Author Topic: My Tracked units Slow and steady wins the Race.  (Read 366 times)

Primus203

  • Corporal
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  • Posts: 83
My Tracked units Slow and steady wins the Race.
« on: 20 March 2024, 00:25:13 »
Due to length first three posts should be taken as one.

All units are tracked and in an effort to limit costs all but one unit uses regular fusion one had to use XL due to size.

Targeting computers are standard as to my understanding the minus 1 makes long range like medium and medium like short.

The five superheavy tank units are meant to advance together as a unit one of each with support of lighter tracked units. All mount similar armor and heavy anti missile defence.

Behemoth Gauss-similar armament to the canon alacorn series, almost triple the ammo, a little over double the armor, heavy anti missile defense, unfortunately slow, only forty percent more cost despite massing double due to using a standard fusion instead of the alacorns XL.
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Behemoth Gauss Superheavy Tank

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     3 Gauss Rifle
     2 Flamer
     20 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 22,602,500 C-bills

Type: Behemoth Gauss
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,772

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             5.0
Armor Factor (Heavy Ferro)    740                  37.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    105/105 
     Rear R/L Side         20/20    105/105 
     Rear                    20        84   
     Turret                  20       105   


Weapons
and Ammo                         Location    Tonnage   
Trailer Hitch                      Rear        0.0     
3 Anti-Missile System              Rear        1.5     
3 Anti-Missile System             Front        1.5     
3 Anti-Missile System           Front Right    1.5     
3 Anti-Missile System           Front Left     1.5     
3 Anti-Missile System           Rear Left      1.5     
3 Gauss Rifle                     Turret       45.0   
2 Flamer                          Turret       2.0     
2 Anti-Missile System             Turret       1.0     
CASE                               Body        0.5     
Anti-Missile System Ammo (120)     Body        10.0   
Targeting Computer                  BD         12.0   
Gauss Rifle Ammo (120)             Body        15.0   
3 Anti-Missile System           Rear Right     1.5   
Behomoth PPC similar to the Behemoth gauss trading the rifles and ammo for three er ppc would have been four but one was removed to maintain armor as well as get mine detection and clearing equipment as well as a flamer and bridgelayer.
Code: [Select]
Behemoth PPC Superheavy Tank

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     3 ER PPC
     1 Flamer
     20 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-F-E
Cost: 23,460,500 C-bills

Type: Behemoth PPC
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,224

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   48                     38
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             2.5
Armor Factor (Heavy Ferro)    740                  37.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    105/105 
     Rear R/L Side         20/20    105/105 
     Rear                    20        84   
     Turret                  20       105   


Weapons
and Ammo                         Location    Tonnage   
Trailer Hitch                      Rear        0.0     
3 Anti-Missile System              Rear        1.5     
Mine Sweeper                      Front        3.0     
Bridge Layer                      Front        6.0     
3 Anti-Missile System             Front        1.5     
3 Anti-Missile System           Front Right    1.5     
3 Anti-Missile System           Front Left     1.5     
3 Anti-Missile System           Rear Left      1.5     
Flamer                            Turret       1.0     
2 Anti-Missile System             Turret       1.0     
3 ER PPC                          Turret       21.0   
Bloodhound Active Probe            Body        2.0     
Anti-Missile System Ammo (120)     Body        10.0   
Targeting Computer                  BD         6.0     
3 Anti-Missile System           Rear Right     1.5     
The Xerxes an LRM carrier taken to the max though somewhat slower than the heavy LRM carrier it has a quarter more firepower ,artemis , and far more ammo and armor.
Code: [Select]
Xerxes Superheavy Lrm Tank

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     5 LRM 20
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-F-E
Cost: 26,397,500 C-bills

Type: Xerxes
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,520

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             5.5
Armor Factor (Heavy Ferro)    724                  36.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       127   
     Front R/L Side        20/20    103/103 
     Rear R/L Side         20/20    103/103 
     Rear                    20        82   
     Turret                  20       103   


Weapons
and Ammo                           Location    Tonnage   
Trailer Hitch                        Rear        0.0     
3 Anti-Missile System                Rear        1.5     
3 Anti-Missile System               Front        1.5     
3 Anti-Missile System             Front Right    1.5     
3 Anti-Missile System             Front Left     1.5     
3 Anti-Missile System             Rear Left      1.5     
5 Artemis IV FCS                    Turret       5.0     
5 LRM 20                            Turret       50.0   
LRM 20 Thunder Ammo (12)             Body        2.0     
LRM 20 Mine Clearance Ammo (6)       Body        1.0     
LRM 20 Thunder-Inferno Ammo (6)      Body        2.0     
Anti-Missile System Ammo (120)       Body        10.0   
LRM 20 Artemis-capable Ammo (90)     Body        15.0   
LRM 20 Smoke Ammo (6)                Body        1.0     
3 Anti-Missile System             Rear Right     1.5     
Skyfall AA same high defense as previous units many lb-x for aa protection.
Code: [Select]
Skyfall Superheavy AA Tank

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     9 LB 2-X AC
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 22,521,500 C-bills

Type: Skyfall
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 2,859

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Heavy Ferro)    740                  37.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    105/105 
     Rear R/L Side         20/20    105/105 
     Rear                    20        84   
     Turret                  20       105   


Weapons
and Ammo                         Location    Tonnage   
Trailer Hitch                      Rear        0.0     
3 Anti-Missile System              Rear        1.5     
LB 2-X AC                          Rear        6.0     
3 Anti-Missile System             Front        1.5     
LB 2-X AC                         Front        6.0     
3 Anti-Missile System           Front Right    1.5     
LB 2-X AC                       Front Right    6.0     
3 Anti-Missile System           Front Left     1.5     
LB 2-X AC                       Front Left     6.0     
3 Anti-Missile System           Rear Left      1.5     
LB 2-X AC                       Rear Left      6.0     
3 LB 2-X AC                       Turret       18.0   
CASE                               Body        0.5     
LB 2-X Cluster Ammo (450)          Body        10.0   
Anti-Missile System Ammo (120)     Body        10.0   
Targeting Computer                  BD         14.0   
3 Anti-Missile System           Rear Right     1.5     
LB 2-X AC                       Rear Right     6.0     
Thunderer artillery tank four thumpers and plenty of ammo means powerful counterbattery fire and the ability to sit in place and degrade enemy capabilities with spotter help. Enough armor to be extremely resistant to counterbattery fire.
Code: [Select]
Thunderer Superheavy Artillery Tank

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     4 Thumper
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 20,396,000 C-bills

Type: Thunderer
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 200
Battle Value: 2,622

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             6.0
Armor Factor (Heavy Ferro)    704                  35.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       124   
     Front R/L Side        20/20    100/100 
     Rear R/L Side         20/20    100/100 
     Rear                    20        80   
     Turret                  20       100   


Weapons
and Ammo                         Location    Tonnage   
Trailer Hitch                      Rear        0.0     
3 Anti-Missile System              Rear        1.5     
3 Anti-Missile System             Front        1.5     
3 Anti-Missile System           Front Right    1.5     
3 Anti-Missile System           Front Left     1.5     
3 Anti-Missile System           Rear Left      1.5     
4 Thumper                         Turret       60.0   
Thumper Ammo (140)                 Body        7.0     
CASE                               Body        0.5     
Anti-Missile System Ammo (120)     Body        10.0   
Fuel-Air Thumper Ammo (40)         Body        2.0     
FASCAM Thumper Ammo (40)           Body        2.0     
Cluster Thumper Ammo (80)          Body        4.0     
Smoke Thumper Ammo (20)            Body        1.0     
3 Anti-Missile System           Rear Right     1.5     
200 ton trailers I made probably wont use but thought they'd be funny.
Code: [Select]
Behemoth Gauss Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     4 Gauss Rifle
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 22,380,500 C-bills

Type: Behemoth Gauss
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,814

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             6.0
Armor Factor (Heavy Ferro)    704                  35.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       124   
     Front R/L Side        20/20    100/100 
     Rear R/L Side         20/20    100/100 
     Rear                    20        80   
     Turret                  20       100   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
3 Anti-Missile System          Front Right    1.5     
3 Anti-Missile System          Front Left     1.5     
3 Anti-Missile System          Rear Left      1.5     
4 Gauss Rifle                    Turret       60.0   
CASE                              Body        0.5     
Anti-Missile System Ammo (96)     Body        8.0     
Gauss Rifle Ammo (104)            Body        13.0   
Targeting Computer                 BD         15.0   
3 Anti-Missile System          Rear Right     1.5     

Code: [Select]
Behemoth PPC Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     4 ER PPC
     1 Flamer
     19 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 21,806,000 C-bills

Type: Behemoth PPC
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,213

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   63                     53
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Heavy Ferro)    704                  35.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       124   
     Front R/L Side        20/20    100/100 
     Rear R/L Side         20/20    100/100 
     Rear                    20        80   
     Turret                  20       100   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
3 Anti-Missile System          Front Right    1.5     
3 Anti-Missile System          Front Left     1.5     
3 Anti-Missile System          Rear Left      1.5     
Flamer                           Turret       1.0     
Anti-Missile System              Turret       0.5     
4 ER PPC                         Turret       28.0   
Anti-Missile System Ammo (96)     Body        8.0     
Targeting Computer                 BD         7.0     
3 Anti-Missile System          Rear Right     1.5     

Code: [Select]
Behemoth PPC StreetFighter Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     3 ER Medium Laser
     3 Heavy PPC
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 20,828,000 C-bills

Type: Behemoth PPC StreetFighter
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,314

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   60                     50
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor (Heavy Ferro)    684                  34.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       121   
     Front R/L Side        20/20     97/97   
     Rear R/L Side         20/20     97/97   
     Rear                    20        78   
     Turret                  20        97   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
3 Anti-Missile System          Front Right    1.5     
3 Anti-Missile System          Front Left     1.5     
3 Anti-Missile System          Rear Left      1.5     
3 Heavy PPC                      Turret       30.0   
3 ER Medium Laser                Turret       3.0     
Anti-Missile System Ammo (96)     Body        8.0     
Targeting Computer                 BD         9.0     
3 Anti-Missile System          Rear Right     1.5     

Code: [Select]
Xerxes Lrm Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     6 LRM 20
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 26,970,500 C-bills

Type: Xerxes Lrm
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,648

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             7.0
Armor Factor (Heavy Ferro)    740                  37.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    105/105 
     Rear R/L Side         20/20    105/105 
     Rear                    20        84   
     Turret                  20       105   


Weapons
and Ammo                           Location    Tonnage   
3 Anti-Missile System                Rear        1.5     
Trailer Hitch                       Front        0.0     
3 Anti-Missile System               Front        1.5     
3 Anti-Missile System             Front Right    1.5     
3 Anti-Missile System             Front Left     1.5     
3 Anti-Missile System             Rear Left      1.5     
6 Artemis IV FCS                    Turret       6.0     
6 LRM 20                            Turret       60.0   
LRM 20 Thunder Ammo (18)             Body        3.0     
LRM 20 Mine Clearance Ammo (12)      Body        2.0     
CASE                                 Body        0.5     
LRM 20 Thunder-Inferno Ammo (9)      Body        3.0     
Anti-Missile System Ammo (96)        Body        8.0     
LRM 20 Artemis-capable Ammo (66)     Body        11.0   
3 Anti-Missile System             Rear Right     1.5     

Code: [Select]
Steel Rain Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     5 MRM 40
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 25,103,000 C-bills

Type: Steel Rain
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 3,613

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             6.5
Armor Factor (Heavy Ferro)    734                    37

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    104/104 
     Rear R/L Side         20/20    104/104 
     Rear                    20        83   
     Turret                  20       104   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
3 Anti-Missile System          Front Right    1.5     
3 Anti-Missile System          Front Left     1.5     
3 Anti-Missile System          Rear Left      1.5     
5 MRM 40                         Turret       60.0   
5 Apollo MRM FCS                 Turret       5.0     
MRM 10 Ammo (144)                 Body        6.0     
CASE                              Body        0.5     
Anti-Missile System Ammo (96)     Body        8.0     
MRM 40 Ammo (90)                  Body        15.0   
3 Anti-Missile System          Rear Right     1.5     

Code: [Select]
Skyfall Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     11 LB 2-X AC
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 23,044,700 C-bills

Type: Skyfall
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 2,820

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Heavy Ferro)    704                  35.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       124   
     Front R/L Side        20/20    100/100 
     Rear R/L Side         20/20    100/100 
     Rear                    20        80   
     Turret                  20       100   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
LB 2-X AC                         Rear        6.0     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
LB 2-X AC                        Front        6.0     
3 Anti-Missile System          Front Right    1.5     
LB 2-X AC                      Front Right    6.0     
3 Anti-Missile System          Front Left     1.5     
LB 2-X AC                      Front Left     6.0     
3 Anti-Missile System          Rear Left      1.5     
LB 2-X AC                      Rear Left      6.0     
5 LB 2-X AC                      Turret       30.0   
CASE                              Body        0.5     
LB 2-X Cluster Ammo (360)         Body        8.0     
Anti-Missile System Ammo (96)     Body        8.0     
Targeting Computer                 BD         17.0   
3 Anti-Missile System          Rear Right     1.5     
LB 2-X AC                      Rear Right     6.0     

Code: [Select]
Thunderer Superheavy Trailer

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Heavy Ferro-Fibrous
Armament:
     4 Thumper
     18 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 20,423,000 C-bills

Type: Thunderer
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 200
Battle Value: 2,718

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             6.0
Armor Factor (Heavy Ferro)    740                  37.5

                          Internal   Armor   
                          Structure  Value   
     Front                   20       131   
     Front R/L Side        20/20    105/105 
     Rear R/L Side         20/20    105/105 
     Rear                    20        84   
     Turret                  20       105   


Weapons
and Ammo                        Location    Tonnage   
3 Anti-Missile System             Rear        1.5     
Trailer Hitch                    Front        0.0     
3 Anti-Missile System            Front        1.5     
3 Anti-Missile System          Front Right    1.5     
3 Anti-Missile System          Front Left     1.5     
3 Anti-Missile System          Rear Left      1.5     
4 Thumper                        Turret       60.0   
Thumper Ammo (240)                Body        12.0   
CASE                              Body        0.5     
Anti-Missile System Ammo (96)     Body        8.0     
Fuel-Air Thumper Ammo (80)        Body        4.0     
FASCAM Thumper Ammo (40)          Body        2.0     
Cluster Thumper Ammo (120)        Body        6.0     
Smoke Thumper Ammo (40)           Body        2.0     
3 Anti-Missile System          Rear Right     1.5     

Since the superheavies are so slow repairs and supplies are a concern so the next two units are targeted towards that.

