Your personal forces consist of roughly a company of infantry (foot, motorized, or wheeled mechanized, limited to portable machineguns, recoilless rifles, LAWs/VLAWs, and grenades for support weapons), a collection of repurposed civilian vehicles, a small group of Guardian-B conventional fighters, your fortified castle (complete with gun emplacements and a couple sniper pieces), and the Battlemechs that justify your claim to power.
Truck APC
3,750 kg Total
777 kg Chassis (Wheeled, Off-Road, TL C)
544 kg Engine (ICE, 5/8)
225 kg Crew Seats (3 Crew: Driver/Gunners)
1,000 kg Infantry Compartment (one squad of 10 plus gear)
440 kg Armor (11 points of TL C BAR 5, 3/3/3/2)
500 kg Roof Rack RL-10 (forward facing)
25 kg Basic Fire Control for the RL-10 (+1 to hit)
12 kg Portable Machine Gun (forward facing)
1 kg Basic Fire Control for the Portable Machine Gun (+1 to hit)
30 kg Ammunition for the Portable Machine Gun (50 bursts)
130 kg Cargo
66 kg fuel (1,200 km range)
12 of those will carry the entire infantry company.Scout Jeep
1,000 kg total
207 Chassis (Wheeled, Off-Road, TL C)
425 kg Engine (ICE, 9/14)
150 kg Seats (2 Crew: Driver/Gunner)
2 kg Turret
96 kg Armor (6 points TL C BAR 2: 1 per facing, 2 on the turret)
12 kg Portable Machine Gun
1 kg Basic Fire Control (+1 to hit)
15 kg Ammunition (25 bursts)
7 kg Cargo
85 kg Fuel (2,000 km range)
Rocket Truck
4,999 Total
1,035 Chassis (Wheeled, Off-Road, TL C)
725 kg Engine (ICE, 5/8)
225 kg Seats (3 Crew: Driver/Gunners)
520 kg Armor (13 points of TL C BAR 5, 5/3/3/2)
2,000 kg 4 RL-10s
100 kg Basic Fire Control (+1 to hit)
12 kg Portable Machine Gun
1 kg Basic Fire Control (+1 to hit)
36 kg Ammunition (60 bursts)
200 kg External Cargo
145 kg Fuel (2,000 km range)
1,000 kg Total
230 kg Chassis
80 kg 5 points BAR 2 armor (1 per location)
500 kg Engine (11/17, ICE, TL C)
150 kg 2x Seats
40 kg Fuel
3610kg Small Wheeled SV, Tech C
Chassis (Tech C, Off-Road, ): 748kg
Engine (5/8, Tech C ICE): 524kg
Fuel (700km range): 37kg
Armor (20pts Tech C BAR 5): 800kg
Seating (12, 2 crew, 10 troops): 900kg
Cargo (10kg/troop, +1kg): 101kg
RL10 (Forward, no fire control, +2 to hit): 500kg
Cost: 25,516cb
3610kg Small Wheeled SV, Tech C
Chassis (Tech C, Off-Road, ): 748kg
Engine (5/8, Tech C ICE): 524kg
Fuel (700km range): 37kg
Armor (8pts Tech C BAR 2): 128kg
Seating (2 crew): 150kg
Cargo: 2023kg
Cost: 5,563cb
Nice basic truck, carrying 2 tons. Probably have a few of these in the baron's motor pool, hauling ammo, etc. It could also haul 20 troops packed into the back, for basic transportation or the most efficient way to haul guys around for riot control.
