Hit!
*** AC/5 Ammo EXPLODES!  60 DAMAGE! ***
*** LRM 10 Ammo EXPLODES!  40 DAMAGE! ***
*** SRM 4 Ammo EXPLODES!  128 DAMAGE! ***
*** Half Machine Gun Ammo EXPLODES!  196 DAMAGE! ***
        Merkava Heavy Tank Mk VI #4 (TDFA) takes 424 damage to RR.
             SECTION DESTROYED,
            Critical hit on RR. Roll is 10; Fuel Tank Hit (Vehicle Explodes).

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Merkava Heavy Tank Mk VI #3 (TDFA) is hit for 21 damage!
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 5 damage to RR.
            8 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 5 damage to FR.
            12 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 5 damage to LS.
             SECTION DESTROYED,
            Critical hit on LS. Roll is 4; no effect.
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 5 damage to TU.
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 1 damage to LS.

        Marsden I (TDFA) is hit for 21 damage!
        Marsden I (TDFA) takes 5 damage to LS.
            21 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Marsden I (TDFA) takes 5 damage to LS (critical).
            16 Armor remaining.
            Critical hit on LS. Roll is 5; no effect.
        Marsden I (TDFA) takes 5 damage to LS.
            11 Armor remaining.
        Marsden I (TDFA) takes 5 damage to LS (critical).
            6 Armor remaining.
            Critical hit on LS. Roll is 5; no effect.
        Marsden I (TDFA) takes 1 damage to LS.
            5 Armor remaining.

        Marsden I #2 (TDFA) is hit for 42 damage!
        Marsden I #2 (TDFA) takes 5 damage to TU (critical).
            22 Armor remaining.
            Critical hit on TU. Roll is 10;Critical hit on AC/5.
        Marsden I #2 (TDFA) takes 5 damage to FR.
            25 Armor remaining.
        Marsden I #2 (TDFA) takes 5 damage to LS.
            21 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Marsden I #2 (TDFA) takes 5 damage to FR.
            20 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Marsden I #2 (TDFA) takes 5 damage to FR.
            15 Armor remaining.
        Marsden I #2 (TDFA) takes 5 damage to FR.
            10 Armor remaining.
        Marsden I #2 (TDFA) takes 5 damage to FR.
            5 Armor remaining.
        Marsden I #2 (TDFA) takes 5 damage to LS.
            16 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Marsden I #2 (TDFA) takes 2 damage to LS.
            14 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

        Tiger Medium Tank T-12 #5 (AFFSA) is hit for 42 damage!
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to LS.
            15 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to LS.
            10 Armor remaining.
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU (critical).
            15 Armor remaining.
            Critical hit on TU. Roll is 5; no effect.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to LS.
            5 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU.
            10 Armor remaining.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU.
            5 Armor remaining.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to LS.
            0 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU.
            0 Armor remaining.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 2 damage to LS.
             4 Internal Structure remaining
            Critical hit on movement system. Roll is 12; (w/ +0 bonus)
             Major damage, vehicle immobile.
            Critical hit on LS. Roll is 5; no effect.

        Tiger Medium Tank T-12 #8 (AFFSA) is hit for 42 damage!
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
            15 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
            10 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
            5 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
            0 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to TU.
            15 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
             1 Internal Structure remaining
            Critical hit on FR. Roll is 6; Driver injured!
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to LS.
            15 Armor remaining.
            Critical hit on movement system. Roll is 8; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
             SECTION DESTROYED,
*** Tiger Medium Tank T-12 #8 (AFFSA) DESTROYED by damage! ***
            Critical hit on FR. Roll is 4; no effect.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 2 damage to LS.
            13 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.


        End Secondary Damage Report.

        Marsden I (TDFA) is hit for 57 damage!
        Marsden I (TDFA) takes 5 damage to FR.
            25 Armor remaining.
        Marsden I (TDFA) takes 5 damage to FR.
            20 Armor remaining.
        Marsden I (TDFA) takes 5 damage to LS.
            0 Armor remaining.
            Critical hit on movement system. Roll is 5; (w/ +0 bonus)
             no effect.
        Marsden I (TDFA) takes 5 damage to FR.
            15 Armor remaining.
            Critical hit on movement system. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Marsden I (TDFA) takes 5 damage to FR.
            10 Armor remaining.
        Marsden I (TDFA) takes 5 damage to LS.
             2 Internal Structure remaining
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on LS. Roll is 6; Crew stunned for 1 turns.
        Marsden I (TDFA) takes 5 damage to TU.
            22 Armor remaining.
        Marsden I (TDFA) takes 5 damage to FR.
            5 Armor remaining.
        Marsden I (TDFA) takes 5 damage to FR.
            0 Armor remaining.
        Marsden I (TDFA) takes 5 damage to FR.
             2 Internal Structure remaining
            Critical hit on FR. Roll is 8; Stabilizer destroyed!
        Marsden I (TDFA) takes 5 damage to LS.
             SECTION DESTROYED,
*** Marsden I (TDFA) DESTROYED by damage! ***
            Critical hit on movement system. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on LS. Roll is 6; Crew stunned for 2 turns.
        Marsden I (TDFA) takes 2 damage to FR.
             SECTION DESTROYED,
            Critical hit on FR. Roll is 9; Sensors Hit!

        Marsden I #2 (TDFA) is hit for 28 damage!
        Marsden I #2 (TDFA) takes 5 damage to RS (critical).
            21 Armor remaining.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
        Marsden I #2 (TDFA) takes 5 damage to RS.
            16 Armor remaining.
            Critical hit on movement system. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.
        Marsden I #2 (TDFA) takes 5 damage to RS.
            11 Armor remaining.
        Marsden I #2 (TDFA) takes 5 damage to RS (critical).
            6 Armor remaining.
            Critical hit on RS. Roll is 9; Engine destroyed.  Immobile.
        Marsden I #2 (TDFA) takes 5 damage to RS (critical).
            1 Armor remaining.
            Critical hit on RS. Roll is 8; Crew stunned for 2 turns.
        Marsden I #2 (TDFA) takes 3 damage to RS.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on RS. Roll is 6; Crew stunned for 3 turns.

        Tiger Medium Tank T-12 #5 (AFFSA) is hit for 28 damage!
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU.
             1 Internal Structure remaining
            Critical hit on TU. Roll is 3; no effect.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU (critical).
             SECTION DESTROYED,
*** Tiger Medium Tank T-12 #5 (AFFSA) DESTROYED by damage! ***
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
            Critical hit on TU. Roll is 8; AC/10 malfunctions.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to RS.
            15 Armor remaining.
            Critical hit on movement system. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to TU.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 5 damage to RS.
            10 Armor remaining.
            Critical hit on movement system. Roll is 13; (w/ +2 bonus)
             Major damage, vehicle immobile.
        Tiger Medium Tank T-12 #5 (AFFSA) takes 3 damage to RS.
            7 Armor remaining.

        Tiger Medium Tank T-12 #8 (AFFSA) is hit for 28 damage!
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to FR.
            Critical hit on movement system. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to TU.
            10 Armor remaining.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to TU (critical).
            5 Armor remaining.
            Critical hit on TU. Roll is 4; no effect.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to LS (critical).
            8 Armor remaining.
            Critical hit on LS. Roll is 6; Engine destroyed.  Immobile.
        Tiger Medium Tank T-12 #8 (AFFSA) takes 5 damage to LS (critical).
            3 Armor remaining.
            Critical hit on LS. Roll is 7; Fuel Tank Hit (Vehicle Explodes).
        Tiger Medium Tank T-12 #8 (AFFSA) takes 3 damage to LS.
            0 Armor remaining.
            Critical hit on movement system. Roll is 4; (w/ +2 bonus)
             no effect.


        End Secondary Damage Report.

    SRM 4 at Merkava Heavy Tank Mk VI #3 (TDFA); needs 4, rolls 8 :  - Direct Blow - 3 missile(s) hit (using Left Side table) (w/ +2 bonus).

        Merkava Heavy Tank Mk VI #3 (TDFA) takes 2 damage to LS (critical).

        Merkava Heavy Tank Mk VI #3 (TDFA) takes 2 damage to RR.
            6 Armor remaining.
            Critical hit on movement system. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.

        Merkava Heavy Tank Mk VI #3 (TDFA) takes 2 damage to LS.

    Machine Gun at Merkava Heavy Tank Mk VI #3 (TDFA); needs 4, rolls 11 :  - Direct Blow - hits  (using Left Side table) LS (critical)
        Merkava Heavy Tank Mk VI #3 (TDFA) takes 4 damage to LS (critical).