Repair base exactly what it says on the tin.
Code: [Select]
Repair Base Facility

Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Ferro-Fibrous
Armament:
     3 LB 2-X AC
     1 Laser AMS
     6 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 18,732,500 C-bills

Type: Repair Base
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 1,934

Equipment                                          Mass
Internal Structure                                   40
Engine                        200 Fusion             13
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                 10.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          537                    30

                          Internal   Armor   
                          Structure  Value   
     Front                   20        96   
     Front R/L Side        20/20     76/76   
     Rear R/L Side         20/20     76/76   
     Rear                    20        61   
     Turret                  20        76   


Weapons
and Ammo                        Location    Tonnage   
Anti-Missile System               Rear        0.5     
Anti-Missile System              Front        0.5     
Anti-Missile System            Front Right    0.5     
Lift Hoist/Arresting Hoist     Front Right    3.0     
Anti-Missile System            Front Left     0.5     
Lift Hoist/Arresting Hoist     Front Left     3.0     
Anti-Missile System            Rear Left      0.5     
Laser AMS                        Turret       1.5     
3 LB 2-X AC                      Turret       18.0   
MASH Equipment (4 theaters)       Body        6.5     
CASE                              Body        0.5     
Angel ECM Suite                   Body        2.0     
LB 2-X Cluster Ammo (225)         Body        5.0     
Anti-Missile System Ammo (60)     Body        5.0     
Mobile Field Base                 Body        20.0   
Targeting Computer                 BD         5.0     
Anti-Missile System            Rear Right     0.5     
Cargo                             Body        32.5   

Primus203

  • Corporal
  • *
  • Posts: 83
Re: My Tracked units Slow and steady wins the Race.
« Reply #1 on: 20 March 2024, 00:26:08 »
Parts Bin has a lb-x for supplemental AA and fifty tons of cargo for spare parts and ammo. Has a hoist to allow reloading.
Code: [Select]
Repair Base Parts Bin

Mass: 100 tons
Movement Type: Tracked
Power Plant: 100 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Ferro-Fibrous
Armament:
     1 LB 2-X AC
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 4,581,733 C-bills

Type: Repair Base
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 701

Equipment                                          Mass
Internal Structure                                   10
Engine                        100 Fusion            4.5
Cruising MP: 1
Flank MP: 2
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Ferro)          188                  10.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        47   
     R/L Side              10/10     37/37   
     Rear                    10        30   
     Turret                  10        37   


Weapons
and Ammo                     Location    Tonnage   
Lift Hoist/Arresting Hoist     Rear        3.0     
Laser AMS                     Turret       1.5     
LB 2-X AC                     Turret       6.0     
Angel ECM Suite                Body        2.0     
CASE                           Body        0.5     
LB 2-X Cluster Ammo (180)      Body        4.0     
Targeting Computer              BD         2.0     
Cargo                          Body        50.0   
Hundred ton vehicles four in total.

GaussHammer- two gauss rifles okay speed for tracked a flamer decent armor and a flamer. Simple and solid.
Code: [Select]
GaussHammer Heavy Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Fibrous
Armament:
     2 Gauss Rifle
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 6,026,667 C-bills

Type: GaussHammer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1,916

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion             13
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor (Ferro)          385                  21.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        93   
     R/L Side              10/10     77/77   
     Rear                    10        61   
     Turret                  10        77   


Weapons
and Ammo                Location    Tonnage   
Trailer Hitch             Rear        0.0     
2 Gauss Rifle            Turret       30.0   
Flamer                   Turret       1.0     
Laser AMS                Turret       1.5     
CASE                      Body        0.5     
Gauss Rifle Ammo (48)     Body        6.0     
Targeting Computer         BD         8.0     
ParticleHammer-Same as gauss version just with two ER PPC instead. Little bit of extra free weight is used for rocket launchers.
Code: [Select]
ParticleHammer Heavy Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Fibrous
Armament:
     1 Rocket Launcher 15
     2 ER PPC
     1 Rocket Launcher 20
     1 Flamer
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 5,615,667 C-bills

Type: ParticleHammer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1,623

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion             13
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   33                     23
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          390                    22

                          Internal   Armor   
                          Structure  Value   
     Front                   10        94   
     R/L Side              10/10     78/78   
     Rear                    10        62   
     Turret                  10        78   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Rocket Launcher 15               Turret       1.0     
Rocket Launcher 20               Turret       1.5     
Flamer                           Turret       1.0     
Anti-Missile System              Turret       0.5     
2 ER PPC                         Turret       14.0   
Anti-Missile System Ammo (36)     Body        3.0     
Targeting Computer                 BD         4.0     
Thunderbolt-More thumpers meant to support fairly slow decent firepower and ammo three thumpers.
Code: [Select]
Thunderbolt Artillery Track

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
     3 Thumper
     1 Flamer
     1 Laser AMS
     2 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 5,506,667 C-bills

Type: Thunderbolt
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 100
Battle Value: 750

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion             13
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   10                      0
Control Equipment:                                  5.0
Power Amplifier:                                    0.0
Turret:                                             5.0
Armor Factor (Heavy Ferro)    148                   7.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        38   
     R/L Side              10/10     29/29   
     Rear                    10        23   
     Turret                  10        29   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Anti-Missile System               Left        0.5     
Anti-Missile System              Right        0.5     
3 Thumper                        Turret       45.0   
Flamer                           Turret       1.0     
Laser AMS                        Turret       1.5     
Thumper Ammo (100)                Body        5.0     
Anti-Missile System Ammo (24)     Body        2.0     
Fuel-Air Thumper Ammo (40)        Body        2.0     
Cluster Thumper Ammo (40)         Body        2.0     
Minigunner and its trailer- Slow meant to support superheavies okay armor tons of lb-x.
Code: [Select]
Minigunner AA Tank

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Fibrous
Armament:
     5 LB 2-X AC
     2 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 6,059,867 C-bills

Type: Minigunner
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1,348

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion             13
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   13                      3
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             3.5
Armor Factor (Ferro)          385                  21.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        93   
     R/L Side              10/10     77/77   
     Rear                    10        61   
     Turret                  10        77   


Weapons
and Ammo                    Location    Tonnage   
Trailer Hitch                 Rear        0.0     
CASE                          Body        0.5     
LB 2-X Cluster Ammo (315)     Body        7.0     
Targeting Computer             BD         8.0     
2 Flamer                     Turret       2.0     
Laser AMS                    Turret       1.5     
5 LB 2-X AC                  Turret       30.0   

Code: [Select]
Minigunner AA Trailer

Mass: 100 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Fibrous
Armament:
     5 LB 2-X AC
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 6,052,667 C-bills

Type: Minigunner
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 1,355

Equipment                                          Mass
Internal Structure                                   10
Engine                        200 Fusion             13
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             4.5
Armor Factor (Ferro)          385                  21.5

                          Internal   Armor   
                          Structure  Value   
     Front                   10        93   
     R/L Side              10/10     77/77   
     Rear                    10        61   
     Turret                  10        77   


Weapons
and Ammo                    Location    Tonnage   
Trailer Hitch                Front        0.0     
Flamer                       Turret       1.0     
Laser AMS                    Turret       1.5     
5 LB 2-X AC                  Turret       30.0   
Targeting Computer             TU         8.0     
CASE                          Body        0.5     
LB 2-X Cluster Ammo (450)     Body        10.0   
The seventy five ton tracked the gunner series four in total the forth has a different naming scheme but is considered part of the series. At one time all used laser AMS and ER medium lasers after learning the heatsink cost of this three of the four were changed to their primary weapon and however much MRM fit.

