Author Topic: Tell me about the Hunchback IIC  (Read 7809 times)

Iceweb

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Tell me about the Hunchback IIC
« on: 07 April 2018, 20:37:36 »
So I was thinking about the clan version on the hunchy. 
I was playing HQ and a mechwarrior piloting one of them showed up and since it was clan tech I hired them and their ride immediately. 
That made me wonder about how common the HB IIC is in the sphere. 
Since no clan warrior worth their salt would choose the damned thing if they had any other choice, the usual pilot would not be so difficult for a spheroid mechwarrior to defeat, before even considering that the basic tactics they are used with are just berserker charges, to get some glory before they die. 
Given that I would think they would be a semi common salvage for spheroids to get as compared to other clan rides. 

While a clanner may hate the ride a spheroid warrior would probably consider it a good ride, especially when viewed against most introtech mechs. 
Keeping the two UAC 20 in working order might be a bit of a challenge but it doesn't seem impossible. 
And even given ridiculous clan tolerances making the ammo should be possible for most sphere planets even if each round had to be hand tooled. 
Expensive and labor intensive sure, but do able.   

Even with the cannons dry or broken a pair of ER Mediums is still better firepower than most introtech rides of a similar weight. 

So would a working Hunchback IIC be seen as a status symbol in the sphere?  Or is it disdained there too? 
Would Mercs seek them out or would they be more of a house unit? 

2ndAcr

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Re: Tell me about the Hunchback IIC
« Reply #1 on: 07 April 2018, 20:50:29 »
 I salvaged one from a head shot in a campaign long ago, put 1/2 pilot with the jumping jack skill in it and it became a holy terror for opposing forces when not in open ground. Hills, urban, woods became his hunting grounds. He was finally killed in action after piloting it for over 10 years with IIRC 30+ kills in it.

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Re: Tell me about the Hunchback IIC
« Reply #2 on: 07 April 2018, 21:32:54 »
It's a hilariously ridiculous design.  It can murder someone, IF it can survive getting there.  And only one someone, because then you're out of ammo.

I see it as a design to get a warrior back to prominence, glory in a salvo or two, destroying a much larger or more dangerous enemy.

The Heavy Laser version is just a hilarious Easy-Bake (the pilot) Oven.

They're fun.  They aren't good, but they are fun.
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Re: Tell me about the Hunchback IIC
« Reply #3 on: 07 April 2018, 21:37:39 »
They're fun.  They aren't good, but they are fun.

this is the most accurate and succinct description of a hunchie IIC I've read yet.

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Iceweb

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Re: Tell me about the Hunchback IIC
« Reply #4 on: 07 April 2018, 22:42:37 »
They're fun.  They aren't good, but they are fun.

They aren't good as clan machines go, but when you compare them inner sphere machines they don't look so bad anymore. 

So I guess my question does the inner sphere think they are bad rides like the clans do.

Wotan

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Re: Tell me about the Hunchback IIC
« Reply #5 on: 08 April 2018, 02:41:07 »
I still think the IS have more mechwarriors than functional mechs. So any mech would be good to avoid becoming dispossessed.

That said a merc unit can make good use of a Hunchback IIC. But for a small unit it might be too costly. Even more so for a single merc warrior without support. In times of a good market it might be the better way to sell it and buy something, that is easier to maintain.

In my old clan campaign i had to drive a Hunchback IIC and fought for the right to modify it. I changed one of the ACs for 2 LRM-20. That one had 2 tons of ammo for LRM and AC each and had Medium Pulsers at the cost of the additional DHS. That ride gives me some advantages. Still weak armor, but good firepower at all ranges.

Dayton3

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Re: Tell me about the Hunchback IIC
« Reply #6 on: 08 April 2018, 09:28:25 »
Clan or Inner Sphere.   Either pilot is going to not be that happy with the lack of armor or secondary weapons.

I think even an inner sphere pilot would (like a Clanner) consider them a "suicide ride".

