"Each time a skid is interrupted afterwards with another collision scenario, apply all skidding damage to that point that has not yet been resolved." in TW and its counterpart in BMM while correct, should in my opinion be obvious, and as such should be the first sentence to cut if space is a problem.
Other than that and my concerns about resolving location after a unit surviving Charge or DFA attacks if the other unit involved was destroyed (and the physical attacks of units that were destroyed by a Charge or DFA before they had a chance to attack themselves), which I already expressed above and which should in my opinion be addressed in general rules for Physical Attacks and Displacement before we deal with how they interact with skids, I can see no more problems with the BMM draft. I wonder, however, about that new rule that says to resolve that last hex of skid damage after a successful unintentional charge. What prompted the change? Details of these long example texts on pp. 64-66 TW and 68-70 BMM?
By the way, should I make a separate thread for these problems with unit destruction during a Charge or DFA?
TW is a different matter. Generally I think that moving Infantry and ProtoMechs sections from p. 64 crates more problems than it solves:
1. "Other Units" in the last sentence of Buildings section would need to be changed to "Other Units, Infantry, and ProtoMechs",
2. "[...]does not use its movement for the turn, and is not required to make any kind of roll." in Infantry section is confusing, because it appears before the general rules for avoiding collisions and would thus require yet another reference,
3. "[...]charge damage dealt to them is as normal[...]" in ProtoMechs section may be confusing because not only the "normal" way of resolving collision damage with Other Units is not yet explained, there are plenty of other methods of resolving collision damage with various obstacles in the skidding rules, and it is not immediately clear if the reference to Other Units applies to both damage and halting a skid, or only to the latter.
4. Both Infantry and ProtoMechs sections fail to avoid making references to Other Units section. That makes three explicit references to that section in four sections directly preceding it - both waste of space and unnecessary hurdle for the reader to deal with in my opinion.
I think it would be better to change the beginning of Other Units section to something like:
"If the unit in a hex in the path of a skid is an Infantry or a ProtoMech unit that has not yet moved, they may dodge a skidding unit automatically without interrupting the skid (see ProtoMechs and Infantry, p. 64). Otherwise the skidding unit stops in the hex immediately prior to it,[...]" and from that point the rest of the section remains unchanged except "[...]use the ’Mech Hit Location Table." would be changed to "[...]use the ’Mech Hit Location Table. Infantry units take damage equal to the skidding unit’s tonnage divided by 5 instead of standard Charge damage." and "After the crash is resolved, the skid continues if the target unit was destroyed." would be changed to "After the crash is resolved, the skid continues if the target unit was an Infantry unit or was destroyed."
and to move the Infantry and ProtoMechs-specific rules on dodging attacks back to p. 64, changing their text to something like:
"
Infantry and ProtoMechs: Infantry and ProtoMech units that have not yet moved can automatically dodge a skidding unit without interrupting the skid; they stay in the same hex without using their movement for the turn or making any roll. If remaining in the hex would violate the stacking rules or the Infantry or ProtoMech unit has already moved this turn, however, then it cannot dodge, and the skidding unit may strike it as described under Other Units on p. 63."
Aside from hopefully solving the problems mentioned above, I think that it makes sense to keep specifics of Infantry and ProtoMechs rules regarding avoiding collisions right below Avoiding a Collision section, and Infantry-specific rules not dealing with avoiding collision (the way damage taken by them is calculated, and the fact that colliding with them does not interrupt skids) in the Other Units section. Also note that the first part of the proposed Infantry and ProtoMechs section text is almost the same as the proposed first sentence of the Other Units section. Perhaps there is a way to shorten one of these sentences in a way that doesn't make it too difficult to understand?If you disagree with moving the rules on automatic collision avoidance by Infantry and ProtoMechs back to p. 64, then perhaps another way to at least partially deal with the issues I brought up (in particular 3. and to some extent 4.) would be to put Infantry and ProtoMechs as described above right above Other Unit section (and change "[...]under Other Units on p. 63" at the end of it to "[...]under Other Units, below", or just "[...]below"), and change the beginning of Other Units section to "If the unit in a hex in the path of a skid is not a DropShip or an Infantry or ProtoMech unit that automatically dodged a skidding unit, the skidding unit stops in the hex immediately prior to it,[...]" and keeping the rest of the Other Units section as described above - with Infantry-specific rules not related to automatic dodging scattered throughout it.
I think you could also consider stating explicitly in the Infantry and ProtoMechs section if a unit that can't avoid a collision automatically due to stacking limits violation, can still do it using the general rules in the Avoiding a Collision section. I assume that they can't, since neither ProtoMechs nor Infantry have Piloting skills, and thus can't make PSRs? If this is not the case, then "the Infantry or ProtoMech unit has already moved this turn, however, then it cannot dodge" in proposed Infantry or ProtoMech section text above should be changed to "the Infantry or ProtoMech unit has already moved this turn, however, then it cannot automatically dodge", and the rules should say what to do instead of the PSR required by general rules regarding avoiding collisions.
By the way, I'm unsure if it would be a good idea to delete Large Support Vehicles paragraph on p. 64, and just change "If the charge hits, the target may still be able to dodge[...]" in the Other Units section to "If the charge hits, and the target is not a Large Support Vehicle, it may still be able to dodge[...]" as well as "A unit that has not yet moved during the current Movement Phase can attempt to dodge a skidding unit[...]" at the beginning of Avoiding a Collision section to "Any unit other than a Large Support Vehicle or a DropShip that has not yet moved during the current Movement Phase can attempt to dodge a skidding unit[...]". I think that both leaving and deleting the section has various pros and cons, though I guess that at this point the preferred solution could be simply the one that takes up less space in the book.
Finally, a question that I posted earlier today in the new thread about sideslips, but which you may want to address in the Other Units section, especially if the answer isn't as straightforward as I suggest in the question:
How do the rules on Attacks Against Conventional Infantry (pp. 215-216) interact with unintentional charges against infantry? Do you take "the skidding unit’s tonnage divided by 5" (p. 64), then divide it by 10, rounding up (Non-Infantry Weapon Damage Against Infantry Table, p. 216), and double it again in case of mechanized infantry to determine the number of troopers eliminated (p. 215)?
As for the example text at the end of the TW draft, I don't see any problems with it.