So how many kills is that?  Including Tiger #5?

We were in our BKX-1A Battleaxes about 5-7 hexes behind this conflagaration like  :o :o :o.
"Matchup of the century: desire to play vs. resentment"

Xenon54z

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Re: The Crazy Hits Thread - Reborn!
« Reply #309 on: 11 December 2013, 13:17:18 »
We were in our BKX-1A Battleaxes about 5-7 hexes behind this conflagaration like  :o :o :o.

Conflagaration... More like crater! Well I guess after the dust settles, then you would see a crater. :D
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ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #310 on: 11 December 2013, 15:41:18 »
AFFS armor vs Taurian Armor in a combined arms game.

Never have I seen two forces so eager to annihilate each other...the tanks (all bot controlled) unleashed hell ...
~snip~
...We were in our BKX-1A Battleaxes about 5-7 hexes behind this conflagaration like  :o :o :o.

"And this... is my BOOMSTICK!"

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #311 on: 18 December 2013, 16:49:38 »
And that, my friend, is why stacking limits are a maximum. ;)

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #312 on: 24 December 2013, 03:12:45 »
Latest game for me.. Seems the only way for the opposing force to score any hits goes a little like...

Weapons fire for Ballista (Graham IV Militia)
    Sniper at Hex: 3740 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3143.
Javelin JVN-10N (Blackwatch) hit (using Rear table) for 10 damage.
        Javelin JVN-10N (Blackwatch) takes 5 damage to CTR (critical).
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Javelin JVN-10N (Blackwatch) takes 5 damage to RA.
            1 Armor remaining.
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 10 : misses
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 12 : hits  LT
        Mongoose MON-67 (Blackwatch) takes 2 damage to LT.
            8 Armor remaining.

    Machine Gun at Mercury MCY-98 #2 (Blackwatch); needs 8, rolls 7 : misses

Weapons fire for Ballista (Graham IV Militia)
    Sniper at Hex: 3740 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3143.
Javelin JVN-10N (Blackwatch) hit (using Rear table) for 10 damage.
        Javelin JVN-10N (Blackwatch) takes 5 damage to CTR (critical).
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Javelin JVN-10N (Blackwatch) takes 5 damage to RA.
            1 Armor remaining.
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 10 : misses
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 12 : hits  LT
        Mongoose MON-67 (Blackwatch) takes 2 damage to LT.
            8 Armor remaining.

    Machine Gun at Mercury MCY-98 #2 (Blackwatch); needs 8, rolls 7 : misses

Weapons fire for Ballista (Graham IV Militia)
    Sniper at Hex: 3740 (Artillery); needs 10, rolls 8 : misses and scatters to hex 3143.
Javelin JVN-10N (Blackwatch) hit (using Rear table) for 10 damage.
        Javelin JVN-10N (Blackwatch) takes 5 damage to CTR (critical).
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Javelin JVN-10N (Blackwatch) takes 5 damage to RA.
            1 Armor remaining.
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 10 : misses
    Machine Gun at Mongoose MON-67 (Blackwatch); needs 11, rolls 12 : hits  LT
        Mongoose MON-67 (Blackwatch) takes 2 damage to LT.
            8 Armor remaining.

    Machine Gun at Mercury MCY-98 #2 (Blackwatch); needs 8, rolls 7 : misses


80% of the artillery misses ended up hitting on of my units.

Xenon54z

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Re: The Crazy Hits Thread - Reborn!
« Reply #313 on: 24 December 2013, 12:37:06 »
Did you just paste the same text 3 times over on accident? It looks like nothing has changed. ???
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pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #314 on: 24 December 2013, 22:43:30 »
errr should have been three different reports not the same one three times... Don't know what happened :(

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #315 on: 28 December 2013, 02:09:23 »
Plasma Rifles and Fuel Tanks are a wonderful combination.

Quote
Weapons fire for Cyrano Gunship (Plasma) (Stoatbo)
    Plasma Rifle at Hex 2213 of Fuel Tank #43056 (Collapse); needs 2, rolls 7 :
Fuel Tank #43056 absorbs 28 points of damage.
 FUEL TANK DESTROYED

FUEL TANK EXPLODES!
                Building #41000 absorbs 20 points of damage.
        Fuel Tank #38956 absorbs 30 points of damage.
         FUEL TANK DESTROYED
        
FUEL TANK EXPLODES!
                        Fuel Tank #38956 absorbs 25 points of damage.
                Fuel Tank #43056 absorbs 50 points of damage.
                Building #51248 absorbs 10 points of damage.
                Building #34868 absorbs 10 points of damage.
                Building #38964 absorbs 30 points of damage.
                Fuel Tank #45120 absorbs 10 points of damage.
                Dervish DV-8D (DistributedProcessingPrincess) is hit for 30 damage!
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to LL.
                    12 Armor remaining.
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to CT.
                     1 Internal Structure remaining
                    Critical hit on CT.         Roll is 2;         no effect.
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to LT.
                     8 Internal Structure remaining
                    Critical hit on LT.         Roll is 7;         no effect.
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to CT.
                     SECTION DESTROYED,
        *** Dervish DV-8D (DistributedProcessingPrincess) DESTROYED by damage! ***
                    Critical hit on CT.         Roll is 10;         2 locations.
                    CRITICAL HIT on Standard Gyro.
                    CRITICAL HIT on Engine.
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to RL.
                    9 Armor remaining.
                Dervish DV-8D (DistributedProcessingPrincess) takes 5 damage to CT.

                Nightstar NSR-9FC (PrincessBrainsample) is hit for 10 damage!
                Nightstar NSR-9FC (PrincessBrainsample) takes 5 damage to LT.
                    27 Armor remaining.
                Nightstar NSR-9FC (PrincessBrainsample) takes 5 damage to RT.
                    22 Armor remaining.

                Maelstrom MTR-5K (PrincessSuckitup) is hit for 40 damage!
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to LT.
                    16 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to RL.
                    22 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to RL.
                    17 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to HD.
                    4 Armor remaining.

                Pilot of Maelstrom MTR-5K (PrincessSuckitup) "Snooty Spectacles Princess" takes 1 damage.                
Pilot of Maelstrom MTR-5K (PrincessSuckitup) "Snooty Spectacles Princess" needs a 3 to stay conscious.  Rolls 9 : successful!
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to RL.
                    12 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to RL.
                    7 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to LT.
                    11 Armor remaining.
                Maelstrom MTR-5K (PrincessSuckitup) takes 5 damage to LL.
                    27 Armor remaining.
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How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #316 on: 01 January 2014, 00:42:40 »
More fun with fuel tanks!

Quote
Weapons fire for Dragon Fire DGR-6FC2 (Gregory) (Zogster)
    Light PPC at Hercules HRC-LS-9001 (PostSingularityPrincess); needs 8, rolls 6 : misses

    Heavy Gauss Rifle at Hercules HRC-LS-9001 (PostSingularityPrincess); needs 8, rolls 5 : misses

    Plasma Rifle at Hex 0923 of Fuel Tank #16472 (Collapse); needs 3, rolls 9 :
Fuel Tank #16472 absorbs 36 points of damage.
 FUEL TANK DESTROYED

FUEL TANK EXPLODES!
                Building #30748 absorbs 10 points of damage.
                Building #30748 absorbs 10 points of damage.
                Bridge #34884 absorbs 10 points of damage.
                Bridge #34884 absorbs 10 points of damage.
                Bridge #34884 absorbs 10 points of damage.
                Bridge #34884 absorbs 10 points of damage.
                Building #18516 absorbs 90 points of damage.
                Building #18516 absorbs 80 points of damage.
                Building #18516 absorbs 70 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 10 points of damage.
                Building #18516 absorbs 20 points of damage.
                Building #18516 absorbs 30 points of damage.
                Building #18516 absorbs 40 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 70 points of damage.
                Building #18516 absorbs 70 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 50 points of damage.
                Building #18516 absorbs 60 points of damage.
                Building #18516 absorbs 70 points of damage.
                Building #18516 absorbs 80 points of damage.
                Building #18516 absorbs 80 points of damage.
                Building #18516 absorbs 90 points of damage.
                Building #18516 absorbs 80 points of damage.
                Building #18516 absorbs 70 points of damage.
                Building #18516 absorbs 60 points of damage.
                Fuel Tank #16472 absorbs 100 points of damage.
        Fuel Tank #16484 absorbs 70 points of damage.
         FUEL TANK DESTROYED
        
FUEL TANK EXPLODES!
                        Building #18516 absorbs 15 points of damage.
                        Building #18516 absorbs 15 points of damage.
                        Fuel Tank #16484 absorbs 25 points of damage.
                        Apollo APL-1M (Schroedinger'sPrincess) is hit for 15 damage!
                        Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to CT.
                            23 Armor remaining.
                        Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to RA.
                            13 Armor remaining.
                        Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to RT.
                            15 Armor remaining.