GaussGunner-A gauss rifle and a MRM and flamer.
Code: [Select]
Gaussgunner Tank

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     1 Gauss Rifle
     1 MRM 10
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 4,051,250 C-bills

Type: Gaussgunner
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,511

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 Fusion             15
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             2.5
Armor Factor (Ferro)          268                    15

                          Internal   Armor   
                          Structure  Value   
     Front                   8         67   
     R/L Side               8/8      53/53   
     Rear                    8         42   
     Turret                  8         53   


Weapons
and Ammo                Location    Tonnage   
Trailer Hitch             Rear        0.0     
MRM 10                   Turret       3.0     
Gauss Rifle              Turret       15.0   
Flamer                   Turret       1.0     
Laser AMS                Turret       1.5     
MRM 10 Ammo (48)          Body        2.0     
CASE                      Body        0.5     
Gauss Rifle Ammo (32)     Body        4.0     
Targeting Computer         BD         4.0     
ParticleGunner-Same as gauss but with ER PPC
Code: [Select]
Particlegunner Tank

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     1 ER PPC
     1 MRM 20
     1 Flamer
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 4,055,625 C-bills

Type: Particlegunner
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,358

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 Fusion             15
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   18                      8
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          277                  15.5

                          Internal   Armor   
                          Structure  Value   
     Front                   8         68   
     R/L Side               8/8      55/55   
     Rear                    8         44   
     Turret                  8         55   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
MRM 20                           Turret       7.0     
Flamer                           Turret       1.0     
Apollo MRM FCS                   Turret       1.0     
Anti-Missile System              Turret       0.5     
ER PPC                           Turret       7.0     
CASE                              Body        0.5     
Anti-Missile System Ammo (24)     Body        2.0     
MRM 20 Ammo (24)                  Body        2.0     
Targeting Computer                 BD         2.0   
MultiGunner-An lb-x 10 for both ground and air targets. Rockets instead of MRM due to low spare tonnage.
Code: [Select]
Multigunner Tank

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     1 LB 10-X AC
     2 Rocket Launcher 20
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 4,477,375 C-bills

Type: Multigunner
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,334

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 Fusion             15
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Ferro)          295                  16.5

                          Internal   Armor   
                          Structure  Value   
     Front                   8         71   
     R/L Side               8/8      59/59   
     Rear                    8         47   
     Turret                  8         59   


Weapons
and Ammo                    Location    Tonnage   
Trailer Hitch                 Rear        0.0     
LB 10-X AC                   Turret       11.0   
2 Rocket Launcher 20         Turret       3.0     
Flamer                       Turret       1.0     
Laser AMS                    Turret       1.5     
CASE                          Body        0.5     
LB 10-X Cluster Ammo (70)     Body        7.0     
LB 10-X AC Ammo (30)          Body        3.0     
Targeting Computer             BD         3.0     
LaserShow-Iffy if I'll use was designed as a medium range tank focusing on ER medium lasers.
Code: [Select]
Lasershow Tank

Mass: 75 tons
Movement Type: Tracked
Power Plant: 225 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     4 ER Medium Laser
     1 MRM 20
     1 Flamer
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3060
Tech Rating/Availability: E/X-X-E-D
Cost: 4,068,750 C-bills

Type: Lasershow
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 75
Battle Value: 1,357

Equipment                                          Mass
Internal Structure                                  7.5
Engine                        225 Fusion             15
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   23                     13
Control Equipment:                                  4.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          268                    15

                          Internal   Armor   
                          Structure  Value   
     Front                   8         67   
     R/L Side               8/8      53/53   
     Rear                    8         42   
     Turret                  8         53   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
MRM 20                           Turret       7.0     
Flamer                           Turret       1.0     
4 ER Medium Laser                Turret       4.0     
Apollo MRM FCS                   Turret       1.0     
Anti-Missile System              Turret       0.5     
CASE                              Body        0.5     
Anti-Missile System Ammo (24)     Body        2.0     
MRM 20 Ammo (24)                  Body        2.0     
Targeting Computer                 BD         1.0   

Primus203

  • Corporal
  • *
  • Posts: 83
Re: My Tracked units Slow and steady wins the Race.
« Reply #2 on: 20 March 2024, 00:26:33 »
One sixty ton design a redesigned LRM carrier a fusion engine and removal of one of three LRM 20 allows artemis, more ammo and armor and a flamer just incase.
Code: [Select]
LRM Carrier New Horizons Mod

Mass: 60 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Fibrous
Armament:
     2 LRM 20
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-E
Cost: 3,696,000 C-bills

Type: LRM Carrier
Technology Base: Inner Sphere (Advanced)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,088

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 Fusion           10.5
Cruising MP: 3
Flank MP: 5
Heat Sinks:                   10                      0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Ferro)          116                   6.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         29   
     R/L Side               6/6      23/23   
     Rear                    6         18   
     Turret                  6         23   


Weapons
and Ammo                           Location    Tonnage   
2 LRM 20                            Front        20.0   
2 Artemis IV FCS                    Front        2.0     
Flamer                              Turret       1.0     
Laser AMS                           Turret       1.5     
LRM 20 Thunder Ammo (6)              Body        1.0     
LRM 20 Mine Clearance Ammo (6)       Body        1.0     
LRM 20 Thunder-Inferno Ammo (3)      Body        1.0     
LRM 20 Artemis-capable Ammo (30)     Body        5.0     
LRM 20 Smoke Ammo (6)                Body        1.0     
Fifty ton designs two designed to support each other.

KneeCapper Medium Tank-Decent speed for tracked heavy firepower with a Heavy PPC good armor for weight class. There remained no tonnage for AA or anti infantry duties so a support tank was built for it.
Code: [Select]
Knee Capper Medium Tank

Mass: 50 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
     1 Heavy PPC
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 1,966,750 C-bills

Type: Knee Capper
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 969

Equipment                                          Mass
Internal Structure                                    5
Engine                        200 Fusion             13
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   15                      5
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor (Ferro)          152                   8.5

                          Internal   Armor   
                          Structure  Value   
     Front                   5         38   
     R/L Side               5/5      30/30   
     Rear                    5         24   
     Turret                  5         30   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Heavy PPC                        Turret       10.0   
Anti-Missile System              Turret       0.5     
Anti-Missile System Ammo (12)     Body        1.0     
Targeting Computer                 BD         3.0     
Toaster Medium Tank- Meant to resolve all deficiencies of the KneeCapper has an lb-x for AA a flamer and machine guns for infantry. Expected one toaster to three KneeCappers.
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Toaster Medium Tank

Mass: 50 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Ferro-Fibrous
Armament:
     1 LB 2-X AC
     4 Light Machine Gun
     1 Flamer
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 3,264,775 C-bills

Type: Toaster
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 806

Equipment                                          Mass
Internal Structure                                    5
Engine                        200 Fusion             13
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   10                      0
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Ferro)          179                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   5         46   
     R/L Side               5/5      35/35   
     Rear                    5         28   
     Turret                  5         35   


Weapons
and Ammo                       Location    Tonnage   
Trailer Hitch                    Rear        0.0     
Light Machine Gun                Rear        0.5     
Light Machine Gun                Left        0.5     
Light Machine Gun               Front        0.5     
Light Machine Gun               Right        0.5     
Flamer                          Turret       1.0     
Laser AMS                       Turret       1.5     
LB 2-X AC                       Turret       6.0     
Light Machine Gun Ammo (100)     Body        0.5     
Angel ECM Suite                  Body        2.0     
CASE                             Body        0.5     
LB 2-X Cluster Ammo (90)         Body        2.0     
Light Machine Gun Ammo (200)     Body        1.0     
Targeting Computer                BD         2.0     
The thirty ton series three in total was designed after thinking about the vedette which was supposedly fast and could supposedly keep away from heavier units roles were then expanded to scouting and killing light units.

