Author Topic: Fomoir light battle armor: Tragically lacking the evil eye.  (Read 1840 times)

Liam's Ghost

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Named for the monstrous adversaries of Ireland's first mythological human settlers, the Fomoir is a fairly basic second line suit of power armor, offering none of the spectacle or fantastic abilities its name would suggest. Originally developed by the Word of Blake for their Protectorate Militia Divisions, very few had made it into service before Terra itself came under invasion. During the brutal conflict, the Fomoir was used to replace losses among front line Blakist units as well as Terrasec, and the suit saw extensive action against Coalition forces up to the final Blakist surrender. Following the war, the Fomoir's relative obscurity kept it from suffering the same infamy of other Blakist hardware, and as such was produced in prodigious numbers for the young Republic's military. As more capable suits became available, the Fomoir was gradually phased out of Republic service, with production halting in 3090. This did not spell the end of the Fomoir, however. Cross Military Systems, a manufacturer based on Solaris, started up their own production line a year later, followed by Garvey Multinational (based on the Lyran world of Jatznik) a few years later. These two companies in turn began selling the suit to interested parties across the Inner Sphere.

By design it is intended as a rugged, affordable design for planetary militias, smaller mercenary companies, and other potential buyers that might be priced out of more advanced suits; or as an option for house militaries to free up more capable units for front line duty. Classified as a "light" suit, the Fomoir's size limits the amount of armor and firepower it can carry, however its mobility is excellent, and many militias find the suit's smaller size handy for deployment from older APCs originally developed for conventional infantry. The suit's sole weapon is a powerful, but inherently short ranged heavy machine gun, which allows the suit to punch above its weight, at least as long as it can get close enough to do so. In this respect, the boosted jump jets are extremely useful, though sometimes their value comes from being better able to evade an opponent who won't cooperate rather than closing to engage.

Though the Fomoir doesn't carry a modular weapons mount, the designers made certain to ensure it could be readily customized as needed. Common variants include swapping the heavy machine gun for a flamer, a pair of light machine guns, or twin micro-grenade launchers. A somewhat more advanced version pairs a standard machine gun or David gauss rifle with a TAG. This model is most commonly seen in Marik territory, usually working in concert with LRM carriers loaded with semi-guided munitions. 

Cross Military Systems was a casualty of the Wolf Clan's takeover of Solaris, when the jittery defenders sabotaged the plant despite peaceful overtures from the Wolves. For their part, Garvey Multinational has voluntarily earmarked all future production exclusively for the LCAF and allied mercenary forces. This means the supply of new suits on the open market has completely dried up, however the Fomoir is still relatively easy to find across the antispinward Inner Sphere, and surprisingly, even beyond it. Accounts from Interstellar Expeditions indicate that the Fomoir has somehow found its way to the distant territory known as the Thelos sector, a collection of small squabbling states over a hundred and fifty light years from the Inner Sphere's borders. How these states, technologically comparable to the periphery at the low point of the Third Succession War, could have acquired these suits or kept them maintained is unknown, especially as only a few of their jumpships can even manage the journey to the Inner Sphere, and almost none have tried since sometime before the Jihad.


Fomoir Light Battlearmor
IS TW non-box set

BV: 180
Cost: 2,010,000 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24
                     Internal    Armor
--------------------------------------
Trooper 1                   1        6
Trooper 2                   1        6
Trooper 3                   1        6
Trooper 4                   1        6

Weapon                         Loc  Heat
----------------------------------------
Heavy Machine Gun (Right arm)  Squad     0

Equipment                      Loc
----------------------------------
Jump Booster (Body)            Squad
Basic Manipulator (Left arm)   Squad
Basic Manipulator (Right arm)  Squad
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Empyrus

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Re: Fomoir light battle armor: Tragically lacking the evil eye.
« Reply #1 on: 25 March 2018, 21:46:51 »
Nice fluff, and the suit has style. Very much like the Kuritan Kishi but sorta stripped down, more utilitarian.

Gonna do stats for the variants?

Also, i'd suggest adding some quirks perhaps: Modular Weapons, to represent easy modifiability; Easy to Maintain, given its implicit simplicity and ruggedness.

Liam's Ghost

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Re: Fomoir light battle armor: Tragically lacking the evil eye.
« Reply #2 on: 26 March 2018, 00:04:02 »
Stats are easy enough. Also threw in a variant built by the Wolves from captured suits and issued to Lambda and Theta Galaxies.

Code: [Select]
Fomoir Light Battlearmor (Flamer)
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3077+
Tech Rating: E/X-X-E-D

BV: 154
Cost: 1,410,000 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                   Loc   Heat 
--------------------------------------
Flamer [BA] (Right arm)  Squad    3   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 


Fomoir Light Battlearmor (Light Machinegun)
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3077+
Tech Rating: E/X-X-E-D

BV: 200
Cost: 1,420,000 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                           Loc   Heat 
----------------------------------------------   
Machine Gun (Light) (Right arm)  Squad    0   
Machine Gun (Light) (Left arm)   Squad    0   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 


Fomoir Light Battlearmor (Microgrenade)
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3077+
Tech Rating: E/X-X-E-D

BV: 126
Cost: 1,395,600 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                                Loc   Heat 
---------------------------------------------------
Grenade Launcher (Micro) (Right arm)  Squad    0   
Grenade Launcher (Micro) (Left arm)   Squad    0   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 


Fomoir Light Battlearmor (Machine Gun and TAG)
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3077+
Tech Rating: E/X-X-F-E

BV: 154
Cost: 1,560,000 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                            Loc   Heat 
----------------------------------------------- 
Machine Gun (Medium) (Right arm)  Squad    0   
TAG (Light) (Left arm)            Squad    0   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 


Fomoir Light Battlearmor (David and TAG)
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3077+
Tech Rating: E/X-X-F-E

BV: 172
Cost: 1,630,000 C-bills

Movement: 1/1/4

Internal: 4
Armor: 24 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   

Weapons                           Loc   Heat 
----------------------------------------------   
TAG (Light) (Left arm)           Squad    0   
Gauss Rifle [David] (Right arm)  Squad    0   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 


Fomoir Light Battlearmor (Wolf)
Base Tech Level: Advanced Mixed (Base IS)
Level            Era   
-----------------------
Experimental      -   
Advanced      3077-3109
Standard        3110+ 
Tech Rating: E/X-X-F*-E

BV: 195
Cost: 1,725,000 C-bills

Movement: 1/1/4

Internal: 5
Armor: 30 BA Standard (Basic)
           Internal  Armor   
------------------------------
Trooper 1         1      6   
Trooper 2         1      6   
Trooper 3         1      6   
Trooper 4         1      6   
Trooper 5         1      6   

Weapons                                          Loc   Heat 
-------------------------------------------------------------
Machine Gun (Bearhunter AC) (Right arm) (Clan)  Squad    0   

Equipment                                           Loc   
----------------------------------------------------------
Jump Booster [BA] (Body)                           Squad 
BA Manipulators [Manipulator (Basic)] (Left arm)   Squad 
BA Manipulators [Manipulator (Basic)] (Right arm)  Squad 
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Empyrus

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  • Posts: 9121
Re: Fomoir light battle armor: Tragically lacking the evil eye.
« Reply #3 on: 26 March 2018, 08:16:28 »
Oof, Bearhunter...
That's like a Clan way of worsening Battle Armor  :D

 :thumbsup: