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To answer the primary question to the thread honestly:

Maybe not a rules overhaul, but we could definitely see an expansion on equipment and weapons.

For example, we already have LR and SR Torpedoes.  That could be expanded to Thunderbolts and Missile Artillery.  But, we could go a little further.

Underwater artillery in the form of Depth Charges.  These would be dropped from the surface by ships or aircraft.

And, on top of just pure damage output, we could play around with giving some of these weapons modifiers for breach rolls.

As for rules updates, I wouldn't mind seeing a slightly more comprehensive rule set for surface or submarine vessels and taking on water, ways to mitigate or stop said taking on water, and so on. 
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The Shrapnel story about the Scorpion empire told about the new reorganisation of the empire which includes are more direct integration of the Hanse population while also dealing with Clan hardliners. Plus they apparently won't reach out to the Wolves but rather wait for them to come to the Empire and then negotiate with them. As Emmy pointed out in her appointment speech they are no longer beholden to the rede of the Clans and view Kerensky's way of the Clan as folly. So if Alaric (if at that point he is still IlKhan) overplays his hand he just might make a new enemy. One he can't reach easily as the Empire is "way out there"
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Untill they change those quirks ...  :smiley:

Even playing maybe each only once a day at most I'll have plenty of time to grind them to 91/91 before they defang them :)
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Aside from MW5Mercs using the HBS Invader-class model, its all largely been one-way (PGI to HBS). The discussion in the announcement thread on the MWO forums from HBS and PGI modelers is very interesting.
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YOIKS!!!

Youtube is streaming Space 1999, Farscape, and Thunderbirds.

Decisions, decisions, decisions
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#1015

The Federated Commonwealth Civil War, and the subsequent departure from the Star League of the two halves of that once great realm, marked the beginning of a new era for the Inner Sphere. Despite efforts by the Word of Blake to hold the Second Star League together through their influence over the Free Worlds League and (to a lesser extent) the Capellan Confederation, the end was in sight. Conflicts within the Free Worlds League erupted into their own civil war, with the Blakists as one faction, and the result was the collapse of the Star League.

House Steiner struggled to retain control of the Lyran Alliance, with new conflicts against the Jade Falcons and a new Skye Revolt straining what had once been the strongest economy in the Inner Sphere. House Davion's leadership was similarly lacking, with the border marches engaging in independent wars against their neighbours - the Draconis Combine, the Capellan Confederation, the Taurian Concordat and the newly forged Raven Alliance. While these were not without victories, these were the victories of Hasek and Sandoval, not Davion. And both the Free Worlds League and House Marik shattered, with provinces forming new alliances in a power struggle that was a microcosm of the larger strategic situation.

Three great houses had shown weakness and this undermined the entire order of the Inner Sphere.

House Kurita was the next to fall. The death of Hohiro Kurita facing Clan Ghost Bear in the Second Dominion War left a disputed succession. Clan Nova Cat supported Minoru Kurita, claiming the needs of stability, while Omi Kurita's son Kitsune narrowly avoided becoming a puppet of the Black Dragon Society. With such uncertainty, the Dragon's proud ambitions tore the Combine apart, with warlords calling on their own adherents to 'defend the frontiers' as they carved out private empires.

The Ghost Bears were in no position to exploit this, the divisions between Rasalhague and the Clan brought out during the war and leaving them in a position of retrenchment as they struggled to establish the identity of their new nation and to hold off probing raids from the Wolves, Horses and other neighbours - not to mention the brief invasion of the Ice Hellions as part of the larger War of Reavings that were similarly tearing apart the Clan Homeworlds.

Khan Vladimir Ward's ambitious attempt to establish a Wolf Empire tore into his distracted neighbours, coming close to taking Tharkad and further shaking Lyran stability, only for Ward to be dragged down by Jade Falcon, Diamond Shark and Hells Horses seizure of key industrial worlds for themselves, unwilling to see Wolf elevated above them by such victories.

House Liao stood as the last united Successor State and for over a decade they achieved much of which Chancellor Sun-Tzu Liao hoped, reclaiming worlds lost for decades of centuries. However, with enemies on every flank there was always potential for disaster. That disaster finally emerged in the Terran front, fighting the Blakist Protectorate.

In an era of instability, the Blakists had continually picked up support from ComStar adepts who wanted something more certain than the limited visions of the Precentor Martials. By this point, ComStar had been forced to relocate from Tukkayid, much as they had once been driven from Terra, and their headquarters had been centred on Outreach with the mighty ComGuards shrunken to little more than a mercenary command. Fighting under Capellan colors, the Waco Rangers mercenary regiment struck at Wolf Dragoon and ComGuards forces that had been hired to protect some of the few independent worlds, right as the Word of Blake Militia made their own invasion. The result was a three-sided conflict that spiralled out of control to draw the Capellan March and the Orloff-Zion Pact into the fighting.

The Capellan Crusades killed Sun-Tzu Liao, Victor Steiner-Davion and many other leaders, further shattering the region. It also left the unstable and megalomaniac Daoshan Liao on the throne of Sian, rapidly alienating his mother and sister on Canopus, his cousins on St Ives and most importantly House McCarron, who were increasingly influential among the CCAF's forces on the frontlines. Insurrections broke out as Daoshan tried to roll back some of his father's reforms to take tighter control of the Confederation.

By the early 32nd century, the five Great Houses control perhaps a third of the Inner Sphere between them. In the spaces between them, smaller realms have splintered away. It is an age of chaos, an age of war. Far from a resurgence of prosperity and strength, the 31st century proved a false-start. The Succession Wars are over, the Secession Wars have gutted worlds over and over ago.

A new generation has arisen, the chance to emerge as regional hegemon is open to new and dynamic rulers from the Great Houses or from those who stand against them. It is an age of ideologues, mercenaries and explorers. Without any unifying force behind them, each HPG station is a hub of communications that must be protected because they are no longer inviolate, instead making them desirable targets to seize or destroy.
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So, I help finding finding Retrotech units produced during the Jihad.

I've tried the MUL; it wasn't a really effective way to find them, but I used the filters to specify (unit type), (technology), and (Jihad), but the only ones I found were the Rook and Hawkwolf.

I tried looking in MML, doing advanced search with (Primitive), but looking through it all I can find are the original Primitive units, not the Retrotech.

I've had the most luck looking for Retrotech manufacturers - finding one unit and tracing it back to the manufacturer.  So far, I have 4-5;

Rim Motors-Commando
Osaka Heavy Metrics - Ymir, OstWar
New Hessen Mechworks - Battleaxe, Rook
Hope Industrial Works - Hawkwolf, firebee, and Dervish

I think Vandenburg Mechanical Industries builds some, but need to check again later - time for bed.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 00:36:11 »
Stew
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Akamia on Today at 00:30:32 »
Simmer
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 00:30:10 »
sizzle
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