                Sprint Scout Helicopter (C3i) (Stoatbo) is hit for 40 damage!
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 1 damage to RO.
                    1 Armor remaining.
         Rotor damaged!
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 1 damage to RO (critical).
                    0 Armor remaining.
         Rotor damaged!
                    Critical hit on RO.         Roll is 5;         no effect.
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 5 damage to RS.
                    Armor destroyed,                     SECTION DESTROYED,
                    Critical hit on RS.         Roll is 7;         Engine destroyed.  Immobile.
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 5 damage to RS.
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 5 damage to RS (critical).
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 5 damage to RS (critical).
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 5 damage to RS (critical).
                Sprint Scout Helicopter (C3i) (Stoatbo) takes 1 damage to RO.
                     SECTION DESTROYED,
         Rotor damaged!
                    Critical hit on RO.         Roll is 8;         Rotor damaged!

                Bolla Stealth Tank Infernus (Zogster) is hit for 20 damage!
                Bolla Stealth Tank Infernus (Zogster) takes 5 damage to TU.
                    35 Armor remaining.
                Bolla Stealth Tank Infernus (Zogster) takes 5 damage to FR.
                    29 Armor remaining.
                Bolla Stealth Tank Infernus (Zogster) takes 5 damage to FR.
                    24 Armor remaining.
                Bolla Stealth Tank Infernus (Zogster) takes 5 damage to LS.
                    27 Armor remaining.
                    Critical hit on movement system.         Roll is 11;         (w/ +2 bonus)
                     Heavy damage, +3 to driving skill rolls, 1/2 MP.

                Nightshade ECM VTOL (Light PPC) (Zogster) is hit for 60 damage!
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                    1 Armor remaining.
         Rotor damaged!
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to FR (critical).
                    Armor destroyed,         1 Internal Structure remaining
                    Critical hit on FR.         Roll is 5;         no effect.
                    Critical hit on FR.         Roll is 8;         Stabilizer destroyed!
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                    0 Armor remaining.
         Rotor damaged!
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to LS.
                    5 Armor remaining.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to FR.
                     SECTION DESTROYED,
        *** Nightshade ECM VTOL (Light PPC) (Zogster) DESTROYED by damage! ***
                    Critical hit on FR.         Roll is 4;         no effect.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to FR.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                     2 Internal Structure remaining
         Rotor damaged!
                    Critical hit on RO.         Roll is 5;         no effect.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                     1 Internal Structure remaining
         Rotor damaged!
                    Critical hit on RO.         Roll is 6;         Rotor damaged!
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                     SECTION DESTROYED,
         Rotor damaged!
                    Critical hit on RO.         Roll is 4;         no effect.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to RS.
                    5 Armor remaining.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 1 damage to RO.
                Nightshade ECM VTOL (Light PPC) (Zogster) takes 5 damage to FR.

                Hercules HRC-LS-9001 (PostSingularityPrincess) is hit for 90 damage!
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RT.
                    17 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RT.
                    12 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to CT (critical).
                    29 Armor remaining.
                    Critical hit on CT.         Roll is 7;         no effect.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RL.
                    19 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RL.
                    14 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LT.
                    17 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LL.
                    19 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LL.
                    14 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RL.
                    9 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LA.
                    13 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to CT.
                    24 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RA.
                    13 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LT.
                    12 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RL.
                    4 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to CT.
                    19 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to RL.
                    Armor destroyed,         14 Internal Structure remaining
                    Critical hit on RL.         Roll is 6;         no effect.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to CT.
                    14 Armor remaining.
                Hercules HRC-LS-9001 (PostSingularityPrincess) takes 5 damage to LL.
                    9 Armor remaining.

                Blackjack BJ2-OF (PostSingularityPrincess) is hit for 30 damage!
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to CT.
                    17 Armor remaining.
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to LL.
                    13 Armor remaining.
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to RA.
                    9 Armor remaining.
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to LA.
                    9 Armor remaining.
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to RL.
                    13 Armor remaining.
                Blackjack BJ2-OF (PostSingularityPrincess) takes 5 damage to RL.
                    8 Armor remaining.

                Banshee BNC-5S (PostSingularityPrincess) is hit for 40 damage!
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to RT.
                    15 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to LA.
                    16 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to CT.
                    20 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to LT.
                    20 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to CT.
                    15 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to RL.
                    21 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to LT.
                    15 Armor remaining.
                Banshee BNC-5S (PostSingularityPrincess) takes 5 damage to CT.
                    10 Armor remaining.

                Bulldog Medium Tank (LRM) (PostSingularityPrincess) is hit for 20 damage!
                Bulldog Medium Tank (LRM) (PostSingularityPrincess) takes 5 damage to FR.
                    19 Armor remaining.
                    Critical hit on movement system.         Roll is 13;         (w/ +2 bonus)
                     Major damage, vehicle immobile.
                Bulldog Medium Tank (LRM) (PostSingularityPrincess) takes 5 damage to RS.
                    15 Armor remaining.
                    Critical hit on movement system.         Roll is 12;         (w/ +2 bonus)
                     Major damage, vehicle immobile.
                Bulldog Medium Tank (LRM) (PostSingularityPrincess) takes 5 damage to RS (critical).
                    10 Armor remaining.
                    Critical hit on RS.         Roll is 9;         Engine destroyed.  Immobile.
                Bulldog Medium Tank (LRM) (PostSingularityPrincess) takes 5 damage to RS (critical).
                    5 Armor remaining.
                    Critical hit on RS.         Roll is 8;         Crew stunned for 1 turns.

                Apollo APL-1M (Schroedinger'sPrincess) is hit for 60 damage!
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LA.
                    13 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to RL.
                    21 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LL.
                    21 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to CT.
                    18 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to RL.
                    16 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LT.
                    15 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LT.
                    10 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LT.
                    5 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to LA.
                    8 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to CT.
                    13 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to RT.
                    10 Armor remaining.
                Apollo APL-1M (Schroedinger'sPrincess) takes 5 damage to CT.
                    8 Armor remaining.

                Brutus Assault Tank (Schroedinger'sPrincess) is hit for 30 damage!
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to LS.
                    22 Armor remaining.
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to LS.
                    17 Armor remaining.
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to TU.
                    22 Armor remaining.
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to TU.
                    17 Armor remaining.
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to TU (critical).
                    12 Armor remaining.
                    Critical hit on TU.         Roll is 10;        Critical hit on LRM 20.
                Brutus Assault Tank (Schroedinger'sPrincess) takes 5 damage to LS.
                    12 Armor remaining.

                Archer ARC-8M (PrincessSnausagefactory) is hit for 30 damage!
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to LL.
                    25 Armor remaining.
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to RT.
                    19 Armor remaining.
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to CT.
                    28 Armor remaining.
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to LT.
                    14 Armor remaining.
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to LA.
                    17 Armor remaining.
                Archer ARC-8M (PrincessSnausagefactory) takes 5 damage to LA.
                    12 Armor remaining.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

pheonixstorm

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  • Posts: 5548
Re: The Crazy Hits Thread - Reborn!
« Reply #317 on: 02 January 2014, 04:20:43 »
What mech makes the best fireworks display? An archer of coarse!
Quote
Weapons fire for Trebuchet TBT-5N (House Cameron)
    LRM 15 at Archer ARC-2R (1st Sirian Lancers); needs 3, rolls 10 :  - Direct Blow - 12 missile(s) hit (using Rear Above table) (w/ +4 bonus).

        Archer ARC-2R (1st Sirian Lancers) takes 5 damage to RTR.
            1 Armor remaining.

        Archer ARC-2R (1st Sirian Lancers) takes 5 damage to LTR.
            1 Armor remaining.

        Archer ARC-2R (1st Sirian Lancers) takes 2 damage to LTR.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LT. Roll is (8+2) = 10; 2 locations.
            CRITICAL HIT on LRM 20.
            CRITICAL HIT on LRM 20 Ammo (6).
            *** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
                >Archer ARC-2R (1st Sirian Lancers) suffers catastrophic damage, but the autoeject system was engaged.
            
