See how this goes...
Draconis Combine Admiralty Doctrine
Design
The High Command in the DCA agreed quickly that matching the Hegemony in numbers or size of their ship in the short term was impossible, so instead they have focused on simplifying their designs by standardising on one type of each weapon as follows: The 35cm Naval Laser, the class 20 Naval Autocannon, the Killer Whale capital missiles, with the AC-5 and Machine guns for anti-fighter and point defense work. The admiralty also decided that using multiple twin turrets over single, multiple gun turrets gave the best balance of increasing the chances of a hit without sacrificing too much striking power with each volley. Using this standard across the fleet with aid mass production, logistics and training.
The pair of docking collars typically seen on DCA ships are generally used as an aid to resupply or to transport the first wave of an invasion force, while the subsequent waves arrive on 'convential' JumpShips after the jump point has been secured.
Crews
DCA crews are trained hard and often, but their reward is better than average crew quarters – for all but the marine contingent anyway – compared to the JumpShip fleet. The admiralty came to the conclusion that while the Combine cannot match the Terrans in ship size, crew quality is a very different story. Every effort is taken to improve the fleets performance, including special privileges for the best performing officers and crew, as well as transfers to the far less luxurious confines of the JumpShip fleet for those that are not up to scratch, where many volunteers can be found to fill their place of honour. Of special note are the navigators on board, who are rigorously trained, and are required to make 5 successful jumps into 'pirate points' in a conventional JumpShip before qualifying to be assigned to a WarShip.
Usage
Captains are trained to act like a stalking tiger, waiting for the proper moment to pounce, whilst using surprise as much as possible in the emptiness of space. One-on-one engagements with an equal opponent are to be avoided as a rule, although that rule is often waived in the defense of DCMS convoys, Prefecture or District capitals or express orders from a superior. It is better to wait for the advantage in size or numbers before striking.
Chemical weapons (beyond non-lethal agents like tear gas) are strictly banned, and orbital bombardment is performed only as a response to Ground-to-Orbit fire, or against forces deploying WMDs against DCMS ground troops. If the launch site of said WMDs (whether chemical, biological or nuclear) happens to be in a populated area, then they should not have tried to use civilians as a human shield. Such bombardment is to be conducted with the fleets Naval Lasers, to both save NAC ammunition and keep collateral damage to within acceptable limits.
Nuclear weapons are issued to the fleet – typically 3-4 warheads for each launcher- but their use to be used in large fleet engagements, or if outnumbered and unable to avoid action. Normal use would be mixing nuclear warheads amongst a volley of conventional missiles (typically two launchers per volley), to both conserve warheads, and to force a shell game of sorts onto the enemy point defense, improving the odds of one of the nuclear warheads getting through.
The current deployment of the fleet is in 3 pairs, with each Fubuki escorted by a Kutai patrolling the Lyran and Davion borders -the admiralty thought that tempting the Hegemony with their brand new fleet before it was up to strength was a foolish idea- while the remaining two Kutais assist in subjugating the Principality of Rasalhague. The future plan for the fleet involves building as many 6 ship squadrons (2 Kutais, 2 Fubukis, and 2 as yet unfinished, but larger ships) as the budget will allow, deploying them at District capitals -and as sufficient numbers enter service- Prefecture capitals as a rapid reaction force to foreign aggression.
Fighters
The current fleet includes two classes of warship, both containing a wing of 36 fighters, predominately used for self-defence against enemy strike fighters and capital missiles. While the fleets fighter corps is also trained in the anti-shipping role, keeping their carrier vessel safe from the enemy is deemed a more important role.
The rest of the DCA's fighter corps not assigned to WarShips is either in training, or deployed in garrison positions on the border, or guarding important worlds such as Prefecture/District capitals and worlds with shipyards in orbit, usually assigned in individual 36-fighter wings.
JumpShips
The DCAs small JumpShip fleet is used almost exclusively to supply the fleet and act as couriers, though transporting the DCMS in offensive operations is also in their perview. Internal movements of the DCMS within the Combine however is typically done with their own tiny Jumpship fleet, or by commandeering civilian craft unless the DCA is given specific orders otherwise.