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Re: Tell me about the Hunchback IIC
« Reply #7 on: 08 April 2018, 10:05:56 »
So I guess my question does the inner sphere think they are bad rides like the clans do.

An Inner Sphere pilot won't like a lack of speed, combined with a lack of armor, coupled with a very short range design anywhere except in a forest or a city.  And since Inner Sphere mentality sits much more towards longer campaigns and drawn out engagements, the heinous lack of ammo will also be a liability.
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Re: Tell me about the Hunchback IIC
« Reply #8 on: 08 April 2018, 12:02:48 »
so it comes down to how badly you need the equipment.

if i'm desperate for gear, even a locust 1M is coming along.

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Dayton3

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Re: Tell me about the Hunchback IIC
« Reply #9 on: 08 April 2018, 13:48:13 »
Well,  much of Battletech has made much of what a big deal it is for a MechWarrior to be "dispossessed" (losing his/her mech one way or the other) one can assume that a MechWarrior would be happy just to get any new ride.

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Re: Tell me about the Hunchback IIC
« Reply #10 on: 08 April 2018, 14:44:53 »
Well,  much of Battletech has made much of what a big deal it is for a MechWarrior to be "dispossessed" (losing his/her mech one way or the other) one can assume that a MechWarrior would be happy just to get any new ride.

And then, if possible, modify his new ride to match his fighting style...

As the others have said, the Hucnhback IIC, any model, is a 'Mech made to murder another, and/or die in the attempt, thus to provide one last chance at glory...

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truetanker

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Re: Tell me about the Hunchback IIC
« Reply #11 on: 08 April 2018, 15:30:32 »
What's funny is I just played a tabletop game yesterday with these.

A Clan Hells Horses Nova vs Jade Falcon Nova!

They used all Omni: a Kit Fox E, a pair of Stormcrow G's, a Hellbringer Prime and a Turkina C with Standard Toads ( 25 ).

I brought a Star of Hunchback IICs, mostly 1's, and only 2 3's as support along with 5 Points of Fast Recon Infantry. Made sure I took out the Turkina first with ATM fire before I started taking down the Stormcrows...

After 5 hours of real time, I was down with 2 mechs, 1 each ATM and Standard both heavily damaged and their Kit Fox that kept none stop jumping, the limping Hellbringer and a few half dead Points Toads ( 3, 4, 2 left, rest gone ). Time wasn't on my side, but I could have won. Still had a full ton of Ultra ammo left.

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Iceweb

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Re: Tell me about the Hunchback IIC
« Reply #12 on: 08 April 2018, 17:04:09 »
An Inner Sphere pilot won't like a lack of speed, combined with a lack of armor, coupled with a very short range design anywhere except in a forest or a city. 
 

Funny thing is I just picked up a garrison contract, which seems perfect for it. 
4/6/4 is great in a city or other built up area. 
Put up some LRM or PPC turrets to harass things at range and hide one or more of these in whatever you need to protect and wait for the salvage to come to you. 

Otherwise yeah I am starting to think the tissue paper armor is gonna be a turn off to any one who isn't used to piloting a rifleman or something else chronically under armored.

truetanker

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Re: Tell me about the Hunchback IIC
« Reply #13 on: 08 April 2018, 17:10:09 »
I wonder...

Would a Liao Urbie pilot love a Hunchy IIC over his old ride?  ;D

TT
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MoneyLovinOgre4Hire

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Re: Tell me about the Hunchback IIC
« Reply #14 on: 10 April 2018, 22:32:13 »
The funny thing is that the Urbanmech variant with the LB-10X actually has a reasonable chance of crippling a Hunchback IIC before it can get close enough to return fire, especially if you balance the BV disparity with a better pilot.