Mustang Light Tank-Cruise of six fast for a tracked vehicle. Has a light PPC to maintain range and barely able to fit in a flamer for infantry. Decent armor for tonnage.
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Mustang Light Tank

Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Fibrous
Armament:
     1 Light PPC
     1 Flamer
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 1,088,100 C-bills

Type: Mustang
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 691

Equipment                                          Mass
Internal Structure                                    3
Engine                        180 Fusion           10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Ferro)          143                     8

                          Internal   Armor   
                          Structure  Value   
     Front                   3         37   
     R/L Side               3/3      28/28   
     Rear                    3         22   
     Turret                  3         28   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Flamer                           Turret       1.0     
Anti-Missile System              Turret       0.5     
Light PPC                        Turret       3.0     
Anti-Missile System Ammo (12)     Body        1.0     
Targeting Computer                 BD         1.0     
Bloodhound Light Tank-A Mustang stripped of weapons and armor and the targeting computer to barely fit in scouting and minesweeping equipment and one ER Medium laser. One unit per three Mustang.
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Bloodhound Light Tank

Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Heavy Ferro-Fibrous
Armament:
     1 ER Medium Laser
     1 Anti-Missile System
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-F-E
Cost: 1,742,650 C-bills

Type: Bloodhound
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 605

Equipment                                          Mass
Internal Structure                                    3
Engine                        180 Fusion           10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Heavy Ferro)    119                     6

                          Internal   Armor   
                          Structure  Value   
     Front                   3         31   
     R/L Side               3/3      23/23   
     Rear                    3         19   
     Turret                  3         23   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Mine Sweeper                     Front        3.0     
ER Medium Laser                  Turret       1.0     
Anti-Missile System              Turret       0.5     
Remote Sensors/Dispenser          Body        0.5     
Bloodhound Active Probe           Body        2.0     
Anti-Missile System Ammo (12)     Body        1.0     
Recon Camera                      Body        0.5     
Shotgun Light Tank-A pricy compromise as is the thirty tonners were extremly vulnerable to fighters and attack helicopters. Price is relatively high due to being forced to use an XL engine due to high weight of autocannon. One unit to three mustang.
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Shotgun Light Tank

Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Fibrous
Armament:
     1 LB 2-X AC
     1 Laser AMS
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 2,706,080 C-bills

Type: Shotgun
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 561

Equipment                                          Mass
Internal Structure                                    3
Engine                        180 XL                5.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  1.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Ferro)          125                     7

                          Internal   Armor   
                          Structure  Value   
     Front                   3         31   
     R/L Side               3/3      25/25   
     Rear                    3         19   
     Turret                  3         25   


Weapons
and Ammo                   Location    Tonnage   
Trailer Hitch                Rear        0.0     
Laser AMS                   Turret       1.5     
LB 2-X AC                   Turret       6.0     
CASE                         Body        0.5     
LB 2-X Cluster Ammo (90)     Body        2.0     
Targeting Computer            BD         2.0     
A series of five optional light motorized trailers was developed to augment the light tanks capabilities.
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Skeet Light AA Trailer

Mass: 25 tons
Movement Type: Tracked
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
     1 LB 2-X AC
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 616,625 C-bills

Type: Skeet
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 25
Battle Value: 319

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            8.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      12/12   
     Rear                    3         10   
     Turret                  3         12   


Weapons
and Ammo                   Location    Tonnage   
Trailer Hitch               Front        0.0     
LB 2-X AC                   Turret       6.0     
LB 2-X Cluster Ammo (45)     Body        1.0     
Targeting Computer            BD         2.0     

Code: [Select]
Missleer Light Trailer

Mass: 25 tons
Movement Type: Tracked
Power Plant: 0 None
Cruising Speed: 0 kph
Maximum Speed: 0 kph
Armor: Standard
Armament:
     1 MRM 40
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 715,625 C-bills

Type: Missleer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 25
Battle Value: 391

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        0 None                  0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   0                       0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             1.5
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         20   
     R/L Side               3/3      16/16   
     Rear                    3         12   
     Turret                  3         16   


Weapons
and Ammo              Location    Tonnage   
Trailer Hitch          Front        0.0     
MRM 40                 Turret       12.0   
Apollo MRM FCS         Turret       1.0     
MRM 40 Ammo (18)        Body        3.0     

Code: [Select]
Flatpack Light Missile Trailer

Mass: 25 tons
Movement Type: Tracked
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
     1 MRM 20
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-E-D
Cost: 568,750 C-bills

Type: Flatpack
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 25
Battle Value: 442

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            8.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  64                      4

                          Internal   Armor   
                          Structure  Value   
     Front                   3         18   
     R/L Side               3/3      12/12   
     Rear                    3         10   
     Turret                  3         12   


Weapons
and Ammo              Location    Tonnage   
Trailer Hitch          Front        0.0     
MRM 20                 Turret       7.0     
MRM 20 Ammo (24)        Body        2.0     

Code: [Select]
Katyusha Light Trailer

Mass: 25 tons
Movement Type: Tracked
Power Plant: 150 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
     8 Rocket Launcher 15
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-D
Cost: 712,500 C-bills

Type: Katyusha
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 25
Battle Value: 555

Equipment                                          Mass
Internal Structure                                  2.5
Engine                        150 Fusion            8.5
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor                  80                      5

                          Internal   Armor   
                          Structure  Value   
     Front                   3         20   
     R/L Side               3/3      16/16   
     Rear                    3         12   
     Turret                  3         16   


Weapons
and Ammo               Location    Tonnage   
Trailer Hitch           Front        0.0     
8 Rocket Launcher 15    Turret       8.0     

Code: [Select]
Barbecue Light Trailer

Mass: 20 tons
Movement Type: Tracked
Power Plant: 120 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
     4 Flamer
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: E/X-X-D-D
Cost: 325,800 C-bills

Type: Barbecue
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 20
Battle Value: 326

Equipment                                          Mass
Internal Structure                                    2
Engine                        120 Fusion              6
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   12                      2
Control Equipment:                                  0.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor                  88                    5.5

                          Internal   Armor   
                          Structure  Value   
     Front                   2         23   
     R/L Side               2/2      17/17   
     Rear                    2         14   
     Turret                  2         17   


Weapons
and Ammo              Location    Tonnage   
4 Flamer               Turret       4.0     
KneeCapper is one I'm happiest with as a combat vehicle. Also a question AMS can only defend the target its on. However if a trailers tower is under attack can the trailer defend it or are they considered separate for this?

AlphaMirage

  • Major
  • *
  • Posts: 3689
Re: My Tracked units Slow and steady wins the Race.
« Reply #3 on: 20 March 2024, 06:47:04 »
I think you have to many AMS, it only fires once per round and only at the first missile salvo so yeah you'll totally drop all missiles in the first salvo but that could be an LRM-5.

