BattleTech - The Board Game of Armored Combat
Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => MegaMek Games => Topic started by: MrJake on 02 October 2017, 13:39:44
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The Bot doesn't choose Infantry units. I think I remember telling it not to, but now I can't find the option. Isn't there a check box somewhere?
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Unfortunately, AtB does not currently generate infantry units.
However, there's nothing preventing you from adding a few randomly generated ones to scenarios where you feel it's appropriate.
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Thx, Nick.
Of course, now I think I'm losing my mind, since I can see that check box sooooo clearly.
:o :o :o
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Is there a way to increase time allotted to repair tasks in order to get a bonus on the subsequent roll?
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Yes, right click on the thing in question, the choices should be pretty obvious.
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Thank you, Mr. Wind. You are a gentleman and a scholar, I am sure.
PS: And, I really should have spotted that myself. Sorry about that.
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Probability Question:
For skills that don't have a Natural Aptitude coded for them (all except gunnery/pilot), how much of a bonus would you give to mimic the ability?
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Is there any way to add time to customization or refit rolls?
Edit: I swear I rclicked on everything I could think of.
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Nope.
On the plus side, the only thing you lose with failure is time.
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How difficult is it to edit the number of units required to "fill" a lance?
I'm trying to figure out how to make the AtB system more "Knight-Errant" friendly.
EDIT: Never mind. Found it.
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"This part is not currently available to your unit."
Whyyyyy?
EDIT: Nevermind. Found it, too.
EDIT: I still don't understand it, tho. Why restrict sales to only when you're on a contract? I always envisioned the Battletech Universe to be awash in military hardware. No?
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Is there anyway to add time to Maintenance Rolls?
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I wish. Best I can say is check the option for "damage parts by margin of failure" and "damage only lowest quality parts". And maybe set the margin of failure to 5 or 6 instead of 3.
As for parts when off-contract, if your company is a bunch of no-name scrubs with no connections, it makes sense that nobody will sell to you. Once you get to dragoons rating C or so, you'll be fine.
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Ha!
What about adding additional tech teams? Is that coded? And kosher? And cool?
Oh! I'm using CO Unit rules. Do you know what number will cause people to stop selling?
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Is there any skill that allows you to negotiate Salvage Rights?
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Nope.
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Arrrrrggghhhh. I wants me pirate booty. ALL me pirate booty.
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Is there a trick to get the bot to start operating again after loading a saved game? Or is it just me?
EDIT: So I logged in using the bots name and could run the rest of the match manually. Now to figure out how to get the bot to take over....
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Game -> Replace Player
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Well, that was easier than the work around that I came up with....
Yep. That was ridiculously easy.
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Is there a way to automate the process of assigning pre-existing damage to units based on the Era Rules in Interstellar Ops?
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Is there a way to automate the process of assigning pre-existing damage to units based on the Era Rules in Interstellar Ops?
Nope, nothing coded for it. But has been discussed.
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Consider this one vote in favor. It takes...a while...manually. :o
Next Question: Do additional ranks beyond the first in Astech provide a benefit?
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No
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Is there any way to improve retention rates? Can I pay more? Or something?
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I found a typo. Is that the sort of thing that any of the devs want to be bothered with? If so, is there a thread for small things like that?
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I found a typo. Is that the sort of thing that any of the devs want to be bothered with? If so, is there a thread for small things like that?
Post the typo here and where you found it. I’ll look at it.
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Marketplace>Purchase Parts>All>Prothetic (sic) Laser
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Marketplace>Purchase Parts>All>Prothetic (sic) Laser
Thanks it will be fixed for the next release.
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Is there any way to improve retention rates? Can I pay more? Or something?
Use shares and increase the "share %" for the contract, located at the top of the contract box before you accept it.
Otherwise you can modify all rolls or individual rolls to shift the attrition rates more to your taste. Keep in mind there is no such thing as "cheating" in ATB, the established rules are guidelines and designed primarily for experienced players looking for a challenge. You are expected to change them to suit your own style and what you consider fun, otherwise all the options would not exist to let you "cheat" so much.
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Thanks it will be fixed for the next release.
Whoowoo! I contributed!
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Use shares and increase the "share %" for the contract, located at the top of the contract box before you accept it.
Otherwise you can modify all rolls or individual rolls to shift the attrition rates more to your taste. Keep in mind there is no such thing as "cheating" in ATB, the established rules are guidelines and designed primarily for experienced players looking for a challenge. You are expected to change them to suit your own style and what you consider fun, otherwise all the options would not exist to let you "cheat" so much.
Yeah, I ended up applying my own "Era Adjustment" to the roll ;D
-1 for a lack of alternate employment in 3026, and -3 for 3 months pay all around.
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As a rule of thump, with the given rules for retirement/defection you will have a hard time to keep your mercenary company intact, even if you finish all your contracts successfully. If you play with attrition rules and without shares you are downright asking for hiring new combat personal after each contract. If you prefer to keep your personal to see them developed and still include the rule options for retirement/defection, come up with some house rules for extra payment to increase the chances for passing the roll or let you CO's leadership rating have some effect on the rolls, etc.
MHQ gives you some incredible flxibility to come up with your own ideas how you tackle a campaign.
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I'm having trouble with custom mechs not showing up in megamek. I have the settings on experimental and non cannon units. What am I doing wrong?
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You also have to change some files so that the game knows which graphical icon it has to use to represent your custom mech.
Detailed info how this is done can be find in the document folder in your megamek folder.
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I'm having trouble with custom mechs not showing up in megamek. I have the settings on experimental and non cannon units. What am I doing wrong?
Check your game year. All delete the unit.cache file in the data-mechfiles folder.
You also have to change some files so that the game knows which graphical icon it has to use to represent your custom mech.
Detailed info how this is done can be find in the document folder in your megamek folder.
Custom units will default to the generic icon if none is assigned.
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The easiest way that I've found to make sure that icons and the like are present is to choose a Mek of the same weight and general appearance (one that you like, presumably), then modify that file instead of creating a brand new one.
Also, in MekLab, make sure the "Year" field is set to the Era you want to play in, or before.
Also, in MegaMek, check to make sure that "Canon Units Only" isn't checked in Game Options.
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The easiest way that I've found to make sure that icons and the like are present is to choose a Mek of the same weight and general appearance (one that you like, presumably), then modify that file instead of creating a brand new one.
Also, in MekLab, make sure the "Year" field is set to the Era you want to play in, or before.
Also, in MegaMek, check to make sure that "Canon Units Only" isn't checked in Game Options.
Also never edit the mechset for your own designs use the local one.
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Also never edit the mechset for your own designs use the local one.
:)) :)) :))
Aw man. I laughed so hard at this.
I know what all those words mean, individually, but have no idea what you just said. You might as well be speaking Lower Martian. Not Upper Martian, that goes without saying, but Lower Martian for sure.
ajh
PS: Okay, after I stopped laughing I puzzled it out. No idea how to do any of it, but at least it looks like English, again.
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Ok dude, in your data/images/units folder at the bottom there is the mechset which matches all the images to the correct unit model. That is not to be messed with. The localclient_mechset is what users should be editing matching whatever unit model they want with whatever image they want MM to display for it. localclient overwrites the just plain mechset file.
#
# Add any unit images that only appear on your computer to this file.
#
# The format goes as follows:
# {chassis/exact} [model] [image filename]
# Use exact to specify the unit exactly, for example:
# exact "Marauder MAD-3R" "mechs/marauder.png"
# exact "Timber Wolf Prime" "mechs/timberwolf.png"
# You may also just specify a graphic for a chassis, for example:
# chassis "Marauder" "mechs/marauder.png"
# Images should be greyscale, 84x72 pixel GIF files with the chassis centered.
# The tinting process is subtractive, so make images light.
# As of v0.29.61, mechset files can include other mechset files.
### Add new entries between this and end ###
### End ###
# Add any include files below so that they override what is in this file.
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Thanks for the clarification 'Wolf.
Just to be clear, I wasn't laughing at you or what you wrote. I'm pretty sure just about everyone on this particular board knows exactly what you were saying and how to go about it, or would after reading your explanation.
I was laughing, very much, at myself, and only myself. Mostly because I finally thought I was becoming useful (finally) and then, BAM! right between the eyes.
:)) :)) :))
You had to be there? And be me?
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I guess one good piece of advice would go like this...
If you never want to fuss with that file...