Step Van
3,750 kg Total
777 kg Chassis (Wheeled, Off Road, TL C)
544 kg Engine (TL C, ICE, 5/8)
150 kg Crew Seats (2, Driver and Gunner)
850 kg Infantry Compartment (10 Foot Troops)
800 kg 20 TL C BAR 5 Armor (5 per facing)
500 kg Roof Rack RL-10 (forward facing, no fire control (+2 to hit))
54 kg Fuel (1,000 km range)
75 kg Jump Seat/Extra Cargo
Step Van
3,750 kg Total
777 kg Chassis (Wheeled, Off-Road, TL C)
544 kg Engine (ICE, 5/8)
225 kg Crew Seats (3 Crew: Driver/Gunners)
1,000 kg Infantry Compartment (one squad of 10)
320 kg Armor (8 points of TL C BAR 5, 2 per facing)
500 kg Roof Rack RL-10 (forward facing)
25 kg Basic Fire Control for the RL-10 (+1 to hit)
12 kg Portable Machine Gun (forward facing)
1 kg Basic Fire Control for the Portable Machine Gun (+1 to hit)
30 kg Ammunition for the Portable Machine Gun (50 bursts)
250 kg Cargo (could be Paramedic Equipment)
66 kg fuel (1,200 km range)
Scout Jeep
1,000 kg total
207 Chassis (Wheeled, Off-Road, TL C)
425 kg Engine (ICE, 9/14)
150 kg Seats (2 Crew: Driver/Gunner)
2 kg Turret
80 kg Armor (5 points TL C BAR 2: 1 per facing)
12 kg Portable Machine Gun
1 kg Basic Fire Control (+1 to hit)
15 kg Ammunition (25 bursts)
23 kg Cargo
85 kg Fuel (2,000 km range)
Rocket Truck
4,999 Total
1,035 Chassis (Wheeled, Off-Road, TL C)
725 kg Engine (ICE, 5/8)
450 kg Seats (6 Crew: Driver/Gunners)
360 kg Armor (9 points of TL C BAR 5, 3/2/2/2)
2,000 kg 4 RL-10s
100 kg Basic Fire Control (+1 to hit)
12 kg Portable Machine Gun
1 kg Basic Fire Control (+1 to hit)
30 kg Ammunition (50 bursts)
200 kg Cargo
86 kg Fuel (1,200 km range)
Very nice! I think the Panhard might look a little too much like a "combat vehicle" for Liam's purposes, though...
I thought the Support MG was equal to the 'mech-scale Light MG? It's got the 2/4/6 range and does only 1 point of TW damage, after all...
1,000 kg Total
230 kg Chassis
80 kg 5 points BAR 2 armor (1 per location)
500 kg Engine (11/17, ICE, TL C)
150 kg 2x Seats
40 kg Fuel
So now we have the Barony of Trent, the Barony of Greenfan, and the Barony of Barony of Ouachita. This is going well.The Barony of Torrealba, as well, ruled by the Right Honorabla Graciela Cisneros, the Lady of the Morning Sun and Mistress of the Sunrise Tower.
how old is the current Ducal line? are we looking at a Duke that only recently (within the last few generations) obtained power, or is it something that has stood for most of the planet's history?
Just to make sure I'm clear, Foxhaven has at least one moon, right?
Any habitable?
The current political structure has existed since roughly the late first succession war. Before refugees and defectors from the Successor States started coming in, the planet was occupied by small groups of subsistence level farmers with no real organization or government. The Ducal line has basically been in power since Dukes and Barons started being a thing onworld. The Ducal line got to become the ducal line, however, primarily because it managed to occupy and defend infrastructure left over from Stephan Amaris' hidden army. The recovered maintenance and repair equipment, plus a few industrial fusion plants, gave them a huge head start.
Since there's nine, any objections to using the Muses as names, and how many could would work for one Barony's territory?
so Calliope, Clio, Euterpe, Thalia, Melpomene, Terpsichore, Erato, Polyhymnia, Urania?
Now in his late 100's, he's looking to see his firebrand daughter take the ropes and settle down. Not much of a family type yet, Pepper Von Strong has spurned the looks and favors of the other Baronies sons so far. Now in her late 30's, she pilots her fathers old Stalker-4P with pride. Her father knew he couldn't stop her from terrorizing the neighborhood, so he enlisted his Master-at-Arms fraternal twins, Bobbi and Tomi, who happen to pilot the Wyvern-6N's with ease. Pepper's cousin, Ted E. Bar, who is known far and wide as a lady's man and just turned 62 last week, pilots the Firestarter-9H. His son Johnny Bar pilots his Stinger-3G along side of his dad when they go out on patrol.
given it is a periphery world with limited tech advancement, i'm not sure that they'd have access to the kind of medical knowledge and infrastructure to enable people to be so active at over 100.
i'd honestly suggest knocking about 20 years off the ages you list there.. the elder Bar thus being 42 (still fairly close to their prime) while the Baron would thus be in his 80's.. elderly in a near 20th century level medical technology base, but could still have his mental facilities.