Archer ARC-2R (1st Sirian Lancers) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 6 : succeeds.
                    The pilot ejects safely!
        *** Archer ARC-2R (1st Sirian Lancers) DESTROYED by ejection! ***
                Archer ARC-2R (1st Sirian Lancers) takes 120 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                106 damage transfers to CT.
                    Critical hit on LT.         Roll is 5;         no effect.
                Archer ARC-2R (1st Sirian Lancers) takes 106 damage to CT.
                     SECTION DESTROYED,
                Archer ARC-2R (1st Sirian Lancers) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 6.
                Engine safety systems remain in place.
                    Critical hit on CT.         Roll is 8;         1 location.
                    CRITICAL HIT on Standard Gyro.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Banshee BNC-3M (1st Sirian Lancers) is hit for 6 damage!
                Banshee BNC-3M (1st Sirian Lancers) takes 5 damage to RT.
                    13 Armor remaining.
                Banshee BNC-3M (1st Sirian Lancers) takes 1 damage to RT.
                    12 Armor remaining.

                Hermes II HER-2S (1st Sirian Lancers) is hit for 6 damage!
                Hermes II HER-2S (1st Sirian Lancers) takes 5 damage to RA.
                    6 Armor remaining.
                Hermes II HER-2S (1st Sirian Lancers) takes 1 damage to RT.
                    13 Armor remaining.

                Whitworth WTH-1 (1st Sirian Lancers) is hit for 6 damage!
                Whitworth WTH-1 (1st Sirian Lancers) takes 5 damage to LA.
                    7 Armor remaining.
                Whitworth WTH-1 (1st Sirian Lancers) takes 1 damage to LL.
                    17 Armor remaining.


                End Secondary Damage Report.



    LRM 15 at Archer ARC-2R (1st Sirian Lancers); needs 3, rolls 4 : 12 missile(s) hit (using Rear Above table).

        Archer ARC-2R (1st Sirian Lancers) takes 5 damage to HD.
            4 Armor remaining.


        Archer ARC-2R (1st Sirian Lancers) takes 5 damage to RTR.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on LRM 20.
            CRITICAL HIT on LRM 20 Ammo (6).
            *** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
                Archer ARC-2R (1st Sirian Lancers) takes 120 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                109 damage transfers to CT.
                    Critical hit on RT.         Roll is 11;         2 locations.
                    CRITICAL HIT on LRM 20.
                    CRITICAL HIT on LRM 20.
                Archer ARC-2R (1st Sirian Lancers) takes 109 damage to CT.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Banshee BNC-3M (1st Sirian Lancers) is hit for 6 damage!
                Banshee BNC-3M (1st Sirian Lancers) takes 5 damage to RT.
                    7 Armor remaining.
                Banshee BNC-3M (1st Sirian Lancers) takes 1 damage to RA.
                    15 Armor remaining.

                Hermes II HER-2S (1st Sirian Lancers) is hit for 6 damage!
                Hermes II HER-2S (1st Sirian Lancers) takes 5 damage to RA.
                    1 Armor remaining.
                Hermes II HER-2S (1st Sirian Lancers) takes 1 damage to HD.
                    8 Armor remaining.

                Pilot of Hermes II HER-2S (1st Sirian Lancers) "Wing-Huen Zweers" takes 1 damage.                
Pilot of Hermes II HER-2S (1st Sirian Lancers) "Wing-Huen Zweers" needs a 3 to stay conscious.  Rolls 5 : successful!

                Whitworth WTH-1 (1st Sirian Lancers) is hit for 6 damage!
                Whitworth WTH-1 (1st Sirian Lancers) takes 5 damage to RA.
                    7 Armor remaining.
                Whitworth WTH-1 (1st Sirian Lancers) takes 1 damage to LT (critical).
                    11 Armor remaining.
                    Critical hit on LT.         Roll is 7;         no effect.


                End Secondary Damage Report.

And.. nothing sucks worse than machine gun ammo and engine explosions.
Quote
BattleMaster BLR-1G (1st Sirian Lancers) must make 3 piloting skill roll(s) (was kicked; gyro hit; 20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 0 (was kicked) + 3 (gyro hit) + 1 (20+ damage)); needs 8, rolls 6 : falls.
    BattleMaster BLR-1G (1st Sirian Lancers) falls on its rear, suffering 9 damage.
        BattleMaster BLR-1G (1st Sirian Lancers) takes 5 damage to LTR.
             7 Internal Structure remaining
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on +Medium Laser.
            CRITICAL HIT on Machine Gun Ammo (192).
            *** Machine Gun Ammo EXPLODES!  384 DAMAGE! ***
                >BattleMaster BLR-1G (1st Sirian Lancers) suffers catastrophic damage, but the autoeject system was engaged.
            
BattleMaster BLR-1G (1st Sirian Lancers) must make a piloting skill check (landing in light woods).
            Needs 12 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 4 : fails.

                Pilot of MechWarrior Sue-Ann Payawal (1st Sirian Lancers) "Sue-Ann Payawal" takes 4 damage.                    The pilot ejects safely!
        *** BattleMaster BLR-1G (1st Sirian Lancers) DESTROYED by ejection! ***
                BattleMaster BLR-1G (1st Sirian Lancers) takes 384 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                377 damage transfers to CT.
                    Critical hit on LT.         Roll is 5;         no effect.
                BattleMaster BLR-1G (1st Sirian Lancers) takes 377 damage to CT.
                     SECTION DESTROYED,
                BattleMaster BLR-1G (1st Sirian Lancers) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 11.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Jenner JR7-F #2 (House Cameron) is hit for 34 damage!
                Jenner JR7-F #2 (House Cameron) takes 5 damage to LA.
                    3 Armor remaining.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to CTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to RA.
                5 damage transfers to RTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to RTR.
                5 damage transfers to CTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to CTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to LTR.
                    0 Armor remaining.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to CTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to LTR.
                     3 Internal Structure remaining
                    Critical hit on LT.         Roll is 4;         no effect.
                Jenner JR7-F #2 (House Cameron) takes 4 damage to LA.
                    Armor destroyed,         5 Internal Structure remaining
                    Critical hit on LA.         Roll is 6;         no effect.

                Jenner JR7-F (House Cameron) is hit for 34 damage!
                Jenner JR7-F (House Cameron) takes 5 damage to LT.
                    6 Armor remaining.
                Jenner JR7-F (House Cameron) takes 5 damage to RA.
                    5 Armor remaining.
                Jenner JR7-F (House Cameron) takes 5 damage to HD.

                Jenner JR7-F (House Cameron) takes 5 damage to LT.
                    1 Armor remaining.
                Jenner JR7-F (House Cameron) takes 5 damage to CT.
                    8 Armor remaining.
                Jenner JR7-F (House Cameron) takes 5 damage to CT.
                    3 Armor remaining.
                Jenner JR7-F (House Cameron) takes 4 damage to LT.
                    Armor destroyed,         5 Internal Structure remaining
                    Critical hit on LT.         Roll is 3;         no effect.

                Shadow Hawk SHD-2H (House Cameron) is hit for 34 damage!
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RT.
                    13 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RA.
                    9 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to LT.
                    8 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RA.
                    4 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RL.
                    6 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to LL.
                    11 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 4 damage to RA.
                    0 Armor remaining.

                Javelin JVN-10F "Fire Javelin" (House Cameron) is hit for 8 damage!
                Javelin JVN-10F "Fire Javelin" (House Cameron) takes 5 damage to RA.
                    4 Armor remaining.
                Javelin JVN-10F "Fire Javelin" (House Cameron) takes 3 damage to LA.
                    6 Armor remaining.

                Phoenix Hawk PXH-1 #2 (House Cameron) is hit for 17 damage!
                Phoenix Hawk PXH-1 #2 (House Cameron) takes 5 damage to LT.
                    13 Armor remaining.
                Phoenix Hawk PXH-1 #2 (House Cameron) takes 5 damage to RT.
                    8 Armor remaining.
                Phoenix Hawk PXH-1 #2 (House Cameron) takes 5 damage to LA.
                    0 Armor remaining.
                Phoenix Hawk PXH-1 #2 (House Cameron) takes 2 damage to LA.
                     5 Internal Structure remaining
                    Critical hit on LA.         Roll is 5;         no effect.

                Crusader CRD-3R (1st Sirian Lancers) is hit for 17 damage!
                Crusader CRD-3R (1st Sirian Lancers) takes 5 damage to CT.
                    15 Armor remaining.
                Crusader CRD-3R (1st Sirian Lancers) takes 5 damage to LA.
                    10 Armor remaining.
                Crusader CRD-3R (1st Sirian Lancers) takes 5 damage to LL.
                     6 Internal Structure remaining
                    Critical hit on LL.         Roll is 12;        LIMB BLOWN OFF Left Leg blown off.
                Crusader CRD-3R (1st Sirian Lancers) takes 2 damage to RA.
                2 damage transfers to RT.
                Crusader CRD-3R (1st Sirian Lancers) takes 2 damage to RT.
                    1 Armor remaining.