Always make your neat new designs a version of something else. Do not change the CHASSIS name in MML. That way you will never have a problem.
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And just when you shake it off...BAM!...one more time.
Soooo...just how bad would it be if one had done something like that...?
I'm asking for a friend.
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Has anyone else ever had Java just stop working? Still installed, still seemed to be running, but no Java-ing being done. Had to delete and reinstall.
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Thanks, that fixed it. It also explained why only my units I upgraded with clan tech where affected. Thanks again!
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Missing RAT?
I'm starting a scenario (Base Defense: Not a Special), and my employer is the FWL. My allied defenders are 8 vehicles and 6 "No Random Assignment Tables Found For Faction."
Did I mess something up?
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Nope, that's a known bug. There's actually a fix in the pipeline for it.
The units that you're missing are six turrets. You can work around it by manually generating six turrets once you get into Megamek and giving them to the friendly AI (or yourself, and definitely give yourself any artillery turrets that get generated as the AI can't use those). Do let us know how the bot handles the non-artillery turrets, I'm curious how they hold up in "realistic" situations.
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Sweet. Hope I can be helpful. l'll let you know tonite or later this weekend.
AJH
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Would Galatea not qualify as at least a Maintenance facility? It may not have a factory, per se, but surely even in 3025, especially in 3025, wouldn't Galatea be the place for the aspiring Merc to find just about everything?
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Well, sure, but does your scrub no-name merc unit get access to any of those facilities? Probably not. :D
Fear not though, under AtB rules, if you need a maintenance facility for a mech refit, you can use a veteran mech tech to get the job done.
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Ha!
If my scrub, no-name merc unit had a veteran tech, I wouldn't need a maintenance facility!
;D
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I know you get a defection check when you first take a prisoner, but how often do you get them after that?
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Only once, you can't keep them in your
dungeon makeshift prison to make them defect to you.
You can still keep them there until they die of old age though I guess.
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Old versions of AtB Rules allowed you to get paid for
sellin uhhhh costs incurred while keeping them safe.
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A little unclear about how many units I can deploy for a mission.
Contract requires "House Command" and one lance in the "Fight" category.
"Maximum Deployed Units: 4"
I put 4 units in my cleverly named "Fight!" Lance.
When a mission occurs, does the House unit add to my 4 (as long as it doesn't violate the maximum of 6 in the Campaign Options) or does it replace one of mine?
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The "House" units are added on after the fact.
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Ohthankgod.
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Isn't maximum deployed units also the maximum number of lances you can deploy while on contract?
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I hope you're not asking me.... ;D
If the contract doesn't call for a training lance, can you assign one anyway? I got some newbs who need some xp.
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Deploy all the training lances you want.
The "maximum deployed units" is, indeed, the maximum number of lances you can have deployed while on contract. It's 3 (or whatever you configured) + your commander's strategy skill (unless you disabled that option). It actually has nothing to do with the number of units (mechs) in a lance. That number is always anything between 3 and 6, minus any "attached" house units.
Another important set of numbers is the lance weight limits: 130/200/280/380. That's how many tons of *your* units you can have in a lance before it gets classified as the next highest weight and has more dudes thrown at it. Like blackjack, you want to stick close to and under or equal to that number. You put out a 200 ton lance, AtB will generate you opponents suitable for a medium lance. You put out a 205 ton lance, it'll think you're running a heavy lance. Good luck with that!
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Ohhh, okay. Yeah, that's not clear at all. It's the multiple uses of the word "unit" that threw me off. Maybe substitute Lances or Formations or something?
Also, think I found something.
(Game is set in 3025)
Marketplace>Purchase Parts>(Filter)Heat
The results yield what seems to be duplicate entries for Aero Heat Sink and Aero Double Heat Sink . Also, pretty sure the Double ones aren't supposed to be there.
ajh
PS: I'm really having a lot of fun with Mega+. I live in the boonies, and it's great for me. Really reinvigorated my enthusiasm for BT. So in case I haven't said it, "Thanks. Great work."
PPS: Also, 195 tons, just under the wire.
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The AtB rules mention Early Victory in several places. Is that coded? Do I have to do anything? And, if so, what?
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You mean like in a contract?
Contracts never finish on their own, you have to manually "complete mission" in the briefing room.
"Early Victory", I believe, happens whenever enemy morale goes to "Rout", unless you're on a garrison contract in which case the opfor just backs off for a month or two. I think you also get to do that if you win a "Base Attack (Attacker)" scenario. Conversely, if you lose a "Base Attack (Defender)", the contract ends early in defeat.
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Yeah, contract. Sorry. I was looking over the AtB rules and found the references, but I wasn't sure how to apply it. Do I just manually end the contract at that point and move on? I guess the big question is, do I still get paid for the full contract? Maybe a bonus? Anything? 'Cause, if not, I'm way behind my percentage of salvage, but I happen to know a recent former employer who has a very large pile of salvage that I just delivered.... 8)
What Maxim is it? Every employer is one missed payment away from becoming a target?
Edit:
NEVERMIND!!! I should have trusted youse guys.
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On the "Finances" page, on the table, beneath the heading "Notes."
The first words of all entries are capitalized except for the words "loan" and "recruitment."
ajh
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What Maxim is it? Every employer is one missed payment away from becoming a target?
49. Every client is one missed payment away from becoming a target and every target is one bribe away from becoming a client.
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Ah, treachery! What every game needs just a little bit more of....
Also, if I assign a green tech to a training force, does he/she get training xp, too?
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Is placing an infantry unit in a "Support" role (as per AtB rules) coded?
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No to both. (I am pretty sure.)
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Oh, I really wish I had taken the time to find out how the exporting/importing of parts worked before I opened that one up "just to be sure...." :'(
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Ohhhh. So that's why you don't put all the Green eggs in one basket.
That was brutal.
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Hi, I'm a bot client!
I liked it so much I bot the company!
[blank]
I'm sorry. It's very late.
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When playing AtB, is it considered kosher to use the "Hire Full complement" option after purchasing a vehicle unit through the Marketplace?
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Jake... "Kosher" is whatever you say it is when playing AtB.
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As scJazz said, it's up to you.
For myself, I only allow myself to use other recruitment methods outside the ATB Personnel market when I'm on a 'friendly' planet and not on a contract. By friendly I mean either belonging to the faction I most recently worked for, a Hiring Hall planet or a planet belonging to a faction I consider myself on good terms with (worked for several times without working against them.)
But that's just my personal rule, you decide what's fun for you, but, from experience I will say it's more fun to be consistent with your own rules. So if you decide your rules are if you BUY a vehicle you can "Hire Full Complement" but NOT if you scavenge one, stick to that rule, try not to bend your own rules 'just this once' as it really takes the fun out of it.
On the same note, slavishly following the 'official' rules even if you don't agree with them is no more fun. They are a great starting point, but you should feel free to change them to suit yourself without feeling like your 'cheating.'
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As scJazz said, it's up to you.
For myself, I only allow myself to use other recruitment methods outside the ATB Personnel market when I'm on a 'friendly' planet and not on a contract. By friendly I mean either belonging to the faction I most recently worked for, a Hiring Hall planet or a planet belonging to a faction I consider myself on good terms with (worked for several times without working against them.)
As is above plus if you are on a planetary defense; cadre; garrison duty I allow hiring from the personnel market. PLanetary Assault and Guerilla warfare are questionable; but, under the right circumstances I would allow those as well. However, I very rarely, if ever, use the "fill unit..." option in the hangar.
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I think it would be neat if there were an option for personnel to possibly come with their own unit from the personnel market. Sort of like the infantry platoons do. The only thing I'd really want different is that it would not be an automatic and that the unit(s) might have pre-existing damages.
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But that's just my personal rule, you decide what's fun for you, but, from experience I will say it's more fun to be consistent with your own rules. So if you decide your rules are if you BUY a vehicle you can "Hire Full Complement" but NOT if you scavenge one, stick to that rule, try not to bend your own rules 'just this once' as it really takes the fun out of it.
On the same note, slavishly following the 'official' rules even if you don't agree with them is no more fun. They are a great starting point, but you should feel free to change them to suit yourself without feeling like your 'cheating.'
Two hugely important comments right there. AtB is a Framework, not a fully functional gaming system. Given how many different ways there are to play BattleTech with different XP costs, Skill ranges, Eras, using Vees, VTOLs, Infantry, Artillery, Dropships, Warships, House/Clan/Mercenary/ComStar, ad nauseum there will never be an all encompassing set of AtB rules. It is just a coat rack... feel free to drape whatever additional coats on it that you feel like.