Carabao
Total weight: 8 tons
Chassis weight (Wheeled; Off road): 2.5 tons
Engine weight: 2.5 tons
Fuel: 0.5 tons (Ethanol / 1300 km)
Speed: 4/6
Armor: 1 ton (BAR 5; 5 points in every location)
Infantry Compartment: 1 ton
Cargo: 0.5 tons
Barony Author # of 'mechs Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Rare Elements
North Point glitterboy2098 5 Timber, Ethanol Fuel
Von Strong truetanker 5 Agriculture (Sheep), Timber
Cool... I'm keen to see what you put together. If they're less than five tons, Trent will probably have a production line just for you... :)
Motorized Platoon (XCT Laser)
IS advanced
BV: 137
Cost: 3,883,031.91 C-bills
Movement: 3/3
Men: 28 (7/4)
Armor: 2.0 (Spacesuit)
Primary Weapon: Laser Rifle
Secondary Weapon: SRM Launcher (Std, Two-Shot) (1)
Damage per trooper: 0.403
Weapon Loc Heat
----------------------------------------
Laser Rifle MEN 0
Swarm Mek MEN 0
Stop Swarm Attack MEN 0
Leg Attack MEN 0
Equipment Loc
----------------------------------
Environment Suit, Marine MEN
Patron LoaderMech (Sealed)
IS TW non-box set
15 tons
BV: 73
Cost: 612,021 C-bills
Movement: 2/3
Engine: 30 Fuel Cell
BAR Rating: 5
Heat Sinks: 1
Cockpit: Industrial Cockpit
Gyro: Standard Gyro
Internal: 26 Industrial
Armor: 24/55 Commercial
Internal Armor
--------------------------------------
Center Torso 5 3
Center Torso (rear) 2
Right Torso 4 2
Right Torso (rear) 2
Left Torso 4 2
Left Torso (rear) 2
Right Arm 2 2
Left Arm 2 2
Right Leg 3 2
Left Leg 3 2
Equipment Loc
----------------------------------
Industrial None
Commercial None
Environmental Sealing LL
Mounted Searchlight LT
Lift Hoist RT
Cargo (0.5 tons) CT
Patron LoaderMech (Sealed Mining)
IS TW non-box set
15 tons
BV: 77
Cost: 569,276 C-bills
Movement: 2/3
Engine: 30 Fuel Cell
BAR Rating: 5
Heat Sinks: 1
Cockpit: Industrial Cockpit
Gyro: Standard Gyro
Internal: 26 Industrial
Armor: 24/55 Commercial
Internal Armor
--------------------------------------
Center Torso 5 3
Center Torso (rear) 2
Right Torso 4 2
Right Torso (rear) 2
Left Torso 4 2
Left Torso (rear) 2
Right Arm 2 2
Left Arm 2 2
Right Leg 3 2
Left Leg 3 2
Equipment Loc
----------------------------------
Industrial None
Commercial None
Environmental Sealing LL
Mining Drill RA
Mounted Searchlight LT
Cargo (0.5 tons) CT
Since Trent makes light vehicles (<5 tons), would the Duke let them get away with having more vehicles? I was thinking of upping the Barony's forces to a company each of jeeps and rocket trucks (i.e., 16 more vehicles total, 8 of each).
I see we have roads and airstrips, but I'm noticing the lack of Rails here!Wait, there's a brewery on the train? ;D
So Daryl, I'm starting a train!
The Von Strong Express runs regularly scheduled stops at every Barony from the northern most to the coast line. No questions asked all subject to the Ducal's terms. While this allows much cargo to be transferred without incident, occasionally the train may suffer a set back due to political debates, like civil strife. Huhtamaki Foodservices are a major supply company located on the Grand Duke's Barony. Supplying foodstuffs, light medical and caffeinated smokes for the fine aficionados. Also located here is Foxhaven Breweries, home to the Brown Liquor in a Can! label, a fine light malted beer made with roasted treenut, 8% alcohol content per can. Also produced is a sweet Merlot produced by the fruits of Greenfan Barony, pars well with the Jewelled Crab.
TT
Dragon Cat, aren't you missing about 25 tons?
One Commando has been recruited(http://img.photobucket.com/albums/v228/glitterboy2098/games/battletech/lootbag%20commando_zpsqdc0alak.png)
What's the Currency called here?