                Whitworth WTH-1 (1st Sirian Lancers) is hit for 17 damage!
                Whitworth WTH-1 (1st Sirian Lancers) takes 5 damage to CT.
                    1 Armor remaining.
                Whitworth WTH-1 (1st Sirian Lancers) takes 5 damage to LT.
                    6 Armor remaining.
                Whitworth WTH-1 (1st Sirian Lancers) takes 5 damage to RL.
                    8 Armor remaining.
                Whitworth WTH-1 (1st Sirian Lancers) takes 2 damage to RL.
                    6 Armor remaining.

                MechWarrior Zanta Kaphiri (1st Sirian Lancers) is hit for 34 damage!
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 8 damage to MEN.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 8;         1 location.
                    Location has no more hittable critical slots.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Jenner JR7-F #2 (House Cameron) is hit for 19 damage!
                Jenner JR7-F #2 (House Cameron) takes 5 damage to LL.
                    6 Armor remaining.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to CTR.
                Jenner JR7-F #2 (House Cameron) takes 5 damage to LL.
                    1 Armor remaining.
                Jenner JR7-F #2 (House Cameron) takes 4 damage to LA.
                     1 Internal Structure remaining
                    Critical hit on LA.         Roll is 9;         1 location.
                    CRITICAL HIT on +Medium Laser.

                Jenner JR7-F (House Cameron) is hit for 19 damage!
                Jenner JR7-F (House Cameron) takes 5 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                    Critical hit on LT.         Roll is 10;         2 locations.
                    CRITICAL HIT on Jump Jet.
                    CRITICAL HIT on Jump Jet.
                Jenner JR7-F (House Cameron) takes 5 damage to LT.
                5 damage transfers to CT.
                Jenner JR7-F (House Cameron) takes 5 damage to CT.
                    Armor destroyed,         9 Internal Structure remaining
                    Critical hit on CT.         Roll is 4;         no effect.
                Jenner JR7-F (House Cameron) takes 5 damage to CT.
                     4 Internal Structure remaining
                    Critical hit on CT.         Roll is 7;         no effect.
                Jenner JR7-F (House Cameron) takes 4 damage to RA.
                    1 Armor remaining.

                Shadow Hawk SHD-2H (House Cameron) is hit for 19 damage!
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RL.
                    1 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to LL.
                    6 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 5 damage to RT.
                    8 Armor remaining.
                Shadow Hawk SHD-2H (House Cameron) takes 4 damage to RT.
                    4 Armor remaining.

                MechWarrior Zanta Kaphiri (1st Sirian Lancers) is hit for 19 damage!
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Zanta Kaphiri (1st Sirian Lancers) takes 8 damage to MEN.


                End Secondary Damage Report.

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #318 on: 06 January 2014, 09:50:46 »
Dear LCAF,

Oops.

Quote
Weapons fire for Ironsides IRN-SD1 #2 (House Cameron)
    PPC at Phoenix Hawk PXH-1 (5th Marik Militia); needs 3, rolls 7 :  - Direct Blow - hits  (using Left Side table) RA
        Phoenix Hawk PXH-1 (5th Marik Militia) takes 11 damage to RA.
        11 damage transfers to RT.
        Phoenix Hawk PXH-1 (5th Marik Militia) takes 11 damage to RT.
        11 damage transfers to CT.
        Phoenix Hawk PXH-1 (5th Marik Militia) takes 11 damage to CT.
             SECTION DESTROYED,
        Phoenix Hawk PXH-1 (5th Marik Militia) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 12.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Phoenix Hawk PXH-1 (5th Marik Militia) DESTROYED by engine explosion! ***
        Start Secondary Damage Report.
        >Phoenix Hawk PXH-1 (5th Marik Militia) suffers catastrophic damage, but the autoeject system was engaged.
    
Phoenix Hawk PXH-1 (5th Marik Militia) must make a piloting skill check (Bad Weather).
    Needs 6 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Bad Weather)], rolls 7 : succeeds.
        MechWarrior Mildred Jones (Lyran Command) is hit for 6 damage!
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Mildred Jones (Lyran Command) takes 20 damage to MEN.
             SQUAD KILLED,
*** MechWarrior Mildred Jones (Lyran Command) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        MechWarrior Mildred Jones (Lyran Command) takes 2 damage to MEN.
        End Secondary Damage Report.

Stormwolf

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Re: The Crazy Hits Thread - Reborn!
« Reply #319 on: 13 January 2014, 15:32:11 »
The last round with the only two remaining mechs:

Code: [Select]
Weapon Attack Phase
-------------------
Weapons fire for Fenris (Ice Ferret) D (Stormwolf)
    Medium Pulse Laser at Phoenix Hawk PXH-3K (FRR); needs 5, rolls 5 :  - Glancing Blow - hits  (using Left Side table) RTR
        The wooded hex absorbs 2 damage.        Phoenix Hawk PXH-3K (FRR) takes 2 damage to RTR.
             6 Internal Structure remaining
            Critical hit on RT. Roll is (6-2) = 4; no effect.
    Medium Pulse Laser at Phoenix Hawk PXH-3K (FRR); needs 5, rolls 12 :  - Direct Blow - hits  (using Left Side table) HD
        The wooded hex absorbs 2 damage.        Phoenix Hawk PXH-3K (FRR) takes 8 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Phoenix Hawk PXH-3K (FRR) DESTROYED by damage! ***
        >Phoenix Hawk PXH-3K (FRR) suffers catastrophic damage, but the autoeject system was engaged.
    
Phoenix Hawk PXH-3K (FRR) must make a piloting skill check (landing in rough).
    Needs 7 [4 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) + 0 (landing in rough)], rolls 12 : succeeds.
            The pilot ejects safely!
            CRITICAL HIT on Sensors.
Weapons fire for Phoenix Hawk PXH-3K (FRR)
    Medium Pulse Laser at Fenris (Ice Ferret) D (Stormwolf); needs 5, rolls 10 :  - Direct Blow - hits  (using Rear table) CTR
        Fenris (Ice Ferret) D (Stormwolf) takes 8 damage to CTR.
             SECTION DESTROYED,
        Fenris (Ice Ferret) D (Stormwolf) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 8.
        Engine safety systems remain in place.
*** Fenris (Ice Ferret) D (Stormwolf) DESTROYED by damage! ***
            Critical hit on CT. Roll is (10+2) = 12; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
    ER Large Laser at Fenris (Ice Ferret) D (Stormwolf); needs 7, rolls 7 :  - Glancing Blow - hits  (using Rear table) CTR
        Fenris (Ice Ferret) D (Stormwolf) takes 4 damage to CTR.

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #320 on: 13 January 2014, 18:34:08 »
Gives new meaning to mutually assured destruction.

pheonixstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #321 on: 14 January 2014, 06:33:17 »
No in game pasting this time, just an interesting scene. In my most recent game my poor Griffin broke a leg jumping into a heavy forest. Being an excellent gunner and horrible pilot I left him there to snipe at the passing forces. Eventually they got tired of it  and surrounded the poor thing and then tried to render it as scrap. Since its heavy woods it took a LOOOOONG time (few heavy meks in the game). But, eventually by games end the only thing left was an ejected pilot and 2 points of CT IS. Still not sure if I want to just rebuild it or buy another. Either way the Pilots new callsign is punching bag.

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #322 on: 20 January 2014, 02:08:46 »
Let me tell you a story about the day I took down a grasshopper with an urbie... (sorry hawk!)

Weapons fire for UrbanMech UM-R60 (Krull Raiders)
    AC/10 at Grasshopper GHR-5H (Ceti Alpha Legion); needs 5, rolls 7 : 2 shots(s) hit.

        Grasshopper GHR-5H (Ceti Alpha Legion) takes 10 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Grasshopper GHR-5H (Ceti Alpha Legion) DESTROYED by damage! ***
            Critical hit on HD. Roll is (4+1) = 5; no effect.


        Grasshopper GHR-5H (Ceti Alpha Legion) takes 10 damage to LA.
            5 Armor remaining.