Really, given the value of Clantech in the Inner Sphere, I think that the best thing one could do with a captured Hunchback IIC would be to sell it.  You'd probably get a good enough value for it to buy, or at least put a big payment toward another mech that wasn't such a death trap and had parts that were a lot easier to get locally, like a Starslayer or IS Hunchback.
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JadedFalcon

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Re: Tell me about the Hunchback IIC
« Reply #15 on: 11 April 2018, 01:36:37 »
Would love to see some IS refits of the mech. Swayback IICs that sell-off the UAC20s to put more common weapons on.

In a matched BV game, the Hunchback IIC is there to let you boost the BV of another mech or pilot. Doing this and then using the deathtrap to trash your opponent's Timber Wolf is really satisfying.

JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #16 on: 11 April 2018, 12:15:56 »
If you own a salvaged Hunchie IIC and you did anything other than 'make a beeline for Solaris, run don't walk', you did it wrong. It's not a real battlefield unit, certainly not the Inner Sphere style of combat anyway. But Solaris? This is a duelist's joy. Paint it bright colors, blow holes the size of trucks in opponents, and don't stop until you're either dead or retired to a yacht the size of an Overlord.
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Warning: this post may contain sarcasm.

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Re: Tell me about the Hunchback IIC
« Reply #18 on: 11 April 2018, 15:00:49 »
If you own a salvaged Hunchie IIC and you did anything other than 'make a beeline for Solaris, run don't walk', you did it wrong. It's not a real battlefield unit, certainly not the Inner Sphere style of combat anyway. But Solaris? This is a duelist's joy. Paint it bright colors, blow holes the size of trucks in opponents, and don't stop until you're either dead or retired to a yacht the size of an Overlord.

I like this.  Well put, sir.
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Wotan

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Re: Tell me about the Hunchback IIC
« Reply #19 on: 11 April 2018, 16:28:49 »
To be honest - a Hunchback IIC in your own line is a perfect cover for other more valuable mechs while you approach to the enemy.
I haven't seen the opponent that ignores a Hunchback IIC at long ranges. The Hunchback will draw all the enemies fire while the rest of your star can close in relatively save. Even if the TN for the Hunchback is worse than some others - most gamers want to avoid those UAC20 coming close.

Wait - yes i've seen one opponent ignoring the Hunchback IIC. But in that game my Hunchback killed 3 mechs in 3 rounds in a row after he closed. So that is a bad idea.

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Re: Tell me about the Hunchback IIC
« Reply #20 on: 11 April 2018, 17:33:13 »
I read that in the fluff IS pilots who captured them, took out one of the UAC and added armor.  As of the moment i know, it's just fluff variant.
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Re: Tell me about the Hunchback IIC
« Reply #21 on: 11 April 2018, 18:00:51 »
Dropping an UAC/20 and maxing out armor still leaves 7.5 tons free as well.

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Re: Tell me about the Hunchback IIC
« Reply #22 on: 11 April 2018, 20:57:32 »
I read that in the fluff IS pilots who captured them, took out one of the UAC and added armor.  As of the moment i know, it's just fluff variant.

I've never read that before but I was just going to mention adding more armor shouldn't be the most difficult modification to a 'Mech. Neither should adding more ammo or heat sinks.

That said, if a merc outfit were to get one, depending on the unit they really can't be too choosy. Most merc groups don't have the best connections so they wouldn't be able to just unload the 'Mech anywhere. And if it did go on the black market, someone is eventually going to buy it and use it.   

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Re: Tell me about the Hunchback IIC
« Reply #23 on: 11 April 2018, 21:13:54 »
I've never read that before but I was just going to mention adding more armor shouldn't be the most difficult modification to a 'Mech. Neither should adding more ammo or heat sinks.
It's was in TRO: 3058 Upgrade in the Capabilities part near end of the section.
Quote from: TRO:3058 Upgrade
Many Inner Sphere pilots refuse to pilot an unmodified Hunchback IIC salvaged from a
battlefield, stripping out at least one Ultra for more armor and other weaponr
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MoneyLovinOgre4Hire

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Re: Tell me about the Hunchback IIC
« Reply #24 on: 11 April 2018, 21:15:00 »
I think that a hard-off unit would probably be much better served by selling off a Hunchback IIC as fast and in as best condition as possible.  The Hunchie has a Clan XL Engine and Clan Endosteel.  That's going to make it more difficult and expensive to keep running.
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Re: Tell me about the Hunchback IIC
« Reply #25 on: 11 April 2018, 21:22:20 »
I don't know...