Barony Author # of 'mechs Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Rare Elements
North Point glitterboy2098 5 Timber, Ethanol Fuel
Von Strong truetanker 5 Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Weapons Manufacturing
Oto (East/West) truetanker 3/5 Aquaculture, Pirates (pending approval from Liam)
Now taking submissions for mercenaries and hired guns who will be employed by the Coup plotters. I'm looking for around two mech companies total, but individual submissions should be limited to no more than a lance (or as small as a single warrior).
Their quality consists of the type of warriors you'd find in the periphery in the mid to late 3050s who can't score a contract with the major periphery powers and are willing to overthrow a government for the promise of wealth and land of their own.
Crosscut NorthPoint
ED-X2NP ForestryMech MOD
Mass: 30 tons
Chassis: Industrial Industrial Biped
Power Plant: 90 ICE
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Industrial
Armament:
1 Machine Gun
1 LRM 10
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: [TBD]
Tech Rating/Availability: D/F-X-X-X
Cost: 856,130 C-bills
Type: Crosscut NorthPoint
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 277
Equipment Mass
Internal Structure Industrial 6
Engine 90 ICE 6
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink: 2 2
Gyro: 1
Cockpit: 3
Armor Factor (Industrial ): 42 4
Location Internal Structure Armor Value
Head 3 4
Center Torso 10 5
Center Torso (rear) 3
R/L Torso 7 5
R/L Torso (rear) 3
R/L Arm 5 3
R/L Leg 7 4
Weapons and Ammo Location Critical Tonnage
Half Machine Gun Ammo (100) CT 1 0.5
Machine Gun CT 1 0.5
LRM 10 Ammo (12) RA 1 1
LRM 10 RA 2 5
(basically mounting the MG and ammo into the existing cargo bay, installing the three heatsinks into the mounts the engine didn't fill when stock, and then bolting a pre-assembled missile pod on instead of the chainsaw)Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
14th Barony Liam 0 Rebels Jumpship
Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Neutral Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
14th Barony Liam 0 Rebels Jumpship
not a lot of Rebels in that listing.. i think it would help if we knew the circumstances around the rebellion?
So, for mercs...I'm gonna take a guess that a lance of four Beetle wheeled AutoMechs would probably be out of the question?given you can't ever escape Nebula California?
So, for mercs...I'm gonna take a guess that a lance of four Beetle wheeled AutoMechs would probably be out of the question?
I thought Liam disapproved of them? ???
That was the pair with 220 tons of 'mechs each in one "Barony".
I would like to make another NPC barony that others can have a dispute with, Pirate Barony of Oto Islands.
( Since 40% of this land has water, thinking level 3 depth for the most part if playing tabletop for severe shallow waters and level 2 in more common areas. ) Why not use your Sailing rules you've made Liam? Get some wood on wood action with minor steel boats, say no bigger than Type C as the " super versions" with Type B being more common size in both container and battleship.
Pirates of Oto Barony:
Both East and West hate each other and would love to take over, but they're direct cousins to the Grand Duke himself. And as such, would have their collective butts handed to them by his lordship. So they prey on passing ships of the other Baronies and send a good quarter of it on to the dukes' private coffers as payment to look the other way. As a Galapagos Island chain, their exact bases are well hidden. Only working together to protect their homelands and such, they rather not see eye to eye as both claim ownership of the islands.
East Oto:
2x Thunderbolt-5S
West Oto:
2x Javelin-10N
1x Javelin-10F
They have a large wooden fleet of Skiffs, Single and Double sail sailing ships, and recently they have begun upgrading their ships with heavy armor over wooden hulls, a true Ironclad. Simple ICE engines are also being put to use, ( think early Steampunk-era ) with rumors of a Type C craft being built using captured " Salvage " to increase their presence.
Native foods include tropical fruits, small shellfish, Foxhaven Salmon: a type of largish Tuna-like fish found off the chain in warm water and the Oto-Squidd: another edible type of purple colored seven armed Cephalopod that has a nasty habit of squirting a greenish-red ink when startled. On the few volcanic islands, natural metal deposits can be found. Aquaculture is another way of farming, but underwater producing the same quantity as farms at Greenfan annually. Try as they might the Jewelled Crab doesn't survive well, even in correct atmosphere.
( I really hope you guys would see such as a thing as a nuisance, but a necessary evil... And fun to have! )
UPDATED: Both sides have a total of 220 tons combined.