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For reference:
(http://www.schlockmercenary.com/strip/5386/0/schlock20150311.jpg?v=1443894939143)
http://schlockmercenary.wikia.com/wiki/The_Seventy_Maxims_of_Maximally_Effective_Mercenaries
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Love the Schlock.
And, thanks everyone for the advice. I really do get all that. I'm manually running half a dozen rules that I like from CO while I do AtB. When I ask questions like that, I'm just trying to gauge the experiences of people with more...experiences...at the game than I do. I don't want to inadvertently make things way to easy or too hard, for example. That's all.
And in that vein:
Is it...halal...to use AeroSpace forces in your lances? Cause I'm starting to think it can make some missions too easy.... Or is that even a thing? If circumstances align to make a mission particularly easy, do most people just take the win and move on?
Edit:
Oh man! This game makes me laugh out loud at least once, every time I play. Two Bot controlled Meks duking it out on top of bldg till one of them explodes? I laughed at that. Forgetting to check for armor breaches before jumping in the water? Oh, I rolled at that one. Especially when I saw, "Mech destroyed by Pilot Error." I thought that was hysterical.
And sometimes its just the little things. Like just now, when a Leopard class dropship appeared among my allied units. I just managed my very first completely successful bombing run. And when I saw that dropship, my jaw dropped and I couldn't stop snickering. I can barely keep my lance coordinated, and they gave me a dropship? And on a liason mission so it's completely under my control?
Let me reiterate. I just figured out to drop things on people without crashing into the countryside. And now I get to try it with a DS? Hehhehhehehehehe. This is going to be fun.
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;D
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And sometimes its just the little things. Like just now, when a Leopard class dropship appeared among my allied units. I just managed my very first completely successful bombing run. And when I saw that dropship, my jaw dropped and I couldn't stop snickering. I can barely keep my lance coordinated, and they gave me a dropship? And on a liason mission so it's completely under my control?
Let me reiterate. I just figured out to drop things on people without crashing into the countryside. And now I get to try it with a DS? Hehhehhehehehehe. This is going to be fun.
WTF? What contract and sub-mission are you on that you were assigned THAT!
Most of my liaison pilot light mechs.
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I think you need to tick the dropship box in the AtB rules, then on some missions you get a dropship assigned, if you have none of your own in the TO&E. It will always be a regular Leopard and it will always be under your control and comes in addition to any liaison mechs.
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And, thanks everyone for the advice. I really do get all that. I'm manually running half a dozen rules that I like from CO while I do AtB. When I ask questions like that, I'm just trying to gauge the experiences of people with more...experiences...at the game than I do. I don't want to inadvertently make things way to easy or too hard, for example. That's all.
And in that vein:
Is it...halal...to use AeroSpace forces in your lances? Cause I'm starting to think it can make some missions too easy.... Or is that even a thing? If circumstances align to make a mission particularly easy, do most people just take the win and move on?
I do use Hire Full Complement for the initial purchase. After that though... if you get it damaged and say... one of the crew dies... *whelp* I also generally use the hire any of your choice Bonus to hire additional vee crews. Finally, AtB rules are not particularly kind to Vee "Forces". The rules are designed around starting with a Mech Company and using Mech Lances. Deviation from this norm will require you making adjustments.
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In case anyone is interested, after a few practice sessions in MegaMek, I did in fact manage to not crash the Leopard. I even air-dropped a unit!
It was, of course, entirely inconsequential to the mission, as it turns out, but...Yah me!
A few notes:
1. Aerospace fighters can hover? Who knew?
2. Please God don't ask me to land that stupid DS. My attempts (without referencing the appropriate rules, I must admit) should have been called, "How to Make Big Craters and Scare Your Dog with Random Cursing. A Primer."
ajh
PS: I'm telling myself that I must have done something right, because they gave me another one. Whoot whoo!
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FYI, you can deploy a dropship grounded. Just set its altitude and velocity to 0 in the deployment screen. Just need a circle of 7 clear, same-elevation hexes to plop it onto. Princess doesn't respond well to facing grounded dropships though in my experience, she tends to line all her units up in a row facing its nose and then just sit there and fire at it (no idea if any updates to Princess behavior have changed this recently). It becomes a very boring war of attrition and feels cheap all the free extra salvage you usually end up getting from it.
Also yeah, apparently all ASF have VSTOL equipment by default. Pretty nifty.
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ASF = VTOL yes... CF = only if they equip it.
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At elevation 4, my DS managed to airdrop a mech 12 hexes in the wrong direction. Right off the board. That was one strong crosswind.
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If your Liason unit is forced (or elects) to flee, does that count as destroyed for the purpose of Contract Breaches?
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1. The name "Geraldine" seems to associated with males. My Grandmother would not approve.
2. "L_dia" should be "Lydia", yes?
3. Does a lance wt. of "Ultra Light" use the same opfor RAT as "Light"?
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1, 2 are good to know.
3. Yes it does. There's no point to running an ultra-light lance. What mechs do you have in that anyway?
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The first time was when I disabled the Lance restrictions so that I could try my hand at a 3025 Knight-Errant kind of thing. It actually worked surprisingly well (if you built a character in AToW and imported it, anyway).
The second was when I created a training lance to season some newbies. It was a squad of infantry (overflow from a veteran infantry platoon), a Wasp 1 (is that the primitive one?), and an APC. It...ended poorly.
Edit: I just can't help myself. I think that the next primitive Mech I get for a reward is going to become my Mech Tech's training unit. I'm going to make the Green ones Salvage it down to the CT, then Repair it back together. They only graduate when they can do it without using Mode: Extra Time. Otherwise, they get to do it over and over and over....
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2. Please God don't ask me to land that stupid DS. My attempts (without referencing the appropriate rules, I must admit) should have been called, "How to Make Big Craters and Scare Your Dog with Random Cursing. A Primer."
Better to "land" them on top of the enemy formation. Not only do they make pretty craters but they BBQ the enemy rather nicely ;)
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I will have to try that.
Right now I'm in a moral quandry. It's 3020 and my employer, ComStar (which is way cool btw), keeps trying to sell me Star League Mechs and my resistance is waning.
It's getting harder and harder to tell myself it's an obvious glitch and not a "ComStar plot of which I am but a pawn. I should, therefore, stop questioning the Toaster, and, instead, buy that stupid Trebuchet TBT-3C with the 300XL and double HS, strip it, and custom fit a Mauder that would be the envy of the IS."
Then, change my Campaign's name to "Birth of the Bounty Hunter" and lay waste to the IS. Or, at least, the AtB part of it.
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But you can't use that 300XL in a Marauder, the engines only fit a certain size.
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Just do the refit and ignore the rules shark
It's a 300, it is stupid to think one 300 isn't the same from another 300. In this regard I ignore the rules (as does the fluff itself). Reality is that the rules are only there to make calculating the COST of the engine easier between units of different tonnages. I get it, but it is dumb regardless. A Vlar 300 is a Vlar 300 no matter where it comes from.
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You are probably better off selling Primitive Mechs
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It was my Training Unit. I'd put new hires in it to get them up to Regular, maybe a point of Edge, and sometimes a Special Ability....
Anyway, that was the plan. Got shot to pieces. Literally.
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Trust me on this one... sell them
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Not all of the primitives are worthless. Some are worth the trouble to refit once you get to a high end world or hiring hall
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I just got my first INN news report. MekHQ continues to surprise me. O0
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Today it surprised me by not allowing my Jump Infantry to land on a bridge. Is there a trick?
ajh
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You have to use CLIMB MODE to land on top of bridges instead of the terrain underneath.
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If you'd asked me if I tried that, I'd have sworn that I had. Sworn.
Siiiiigh.
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If you asked me whether there was a difference between... jump & climb mode vs climb mode & jump... I would just shrug. There probably is a difference but this comes up so infrequently... meh.
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So, I have a Mek with the Improved Communications quirk. Is it reasonable to double the chance that a deployed unit (lance) can reinforce another if one of them has a Mek with that quirk?
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Go for it.
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So, I have a Mek with the Improved Communications quirk. Is it reasonable to double the chance that a deployed unit (lance) can reinforce another if one of them has a Mek with that quirk?
Your game your rules :)
Hah... hit done before I was actually done...