IF I happen to have a Blackjack Omni... that clan 200XL looks mighty good. And hell I could just use the mech as a walking spare parts, until the engine comes out.

A Cockpit is a Cockpit, same as Sensors and Life Support... clan DHS that are built into the engine would go a long way, but the others would allow me to repair any other clan mech I have.

Walking Salvage...

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Re: Tell me about the Hunchback IIC
« Reply #26 on: 12 April 2018, 00:47:14 »
It's was in TRO: 3058 Upgrade in the Capabilities part near end of the section.

Oh neato. Good to see that I'm not the only one who's stayed up at night pondering this.

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Re: Tell me about the Hunchback IIC
« Reply #27 on: 12 April 2018, 03:54:53 »
Would love to see some IS refits of the mech. Swayback IICs that sell-off the UAC20s to put more common weapons on.

Swayback... hahaha. In Posture Swayback is when your pelvis is way forward.

Anyways. Not a bad mech for city defense. hide it behind something. kill something. Go get more ammo. rinse, repeat. Rich mans urbanmech.
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Re: Tell me about the Hunchback IIC
« Reply #28 on: 12 April 2018, 03:55:46 »
If you own a salvaged Hunchie IIC and you did anything other than 'make a beeline for Solaris, run don't walk', you did it wrong. It's not a real battlefield unit, certainly not the Inner Sphere style of combat anyway. But Solaris? This is a duelist's joy. Paint it bright colors, blow holes the size of trucks in opponents, and don't stop until you're either dead or retired to a yacht the size of an Overlord.

I wish the forums had like buttons. haha.
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JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #29 on: 12 April 2018, 07:43:28 »
I owe an apology. There IS a use in a line military for a Hunchie IIC.

Marik.

Oh stop throwing fruit and listen, dammit!

See here's the thing. Marik is all about units that function as part of a team, generally under an umbrella of LRMs. Well, LRM carrying units tend to suck at close-range combat usually (Trebuchet, Archer, Longbow, etc. aren't known for brawling, but ARE Marik-y flavored in general). Bodyguard units, then, are pretty handy to have. Anvils, Ontos (Ontoses? Ontosii?), Hunchbacks... basically, something that makes an interloper think twice before trying to tango with your Archers.

Take it from an old salt. Anything that puts me in a position where I have to run up in the face of a pair of Ultra-20s and what are essentially a pair of IS large lasers, I'm going to strongly reconsider my options. You and your LRM batteries are jerks and I'm not happy with you.
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Re: Tell me about the Hunchback IIC
« Reply #30 on: 12 April 2018, 08:23:43 »
I owe an apology. There IS a use in a line military for a Hunchie IIC.

Marik.

Oh stop throwing fruit and listen, dammit!

See here's the thing. Marik is all about units that function as part of a team, generally under an umbrella of LRMs. Well, LRM carrying units tend to suck at close-range combat usually (Trebuchet, Archer, Longbow, etc. aren't known for brawling, but ARE Marik-y flavored in general). Bodyguard units, then, are pretty handy to have. Anvils, Ontos (Ontoses? Ontosii?), Hunchbacks... basically, something that makes an interloper think twice before trying to tango with your Archers.