You need the Advanced Point Defense System to defend adjacent hexes from missile fire, its heavy, expensive, and...okay I guess but not great.

I think the superheavy's weakness is artillery, its just to slow to escape under the guns and it costs to much. These would IMO be better as armored train cars because their anti-aerospace or ambush firepower and ability to withstand bombing runs is incredible, although those rules need a revision much like the rest of the support vehicles.

For the medium tanks, swap out the light machine guns for vehicular grenade launchers you are more likely to want to pop smoke and withdraw, and it provides critical defense as it is an item/weapon that can be hit on the side table so you have a reduced chance of an engine crit. I'd put the Kneecapper's AMS in the front as you add an extra 0.5 ton of turret mass in its present configuration and see if you can drop it down to 45 tons as you might gain payload in the process.

Your trailer's shouldn't have engines because they shouldn't need them, I believe the trailer can fire on the move.
I also am hesitant to put MRMs on trailers but Rockets and Autocannons are fine.
For Rocket Trucks I'd prefer wheeled as the reduced engine mass from a lower rated engine and faster road speed are very useful to increase Rocket Launcher Alpha payload and escape from what you hopefully destroyed.

For the other tanks I think canon designs such as the Gauss Demolisher, Von Luckner, Pike, and DI Morgan should be preferred over anything fan designed to keep the feel and character of the game. Also two ERPPCs on a 100 tonner doesn't really track with me, you're giving up a lot of mass in heat sinks (whole thing is 34 tons) for that effort when you could instead use one ERPPC and two LBX-5s (12+16=28+3 tons ammo) with only a marginal reduction in range efficiency and superior VTOL/Aerospace defense, plus critical and hit potential.

Charistoph

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Re: My Tracked units Slow and steady wins the Race.
« Reply #4 on: 20 March 2024, 10:06:04 »
I think you have to many AMS, it only fires once per round and only at the first missile salvo so yeah you'll totally drop all missiles in the first salvo but that could be an LRM-5.

That's not how it applies now (if ever).  The declaration of use is made after a missile system has hit the unit, but before the Cluster Roll is made.  It just reduces the Cluster Roll by 4, not going below 2 (unless Optional Rules are being used).

Remember the Kit Fox C with 3 AMS was released in TRO: 3050 the year after the AMS was introduced in TRO: 2750.
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Hellraiser

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Re: My Tracked units Slow and steady wins the Race.
« Reply #5 on: 20 March 2024, 10:28:21 »
Yes, you can pick the salvo IIRC.

But either way its "too many"

Seriously, how many times in a single turn are you likely the target of that many salvos of missiles.

I guess if your dueling w/ an SRM Carrier........
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Charistoph

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Re: My Tracked units Slow and steady wins the Race.
« Reply #6 on: 20 March 2024, 13:44:00 »
2 LRM Carriers with Semi-Guided Ammo bays.

Arctic Wolf.

MML Longbow.

Osteon

Turkina Z

All those players which swap LRM-20s for 5 LRM-5s...
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Retry

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Re: My Tracked units Slow and steady wins the Race.
« Reply #7 on: 20 March 2024, 18:20:50 »
Your trailer's shouldn't have engines because they shouldn't need them, I believe the trailer can fire on the move.
They don't need them unless they have to operate independently of a tractor unit (like a towable turret or MASH unit), but even then you only need a 10-rated engine, not the 200s and such that are being used here.  That entirely defeats the purpose of having a trailer.
2 LRM Carriers with Semi-Guided Ammo bays.

Arctic Wolf.

MML Longbow.

Osteon

Turkina Z

All those players which swap LRM-20s for 5 LRM-5s...
Ironically, the AMS still isn't doing much against that last one, since these have enough armor they're realistically getting detracked and then crit to death before they breach the armor.  AMS isn't going to stop those motive & TAC checks against a 5-rack.
Quote from: Primus203
-snip-
Observations:
-Like with the army of 50-ton Hovertanks previously posted, these Superheavies, Assaults, Mediums, Lights and whatnot all have nearly identical speeds and armor, with only armament meaningfully changing.  These really should just be omni-variants and not half a dozen "different but identical" chasses.
-The 100-tonner and especially the 200-tonner are particularly slow and plodding.  They're going to get detracked by artillery and crit to death long, long before that armor goes.
-Similarly, the 200-tonners are way over-represented here.  Even when they do work, they're much too niche to justify two separate units, let alone thirteen.  Blake's Ghost, you've only got two medium vehicles in this entire lineup in comparison.
-Trailers don't need any engines beyond a 10-rated one, and only if you want them to operate independently.  They don't do full-sized powerplants.  That's why they're trailers and not tanks.
-The vehicles under the 100-ton mark, though, are significantly more reasonable.

Charistoph

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Re: My Tracked units Slow and steady wins the Race.
« Reply #8 on: 20 March 2024, 18:30:04 »
Ironically, the AMS still isn't doing much against that last one, since these have enough armor they're realistically getting detracked and then crit to death before they breach the armor.  AMS isn't going to stop those motive & TAC checks against a 5-rack.

Depends on if you're using the optional rule or not and how they roll their Clusters.
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Primus203

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Re: My Tracked units Slow and steady wins the Race.
« Reply #9 on: 22 March 2024, 23:02:17 »
Sorry guys I've had response for several days but due to forum issues I've been unable to log in.

Anyways to AlphaMirages questions. First on the AMS the way it was explained to me was that one AMS could only target one set of Missiles. In essence the way it was explained to me was if an LRM carrier fired all three LRM 20 at me I had to decide which ones to target. So I chose to have many to help against massed LRM fire. Also to my understanding due to the extra aspects some of the AMS should overlap.

Second when I talked about units defending each other with AMS I was thinking of a trailer and its connected mover vehicle. For example the Minigunner AA has an AMS as well as the crew of the vehicle. The Minigunner trailer has no control systems to save weight meaning that it is controlled by the towing vehicle. So therefore since the vehicles are connected and being controlled by one vehicle shouldn't the AMS be able to protect both?

Third on the train idea I thought about that but thought it would be to silly. Well you convinced me they now have hitches on front and back unit will now be referred to as the "pain train".

Fourth the knecapper started at 45 tons and was just a bit short on tonnage 50 tons is a less efficient weight but just barely let me fit stuff in. Second on kneecapper the AMS is in the turret because to my understanding it has a limited fire arc so the turret allows it to be pointed where needed.

Fifth the trailer engines according to what I've been told the trailers will slow down the pulling vehicle. However to my understanding with engines this will either be less of a slowdown or not at all. Also without an engine in the trailer the superheaves shouldnt be able to pull one.


To Retry First the engines are meant to not slow down the puller. Second the superheavy trailers were made for fun was on the fence on their use. The benifit for me in trailers is that the lack of control equipment allowed me to fit more stuff.

Second on the similar weights of vehicles they are considered to be on the same frame and are the same vehicle with a different loadout. The name differences are to tell them apart easily. If I wanted to be boring about it the Xercxes would be "superheavy tank 200 ton LRM variant"
and the Thunderer would be "superheavy tank 200 ton Thumper Artillery Variant". Also I'm really not a fan of the omni pod system and don't use it. Basically all the units you see with a the same engine and weight are using the same frame and are variants of the same unit.

The limited number of Medium units is actually because that's all i consider myself to need. I'm not actually a fan of missiles they are expensive take up space and logistics.