And now for the budget:
(All Costs in Millions)
Money Available 100,000
Avaliable Shipyards
Luthien 3/1/1
New Samarkand 3/1
Midway 1
Maintanence None
Prototype Cost Kutai 6,092
Fubuki 7,241
Construction # Built Price per unit Total Cost
Shipyards Luthien (Both 1's > 2's) 10,000 20,000
Warships Kutai 4 6,092 24,368
Fubuki 2 7,241 14,482
Jumpships 20 500 10,000
Dropships 16 300 4,800
Fighters 50 x 36 Wing 1800 5 9000
Small Craft 144 10 1440
Research 2 1000 2000
Total Spent 99,423
Remaining 577
And finally, the Ships themselves, designed by the DCA's master of engineering, Kouzou Fuyutsuki:
Kutai (Corvette)
Class/Model/Name: Kutai
Tech: Inner Sphere
Ship Cost: $6,091,888,000.00
Magazine Cost: $3,464,000.00
BV2: 15,629
Mass: 200,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
10 Capital Launcher Killer Whale
48 AC 5
32 Machine Gun (IS)
24 Naval Laser 35
Designed as the fleets first line of defence, able to act as a picket ship, escort larger vessels or patrolling the Combines long borders. With it's main firepower consisting of Naval Lasers, with a handful of Killer Whales and a hefty battery of autocannons for anti-fighter duties with deep ammunition bins, the Kutai can serve in the field for some time without resupply in the most part, keeping the Dragon and his people safe from piracy and the occaisonal raid from a great house. The small NCSS system installed gives the ship a great advantage as a picket or pirate hunting ship, with very little escaping the notice of its gaze.
Class/Model/Name: Kutai
Mass: 200,000
Equipment: Mass
Drive: 48,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 500.00
K-F Hyperdrive: Compact (6 Integrity) 90,500.00
Jump Sail: (3 Integrity) 40.00
Structural Integrity: 40 8,000.00
Total Heat Sinks: 1496 Single 1,142.00
Fuel & Fuel Pumps: 40000 points 8,160.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 160.00
Fore: 20
Fore-Left/Right:20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 22 154.00
Crew And Passengers:
24 Officers in 1st Class Quarters 240.00
61 Crew in 2nd Class Quarters 427.00
54 Gunners and Others in 2nd Class Quarters 378.00
132 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
50 Steerage Marines 250.00
Fighter Bay (36) 3 Doors 5,400.00
Small Craft (12) 2 Doors 2,400.00
Cargo 2 Doors 5,721.00
NCSS (Small) 100.00
The luxurious quarters are fairly standard aboard DCA vessels, the admiralty having the belief that officers and crew that are given better living conditions then their JumpShip compatriots will fight harder to keep them. The engine is capable of a full 3Gs of thrust, allowing the ship to outrun most pirate vessels, and keep pace with friendly fleet elements, the 8,000 tons of fuel is sufficient to keep both the ship and its fighter complement in the field for an extended time. The armour is much thinner than the larger Fubuki-class, but there is a limit on how much can be fitted to a ship this size, so it was deemed acceptable.
As per DCA doctrine, the fighter wing is largely for self-defence, while the large contingent of small craft allow for quick resupply or aid in customs duties, along with the ships contingent of 50 Marines.