I would suggest that +1 to the roll might be more reasonable and that Improved Sensors/BAP be a better choice. Imp. Comms has no game effect it is just a fluff quirk.
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Yeah, double seems a little much. Maybe +1 if both lances have a Mek so equipped. . That would change the "Reinforcement Roll" from 6/5-6, to 5-6/4-6.
Hmmm. It's still double for Fight assignments, but, meh. I think I'll go with it, anyway. Call it, Independent Comms Network. The campaign is in 3022 at the moment, so I'm trying to think of advantages in a non-ecm IS.
4TR, Improved Comms does grant one small advantage (just not much of one), and only if satellites are in play. Altho, I would assert that, on the off-chance of a science satellite coinciding with a really good Sensor Ops/Piloting roll, the extra rolls are worth it. Ghost Targets affecting every opponent everywhere on the board? Oh yes. Yes, please.
ajh
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Does Edge do anything for non-MechWarriors?
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Not that I'm aware of, although I believe there has been some work done on that for an upcoming MekHQ release.
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OMG it has been 3 days since MrJake's last post? Are you dead man? :P
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Maintenance cycle on my domicile!
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Maintenance cycle on my domicile!
Roll 2d6: 6 + 6 = 12... Struck for Critical Hit #P
Roll 2d6: 6 + 6 = 12... 3 Critical Hits
Critical Hit to Partner Griping
Critical Hit to Partner Griping
Critical Hit to Comm Interface
Unit is DEAD.
>:D
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Why is it that sometimes Special Abilities displays on the character summary screen, and sometimes it doesn't?
For the record, a heavily armed Infantry Unit inside a hardened building, on a block of hardened buildings, in a city of hardened blocks, really ought to be illegal. It is also a looooot of fun.
ajh
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ComStar continues to try and sell me all manner of exotic vehicles. A Karnov VTOL, however, is apparently LosTech. 8)
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The given name "Abdul" is associated with female characters. Pretty sure that's not a unisex name. Paula Abdul notwithstanding.
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While it is currently considered a male name it translates as worshiper or Servant of God from Arabic to English... which doesn't strike me as being exclusively male.
In any event, you should file a bug report. https://github.com/MegaMek
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Nah. Not worth it. The future ought to be more gender neutral than today, anyway.
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Soooo, how do I "unhide" a unit?
It's because I checked the wrong Skip Ineligible box, isn't it?
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it is in the Extras tab at the bottom... Activate Hidden Unit
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So, is there any rhyme or reason to the mix of particular units that are chosen to be the opponents? By which I mean, I just got a opponent's list that almost couldn't possibly be anymore complimentary to each other (and very challenging). Was that just chance?
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To paraphrase Tom Petty... "You got lucky babe... when they found you."
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Ha!
Roll 2d6: 6 + 6 = 12... Struck for Critical Hit #P
Roll 2d6: 6 + 6 = 12... 3 Critical Hits
Critical Hit to Partner Griping
Critical Hit to Partner Griping
Critical Hit to Comm Interface
Unit is DEAD.
>:D
btw, This still makes me laugh.
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Dave, this conversation can serve no purpose anymore. Goodbye.
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After fully integrating ground attack air forces into my game play, I now understand why no one wants to play Aerotech.
Edit: Also, after fighting through a couple Star League Cache scenarios while working for ComStar, I've come to the conclusion that the best MechWarriors in the IS are all ComStar Technicians.
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After fully integrating ground attack air forces into my game play, I now understand why no one wants to play Aerotech.
It is one of those things that takes practice. Once practiced ASF/CF units on the Ground Map are just rude. >:D Keep trying. 8)
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Yeah, I was just a little frustrated. Small map, and the one unit I REALLY wanted to vaporize kept moving outside the reach of my turn radius.
Meanwhile, the 4th Succession War just went Live, and I'm off to Castor on behalf ComStar for a diversionary raid against some stupid pirates, instead of making history. The contract is short, super sweet, and I'm pretty sure it's related to the Retainer they just offered me, but that I've not accepted.
:-X Just between you and me, I think they want to keep my unit of (mostly) Terrans out of the war. Either that or they know that Castor is about to get hammered and, thus, would make a good place to dispose of some bodies. I guess I'll find out when the OpFor shows up. :-X
Edit: I'd have spoilered the above, btw, for extra conspiratorial goodness, but apparently I don't remember how. So. Yeah.
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In the pre-clan era, is there any purpose to the (Exchange) designation in the Salvage clause of a contract?
Also, would it be reasonable to interpret it as meaning your employer is short on spare parts and will insist on paying in cash for the mercenary's portion?
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It's not the best kind of salvage clause, no. I generally avoid it, especially on contracts with low parts availability (raids).
Your interpretation is perfectly reasonable.
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I'm not MrJake, I hope he doesn't mind me placing this questions here.
What's the difference between a 'mech with a command console and a 'mech with the command quirk? I mean, as far as megamek/mekhq is concerned?
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A purple dragon did me a solid, once. So, you're cool by me. O0
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A Command Console is a piece of equipment that requires a second pilot in order to get the initiative bonus, and who can take over control of the vehicle in the event the main pilot is killed or disabled (at the cost of losing the initiative bonus).
The Command Battlemech quirk is "free" (although the Quirk rules suggest balancing positive and negative quirks for fairness's sake, the "canon" quirks in both Megamek and the TROs don't do such), and only provides a +1 initiative bonus.
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I just discovered that somewhere along the way I picked up a soldier with a +6 Tactics.
Other than Artemis or Ripley, what's a good call sign for a female super-soldier?
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My unit has offspring now.
Some of them have shockingly high Small Arms ratings for infants.
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I just discovered that somewhere along the way I picked up a soldier with a +6 Tactics.
Other than Artemis or Ripley, what's a good call sign for a female super-soldier?
Amazon? Wonder Woman?
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Athena!
Also...
One of the kids was born with so much knowledge of Infantry tactics that she is not eligible for training.
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One of the kids was born with so much knowledge of Infantry tactics that she is not eligible for training.
Please post the stats for that one! (parentage optional)
-
Mother:
Lt. JG Candice Chen
Commander: Security Squad/Commander: Hellhounds (Training Lance)
Small Arms 3
Anti-Mech 3
Tactics +2
Leadership +1
Edge 1
SA: Tactical Genius
Father (Unknown, but rumored to be...):
Lt. JG Bill Zhao
Commander: XTC Orbital Insertion Unit ("Falling Angels")/Commander: Support Operations Command (Infantry and Air Support)
Small Arms: 2
Anti-Mech: 4
Tactics: +3
Leadership: +1
Edge: 1
SA: Tactical Genius
Super-Baby:
Aythegul Chen
Small Arms: 4
XP: 6
Age: 3
Super-Nanny:
Corporal (Soon to be Lt. JG) Kyla Armstrong
Small Arms: 2
Tactics: +6
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When a Founding Member dies or otherwise leaves a unit, shouldn't they take with them a portion of the total accumulated wealth of the unit?
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[drool]if you are using the Retirement rules... yeah... they do
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The way I see it, they're already paying themselves a decent salary plus retirement roll bonuses, and using unit resources to keep their own personal mechs up and running, so no. Particularly to that last point, I generally think of "Bring Your Own Mech" as the most common sort of buy-in, so if you leave with it that's generally what I see as the equivalent of "cashing out." I've never played using the shares system, which may or may not have its own way of representing such a thing.
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[drool]if you are using the Retirement rules... yeah... they do
Well, I thought I was.
I'm sure I'm on the Shares System, but I had a Founding Member pass away, and there was no mention of a settlement on the pop-up.
It could have been that they were "Non-Commander" infantry. The Founding Member box was ticked, so they got a share of the pay, but didn't seem to get any extra when they passed.
Possibly, I missed it, but I don't think so.
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The way I see it, they're already paying themselves a decent salary plus retirement roll bonuses, and using unit resources to keep their own personal mechs up and running, so no. Particularly to that last point, I generally think of "Bring Your Own Mech" as the most common sort of buy-in, so if you leave with it that's generally what I see as the equivalent of "cashing out." I've never played using the shares system, which may or may not have its own way of representing such a thing.
Well, for non-founding members, it works just as you describe. Your Mek buys you in; your Mek cashes you out. For "Founding Members," tho, it works a little differently. In exchange for putting up the original funds and equipment, in addition to a Mek or whatever equipment is needed to perform their services, they get an extra share of the income, and a cut of the captured materiel, the loot, so to speak, when they leave or the company dissolves.