TT
OK... I'll add them back to the table. Are they "neutral", or for/against?Also their against him, and constantly each other, but will band together to take down anyone.
Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Neutral Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
14th Barony Liam 0 Rebels Jumpship
Oto (East/West) truetanker 2/3 Rebels Aquaculture, Pirates
Basically the Rebels have hired two short battalions: 24 Mechs, and a combined vehicle infantry battalion, along with six fighters for support.
That's a mean force coming in. I doubt half of the mercs would work well with each other but... damn
Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Neutral Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
13th Barony Liam 0 Neutral Jumpship
Oto (East/West) truetanker 2/3 Rebels Aquaculture, Pirates
Barony of Houndshire Founded by Derrick McMasters at the beginning of the 3rd SW
Derrick was a Leutnant-Colonel in the 7th Donegal Guards who convinced several members to retire with him & take their families away from the wars.
After arriving met with the Grand Duke & traded service, loyalty, technical expertise, & access to the dropship, for title & land with resources to develop.
Sir Reymus McMasters Great x4, Grandson of Derrick McMasters & current Baron of Houndshire
Lyran/Skye family Left the LyrCom after the peace talks of 2864 failed at the end of the 2SW.
Arrived with a Dropship & several weapons masters, engineers, & technicians
Late arrivals to the Duchy, they lack the long-term history & prestige of some of the families but make up for it in the skills they brought with them & have passed down for over a century.
Barony Resources Iron Mine - Foot of the McDowell Mtns
Steel Fabrication Factory - Small Arms, Blades, Vehicle Parts, Farming Tools.
Fresh Water River Lethe
Rice, Vegetables, Poultry, & Pork
Houndshire Rangers Military Forces of Houndshire, descendants of 7th Donegal Guard families, short battalion.
Mech Command Lance
Griffin-1S Baron Reymus McMasters (G4/P3)
(Good MechWarrior with talent for Tactics & Logistics)
In long standing tradition has declared support for the Grand Duke.
Has begun crafting contingency plans for defense of the land hold as well as possible rapid strikes from dropship deployment to remove key enemies.
GrassHopper-5H Knight Darian Sterling (G3/P4)
(Lance 2nd in command on paper, because Aunt Iris loves to run her mech solo, but defers to her experience when she decides to speak.
Longtime friend of Reymus, loves to use physical attacks, his wife is in charge of rice patties farming.)
Firestarter-6A Knight Iris Buckenheimer (G3/P5)
(Aunt of Reymus, Fraternal Twin to John, who took over piloting the Buckenheimer family Firestarter from her deceased husband, Robert, when he died 10 years ago.
She is now nearing retirement, & will pass on mech to her son Grant who works as a mech tech & back up pilot)
Stinger-LAM-A5 Knight Maxine Fowler (G4/P4 + AG6/AP5)
(Skilled as a pilot, was dancer/gymnast/swimmer in youth, 3rd Cousin to Darian, dating Reymus, her family runs the animal farm.)
Castellan-Marshall: Sir John McMasters
(Father of Reymus who can not pilot family mech due to injuries, stepped down but still runs castle defense operations because retirement would kill him.)
Captain Tom Miller - Skilled in Airborne insertions & regularly uses the Cobra for low altitude practice drops to qualify all infantry in paratrooper training.
Infantry Company - Specialties
1st Platoon - House Guard Foot - 30 Platoon (10x3) - 24 Auto Rifles, 6 Laser Rifles (4/5)
2nd Platoon - House Guard Foot - 30 Platoon (10x3) - 24 Auto Rifles, 6 Laser Rifles (4/5)
3rd Platoon - Recon Motorized - 30 Platoon (10x3) - 24 Auto Rifles, 6 Laser Rifles (4/x)
4th Platoon - Heavy Weapons Wheeled Mechanized - 30 Platoon (10x3) - 24 Auto Rifles, 6 Portable MGs (4/x)
Captain/Senior Technician: Scott Myers (Father runs the Steel Factory)
Vehicle Company (Consider these substitutes for similar Support Class vehicles in stats)
1st Platoon - HQ Platoon Cobra (Original), Buffalo, Engineering Vehicle, Recovery Vehicle
2nd Platoon - Patrol Platoon Wheeled APC (MG) x4
3rd Platoon - Support Platoon Flatbed Truck (LRM) x4
Leopard Class Dropship Hound's Tooth (ASF Removed for Infantry/Cargo space)
- Captain Jessie Sparrow-McMasters (Descendant of the original Captain of the Hound's Tooth, Jacob Oscar Sparrow, Ex-Wife of John, Mother of Reymus. (3/3)
- Trained Reymus's younger sister, Renee McMasters-O'Hera, to pilot the Dropship when she retires. (4/4)
Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Duke Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Neutral Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
13th Barony Liam 0 Neutral Jumpship
Oto (East/West) truetanker 2/3 Rebels Aquaculture, Pirates
Houndshire Hellraiser 4 Duke Iron, Steel Fabrication, Rice, Vegetables, Poultry, Pork
Liam had put some pretty serious restrictions on support forces (limited choices for infantry weapons, no combat vehicles, et al.). You'll probably need to make some adjustments. I'll create a line for you in the table, though.