Also on the being tracked while that is a risk the thirty ton trio is supposed to migitate this. The Bloodhound with its recon camera and deployable sensors is meant to hopefully allow the superheavy to leverage its deep stores of artillery ammo to damage or disable enemy long range weapons.

Meanwhile the three Mustangs in the scout group are meant to hunt down things like LRM carriers and other light units. Also set fire to any forest that could hide units.

AlphaMirage

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Re: My Tracked units Slow and steady wins the Race.
« Reply #10 on: 23 March 2024, 09:35:23 »
Well the thing with AMS in the front is that it one absorbs crits and saves your engine and crew (also you increased the turret mass by 0.5 meaning you could have had two), and two all tanks should be pointed toward the enemy whenever possible. Putting them on the sides does a similar thing while protecting from most missile attacks except those from the direct frontal or rear hexes.

Kneecapper
Mass: 45 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Heavy Ferro-Fibrous
Armament:
     1 Heavy PPC
     1 Anti-Missile System
Cost: 1,779,150 C-bills

Code: [Select]
Type: Kneecapper
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 45
Battle Value: 999

Equipment                                          Mass
Internal Structure                                  4.5
Engine                        180 Fusion           10.5
Cruising MP: 4
Flank MP: 6
Heat Sinks:                   15                      5
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Heavy Ferro)    197                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   5         49   
     R/L Side               5/5      39/39   
     Rear                    5         31   
     Turret                  5         39   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Anti-Missile System              Front        0.5     
Heavy PPC                        Turret       10.0   
Anti-Missile System Ammo (12)     Body        1.0     

Farpuncher
Mass: 50 tons
Movement Type: Tracked
Power Plant: 250 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Heavy Ferro-Fibrous
Armament:
     1 ER PPC
     1 Anti-Missile System
Cost: 2,325,500 C-bills

Code: [Select]
Type: Farpuncher
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 963

Equipment                                          Mass
Internal Structure                                    5
Engine                        250 Fusion             19
Cruising MP: 5
Flank MP: 8
Heat Sinks:                   15                      5
Control Equipment:                                  2.5
Power Amplifier:                                    0.0
Turret:                                             1.0
Armor Factor (Heavy Ferro)    178                     9

                          Internal   Armor   
                          Structure  Value   
     Front                   5         45   
     R/L Side               5/5      35/35   
     Rear                    5         28   
     Turret                  5         35   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Anti-Missile System              Front        0.5     
ER PPC                           Turret       7.0     
Anti-Missile System Ammo (12)     Body        1.0     

While tractors and the like do slow you down you can still move faster (and cannot move slower than half according to RAW) than the superheavies. The following for instance can move a heavy trailer (next post) that can still carry good payloads. Also I put a middle tractor in there that can cover its front and back trailers with RISC PDS and a pusher that can put a heavily armored trailer in front of it. You could theoretically link these (Tractor-Trailer-Mid-Trailer-Trailer-Mid-Trailer-Pusher) for a continuous land train moving at 32kph with anti-missile protection with a Platoon of MBTs worth of firepower or to set up a semi-mobile defensive hardpoint.

Combat Tractor
Mass: 60 tons
Movement Type: Tracked
Power Plant: 360 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Heavy Ferro-Fibrous
Armament:
     6 Anti-Missile System
     1 ER Large Laser
Cost: 11,160,000 C-bills

Code: [Select]
Type: Combat Tractor
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,331

Equipment                                          Mass
Internal Structure                                    6
Engine                        360 XL                 25
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   12                      2
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Heavy Ferro)    248                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         62   
     R/L Side               6/6      49/49   
     Rear                    6         39   
     Turret                  6         49   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
2 Anti-Missile Systems            Left        1.0     
Trailer Hitch                    Front        0.0     
2 Anti-Missile Systems           Front        1.0     
2 Anti-Missile Systems           Right        1.0     
Anti-Missile System Ammo (36)     Body        3.0     
ER Large Laser                   Turret       5.0     

Mid-Pusher AMS
Mass: 60 tons
Movement Type: Tracked
Power Plant: 360 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Heavy Ferro-Fibrous
Armament:
     4 RISC Advanced Point Defense System
Cost: 11,052,800 C-bills

Code: [Select]
Type: Mid-Pusher AMS
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,069

Equipment                                          Mass
Internal Structure                                    6
Engine                        360 XL                 25
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   10                      0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Armor Factor (Heavy Ferro)    198                    10

                          Internal   Armor   
                          Structure  Value   
     Front                   6         56   
     R/L Side               6/6      51/51   
     Rear                    6         40   


Weapons
and Ammo                                       Location    Tonnage   
Trailer Hitch                                    Rear        0.0     
2 RISC Advanced Point Defense Systems            Left        6.0     
Trailer Hitch                                   Front        0.0     
2 RISC Advanced Point Defense Systems           Right        6.0     
RISC Advanced Point Defense System Ammo (48)     Body        4.0     

Combat Pusher
Mass: 60 tons
Movement Type: Tracked
Power Plant: 360 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Heavy Ferro-Fibrous
Armament:
     6 Anti-Missile System
     1 ER Large Laser
Cost: 11,160,000 C-bills

Code: [Select]
Type: Combat Pusher
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,331

Equipment                                          Mass
Internal Structure                                    6
Engine                        360 XL                 25
Cruising MP: 6
Flank MP: 9
Heat Sinks:                   12                      2
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             0.5
Armor Factor (Heavy Ferro)    248                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         39   
     R/L Side               6/6      49/49   
     Rear                    6         62   
     Turret                  6         49   


Weapons
and Ammo                        Location    Tonnage   
2 Anti-Missile Systems            Rear        1.0     
2 Anti-Missile Systems            Left        1.0     
Trailer Hitch                    Front        0.0     
2 Anti-Missile Systems           Right        1.0     
ER Large Laser                   Turret       5.0     
Anti-Missile System Ammo (36)     Body        3.0     

AlphaMirage

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  • Posts: 3689
Re: My Tracked units Slow and steady wins the Race.
« Reply #11 on: 23 March 2024, 09:40:10 »
You will notice that there is no artillery trailer that's because they really should be either self-propelled or towed as part of a mechanized field gun IMO. Unfortunately much of the cost of a vehicle is actually in the payload rather than the engine (unless its XL) so while these trailers cost as much in BV and c-bills as an MBT those can move on their own although these can probably be better armored.