    Small Laser at Grasshopper GHR-5H (Ceti Alpha Legion); needs 10, rolls 7 : misses
Agent # 703

SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #323 on: 21 January 2014, 15:53:26 »
You can the rule that allows normal ACs to rapid fire, didn't you?

epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #324 on: 22 January 2014, 13:55:17 »
You can the rule that allows normal ACs to rapid fire, didn't you?

You better believe it.  I also use the rule for ac2 and ac5 increased damage.   
Agent # 703

Xenon54z

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  • Posts: 336
  • Code should be like art.
Re: The Crazy Hits Thread - Reborn!
« Reply #325 on: 25 January 2014, 12:42:33 »
So I was testing charge attacks and decided to just fire at everyone after my test was over. I expected one of the Atlases to win, but things didn't go well. It might be a long read but a ton of stuff happened. Started with 2 Assassins and 2 Atlases. It ended with two ejected mechwarriors who couldn't do damage to each other. It only took eight rounds.

Two things to notice: One charge attack hit the head. And later, a medium laser from the back of a prone mech decided to finish the head off (skill shot!) O0
Free air guitar! Just pick one up! Hurry Now!
Buy now while entropy is low!

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #326 on: 26 January 2014, 21:33:49 »
"I'll just shoot the fuel tank. I have no idea how explosive it is. Let's find out"

Quote
Weapons fire for Yinghuochong YHC-3E (Rickosaur)
    ER PPC at Hex 2609 of Fuel Tank #51232 (Collapse); needs 7, rolls 9 : hits.

Fuel Tank #51232 absorbs 15 points of damage.
 FUEL TANK DESTROYED

FUEL TANK EXPLODES!
                Building #53264 absorbs 10 points of damage.
                Building #47128 absorbs 20 points of damage.
                Building #47128 absorbs 30 points of damage.
                Building #47128 absorbs 20 points of damage.
        Fuel Tank #51224 absorbs 30 points of damage.
         FUEL TANK DESTROYED
        
FUEL TANK EXPLODES!
                        Building #43008 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #43008 absorbs 30 points of damage.
                         BUILDING DESTROYED
                        Building #63488 absorbs 10 points of damage.
                        Building #63488 absorbs 10 points of damage.
                        Building #38916 absorbs 20 points of damage.
                        Building #38916 absorbs 30 points of damage.
                        Building #38916 absorbs 30 points of damage.
                        Building #53252 absorbs 40 points of damage.
                        Building #53252 absorbs 40 points of damage.
                        Building #53252 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #47112 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #47112 absorbs 60 points of damage.
                         BUILDING DESTROYED
                        Building #47112 absorbs 50 points of damage.
                         BUILDING DESTROYED
                Fuel Tank #59400 absorbs 40 points of damage.
                 FUEL TANK DESTROYED
                
FUEL TANK EXPLODES!
                                Fuel Tank #59400 absorbs 25 points of damage.
                Fuel Tank #65544 absorbs 20 points of damage.
                 FUEL TANK DESTROYED
                
FUEL TANK EXPLODES!
                                Building #63488 absorbs 15 points of damage.
                                Fuel Tank #65544 absorbs 25 points of damage.
                        Building #67596 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #67596 absorbs 10 points of damage.
                Fuel Tank #43024 absorbs 60 points of damage.
                 FUEL TANK DESTROYED
                
FUEL TANK EXPLODES!
                                Building #43008 absorbs 10 points of damage.
                                Building #43008 absorbs 10 points of damage.
                                Building #38916 absorbs 10 points of damage.
                                Building #38916 absorbs 20 points of damage.
                                 BUILDING DESTROYED
                                Building #38916 absorbs 20 points of damage.
                                 BUILDING DESTROYED
                                Building #47112 absorbs 20 points of damage.
                                Building #47112 absorbs 30 points of damage.
                                Building #47112 absorbs 30 points of damage.
                                Fuel Tank #43024 absorbs 50 points of damage.
                                Building #38932 absorbs 30 points of damage.
                                Building #38932 absorbs 30 points of damage.
                                Building #38932 absorbs 20 points of damage.
                                Building #47128 absorbs 20 points of damage.
                                Building #47128 absorbs 10 points of damage.
                                Building #47128 absorbs 20 points of damage.
                                Fuel Tank #51224 absorbs 10 points of damage.
                           Thunderbolt TDR-10M fails to take shelter from the blast!

                                Thunderbolt TDR-10M (LegoPrincess) is hit for 10 damage!
                                Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to RL.
                                    24 Armor remaining.
                                Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to HD.
                                    4 Armor remaining.

                                Pilot of Thunderbolt TDR-10M (LegoPrincess) "Princess Space Cop" takes 1 damage.                                
Pilot of Thunderbolt TDR-10M (LegoPrincess) "Princess Space Cop" needs a 3 to stay conscious.  Rolls 8 : successful!

                                Phoenix Hawk PXH-1c (LegoPrincess) is hit for 10 damage!
                                Phoenix Hawk PXH-1c (LegoPrincess) takes 5 damage to RT.
                                    13 Armor remaining.
                                Phoenix Hawk PXH-1c (LegoPrincess) takes 5 damage to RT.
                                    8 Armor remaining.

                                Archer ARC-6W (PrincessPrincess) is hit for 30 damage!
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to LA.
                                    17 Armor remaining.
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to LA.
                                    12 Armor remaining.
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to LA.
                                    7 Armor remaining.
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to LL.
                                    25 Armor remaining.
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to RA.
                                    17 Armor remaining.
                                Archer ARC-6W (PrincessPrincess) takes 5 damage to CT.
                                    28 Armor remaining.

                                Excalibur EXC-B2b (PastParticiplePrincess) is hit for 20 damage!
                                Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to RA.
                                    13 Armor remaining.
                                Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to RL.
                                    19 Armor remaining.
                                Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to LT.
                                    13 Armor remaining.
                                Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to HD.
                                    4 Armor remaining.

                                Pilot of Excalibur EXC-B2b (PastParticiplePrincess) "Lupus, Walkies Interlude" takes 1 damage.                                
Pilot of Excalibur EXC-B2b (PastParticiplePrincess) "Lupus, Walkies Interlude" needs a 3 to stay conscious.  Rolls 8 : successful!

                                Hunchback HBK-6N (PastParticiplePrincess) is hit for 20 damage!
                                Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LT.
                                    15 Armor remaining.
                                Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LT.
                                    10 Armor remaining.
                                Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                                    21 Armor remaining.
                                Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                                    16 Armor remaining.

                                Blackjack BJ2-OD (PastParticiplePrincess) is hit for 30 damage!
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RT.
                                    13 Armor remaining.
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LT.
                                    13 Armor remaining.
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LL.
                                    13 Armor remaining.
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LT.
                                    8 Armor remaining.
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LL.
                                    8 Armor remaining.
                                Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RA.
                                    9 Armor remaining.

                        Building #53264 absorbs 70 points of damage.
                         BUILDING DESTROYED
                        Building #53264 absorbs 70 points of damage.
                         BUILDING DESTROYED
                        Building #53264 absorbs 80 points of damage.
                         BUILDING DESTROYED
                        Building #61456 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #61456 absorbs 40 points of damage.
                        Building #61456 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #38932 absorbs 40 points of damage.
                         BUILDING DESTROYED
                        Building #38932 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #38932 absorbs 40 points of damage.
                         BUILDING DESTROYED
                        Building #47128 absorbs 80 points of damage.
                         BUILDING DESTROYED
                        Building #47128 absorbs 80 points of damage.
                         BUILDING DESTROYED
                        Building #47128 absorbs 70 points of damage.
                         BUILDING DESTROYED
                        Fuel Tank #51224 absorbs 100 points of damage.
                        Building #57368 absorbs 70 points of damage.
                         BUILDING DESTROYED
                        Building #57368 absorbs 70 points of damage.
                         BUILDING DESTROYED
                        Building #67608 absorbs 20 points of damage.
                        Building #67608 absorbs 20 points of damage.
                        Building #67608 absorbs 30 points of damage.
                Fuel Tank #61468 absorbs 50 points of damage.
                 FUEL TANK DESTROYED
                
FUEL TANK EXPLODES!
                                Building #53264 absorbs 10 points of damage.
                                Building #53264 absorbs 10 points of damage.
                                Building #61456 absorbs 20 points of damage.
                                Building #61456 absorbs 20 points of damage.
                                 BUILDING DESTROYED
                                Building #61456 absorbs 30 points of damage.
                                Building #57368 absorbs 30 points of damage.
                                Building #57368 absorbs 30 points of damage.
                                Building #67608 absorbs 20 points of damage.
                                Building #67608 absorbs 20 points of damage.
                                Building #67608 absorbs 30 points of damage.
                                 BUILDING DESTROYED
                                Fuel Tank #61468 absorbs 50 points of damage.
                                Building #55332 absorbs 10 points of damage.
                                Building #59428 absorbs 20 points of damage.
                                Building #59428 absorbs 30 points of damage.
                                Building #59428 absorbs 20 points of damage.
                                Building #67620 absorbs 10 points of damage.
                                Shockwave SKW-4G (LegoPrincess) is hit for 40 damage!
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to LL.
                                    17 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to RL.
                                    17 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to LA.
                                    10 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                                    12 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to LA.
                                    5 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to LA.
                                    0 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                                    7 Armor remaining.
                                Shockwave SKW-4G (LegoPrincess) takes 5 damage to LT.
                                    12 Armor remaining.