At least, I'm pretty sure that's how it's supposed to work.
ajh
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MegaMek seems to have a little difficulty when making Deployment decisions. Is there anything to be done when things "hang"?
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Two things you want to do:
Step #1: Check the logs/megamek.log file. Look for stuff that looks like errors (not sure how familiar you are with java stack dumps, but it's usually got the word "Exception" and a bunch of lines that look "different" from the standard log entries). Post a report on github with the problem description, steps to reproduce and attached autosave + logfile.
Step #2: If you ran into an error, it's probably not recoverable. Kick the bot and do the deployment yourself by starting up another megamek client instance and connecting to your game - with the same exact name (case sensitive, parens, etc) as the bot you just kicked. Then disconnect the new client and replace player from your original client.
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If you give princess a fast moving Mech or vehicle she takes a long while to calculate all the moves and such. I run Battalion on Battalion usually and I average 1-2 turns per hour if I am lucky.
The faster or jumpier the Mech the longer Princess takes.
-
Battalion?!
Holy TAC's, RATman!
I can't even imagine....
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I thought Infantry didn't count toward Lance weight. Did I read that wrong...somewhere?
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I find it more appealing that Lance on Lance or Company on Company. To me Battalion sized or even Regiment sized is where things really shine. Nothing better than when you have a Company or Battalion smash an enemy's flank and begin rolling them up. Or when, just as your flank is collapsing, your reserve force arrives on that flank and saves the day.
Lance on Lance or Company on Company I have had over 1/2 a Company destroyed. But I take less losses overall when I do Battalion plus battles. All my supporting assets are on the field of battle.
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There's also the fact that I'm pretty sure my computer would melt. #P
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AtB Star League Cache Question
0j];iWF ;VWN
Edit: Long, Pained Siiigh
For the purposes of whether one has to fight to retain the Mek or not, does a Swordsman 2 count as Star League or Primitive?
-
for purposes of having to fight... it is a Primitive... Free mech.
And I have no idea how it even got into the list.
-
It's being on Terra. Things get wacky.
Also:
Same situation with the Rifleman 2N. Technically SL, but no advanced tech.
This one showed up in a Star League Cache Type 2: Stop, Thief! Scenario, if it matters. I assume it uses the same RAT.
Go ahead and fight, just no trade at the end?
-
Skip the fight... consider it primitive.
-
But...I-I want the xp... :(
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But...I-I want the xp... :(
Then ignore my advice and fight the fight. #P
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Yeah, already did. ;D
But only because it fit the narrative I was working on.
ajh
PS: Is there any place where the game keeps track of how many c-bills a particular character (?) has earned? I just noticed that one of my pilots made 300k in last month. I'm curious as to exactly how rich my 'toons are getting.
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nope... but there is an open ticket for exporting the Financial data to a CSV text file so you can easily import it to Excel
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I have a laptop with a stupidly high resolution. Is there a way to change the default font size? Its tiny right now, and I am old.
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I don't know of any, but that doesn't mean much.
Have you tried changing the skin? I find some of them much more readable than others.
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Yeah I did. Its just the words are tiny. It actually does an awesome job of scaling to the laptop resolution, but its just too small. Would like to fix it at 1080p resolution if possible.
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No, sorry. You'll have to wait for one of the big guns to wander by.
ajh
Wait! Sometimes you can attract them by saying stupid things:
"Oh! Mercy Me! Why are there not more Meks with OS SRM2s? Kilo per kilo, those are the best weapons! Ever!"
Now sit very quietly and try not to spook them....
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No, sorry. You'll have to wait for one of the big guns to wander by.
ajh
Wait! Sometimes you can attract them by saying stupid things:
"Oh! Mercy Me! Why are there not more Meks with OS SRM2s? Kilo per kilo, those are the best weapons! Ever!"
Now sit very quietly and try not to spook them....
GRRRR!
No there is no font size adjustment. You can however adjust the display resolution to something lower which will make everything bigger. Annoying? Little bit yeah.
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Your game your rules :)
Hah... hit done before I was actually done...
I would suggest that +1 to the roll might be more reasonable and that Improved Sensors/BAP be a better choice. Imp. Comms has no game effect it is just a fluff quirk.
Per BMM
The ’Mech has an exceptionally powerful communications suite.
The ’Mech automatically ignores the first level of ghost targets (see
p. 101, TO) used against it. Additionally, it can always attempt a
BattleMech Satellite uplink (see p. 194, TO) without being forced to
give up its movement and combat actions.
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Per BMM
OMG I had no idea
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AtB Question:
In reference to the Civilian Riot event, shouldn't Infantry/Infantry Transport get a pass on the MG/Flamer/Small Laser deployment requirement?
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Infantry are not considered units in AtB.
-
Could you expand on that a little? I'm not entirely sure I understand.
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My favorite part about the civilian riot is how there aren't any civilians rioting.
From what I remember of the rules, infantry mounted in a transport aren't considered units for the purpose of lance size limits. So even if you have reached your lance size limits, you can still bring infantry in as long as they fit into a transport.
Also I'm not sure that infantry are eligible for "random deployment", which is how you pick out most of those "special event" forces.
On the other hand, I really don't see why you wouldn't be able to send infantry on riot control duty.
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Well, I tried to deploy my infantry, but I could never find the option. It wouldn't let me deploy any unit that didn't have the specified weapons. Mounting the Infantry would not have helped since the Karnov they're using is unarmed. I didn't know you could "pre-mount" them anyway. I thought I had to wait till I was in MegaMek for that.
Also, was I supposed to be randomly determining the units I used? There are a couple of scenarios that say that, but I don't remember seeing it on Civilian Riot. Or would MekHQ do that automatically if I didn't?
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Yeah, I just figured you could pretend they're mounted and deploy them anyway.
You can open up a ticket in the MekHQ tracker to keep it on our radar. Seems like an annoying and unnecessary restriction to me.
Whoop, never mind re: random units. That's only for the "special missions", not the "big battles". For "big battles" you pick the units yourself.
The civilian riot is why I like to keep the small laser on the Awesome. Sure, it's a lumbering 80-ton assault mech with three PPCs, but it's got one small laser so it's perfectly suited to riot control. ::)
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Battlemaster is better :P
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Can't SRM's use tear gas? Wouldn't that be best of all (in a "realism" sense)?
ajh
Note: Look, I put the word "realism" in quotes and parentheses. I know its use in regards to BT is...tenuous...at best. And potentially volatile. But, properly shielded and qualified, I think it's safe for limited, well-monitored use.
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in that case I would use.... flamers instead. They ARE rioters afterall >:D
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Speaking of Special Events, in re: Officer Duel:
::::::
Does the winner control the battlefield at the end, and, therefore, salvage?
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Speaking of Special Events, in re: Officer Duel:
::::::
Does the winner control the battlefield at the end, and, therefore, salvage?
Yes
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@scJazz
If the Lance Weight Limit numbers (130/200/280/380) were changed to 35/55/75/100 (but nothing else was altered), would MekHQ then generate a single opponent instead of a lance?
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no... it is far more complicated than that unfortunately.
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Curses. Foiled again.
@scJazz:
What's up with the RAT labeled "Abandoned [ABN]"? All the others seem to be various factions. What's that one used for?
Edit: Ooopsy. That should have not been "@scJazz", since that's not an AtB question. Sorry 'bout that.
So, anyone? Abandoned? Anybody? Bueller?
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for completeness sake... Abandoned planets have their own RAT as well.
-
Ooooh. O0
Thx.
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I just discovered that a captured Behemoth Hvy Tank can be customized to carry 3 AC/20's.
Three.
And a PPC.
I. Can't. Wait.
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So you have access to a Factory?
*Hint* try Thumper artillery :)
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So you have access to a Factory?
Noooo...but my unit is A-rated with a veteran Mechanic so I'm... O0
Edit:
Also, AtB question. Are units working a subcontract eligible to fill spots in a Big Battle on the main contract?
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Noooo...but my unit is A-rated with a veteran Mechanic so I'm... O0
My unit is A-rated, I have a Veteran mechanic, I'm on Terra, and I'm on retainer with ComStar.
If all that doesn't translate into the occassional custom supertank then the universe just does not work the way I thought it did. ;D
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My unit is A-rated, I have a Veteran mechanic, I'm on Terra, and I'm on retainer with ComStar.