Take it from an old salt. Anything that puts me in a position where I have to run up in the face of a pair of Ultra-20s and what are essentially a pair of IS large lasers, I'm going to strongly reconsider my options. You and your LRM batteries are jerks and I'm not happy with you.

i endorse this analysis

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Re: Tell me about the Hunchback IIC
« Reply #31 on: 12 April 2018, 08:44:20 »
The Hunchback IIC also makes a great guard unit for fighting in close quarters, like city and factory defense, much like what the original Hunchback was great at.  Given the firepower and jumpjets you can excuse the lackluster armor and heat dissipation as moving in and out of cover in an urban or industrialized environment will mitigate those issues.  While that may not be the original Clan intention, the Inner Sphere would have not issue with doing so.

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Re: Tell me about the Hunchback IIC
« Reply #32 on: 12 April 2018, 09:31:58 »
On one hand, I also want to endorse it as a gate guard- keeping the rear area supply depots safe from raiders and such. The good side to this is that it's a ridiculously powerful Mech that is absolutely, desperately reliant on those supplies anyway, so straying too far from those depots is a bad idea- so, don't have it do so, leave it on guard duty and let it do its job.

The other side of that is that we have a captured Clan Mech here, and it's really hard to look at something like that and say 'you there, we're assigning you and your CLAN MACHINE to work alongside Watchmen and Sentries in the rear guard."

This has always felt like the Charger, in a way- out of universe, it's the authors showing that something CAN be done, but not in a good way. Yes, we can build an 80-ton Mech with a 5/8 movement curve, buuuuut... same here, we CAN cram a pair of huge ACs on a Hunchback using Clan tech, but you may not like the results. And sure enough, I don't.
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Re: Tell me about the Hunchback IIC
« Reply #33 on: 12 April 2018, 09:52:09 »
This has always felt like the Charger, in a way- out of universe, it's the authors showing that something CAN be done, but not in a good way. Yes, we can build an 80-ton Mech with a 5/8 movement curve, buuuuut... same here, we CAN cram a pair of huge ACs on a Hunchback using Clan tech, but you may not like the results. And sure enough, I don't.
Yeah, If I salvaged one of those things from the battlefield, I would think long and hard about parting it out. The engine would slot into a 5/8 40 tonner or another 4/6 50 tonner. And it wouldn't be hard finding a use for those lasers!
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Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #34 on: 12 April 2018, 10:19:35 »
Yeah, If I salvaged one of those things from the battlefield, I would think long and hard about parting it out. The engine would slot into a 5/8 40 tonner or another 4/6 50 tonner. And it wouldn't be hard finding a use for those lasers!

You know, thinking it out... I kind of like the idea of keeping it and just pulling the ACs in favor of LB-10Xs, turn it into a mini-Predator. Saves a few tons, that can become another couple of tons of ammo and some armor... you lose a hell of a lot of raw hitting power, but your enemy's tanks and aircraft suuuuuuuuuck... plus you still have the lasers and jump jets. It's still a rear-area support unit, but it'd be a rather handy 'go away' sign for enemy aircraft trying to pick at your supply lines.
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Iceweb

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Re: Tell me about the Hunchback IIC
« Reply #35 on: 12 April 2018, 14:28:00 »
You know, thinking it out... I kind of like the idea of keeping it and just pulling the ACs in favor of LB-10Xs, turn it into a mini-Predator. Saves a few tons, that can become another couple of tons of ammo and some armor... you lose a hell of a lot of raw hitting power, but your enemy's tanks and aircraft suuuuuuuuuck... plus you still have the lasers and jump jets. It's still a rear-area support unit, but it'd be a rather handy 'go away' sign for enemy aircraft trying to pick at your supply lines.

I had given it some thought to replacing the U20 with U10 but hadn't thought about grabbing the LBX though
that might work better

I assume it wouldn't be too hard to reconfigure the targeting software to give that variant the anti-aircraft quirk. 
Though adding quirks on variants is kinda shady. 

That said I did think it was funny that I got the hunchy before getting a garrison contract. 
A merc being able to say I will guard your factory/city with this clan tech blaster could be a huge selling point on getting a sweet contract like that.

JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #36 on: 12 April 2018, 14:35:48 »
Hell, replacing the targeting system on the LBX treat I mentioned before with something from an old Rifleman or Jagermech can't be too hard- hell, it means selling off the Clan system, you can probably make a few spare C-bills off that as it is. Really, if you're on a budget, going with IS guns isn't ideal but is still doable- you drop two tons from pulling the Ultras, which becomes ammo, which becomes DAKKA DAKKA time because 20 rounds per gun beats five rounds (without double-rate considered COME ON CLANNERS).

And yeah, even pointing to a BAD Clan Mech (and let's be real, Hunchie IICs are pretty bad) on your roster is a pretty good selling point over someone without them. Sometimes flash is a good thing for a merc over substance- that Hunchie is a wad of crap, but it's an attention-getting wad of crap, whereas a more practical Griffin might get shrugged at.
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But the warrior knows the true meaning of his life."
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grimlock1

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Re: Tell me about the Hunchback IIC
« Reply #37 on: 13 April 2018, 12:10:44 »
You know, thinking it out... I kind of like the idea of keeping it and just pulling the ACs in favor of LB-10Xs, turn it into a mini-Predator. Saves a few tons, that can become another couple of tons of ammo and some armor... you lose a hell of a lot of raw hitting power, but your enemy's tanks and aircraft suuuuuuuuuck... plus you still have the lasers and jump jets. It's still a rear-area support unit, but it'd be a rather handy 'go away' sign for enemy aircraft trying to pick at your supply lines.
I was going to split the difference and say yank one uAC/20 in favor of an IS LB-10, but that leaves you with the choice of only 1 ton of ammo for the LB, or cutting down to a single ton for the big 20.  Also, this is kinda doing it backwards.  Going for the uAC/10 and the LB-20 is the better play, but meh.
I'm rarely right... Except when I am.  ---  Idle question.  What is the BV2 of dread?
Apollo's Law- if it needs Clan tech to make it useable, It doesn't deserve those resources in the first place.
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

Kitsune413

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Re: Tell me about the Hunchback IIC
« Reply #38 on: 13 April 2018, 15:18:53 »
These attempts to make the Hunchback IIC not absurd really make me sad.

The technical designation for Hunchback IIC'S should be HBK-YOLO
Every man lives by exchanging - Adam Smith

Empyrus

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Re: Tell me about the Hunchback IIC
« Reply #39 on: 13 April 2018, 15:35:19 »
The technical designation for Hunchback IIC'S should be HBK-YOLO
I... I can't disagree with that.

That said, in IS hands it should be made less absurd arguably, otherwise it is more valuable as parts. Though admittedly Spheroids didn't really like to scrap even bad 'Mechs, the Charger comes to mind...

JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #40 on: 13 April 2018, 15:54:17 »
Yeah, I mean in IS hands it's FIXABLE... just questionable as to whether it's really worth the effort. It's a weird Apollo's Law in reverse- a rare Clan unit so bad that it's questionable if it's worth the effort for an IS military force to rework.
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
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Empyrus

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Re: Tell me about the Hunchback IIC
« Reply #41 on: 13 April 2018, 16:17:48 »
Pulling Clan weapons and slapping IS versions should be OK (downgrading as necessary). Since it uses standard plate (IIRC), you could even increase its armor while at it.
That is if you need the 'Mech for some reason, but can't maintain Clan weapons.

That said.... 4/6(/4) 'Mechs are pretty common in the Inner Sphere, there really doesn't seem to be much point in using the Hunchback IIC.

Didn't Wolf's Dragoons trade Clan tech for IS tech for mercs, should they get Clan tech? I mean, most probably can't make good use of those due to maintenance issues. I figure they'd gladly trade a Hunchy IIC for some Spheroid 'Mech. Think they'd give you a Gallowglas for a Hunchy IIC?