Yes . . . did we ever get a planetary map?
Based on what everyone's said until now how about this as a basis for a map?For Ouachita, that's the Barony itself, not really a specific place within it (Well, the Barony's named for the mountains and the river that flows from them, but you get the idea). The map looks more like the Barony as a whole is on opposite shores of a large sea inlet? I've attached a very simple version of roughly what I was thinking. There's be mining in the mountains, timber and farms in the lowlands leading to the coast. The lake where two branches of the river join represents the capital of Rock Lake, with the grey dot in the middle being the baronial fortress. The grey sprawl across the river mouth is the seaport of Graceland (think something like New Orleans or Corpus Christi, TX.). Those are the two main settlements, though there'd be farming- and timber-based villages spread around the lowlands, some mining towns in the mountains.
I don't think I've missed much but if there is anything specific that needs added I'll happily add it
Barony Author # of 'mechs Loyalty Resources
Greenfan Tegyrius 4 Duke Agriculture (Fruit, Grain)
Trent Daryk 4 Duke Agriculture (Cattle), Light Vehicle Manufacturing
Ouachita Arkansas Warrior 5 Neutral Agriculture, Timber, Mining
Okro Vegam Ranger 5 Mining (Silver, Copper), Insurgents
Port Royale Colt Ward 5 Duke 2 Large Ports, Shipping
Torrealba Sharpnel 4 Duke Agriculture (Sheep, Cattle), Mining (Bauxite, Copper, Gold), Small Electronics, Household Appliances
Urania Giovanni Blasini 5 Duke Rare Elements
North Point glitterboy2098 5 Neutral Timber, Ethanol Fuel
Von Strong truetanker 5 Duke Agriculture (Sheep), Timber
New Uttarak Siegfried Marcus 4 Mining, Timber, Agriculture
Middleton Dragon Cat 7 Neutral Weapons Manufacturing
Fujiyama monbvol 4 Neutral Functioning 'mech cubicle
Duke's Hold Liam ? Rebels Capitol
13th Barony Liam 0 Neutral Jumpship
Oto (East/West) truetanker 2/3 Rebels Aquaculture, Pirates
Houndshire Hellraiser 4 Duke Iron, Steel Fabrication, Rice, Vegetables, Poultry, Pork
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Based on what everyone's said until now how about this as a basis for a map?the large yellow squares (i'm guessing meant to be farmland?) look out of place and way oversized on a map that i'n guessing is meant to reflect a whole planet, or at least a large chunk of a hemisphere.
I don't think I've missed much but if there is anything specific that needs added I'll happily add it
the large yellow squares (i'm guessing meant to be farmland?) look out of place and way oversized on a map that i'n guessing is meant to reflect a whole planet, or at least a large chunk of a hemisphere.It confused me at first too, but there's a key if you scroll over to the far right of the map.
the other colors are ambigious as presented. I'm guessing you meant the brown to be mountains, but what is the tan supposed to be? and shouldn't areas of widespread forest be depicted?
my suggestion would be to place ^ marks to indicate mountains with strings and clusters of them to indicate mountain chains. you can leave the brown, just fill it with indications of the actual landmarks so that we can get an idea of the actual layout, how tough it would be to cross, etc.
place something to indicate forests in areas that are supposed ot be forested, or are well away from the settled regions. farmland doesn't really need to be indicated, it can be inferred as existing in the clear land around settlements.
also put a map key indicating what the symbols and colors mean.
also, shouldn't there rather more water/ocean, etc if this is meant to be an inhabited world?
Based on what everyone's said until now how about this as a basis for a map?
I don't think I've missed much but if there is anything specific that needs added I'll happily add it
I use Inteks for that in my own games, but I took Liam's restrictions to prohibit that. Up to him to say if we could get enough of those to equip our troops...
For Ouachita, that's the Barony itself, not really a specific place within it (Well, the Barony's named for the mountains and the river that flows from them, but you get the idea). The map looks more like the Barony as a whole is on opposite shores of a large sea inlet? I've attached a very simple version of roughly what I was thinking. There's be mining in the mountains, timber and farms in the lowlands leading to the coast. The lake where two branches of the river join represents the capital of Rock Lake, with the grey dot in the middle being the baronial fortress. The grey sprawl across the river mouth is the seaport of Graceland (think something like New Orleans or Corpus Christi, TX.). Those are the two main settlements, though there'd be farming- and timber-based villages spread around the lowlands, some mining towns in the mountains.
perhaps remove the southernmost desert on the left (south of mountain E) and move north up to fill the rest of the valley between mountain C and E (the valley that has "orkro" in it)I like that idea & the rational for it.
Hellraiser what if I extended mountain range "G" towards it maybe added another river from the hills?
I like the position I have! And, curious of that, I have what looks like a Dam? Just below my castle!The major issue with that is transmission distance. Dam in Colorado sending power to Kansas? Sure. But we've got what, 12 baaronies to cover the whole planet? So you're more or less sending power across ~half a continent? to get to the next barony. Using modern tech, the max distance for power transmission is circa 500km. And even then...power's cheap. Hell, when they're not in use we could probably plug our mechs into the grid and run entire major cities on a mech's fusion plant.
So that means, while I haven't thought of it, I have a Hydroelectrically power plant inside the dam! ( and I don't give it up either! ) Hydroelectrically power plant.. So Daryk? Can you add hydroelectric to my list of exports?
TT
The major issue with that is transmission distance. Dam in Colorado sending power to Kansas? Sure. But we've got what, 12 baaronies to cover the whole planet? So you're more or less sending power across ~half a continent? to get to the next barony. Using modern tech, the max distance for power transmission is circa 500km. And even then...power's cheap. Hell, when they're not in use we could probably plug our mechs into the grid and run entire major cities on a mech's fusion plant.
I love that map Colt: I need to do that for a random RP: cut and paste bits of countries together to form a new land. :thumbsup:
If they had a full Mech facility I'd probably try to incorporate the Rockets into the torso more
As far as the rescue attempt for the Duke, Trenton's air wing will go in with two Guardians laying smoke for the helicopters, while the other two try to provide cover. I don't expect them all to make it back in one piece, though it would be nice if the pilots are at least able to eject...
The pirates of West Oto are attempting a raid against North Point for Ethanol fuel. Using their Javelin's hands to carry off any such success.and the 1st image that came to my mind was the Javelin cupping it hands together and holding and sloshing the Ethanol as it runs away...
Sounds like Trent and Middleton are stretching their relationships thin, might this be a nice upcoming feud?
TT
( Not a typo, nice... )
Doh, thanks, I just saw the word "Castle" there for the first time.
Well dang, my original where I thought Houndshire would fit would have been close to there.
Where it ended up is half a continent away.
Actually, its hard to really tell how much of the "world" we are seeing on that map
I mean, looking at it, it could be North America, or, it could be Michigan, we really can't tell scale.
Makes sense to me, though my original thought was even smaller than that...I was thinking something smaller, like a shrunken version of Australia. If you use North America then much of the landmass should be unsettled and untouched by man
I was thinking something smaller, like a shrunken version of Australia. If you use North America then much of the landmass should be unsettled and untouched by man
This topic has been a very interesting read. A great long lasting narrative to explore.
Not quite as interesting as I first thought though since I miss-read the title as "BRONIES of Foxhaven"....
Then you are lacking a pair of baronies that cover the whole of other continents... and havfe very small populations. it is where the strip mining and massive logging take splace. And one or 2 mechs look over the operation
I think that would depend . . . and it would be interesting to see 'free cities' or even communities of 'freeholders' . . .
Hmm, maybe early 3030s a DS arrives from the CapCon with refugees from 4SW, Candace setting up St Ives and Romano taking on more power in the Confederation?
Would the Duke take over the refugee settlement?