If all that doesn't translate into the occassional custom supertank then the universe just does not work the way I thought it did. ;D
Save up your ComStar bonus points and get the deluxe trailer mounted HPG to go with ;D
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Save up your ComStar bonus points and get the deluxe trailer mounted HPG to go with ;D
The Peace of Blake be with you... whereever you go!
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Okay. So, it's 3030 and thru absolutely no untoward machinations, manipulations, or malfeasance-es of my own, my unit has come into possession of a technically destroyed but probably repairable 300XL (with double HS).
My option are:
1. Obey the letter of the rules, find a 50t frame (what it came out of) and have a PPC wielding, 6/9/6 moving, never, ever over-heating, King-God of the medium Meks good time.
2. I can bend the rules and upgrade either my 100t King Crab (into a dual PPC wielding, bank of MLs having, full armor and maybe JJs) for an additional 15.5 tons of goodness (all numbers approx.).
3. Or I can do the same with my Marauder , freeing up an astounding 19.5 tons (Engine and HS) worth of weapons/armor/mobility space (AC/20! JJs! Max armor! MLs!).
Suggestions?
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Marauder!
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Okay. So, it's 3030 and thru absolutely no untoward machinations, manipulations, or malfeasance-es of my own, my unit has come into possession of a technically destroyed but probably repairable 300XL (with double HS).
My option are:
1. Obey the letter of the rules, find a 50t frame (what it came out of) and have a PPC wielding, 6/9/6 moving, never, ever over-heating, King-God of the medium Meks good time.
2. I can bend the rules and upgrade either my 100t King Crab (into a dual PPC wielding, bank of MLs having, full armor and maybe JJs) for an additional 15.5 tons of goodness (all numbers approx.).
3. Or I can do the same with my Marauder , freeing up an astounding 19.5 tons (Engine and HS) worth of weapons/armor/mobility space (AC/20! JJs! Max armor! MLs!).
Suggestions?
Marauder!
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I have a question about the glamorous topic of Maintenance Cycles. Intrigued? It gets better.
If a unit is between contracts and desirous of improving the quality of the enormous mounds of half-broken machines that have been collected during a long and arduous contract (in order to sell them at a higher margin, thus ensuring a very merry Xmas for all) is it reasonable to shorten the length of the maintenance cycle to speed improvement (degradation) i.e. more maintenace rolls?
Or is the length of the Maintenance Cycle more of a universal constant? Not to be trifled with and subject to change only at the beginning of the Universe?
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I play this as a one time setting (maintenance cycles). I go every 30 days so that you get, roughly, one roll per month to represent the entire month's worth of maintenance. That one roll does not represent just when one day's maintenance check is performed, but the entire month's worth.
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I have a question about the glamorous topic of Maintenance Cycles. Intrigued? It gets better.
If a unit is between contracts and desirous of improving the quality of the enormous mounds of half-broken machines that have been collected during a long and arduous contract (in order to sell them at a higher margin, thus ensuring a very merry Xmas for all) is it reasonable to shorten the length of the maintenance cycle to speed improvement (degradation) i.e. more maintenace rolls?
Or is the length of the Maintenance Cycle more of a universal constant? Not to be trifled with and subject to change only at the beginning of the Universe?
Universal constant... set at 1 month in AtB right now because using certain eras and some situations could reduce your Mechs to scrap during transit from one contract to another.
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Never ever let anything less than a Veteran Tech touch a Mech for maintenance. In one unit I have 1 Veteran tech assigned to each lance for maintenance, but I have enough regular techs to handle each Mech for combat repairs and such. Usually more than enough.
So in my unit of 190 mechs, I have 210 regular techs, 24 green techs, 16 Elite techs and 61 Veteran techs. Green techs handle ammo, armor repairs and then handle salvage operations for XP. Regular techs handle 80% of repairs, Vets back up the regular on repairs and my Elites are for when I MUST have that part fixed.
-
Thanks, all.
What is MercRoster Database, and why would I want to upload anything to it?
-
Is there any easy way to (universally) change the amount of time required to complete maintenance? Or is it a binary sort of thing?
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Is there any easy way to (universally) change the amount of time required to complete maintenance? Or is it a binary sort of thing?
So that an Assault Mech takes less than 90 minutes a day? That is hard coded based on rules that I doubt anyone would change. You can of course download the source code and make the changes yourself :) Change the duration between checks? Yeah, Repair and Acquisition tab in Campaign Options... Maintenance cycle length in days = N
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So that an Assault Mech takes less than 90 minutes a day?
Yeah, I'm still trying to justify a shortened Maintenance Cycle. I thought that if I could easily double the time per Mek, then I'd shorten the cycle by half and call it a day.
I suppose I could just make sure my dedicated Tech is only using half his/her allotted time each day, as a reasonable work around, but only if one accepts the premise that the maintenance cycle can be shortened in the first place.
Which, btw, I think I still do. I think that if a player came to me in a game I was running and said, "I want to set up a Refurbishment Center back behind the lines, maybe in a city on a different continent, where newly captured and repaired, but low quality, Meks can be put thru their paces. The specific goal will be to identify weak or malfunctioning components in order to improve the overall quality. To reflect this, I'll have the techs spend twice as much time on maintenance, and I want to make a Maintenance Check twice a month instead of once."
I think I'd say, "Yes."
Of course, as I type this, I realize what I'd probably say would be, "How about a bonus to the roll instead?"
To which I'd reply, to myself (don't judge me), "Because I'm running an A-rated unit with Elite technicians and three supporting tech teams (each) so every world is a factory world and every Tech has all the bonuses left to be had. We look at Meks, and they get less rusty. I don't need anymore bonuses. And, yes, that's my fault because I'm a dirty optimizer, but also yours because you insist on playing during the 3rd Succession war with Era Mods on."
"It's more of a challenge."
"Like the one where you confused Tech Rating with Quality Rating so that all the loot was F-rated and therefore next to worthless. Then you decided that you liked it that way-"
"It's 3025! It's supposed to be gritty and dark!"
"All I'm saying is don't blame me for trying to make a living. Plus, it kinda makes sense that if you dedicate more time to maintenance that you could sneak another roll in if you were trying real hard. That's all."
And, then, I'd probably roll my eyes and say, "Okay, sure, whatever."
That is hard coded based on rules that I doubt anyone would change. You can of course download the source code and make the changes yourself :)
Byte me, Code Monkey!
Change the duration between checks? Yeah, Repair and Acquisition tab in Campaign Options... Maintenance cycle length in days = N
Why is there not a children's show called Code Monkey?
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Go to Maint setup, change the Maint check to 15 days instead of 30 days, hell you can do every day if you so desire. Gonna get expensive though.
-
I do monthly, I can expect a C rated unit to be a best rated (depending on if you want A or F as best) in about 6 months with a Elite Tech assigned and if I change location to Maintenance Facility (if I am on a world that has one) or if I am on a factory world, I can use the refurbish option on the mech and spend the cash. 10% of purchase price though.
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Yeah, I'm still trying to justify a shortened Maintenance Cycle. I thought that if I could easily double the time per Mek, then I'd shorten the cycle by half and call it a day.
The actual canon rules call for Maintenance Checks every 7 days. AtB using 30 is a cheat actually. You do not have to justify anything. It is your campaign. You are obviously playing it in a context where the repair and maintenance problems that plague 3025 era Merc units do not exist. Go ahead and make the change.
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No, that's not it. I want the problems to exist.
I just don't want them to affect me. :))
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I love GM Mode.
I'd still be playing so many other games if it were this easy to fix my mistakes/customize the process.
-
AtB Question:
Can an Infantry Unit assigned to Guard participate in more than one Defensive battle?
Edit: per week. More than one defensive battle per week.
-
I'd limit it to one fight a week personally. If your mech lances can't reinforce each other most of the time, I doubt a platoon of ants would be able to help out more than one lance, either.
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Oy! My ants are worth 17.8 MILLION CBills!
(According to the TOE in MekHQ, anyway. Actual sale price is a leeetle bit less.)
At the very least, they are gold-encrusted, diamond-dusted ants, I'll have you know.
-
Soooo....
Tried a couple of battles on Mars last nite. Or, rather, the same battle several times. Very low gravity is not the bot's friend.
-
Don't forget to jump and run next time!
-
I configure my infantry, in my TOE with a full 4 platoons in each company. So the minimum ever deployed during a campaign mission is a full company.
-
Don't forget to jump and run next time!