# Weapons Loc Heat Damage Range Mass
2 Killer Whale Nose 40 80 (8-C) E-C 300.00
4 AC 5 Nose 4 20 (2-C) L 32.00
4 AC 5 Nose 4 20 (2-C) L 32.00
2 MG Nose 4 (0.4-C) PD 1.00
2 MG Nose 4 (0.4-C) PD 1.00
2 Naval Laser 35 FL 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 FL 104 70 (7-C) L-C 1,400.00
4 AC 5 FL 4 20 (2-C) L 32.00
4 AC 5 FL 4 20 (2-C) L 32.00
2 MG FL 4 (0.4-C) PD 1.00
2 MG FL 4 (0.4-C) PD 1.00
2 Naval Laser 35 FR 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 FR 104 70 (7-C) L-C 1,400.00
4 AC 5 FR 4 20 (2-C) L 32.00
4 AC 5 FR 4 20 (2-C) L 32.00
2 MG FR 4 (0.4-C) PD 1.00
2 MG FR 4 (0.4-C) PD 1.00
2 Killer Whale LBS 40 80 (8-C) E-C 300.00
2 Killer Whale LBS 40 80 (8-C) E-C 300.00
2 Naval Laser 35 LBS 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 LBS 104 70 (7-C) L-C 1,400.00
2 MG LBS 4 (0.4-C) PD 1.00
2 MG LBS 4 (0.4-C) PD 1.00
2 Killer Whale RBS 40 80 (8-C) E-C 300.00
2 Killer Whale RBS 40 80 (8-C) E-C 300.00
2 Naval Laser 35 RBS 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 RBS 104 70 (7-C) L-C 1,400.00
2 MG RBS 4 (0.4-C) PD 1.00
2 MG RBS 4 (0.4-C) PD 1.00
2 Naval Laser 35 AL 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 AL 104 70 (7-C) L-C 1,400.00
4 AC 5 AL 4 20 (2-C) L 32.00
4 AC 5 AL 4 20 (2-C) L 32.00
2 MG AL 4 (0.4-C) PD 1.00
2 MG AL 4 (0.4-C) PD 1.00
2 Naval Laser 35 AR 104 70 (7-C) L-C 1,400.00
2 Naval Laser 35 AR 104 70 (7-C) L-C 1,400.00
4 AC 5 AR 4 20 (2-C) L 32.00
4 AC 5 AR 4 20 (2-C) L 32.00
2 MG AR 4 (0.4-C) PD 1.00
2 MG AR 4 (0.4-C) PD 1.00
4 AC 5 Aft 4 20 (2-C) L 32.00
4 AC 5 Aft 4 20 (2-C) L 32.00
2 MG Aft 4 (0.4-C) PD 1.00
2 MG Aft 4 (0.4-C) PD 1.00
Killer Whale Missiles 150 (15 per tube) 7,500.00
AC/5 Ammo 1920 (160 Rds/bay) 96.00
MG Ammo 6400 (400 Rds/Bay) 32.00
Having all sorts of problems with formatting from that spreadsheet...
EDIT: Along with a slight adjustment/addition to the Kutai's fluff, I give you the Fubuki:
Fubuki (Destroyer)
Class/Model/Name: Fubuki
Tech: Inner Sphere
Ship Cost: $7,240,978,000.00
Magazine Cost: $21,728,000.00
BV2: 57,421
Mass: 420,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
22 Naval Laser 35
26 Naval AC 20
64 AC 5
32 Machine Gun (IS)
8 Capital Launcher Killer Whale
Whilst the Kutai is designed as an escort or patrol vessel, the Fubuki is intended to be a ship killer, first and foremost. It keeps the bulk of the weapons of the smaller vessel, losing only a pair of missile tubes off the nose and a handful of NL 35s, whilst also packing 13 turrets mounting twin Naval AC 20s to pound the enemy into submission. Only capable of 2.5Gs at full thrust, outrunning the enemy is unlikely to be an option, but the speed was seen as acceptable for it's assigned role in the nascent DCA. A more than solid internal structure allowed the designers to fit the Fubuki with armour equal to almost any ship of equivalent size, allowing the ship to close to effective weapon range. The standard 2 drop collars, 36-fighter wing and dozen small craft allow the ship to defend itself, perform boarding actions for customs duties if needed, or lead the opening wave of an invasion, whichever role is needed.
