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Classic Battletech 3025 Campaign
I did a lot of thinking after our first gathering about where I would like our next games to go. As the host I have decided to stick with the 3025 Era for a bit because it's simple & relatively easy to balance. I would also like to start a campaign sooner rather then later. Something simple, fun & playable over a few months.
So, I will be running a Planetary Assault Campaign based on the flow chart & tracts in the Alpha Strike book. I will handle the logistics based on a simplified Chaos Campaign System.
Each player will need to choose 2 separate forces, one for attacking & one for defending. They will be on opposite sides & not fight together. Both will be up to 300 tons, with a max of 6 Mechs. Level 1 tech & anything produced before 3026. No LAMs.
You may have 1 custom Mech but it must be based on an existing Mech, only changing Weapons, Ammo, Heat Sinks, Jump Jets, & Armor. I am sure we are all capable of making legal mods to Mechs with whatever software you choose, if you take this option.
If you wish to include Vehicles into either of your forces (300 tons, max 6 units) you make take 1-2 at 75% of their tonnage. If you want to take an all Vehicle force you may take one at 400 tons, max 8 units. Vehicles are also limited to Tech Level 1 & produced before 3026.
Pilot skills will be rolled randomly at the beginning of the campaign, with one Veteran per force, 1 Offense & 1 Defense per player, & the rest regular. Skills can advance during the campaign through a simple experience system I will explain later.
Teams will be decided mostly at random, out of whoever shows up, but everyone will fight on both sides at some point. I will split the players up evenly & choose the available tonnage for that battle, each player/team will choose what Mechs they want to take out of their available Mechs.
I this interests y'all enough to make a monthly gathering out of it. When it's done we can talk about other Eras &/or campaigns that people want to play