2012 print edition, pp.30-36.
There are several problems with the Missions.
BEACHHEAD
Both the Breakthrough Objective, and (to a lesser extent) the die roll modifier to determine opposition forces for not completing Recon-in-Force or Probe missions make sense only if the player is the Attacker.
Either make the player the Attacker, or change Game Setup rules and Objectives so that it makes sense for the player’s forces to be on the either side.
FLANK
Specify from which side(s) the Defender’s forces enter the battlefield at the start of the track (probably Defender’s home edge).
Both the Cut off retreat Objective and the die roll modifier during setup for not completing a Probe or Pursuit Mission make more sense only if the Player is the flanking party (and not the one being flanked), which is probably meant to be the Attacker. Either make the Player the Attacker or modify the objectives and Game Setup rules to fit both sides.
(FORCED) WITHDRAWAL
The rules for this mission work if the player is on the either side, but the name of the first objective (Gauntlet) coupled with the fact, that only part of the defender’s force enters the field at the beginning of the scenario (which should result in defese-in-depth situation), seem to suggest that the player is meant to be the Attacker.
Consider making the player the Attacker in this scenario, or renaming the first objective to something that makes more sense if the player is the defender. Alternatively mark the first objective as applying only to the Attacker and provide an extra objective for the player if he plays as the Defender.
PURSUIT
Problem 1
Objectives as written make sense if the player is the pursuer, and not the one being pursued. Since it makes no sense for the pursuing force to enter the battlefield two turns before the force being pursued the pursuer must be the Attacker.
Either change the objectives to make sense for both sides or make the player the Attacker. Making the player the Attacker seems to make more sense than changing objectives, since the Retreat scenario (p. 35) seems to be meant the counterpart of this scenario only with the Player as the pursued party.
Problem 2
Game Setup rules say, that both players enter the battlefield through Defender’s home edge, and Prevention objective requires the player to stop the opponent from exiting through his home edge. Since combination of Game Setup rules and Objectives suggest, that the player should be the Attacker (see Problem 1 above), the Defender can exit the battlefield through his home edge (the same edge he enters from!) on turn one, and prevent the player from archiving either objective two turns before the Player enters the battlefield.
If the Objectives remain unchanged, and the Player is forced to be the Attacker (as suggested as a possible solution to problem one), change the edge of the battlefield through which both sides enter to the Attaker’s home edge.
Problem 3 (already reported by Mendrugo, provided here only to list all problems with this mission in one place)
Since player can’t successfully complete two different missions immediately before this one he can not get the negative modifier (-1) in the OpFor strength and composition table, without also getting the positive one (+1). This means, that it is never possible to get a modified 0 while rolling in the table.
Change -1 modifier in the Game Setup section to -2.
RECON
The fact, that part of the Defender’s force starts anywhere on the board, and has some hidden units suggests, that the Attacker is the side preforming recon. Identify the opposition objective is both thematically inappropriate, and mechanically broken (due to hidden units) if the player is the Defender.
Either make player the Attacker, or rewrite the objectives to make sense for either side.
RECON-IN-FORCE
Exactly the same problem and suggested solution as in RECON above.
RETREAT
This scenario seems to be meant as a counterpart of the PURSUT scenario (p. 33, also mentioned above) but with the Player’s force being pursued instead of pursuing. Both scenarios seem to have analogous problems.
Make player the Defender, change the -1 modifier in the Game Setup section to -2.
Under Game Setup – Attacker change “The Attacker enters […] from the Defender’s starting edge [...]” to “The Attacker enters […] from the Defender’s home edge [...]” (the scenario defines only home edges, not starting edges of the battlefield). Alternatively, just to have the home edges named the way they were named in the PURSUIT scenario, you can make both sides enter from the Attacker's home edge and change the Gauntlet objective to require the player to exit through his own (Defender's) home edge (since there is no forced withdrawal in this mission, it makes no change gameplay wise, but thematically it seems to make more sense, for the retreating side to try to get to their own home edge, instead of their opponent's).
STALWART
This scenario is playable as is with the Player on either side, but both the naming convention of all missions and the name of the last objective (Hold the line) suggest, that the Player is meant to be the Defender.