Watching the Locust tear across the board leaving little cartoon dust clouds in its wake was pretty amusing.
Or it was, for exactly one round each game before it tore itself apart in a spectacular slow-motion disintegration. RIP you crazy Russian!
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If you go by CO then you can have 4 per lance, 12 per company :P
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If you go by CO then you can have 4 per lance, 12 per company :P
You mean my infantry? I could actually have 4 plt's in a lance and field a full battalion at a minimum instead of a company? God, tell me it is true.
-
Reasons the Reality Depicted in MekHQ is Better Than Our Own:
Reason #1: Your pay is determined almost exclusively by your skill level.
-
Sooo, in MegaMek, after I delete the units I don't want and add the units I do want, then go to deployment, the deleted units insist on coming back into the game.
But not always.
What's up with that?
-
AtB: Is it kosher to accept a 2nd contract if it's with the same employer, on the same planet, with the same enemy, even if it's not labeled as a "Subcontract"?
-
Could someone tell me what the odds of rolling a 3 five times in a row? 1 in 250K?
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If i remember my prob and stats correctly.
On 2d6 it's around 1 in 730ish or 0.137%
I think
Maybe.......
You know I'm completely wrong......I read it as 3, 5's in a row. Not 5 3's in a row.
5 3's in a row is much less than that.
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4/36 ^3 = 1/9^3 = 1/729 = 0.13%
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AtB: Is it kosher to accept a 2nd contract if it's with the same employer, on the same planet, with the same enemy, even if it's not labeled as a "Subcontract"?
Absolutely. As long as you can field the required lances, anyway.
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Could someone tell me what the odds of rolling a 3 five times in a row? 1 in 250K?
Exactly 3? 1 in 18 per roll (2+1 and 1+2 out of 36 possible combinations), to the third power, is 1 in 5832, or about 0.017%.
Which is nothing, compared to the infamous Hellbie Dice incident. ;D
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Exactly 3? 1 in 18 per roll (2+1 and 1+2 out of 36 possible combinations), to the third power, is 1 in 5832, or about 0.017%.
Which is nothing, compared to the infamous Hellbie Dice incident. ;D
Please, share.
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Re: Probability
Chance of 3 (or less) on two dice is 1/12? Yes? Three possible combinations (1,1/2,1/1,2) out of 36. 3 of 36 = 1/12?
Doing it five times in a row would then be 1/12 to the fifth power? Or 1/248,832? Or <something with e> %?
Am I making a mistake somewhere?
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http://tvtropes.org/pmwiki/pmwiki.php/EpicFail/TabletopGames
There is also the infamous 'windling killing a dragon with a dagger' incident playing Earthdawn at Gencon. The incident made it into the 2nd edition "a windling with a dagger should not be able to kill a dragon in one blow... again."
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AtB: So, a funny thing happened to me on the way to the Star League Cache, specifically SL Cache #2.
After defeating the baddie, who was properly outfitted in a genuine advanced tech SL Mek, I wasn't given the option to claim the booty. I was behind (ahead?) in my salvage, so it got sucked up to make things closer to even.
My question is, even tho I wasn't eligible to receive any salvage, do I still get the replacement, non-SL Mek?
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AtB: So, a funny thing happened to me on the way to the Star League Cache, specifically SL Cache #2.
After defeating the baddie, who was properly outfitted in a genuine advanced tech SL Mek, I wasn't given the option to claim the booty. I was behind (ahead?) in my salvage, so it got sucked up to make things closer to even.
My question is, even tho I wasn't eligible to receive any salvage, do I still get the replacement, non-SL Mek?
Yes and as a strategy always stay below the limit on Salvage that way you do not miss out on something juicy.
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Yes and as a strategy always stay below the limit on Salvage that way you do not miss out on something juicy.
Sweet!
And, yeah, I file that in "Lessons the Universe Keeps Trying to Teach Me, But I Refuse to Listen."
What makes it doubly tragic is that the SL Mek had a fusion engine (XL, DHS) that was exactly the right size for the Mek that brought it down. It was no 300XL Super MARAUDER-DER-der-der, but is was going to be a 6/9/6 Light with max armor, a PPC, and no heat issues not even a little bit. All of that, 20 years before the vast majority of the expected OpFor would even know the tech still existed.
I'm pretty sure I saw a tear....
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AtB: What effect does a Contract Breach by an Employer have?
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AtB: What effect does a Contract Breach by an Employer have?
+1 to your contract score if it is a minor breach from the monthly roll.
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Have a question of my own.
I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.
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Have a question of my own.
I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.
One way is to save the Mek in 'Lab, then load it in MegaMek, Save as a MUL file, then load the MUL in MekHQ.
I'm almost certain there's a better way, tho....
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AtB: When using Infantry deployed with the "Guard" command, are they deployed with the primary units or are they deployed as "Reinforcements," i.e. with a delay?
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Have a question of my own.
I've already gotten pretty good at exporting designs I've put together in Solaris Skunkwerks, but I can't figure out how to do the same from MegaMekLab.
Export for what purpose? HTML, Text, or Clipboard: Text? Or are you looking for Export, right underneath Save As, in the File Tab?
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Export for what purpose? HTML, Text, or Clipboard: Text? Or are you looking for Export, right underneath Save As, in the File Tab?
Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.
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Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.
Attaching a copy of the file for the unit in question would be helpful. Along with perhaps the log files. Knowing which version you are using is also good.
Without this information there is literally nothing that can be done to help you.
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AtB: When using Infantry deployed with the "Guard" command, are they deployed with the primary units or are they deployed as "Reinforcements," i.e. with a delay?
Turn Zero deploy.
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Exporting them to MegaMek. I've tried with MegaMekLab before, but I get an error message about the file in question the moment I boot up MegaMek.
If you are wanting to use them for play. You select save as, make sure the extension for Meks is mtf, and other units blk.
Make sure in Megamek in the data\mechhfiles folder you create a folder called Customs. Put all the new unit files in there. Also delete the units.cache file as well. Then start Megamek and the unit should be in the selector.
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If you are wanting to use them for play. You select save as, make sure the extension for Meks is mtf, and other units blk.
Make sure in Megamek in the data\mechhfiles folder you create a folder called Customs. Put all the new unit files in there. Also delete the units.cache file as well. Then start Megamek and the unit should be in the selector.
It worked! Thank you.
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MekHQ: Is there any way to choose which part (or which quality of part) to be used in a repair?
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No
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Sooo, last night I decided to let the winds wander and the weather be unpredictable.
I didn't notice anything amiss until many turns later when ejected crews across the board were suddenly swept into oblivion.
On the very next turn, as I exited the board (Breakthrough, Attacker), 3 enemy Meks were destroyed by tornadoes.
Tornadoes.
I laughed and laughed. Then I wept at the loss of the salvage. Then I realized that the scenario didn't permit me to take salvage, so I went back to laughing.
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Erm, the little name tags for each mech during a mm battle have disappeared, the mouseover tool tips are still there, just not the labels. I'm not that great at mech silhouette spotting yet :D
Did I press something?
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Erm, the little name tags for each mech during a mm battle have disappeared, the mouseover tool tips are still there, just not the labels. I'm not that great at mech silhouette spotting yet :D
Did I press something?
Try pressing Y, also a list of keyboard shortcuts is in the docs folder.
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MekHQ: Is there any way to determine the number of outstanding shares? Other than triggering a Retirement Roll?
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AtB:
Special Event: Hire one recruit of your choice
How is this typically handled? If I don't like the looks of the recruit, am I supposed to consider that a swing and a miss and move on? Rechecking the same category over and over seems like dirty pool (might as well just use "edit"), but can I pick a recruit from a different category instead?
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I don't know what time frame you're playing in but I usually just hire a tech and make him/her a Clan tech.
It the only way I could think of to get them.
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AtB:
Special Event: Hire one recruit of your choice
How is this typically handled? If I don't like the looks of the recruit, am I supposed to consider that a swing and a miss and move on? Rechecking the same category over and over seems like dirty pool (might as well just use "edit"), but can I pick a recruit from a different category instead?
Personally, I reroll until they are Vet or Elite.
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If I wanted to have my medevac VTOL on standby, how would I go about that?
If one of my Mechwarriors gets shot out of their ride I want to send in a Kestrel. But I do not want that to be on the field from the beginning, only when and if I need it. I know I can just spawn one by reinforcing from RAT, but I would rather use the one with my crew that I bought for this purpose.