                        Building #38944 absorbs 40 points of damage.
                         BUILDING DESTROYED
                        Building #38944 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Fuel Tank #51232 absorbs 80 points of damage.
                        Building #55332 absorbs 60 points of damage.
                         BUILDING DESTROYED
                        Building #55332 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #55332 absorbs 60 points of damage.
                         BUILDING DESTROYED
                        Building #59428 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #59428 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #59428 absorbs 40 points of damage.
                         BUILDING DESTROYED
                        Building #67620 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #67620 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #47144 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #47144 absorbs 60 points of damage.
                         BUILDING DESTROYED
                        Building #47144 absorbs 50 points of damage.
                         BUILDING DESTROYED
                        Building #41004 absorbs 30 points of damage.
                        Building #41004 absorbs 30 points of damage.
                        Building #41004 absorbs 20 points of damage.
                Fuel Tank #59436 absorbs 30 points of damage.
                 FUEL TANK DESTROYED
                
FUEL TANK EXPLODES!
                                Building #55332 absorbs 20 points of damage.
                                Building #55332 absorbs 30 points of damage.
                                Building #55332 absorbs 20 points of damage.
                                Building #59428 absorbs 30 points of damage.
                                Building #59428 absorbs 20 points of damage.
                                Building #59428 absorbs 30 points of damage.
                                Building #67620 absorbs 10 points of damage.
                                Building #67620 absorbs 10 points of damage.
                                Fuel Tank #59436 absorbs 50 points of damage.
                                Building #55344 absorbs 30 points of damage.
                                Building #55344 absorbs 30 points of damage.
                                Building #55344 absorbs 20 points of damage.
                                Building #67632 absorbs 10 points of damage.
                                Building #67632 absorbs 10 points of damage.
                                Building #67632 absorbs 20 points of damage.
                                Building #61492 absorbs 30 points of damage.
                                 BUILDING DESTROYED
                                Building #61492 absorbs 20 points of damage.
                                 BUILDING DESTROYED
                                Building #55356 absorbs 10 points of damage.
                           Prefect PRF-1R takes no damage (sheltered from explosion).

                        Building #55344 absorbs 30 points of damage.
                         BUILDING DESTROYED
                        Building #55344 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #55344 absorbs 20 points of damage.
                        Building #61492 absorbs 10 points of damage.
                        Building #51256 absorbs 20 points of damage.
                         BUILDING DESTROYED
                        Building #51256 absorbs 10 points of damage.
                   Thunderbolt TDR-10M fails to take shelter from the blast!

                        Thunderbolt TDR-10M (LegoPrincess) is hit for 30 damage!
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to LL.
                            24 Armor remaining.
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to RL.
                            19 Armor remaining.
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to LTR.
                            3 Armor remaining.
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to LL.
                            19 Armor remaining.
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to HD.
                            Armor destroyed,                 2 Internal Structure remaining
                            Critical hit on HD.                 Roll is 7;                 no effect.

                        Pilot of Thunderbolt TDR-10M (LegoPrincess) "Princess Space Cop" takes 1 damage.                        
Pilot of Thunderbolt TDR-10M (LegoPrincess) "Princess Space Cop" needs a 5 to stay conscious.  Rolls 12 : successful!
                        Thunderbolt TDR-10M (LegoPrincess) takes 5 damage to HD.
                             SECTION DESTROYED,
                *** Thunderbolt TDR-10M (LegoPrincess) DESTROYED by damage! ***
                            Critical hit on HD.                 Roll is 6;                 no effect.


                        Shockwave SKW-4G (LegoPrincess) is hit for 60 damage!
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                            2 Armor remaining.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to LA.
                             3 Internal Structure remaining
                            Critical hit on LA.                 Roll is 8;                 1 location.
                            CRITICAL HIT on Hand.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to CT (critical).
                            17 Armor remaining.
                            Critical hit on CT.                 Roll is 5;                 no effect.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to CT (critical).
                            12 Armor remaining.
                            Critical hit on CT.                 Roll is 5;                 no effect.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to CT.
                            7 Armor remaining.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to LT.
                            7 Armor remaining.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                            Armor destroyed,                 9 Internal Structure remaining
                            Critical hit on RT.                 Roll is 4;                 no effect.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to LT.
                            2 Armor remaining.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                             4 Internal Structure remaining
                            Critical hit on RT.                 Roll is 5;                 no effect.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to RA.
                            10 Armor remaining.
                        Shockwave SKW-4G (LegoPrincess) takes 5 damage to LA.
                             SECTION DESTROYED,
                        2 damage transfers to LT.
                    &
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Re: The Crazy Hits Thread - Reborn!
« Reply #327 on: 26 January 2014, 21:34:32 »
Fuel tank is still exploding!

Quote
                        Brahma BRM-5B (PrincessPrincess) is hit for 40 damage!
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to RL.
                            23 Armor remaining.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to RTR.
                            3 Armor remaining.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to RTR.
                            Armor destroyed,                 12 Internal Structure remaining
                            Critical hit on RT.                 Roll is 4;                 no effect.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to RTR.
                             7 Internal Structure remaining
                            Critical hit on RT.                 Roll is 10;                 2 locations.
                            CRITICAL HIT on Large X-Pulse Laser.
                            CRITICAL HIT on Double Heat Sink.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to LTR.
                            3 Armor remaining.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to LTR.
                            Armor destroyed,                 12 Internal Structure remaining
                            Critical hit on LT.                 Roll is 4;                 no effect.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to LTR.
                             7 Internal Structure remaining
                            Critical hit on LT.                 Roll is 5;                 no effect.
                        Brahma BRM-5B (PrincessPrincess) takes 5 damage to CTR (critical).
                            5 Armor remaining.
                            Critical hit on CT.                 Roll is 7;                 no effect.

                   Archer ARC-6W fails to take shelter from the blast!

                        Archer ARC-6W (PrincessPrincess) is hit for 40 damage!
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to RA.
                            12 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to CT.
                            23 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to LL.
                            20 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to LL.
                            15 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to RL.
                            25 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to RL.
                            20 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to RT.
                            17 Armor remaining.
                        Archer ARC-6W (PrincessPrincess) takes 5 damage to LL.
                            10 Armor remaining.

                        Locust LCT-5T (PrincessPrincess) is hit for 40 damage!
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to RA.
                            1 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to LT.
                            3 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to CT.
                            4 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to LL.
                            3 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to RT.
                            3 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to RA.
                            Armor destroyed,                             SECTION DESTROYED,
                        1 damage transfers to RT.
                            Critical hit on RA.                 Roll is 7;                 no effect.
                        Locust LCT-5T (PrincessPrincess) takes 1 damage to RT.
                            2 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to RL.
                            3 Armor remaining.
                        Locust LCT-5T (PrincessPrincess) takes 5 damage to CT (critical).
                            Armor destroyed,                 5 Internal Structure remaining
                            Critical hit on CT.                 Roll is 8;                 1 location.
                            CRITICAL HIT on Standard Gyro.
                            Critical hit on CT.                 Roll is 9;                 1 location.
                            CRITICAL HIT on Engine.

                        Tempest TMP-3M2 "Storm Tempest" (PastParticiplePrincess) is hit for 10 damage!
                        Tempest TMP-3M2 "Storm Tempest" (PastParticiplePrincess) takes 5 damage to LA.
                            15 Armor remaining.
                        Tempest TMP-3M2 "Storm Tempest" (PastParticiplePrincess) takes 5 damage to RTR.
                            1 Armor remaining.

                        Excalibur EXC-B2b (PastParticiplePrincess) is hit for 30 damage!
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to RT.
                            13 Armor remaining.
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to RL.
                            14 Armor remaining.
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to RT.
                            8 Armor remaining.
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to CT (critical).
                            21 Armor remaining.
                            Critical hit on CT.                 Roll is 7;                 no effect.
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to CT.
                            16 Armor remaining.
                        Excalibur EXC-B2b (PastParticiplePrincess) takes 5 damage to CT.
                            11 Armor remaining.