Batman

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Re: Tell me about the Hunchback IIC
« Reply #42 on: 15 April 2018, 14:32:42 »
Strip out the jump jets and two heat sinks and you've got 4 more tons of armor.

massey

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Re: Tell me about the Hunchback IIC
« Reply #43 on: 19 April 2018, 21:23:22 »
I think the mech makes perfect sense for the Clans.  It's a mech you choose in desperation.  Let's say you're an older warrior (late 30s) and you haven't really done much of note.  You want a chance for your genes to live on, maybe get a Bloodname.  But that's not really gonna happen for just regular old Mechwarrior Steve.  So you are going to put all your eggs in one basket.

From the perspective of your Clan, you're nearly washed up at this point.  But they know that you're getting more aggressive, more desperate.  You're going to start taking needless risks anyway, no matter what they do.  That's just what Clan warriors do when they reach a certain age.  So you might as well give them a mech that suits them.

In a way it would be a mark of shame to get assigned a Hunchback IIC, because it means your commanding officer thinks you're over the hill and all washed up.  It's the equivalent of a modern single woman getting a bunch of cats.  "Well, she's given up on life..."  On the other hand, if you're honest with yourself about how your career has gone, you know that this is your chance for glory.  With some decent to-hit rolls and damage grouping, you could pretty easily wipe out most of an Inner Sphere lance, or even a Clan star, before you ran out of ammo.  I just ran a couple of Megamek games with one Hunchback IIC vs a 3025 IS lance (a Valkyrie, a Thunderbolt, a Vindicator, and a Shadow Hawk).  The BV was heavily in favor of the Spheroids.  In the first two games, the IS mechs ripped the Clan one to pieces before he could do much (he can't get much of a movement bonus).  In the third game, the Clan mech won initiative a couple times, fired in ultra mode, and killed 3 of the 4 mechs, and crippled the last one before he finally lost a leg and I exited the game.

From the Inner Sphere perspective, these mechs would be very useful.  No, it's not the Clan mech you'd pick if you had your choice.  But if you can get it in the right position, it's like turning loose a rabid pit bull.  No mech out there is going to feel safe if they look over and see a H-back IIC moving into medium range.  I think you'd try to use it from ambush, and in areas with really bad visibility.  It's job would be to massacre one or two enemy heavy hitters, and then retreat to resupply.

MoneyLovinOgre4Hire

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Re: Tell me about the Hunchback IIC
« Reply #44 on: 19 April 2018, 22:12:03 »
Hunchback IIC: the Clans' answer to the midlife crisis.
Warning: this post may contain sarcasm.

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Kitsune413

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Re: Tell me about the Hunchback IIC
« Reply #45 on: 15 May 2018, 08:29:37 »
The Hunchback IIC is the perfect Mid Boss of a Side Scrolling Battletech beat em' up game.
Every man lives by exchanging - Adam Smith

Kitsune413

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Re: Tell me about the Hunchback IIC
« Reply #46 on: 15 May 2018, 08:52:53 »
the Ilkhan has been kidnapped by Dest Troopers. Are you a bad enough dude to save the Ilkhan?
Every man lives by exchanging - Adam Smith

JadeHellbringer

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Re: Tell me about the Hunchback IIC
« Reply #47 on: 15 May 2018, 10:33:33 »
To hell with MWO, MW5, HBS Battletech... I'd play the living hell out of this idea.  ;D
"There's a difference between the soldier and his fight,
But the warrior knows the true meaning of his life."
+Larry and his Flask, 'Blood Drunk'+

"You know, basically war is just, like, a bunch of people playing pranks on each other, but at the end they all die."
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Luciora

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Re: Tell me about the Hunchback IIC
« Reply #48 on: 15 May 2018, 11:18:59 »
The IS already has the progenitor to the IIc,  its the Bombard.  Somewhere in Solaris City must have had that same fever dream about a mid ton chassis and two boomsticks back in the 3050s.