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I believe you can export your chopper to a MUL, then, in Megamek, "Reinforce from MUL".
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You can have other units from your campaign arrive as reinforcements on X turns but, there is no way to have units in reserve on the side-lines. Reinforce from MUL or RAT as Nick stated is the only way to make units appear on command like that. And if you claim them during the scenario resolution then they will be added to your hangar as a new unit I believe. Could just try to have your Kestrel land or start out landed in a corner somewhere away from the battle and then use him as needed if the map is big enough for that.
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O0 8) O0 Is there anything the Mek games can't do? O0 8) O0
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Other than change the length of the maintenance cycle....
Is there anything other than that....
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Be good to me and give me a decent company? :p
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Make me rich. It can't make me rich. ;)
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...And we're back! 8)
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My techs just put an IS endo right torso on a salvaged clan mech. Should I worry about what happens when the ammo bin gets hit (again)?
And is there any way to prevent that?
That was also the first mech I ever got by killing the pilot without destroying the head/life support completly.
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As far as I can recall techbase isn't taken into consideration for locations. There's no Clan Endosteel Right Torso, just Endosteel Right Torso (one of the several failings of the current rules but we followed canon.) Unless that's changed in MHQ, your 'Mech will function as it always has.
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I just noticed that the non-canon Wolverine ER PPC was changed to the canon Enhanced PPC. Is there any easy way I could switch that back?
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Go into the meklab and customize it back to what you want?
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I just noticed that the non-canon Wolverine ER PPC was changed to the canon Enhanced PPC. Is there any easy way I could switch that back?
Not without changing code. The Wolverine PPC was changed in IO to be the Enhanced PPC. As such we updated the data in MegaMek to reflect this.
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Hi, I'm new to this board, hope this is the right place to for some Megamek-related questions. In the last week I did play a little around with MM and MM HQ - very impressive work! Ten years ago I did play a lot of BT, so all rule-related concepts in MM are more or less clear to me. But with some things I would like to do in MM I just find the right option.
First of all: How do I create Scenarios by myself? I cant find the option where to save a prepared game as mms-file.
Second: I did start a prepared campaign in MM HQ ("Fist and Falcon"). I understood how to deploy troops to a scenario and start it... but where it the enemy? Do I have to create an army for the bot by myself?
Thanks for your help!
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Welcome,
1. You create a scenario in MekHQ in the Briefing room, you have to add a mission first. Once you create the scenario, deploy your troops, head to MegaMek and add the enemy forces. Or you can use the Against the Bot rules and it will create missions and scenarios for you complete with enemy forces. These will mostly be lance to company sized.
2. Sort of like above. I usually have a contract (Merc) and then ignore/delete most AtB missions rolled as I fight mainly Battalion sized and above battles. I manually create the enemy forces. Warning!!!!! If playing Clan era as IS, AtB tends to create a dang trinary to fight your lance.
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Hi, I'm new to this board, hope this is the right place to for some Megamek-related questions. In the last week I did play a little around with MM and MM HQ - very impressive work! Ten years ago I did play a lot of BT, so all rule-related concepts in MM are more or less clear to me. But with some things I would like to do in MM I just find the right option.
First of all: How do I create Scenarios by myself? I cant find the option where to save a prepared game as mms-file.
Second: I did start a prepared campaign in MM HQ ("Fist and Falcon"). I understood how to deploy troops to a scenario and start it... but where it the enemy? Do I have to create an army for the bot by myself?
Thanks for your help!
This thread: http://bg.battletech.com/forums/index.php?topic=41494.msg957784#msg957784 is an excellent resource for getting started with the "Against the Bot" ruleset. You'll want to poke around the 'file -> campaign options' area and at the very least turn AtB on.
Be warned, there's a steep learning curve vs the bot. Once you figure it out, she's not too hard to paste on a pretty regular basis (just watch out for flatlands and hovercraft).
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Not to seem obsessed with the maintenance cycle, but....
How difficult is changing the date for a unit's maintenance roll? If one wanted all meks on the same day, for example.
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Is it possible to make a contract where one is "Self-Employed"? I'm trying to trigger events AtB for a unit that has no current employer.
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Is it possible to make a contract where one is "Self-Employed"? I'm trying to trigger events AtB for a unit that has no current employer.
No, you have to be in a Contract.
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Not to seem obsessed with the maintenance cycle, but....
How difficult is changing the date for a unit's maintenance roll? If one wanted all meks on the same day, for example.
For every unit in your Force...
In the CPNX file...
Find and replace
<daysSinceMaintenance>N</daysSinceMaintenance>
where N is some number with 0.
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So, if I replace N with 029, that should trigger a roll within the next 2 days?
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So, if I replace N with 029, that should trigger a roll within the next 2 days?
An Integer between 0 and 30
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Is there any way to "script" events?
BWIM, Is there any way to have a particular battle always take place on a certain date on a certain contract?
Which begs the question, can certain Contracts be made to always appear on certain dates?
How about specific opponents?
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Unfortunately, none of that stuff happens automatically.
However, you do have the tools to do all that stuff manually, via the various "add scenario" buttons in the briefing room and the ability to do whatever you want to the opfor in Megamek.
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You could use the generate scenarios command for a given week and delete what you do not want.
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Apologies if this was asked before. Was RISC tech removed from MML in the latest release candidates? Aside from the Advanced Point Defense System, I do not seem to be able to find them. Thanks.
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Apologies if this was asked before. Was RISC tech removed from MML in the latest release candidates? Aside from the Advanced Point Defense System, I do not seem to be able to find them. Thanks.
Check you dates and Tech Levels. Also which specific tech are you looking for.
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@Nick, @Jazz,
Yeah, I get how to do it manually, I was just wondering if there were a way to predetermine a sequence of battles and opponents that could then be shared among players.
ajh
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Check you dates and Tech Levels. Also which specific tech are you looking for.
Date is 3145, tech is IS Experimental. None of the RISC tech aside from APDS shows up, so Hyper Lasers, Pulse Laser Modules, etc. This happens in both 0.43.8 RC1 and RC2. They do show up in the current stable release.
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Ok, checking MegaMekLab, I either can't find the Modular Weapon Mount for Battle Armor, or I did find it and it's not working as it should. I'm trying to build the IS Standard in MegaMekLab, and I'm putting the item "BA Manipulator Adaptation [Modular Equipment Adaptor]" in the right arm. I can add the Small Laser, Flamer, and Machine Gun to the Right Arm just fine (though I have to select "Add to Right Arm"), but the Light Recoilless Rifle doesn't fit.
Based on the Sarna.net description, I thought it was supposed to work the way you coded the Anti Personnel Weapon Mount, but it's not working that way.
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Ok, checking MegaMekLab, I either can't find the Modular Weapon Mount for Battle Armor, or I did find it and it's not working as it should. I'm trying to build the IS Standard in MegaMekLab, and I'm putting the item "BA Manipulator Adaptation [Modular Equipment Adaptor]" in the right arm. I can add the Small Laser, Flamer, and Machine Gun to the Right Arm just fine (though I have to select "Add to Right Arm"), but the Light Recoilless Rifle doesn't fit.
Based on the Sarna.net description, I thought it was supposed to work the way you coded the Anti Personnel Weapon Mount, but it's not working that way.
Hmm, are you thinking about Detachable Weapon Packs instead? Those behave similar to AP Weapon Mounts.
There is a major issue with DWPs though, they do not show up in the equipment list consistently at all. I know for sure that they should be showing up, since I've tried building with heavy and assault BAs, and the tech level and year are well past the intro date. But 4 times out of 5, they're not in the list.
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Hmm, are you thinking about Detachable Weapon Packs instead? Those behave similar to AP Weapon Mounts.
There is a major issue with DWPs though, they do not show up in the equipment list consistently at all. I know for sure that they should be showing up, since I've tried building with heavy and assault BAs, and the tech level and year are well past the intro date. But 4 times out of 5, they're not in the list.
No, I'm talking about the Modular Weapon Mount, and how it lets you mount weapons in that location. It's not detachable, and I can't find it at all. And more to the point, I don't know how the MWM works, because I can't find it.
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If your sure your tech level and year is right for the equipment to be showing up then throw this up on the bug tracker https://github.com/MegaMek/megameklab/issues?q=is%3Aopen+is%3Aissue
https://github.com/MegaMek/megamek/wiki/Making-a-Bug-Report