                        Prefect PRF-1R (PastParticiplePrincess) is hit for 70 damage!
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RL.
                            23 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LL.
                            23 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to CT.
                            30 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to CT.
                            25 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RT.
                            19 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RL.
                            18 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LT.
                            19 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RA.
                            17 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LT.
                            14 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LL.
                            18 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RT.
                            14 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RL.
                            13 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RT.
                            9 Armor remaining.
                        Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LA.
                            17 Armor remaining.

                        Shadow Hawk SHD-11CS (PastParticiplePrincess) is hit for 80 damage!
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LT.
                            14 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LT.
                            9 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                            21 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to RT.
                            14 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LT.
                            4 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                            16 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT (critical).
                            11 Armor remaining.
                            Critical hit on CT.                 Roll is 5;                 no effect.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LT.
                            Armor destroyed,                 12 Internal Structure remaining
                            Critical hit on LT.                 Roll is 4;                 no effect.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LA.
                            12 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                            6 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to RT.
                            9 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                            1 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                            Armor destroyed,                 14 Internal Structure remaining
                            Critical hit on CT.                 Roll is 6;                 no effect.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to CT.
                             9 Internal Structure remaining
                            Critical hit on CT.                 Roll is 3;                 no effect.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to RT.
                            4 Armor remaining.
                        Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to RT.
                            Armor destroyed,                 12 Internal Structure remaining
                            Critical hit on RT.                 Roll is 10;                 2 locations.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on +LRM 15.

                        Hunchback HBK-6N (PastParticiplePrincess) is hit for 70 damage!
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LT.
                            5 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LA.
                            11 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to RT.
                            15 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                            11 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LA.
                            6 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to RL.
                            15 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                            6 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                            1 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to CT.
                            Armor destroyed,                 12 Internal Structure remaining
                            Critical hit on CT.                 Roll is 6;                 no effect.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to RL.
                            10 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to RT.
                            10 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LL.
                            15 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LL.
                            10 Armor remaining.
                        Hunchback HBK-6N (PastParticiplePrincess) takes 5 damage to LL.
                            5 Armor remaining.

                        Blackjack BJ2-OD (PastParticiplePrincess) is hit for 70 damage!
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LTR.
                            1 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LTR.
                            Armor destroyed,                 8 Internal Structure remaining
                            Critical hit on LT.                 Roll is 4;                 no effect.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RA.
                            4 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LTR.
                             3 Internal Structure remaining
                            Critical hit on LT.                 Roll is 8;                 1 location.
                            CRITICAL HIT on Engine.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RA.
                            Armor destroyed,                 7 Internal Structure remaining
                            Critical hit on RA.                 Roll is 6;                 no effect.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RL.
                            13 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RTR.
                            1 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RA.
                             2 Internal Structure remaining
                            Critical hit on RA.                 Roll is 8;                 1 location.
                            CRITICAL HIT on Large Laser.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LA.
                            9 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LA.
                            4 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to RTR.
                            Armor destroyed,                 8 Internal Structure remaining
                            Critical hit on RT.                 Roll is 11;                 2 locations.
                            CRITICAL HIT on Double Heat Sink.
                            CRITICAL HIT on Double Heat Sink.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LTR.
                             SECTION DESTROYED,
                LIMB BLOWN OFF Left Arm blown off.
                        2 damage transfers to CTR.
                            Critical hit on LT.                 Roll is 8;                 1 location.
                            CRITICAL HIT on Medium Pulse Laser.
                *** Blackjack BJ2-OD (PastParticiplePrincess) DESTROYED by engine destruction! ***
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 2 damage to CTR.
                            7 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LL.
                            3 Armor remaining.
                        Blackjack BJ2-OD (PastParticiplePrincess) takes 5 damage to LL.
                            Armor destroyed,                 10 Internal Structure remaining
                            Critical hit on LL.                 Roll is 7;                 no effect.

                Building #57368 absorbs 10 points of damage.
                Building #57368 absorbs 20 points of damage.
                Fuel Tank #51232 absorbs 50 points of damage.
                Building #55332 absorbs 30 points of damage.
                Building #55332 absorbs 20 points of damage.
                Building #55332 absorbs 30 points of damage.
                Building #59428 absorbs 10 points of damage.
                Building #47144 absorbs 20 points of damage.
                Building #47144 absorbs 30 points of damage.
                Building #47144 absorbs 20 points of damage.
                Shockwave SKW-4G (LegoPrincess) is hit for 10 damage!
                Shockwave SKW-4G (LegoPrincess) takes 5 damage to RA.
                    0 Armor remaining.
                Shockwave SKW-4G (LegoPrincess) takes 5 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                1 damage transfers to CT.
                    Critical hit on RT.         Roll is 11;         2 locations.
                    CRITICAL HIT on Rotary AC/5.
                    CRITICAL HIT on Rotary AC/5.
        *** Shockwave SKW-4G (LegoPrincess) DESTROYED by engine destruction! ***
                Shockwave SKW-4G (LegoPrincess) takes 1 damage to CT.
                    6 Armor remaining.

                Phoenix Hawk PXH-1c (LegoPrincess) is hit for 10 damage!
                Phoenix Hawk PXH-1c (LegoPrincess) takes 5 damage to LT.
                5 damage transfers to CT.
                Phoenix Hawk PXH-1c (LegoPrincess) takes 5 damage to CT.
                    18 Armor remaining.
                Phoenix Hawk PXH-1c (LegoPrincess) takes 5 damage to RA.
                    Armor destroyed,         4 Internal Structure remaining
                    Critical hit on RA.         Roll is 8;         1 location.
                    CRITICAL HIT on Machine Gun.

                Shadow Hawk SHD-7M (LegoPrincess) is hit for 20 damage!
                Shadow Hawk SHD-7M (LegoPrincess) takes 5 damage to RL.
                    10 Armor remaining.
                Shadow Hawk SHD-7M (LegoPrincess) takes 5 damage to LA.
                    3 Armor remaining.
                Shadow Hawk SHD-7M (LegoPrincess) takes 5 damage to LL.
                    15 Armor remaining.
                Shadow Hawk SHD-7M (LegoPrincess) takes 5 damage to RL.
                    5 Armor remaining.

           Brahma BRM-5B fails to take shelter from the blast!

                Brahma BRM-5B (PrincessPrincess) is hit for 10 damage!
                Brahma BRM-5B (PrincessPrincess) takes 5 damage to CTR.
                    0 Armor remaining.
                Brahma BRM-5B (PrincessPrincess) takes 5 damage to LL.
                    23 Armor remaining.

                Locust LCT-5T (PrincessPrincess) is hit for 10 damage!
                Locust LCT-5T (PrincessPrincess) takes 5 damage to RA.
                5 damage transfers to RT.
                Locust LCT-5T (PrincessPrincess) takes 5 damage to RT.
                    Armor destroyed,         2 Internal Structure remaining
                    Critical hit on RT.         Roll is 6;         no effect.
                Locust LCT-5T (PrincessPrincess) takes 5 damage to LT.
                    Armor destroyed,         3 Internal Structure remaining
                    Critical hit on LT.         Roll is 5;         no effect.

                Prefect PRF-1R (PastParticiplePrincess) is hit for 40 damage!
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RA.
                    12 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to CT.
                    20 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LL.
                    13 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RT.
                    4 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RA.
                    7 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to LL.
                    8 Armor remaining.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RT.
                    Armor destroyed,         15 Internal Structure remaining
                    Critical hit on RT.         Roll is 6;         no effect.
                Prefect PRF-1R (PastParticiplePrincess) takes 5 damage to RL.
                    8 Armor remaining.

                Shadow Hawk SHD-11CS (PastParticiplePrincess) is hit for 40 damage!
                Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LTR.
                    1 Armor remaining.
                Shadow Hawk SHD-11CS (PastParticiplePrincess) takes 5 damage to LTR.
  
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

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Re: The Crazy Hits Thread - Reborn!
« Reply #328 on: 26 January 2014, 21:40:58 »
Aftermath:



"It's like Jerry Anderson and Michael Bay built a map with the Mythbusters"
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #329 on: 26 January 2014, 22:11:21 »
DB, a quick look through the log and that looks to be a pretty good move, 4 enemy 'Mechs destroyed, a fifth immobilized and 6 more reduced to half health, and you suffered no damage, I only wish that MM gave fuel tanks and buildings identifiable names