Class/Model/Name: Fubuki
Mass: 420,000
Equipment: Mass
Drive: 75,600.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,050.00
K-F Hyperdrive: Compact (10 Integrity) 190,050.00
Jump Sail: (4 Integrity) 51.00
Structural Integrity: 80 33,600.00
Total Heat Sinks: 2928 Single 2,495.00
Fuel & Fuel Pumps: 20000 points 8,160.00
Fire Control Computers: 0.00
Armor: 317 pts Standard 672.00
Fore: 53
Fore-Left/Right: 53/53
Aft-Left/Right: 53/53
Aft: 52
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 42 294.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
95 Crew in 2nd Class Quarters 665.00
72 Gunners and Others in 2nd Class Quarters 504.00
132 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
50 Steerage Marines 250.00
Fighter Bay (36) 3 Doors 5,400.00
Small Craft (12) 2 Doors 2,400.00
Cargo 2 Doors 7769.00
# Weapons Loc Heat Damage Mass
2 Naval Laser 35 Nose 104 70 (7-C) 1,400.00
2 Naval Laser 35 Nose 104 70 (7-C) 1,400.00
2 Naval AC 20 Nose 120 400 (40-C) 5,000.00
4 AC 5 Nose 4 20 (2-C) 32.00
4 AC 5 Nose 4 20 (2-C) 32.00
2 MGs Nose 4 (0.4-C) 1.00
2 MGs Nose 4 (0.4-C) 1.00
2 Naval Laser 35 FR 104 70 (7-C) 1,400.00
2 Naval Laser 35 FR 104 70 (7-C) 1,400.00
2 Naval AC 20 FR 120 400 (40-C) 5,000.00
2 Naval AC 20 FR 120 400 (40-C) 5,000.00
4 AC 5 FR 4 20 (2-C) 32.00
4 AC 5 FR 4 20 (2-C) 32.00
2 MG FR 4 (0.4-C) 1.00
2 MG FR 4 (0.4-C) 1.00
2 Naval Laser 35 FL 104 70 (7-C) 1,400.00
2 Naval Laser 35 FL 104 70 (7-C) 1,400.00
2 Naval AC 20 FL 120 400 (40-C) 5,000.00
2 Naval AC 20 FL 120 400 (40-C) 5,000.00
4 AC 5 FL 4 20 (2-C) 32.00
4 AC 5 FL 4 20 (2-C) 32.00
2 MG FL 4 (0.4-C) 1.00
2 MG FL 4 (0.4-C) 1.00
2 Killer Whale LBS 40 80 (8-C) 300.00
2 Killer Whale LBS 40 80 (8-C) 300.00
2 Naval AC 20 LBS 120 400 (40-C) 5,000.00
2 Naval AC 20 LBS 120 400 (40-C) 5,000.00
4 AC 5 LBS 4 20 (2-C) 32.00
4 AC 5 LBS 4 20 (2-C) 32.00
2 MG LBS 4 (0.4-C) 1.00
2 MG LBS 4 (0.4-C) 1.00
2 Killer Whale RBS 40 80 (8-C) 300.00
2 Killer Whale RBS 40 80 (8-C) 300.00
2 Naval AC 20 RBS 120 400 (40-C) 5,000.00
2 Naval AC 20 RBS 120 400 (40-C) 5,000.00
4 AC 5 RBS 4 20 (2-C) 32.00
4 AC 5 RBS 4 20 (2-C) 32.00
2 MG RBS 4 (0.4-C) 1.00
2 MG RBS 4 (0.4-C) 1.00
2 Naval Laser 35 AR 104 70 (7-C) 1,400.00
2 Naval Laser 35 AR 104 70 (7-C) 1,400.00
2 Naval AC 20 AR 120 400 (40-C) 5,000.00
2 Naval AC 20 AR 120 400 (40-C) 5,000.00
4 AC 5 AR 4 20 (2-C) 32.00
4 AC 5 AR 4 20 (2-C) 32.00
2 MG AR 4 (0.4-C) 1.00
2 MG AR 4 (0.4-C) 1.00
2 Naval Laser 35 AL 104 70 (7-C) 1,400.00
2 Naval Laser 35 AL 104 70 (7-C) 1,400.00
2 Naval AC 20 AL 120 400 (40-C) 5,000.00
2 Naval AC 20 AL 120 400 (40-C) 5,000.00
4 AC 5 AL 4 20 (2-C) 32.00
4 AC 5 AL 4 20 (2-C) 32.00
2 MG AL 4 (0.4-C) 1.00
2 MG AL 4 (0.4-C) 1.00
2 Naval Laser 35 Aft 104 70 (7-C) 1,400.00
4 AC 5 Aft 4 20 (2-C) 32.00
4 AC 5 Aft 4 20 (2-C) 32.00
2 MG Aft 4 (0.4-C) 1.00
2 MG Aft 4 (0.4-C) 1.00