LRM-50 Trailer
Mass: 60 tons
Movement Type: Tracked
Armor: Heavy Ferro-Fibrous
Armament:
     2 LRM 20
     4 Anti-Missile System
     1 LRM 10
Cost: 2,801,600 C-bills

Code: [Select]
Type: LRM-50 Trailer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,102

Equipment                                          Mass
Internal Structure                                    6.0
Engine                        None             0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   0                      0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             2.5
Armor Factor (Heavy Ferro)    248                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         52   
     R/L Side               6/6      54/54   
     Rear                    6         39   
     Turret                  6         49   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
2 Anti-Missile Systems            Left        1.0     
Trailer Hitch                    Front        0.0     
2 Anti-Missile Systems           Right        1.0     
Anti-Missile System Ammo (36)     Body        3.0     
LRM 20 Ammo (24)                  Body        4.0     
LRM 10 Ammo (24)   Body       2.0
2 LRM 20s                        Turret       20.0   
LRM 10                           Turret       5.0     

Dual Gauss Trailer
Mass: 60 tons
Movement Type: Tracked
Armor: Heavy Ferro-Fibrous
Armament:
     2 Gauss Rifle
Cost: 2,108,000 C-bills

Code: [Select]
Type: Dual Gauss
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,112

Equipment                                          Mass
Internal Structure                                    6
Engine                        None             0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   0                      0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Heavy Ferro)    248                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         52   
     R/L Side               6/6      54/54   
     Rear                    6         39   
     Turret                  6         49   


Weapons
and Ammo                Location    Tonnage   
Anti-Missile System       Rear        0.5
Trailer Hitch             Rear        0.0     
Anti-Missile System   Left        0.5
Trailer Hitch            Front        0.0 
Anti-Missile System      Right        0.5   
2 Gauss Rifles           Turret       30.0   
Gauss Rifle Ammo (24)     Body        3.0
Anti-Missile Ammo (12)    Body        1.0     

Dual PPC Trailer
Mass: 60 tons
Movement Type: Tracked
Armor: Heavy Ferro-Fibrous
Armament:
     2 PPC
     1 Anti-Missile System
Cost: 2,685,600 C-bills

Code: [Select]
Type: Dual PPC
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,040

Equipment                                          Mass
Internal Structure                                    6
Engine                        None             0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   20                     20
Control Equipment:                                  3.0
Power Amplifier:                                    1.5
Turret:                                             2.0
Armor Factor (Heavy Ferro)    218                  11

                          Internal   Armor   
                          Structure  Value   
     Front                   6         42   
     R/L Side               6/6      49/49   
     Rear                    6         39   
     Turret                  6         39   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Trailer Hitch                    Front        0.0         
Anti-Missile System Ammo (24)     Body        2.0   
2 PPCs                           Turret       14.0   
Anti-Missile System Turret       0.5     

Quad AC/2 Trailer
Mass: 60 tons
Movement Type: Tracked
Armor: Heavy Ferro-Fibrous
Armament:
     4 Ultra AC/2
     3 Anti-Missile System
Cost: 2,309,600 C-bills

Code: [Select]
Type: Quad AC/2
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 880

Equipment                                          Mass
Internal Structure                                    6
Engine                        None                   0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   0                      0
Control Equipment:                                  3.0
Power Amplifier:                                    0.0
Turret:                                             3.0
Armor Factor (Heavy Ferro)    248                  12.5

                          Internal   Armor   
                          Structure  Value   
     Front                   6         52   
     R/L Side               6/6      54/54   
     Rear                    6         39   
     Turret                  6         49   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Anti-Missile System               Left        0.5     
Trailer Hitch                    Front        0.0     
Anti-Missile System              Right        0.5     
Anti-Missile System              Turret       0.5     
4 Ultra AC/2s                    Turret       28.0   
Anti-Missile System Ammo (36)     Body        3.0
Ultra AC/2 Ammo (135)             Body        3.0     

Manticore+ Trailer
Mass: 60 tons
Movement Type: Tracked
Armor: Heavy Ferro-Fibrous
Armament:
     1 PPC
     1 LRM 15
     2 Streak SRM 4
     4 Anti-Missile System
Cost: 2,740,800 C-bills

Code: [Select]
Type: Manticore+ Trailer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 60
Battle Value: 1,037

Equipment                                          Mass
Internal Structure                                    6
Engine                        None             0
Cruising MP: 0
Flank MP: 0
Heat Sinks:                   10                      10
Control Equipment:                                  3.0
Power Amplifier:                                    1.0
Turret:                                             2.0
Armor Factor (Heavy Ferro)    238                    12

                          Internal   Armor   
                          Structure  Value   
     Front                   6         59   
     R/L Side               6/6      47/47   
     Rear                    6         38   
     Turret                  6         47   


Weapons
and Ammo                        Location    Tonnage   
Trailer Hitch                     Rear        0.0     
Anti-Missile System            Left        0.5     
Trailer Hitch                    Front        0.0     
Anti-Missile System           Right        0.5     
Anti-Missile System Ammo (24)     Body        2.0     
LRM 15 Ammo (16)                  Body        2.0     
Streak SRM 4 Ammo (25)            Body        1.0     
2 Streak SRM 4s                  Turret       6.0     
PPC                              Turret       7.0     
LRM 15                           Turret       7.0     

Retry

  • Lieutenant
  • *
  • Posts: 1460
Re: My Tracked units Slow and steady wins the Race.
« Reply #12 on: 23 March 2024, 10:55:25 »
To Retry First the engines are meant to not slow down the puller. Second the superheavy trailers were made for fun was on the fence on their use. The benifit for me in trailers is that the lack of control equipment allowed me to fit more stuff.
No, it does not work that way.  The trailer engine, if it exists, makes no contributions to the tractor's speed.  You can't just put a 2nd engine to offset the trailer's weight; engine ratings are not additive like that.

If they were, there would be an extremely obvious exploit where you could build a cheap tiny 5-ton or 10-ton "booster unit" with a relatively powerful engine for its size (125 XL or 170 XXL for 5t, 220 XL or 270 XXL for 10t) which could automatically speed up non-superheavy tractor units by at least 1 cruise speed, with light vehicles getting even more cruise out of it.  And while the thought of hooking up one of these booster units to a Scorpion and having it sprint around the battlefield at 9/14 like it's overdosing on caffeine is amusing, the game mechanics simply don't work that way.
Second on the similar weights of vehicles they are considered to be on the same frame and are the same vehicle with a different loadout. The name differences are to tell them apart easily. If I wanted to be boring about it the Xercxes would be "superheavy tank 200 ton LRM variant"
and the Thunderer would be "superheavy tank 200 ton Thumper Artillery Variant". Also I'm really not a fan of the omni pod system and don't use it. Basically all the units you see with a the same engine and weight are using the same frame and are variants of the same unit.
By convention it's the Chassis that determines the frame of the vehicle/Mech, and the variant that determines... well, the variant.  So the naming convention being used on these is backwards.  I as a GM would have interpreted them as all being different chassis (because that's how they're written as) and required separate supply lines for chassis-specific components, compared to an omni unit or even just a bunch of variants of an identical chassis.

Not sure what you have against Omnis, since these sets of units really look like you're trying to get quasi-Omni functionality (namely multiple weapon loadouts on a single base chassis) without paying the cost, but all right, I'll move on to the other points.

Quote
The limited number of Medium units is actually because that's all i consider myself to need. I'm not actually a fan of missiles they are expensive take up space and logistics.

I think you're missing the forest for the trees.  SRMs are actually rather space efficient compared to other ammo weapons like autocannons due to their maximum damage/ton, LRMs are less so but still feature "short" (compared to artillery) IDF capability at the tactical scale that other weapons can't achieve, and both have a plethora of useful ammunition variants that, among other things, can make doing anything with your superheavy force a bit of a nightmare: LRM Thunder mine harrassment immediately comes to mind, as do inferno SRMs.

Meanwhile, the superheavies are massive logistical sinks.  They're massive compared to conventional assault tanks (in this case literally twice the size), and these ones in particular are very expensive, costing more than two Atlases or one Mad Cat.  The superheavies are too heavy to cross any bridges, including the temporary ones that can be constructed by field engineers, they're too slow to force engagements against any formations faster than a nuclear bunker and also too slow to evade any engagements, meaning making these things a core part of your force basically means you cede the initiative to the defender, forever.

I know this because I've made a superheavy-themed force for the Blakist OPFOR.  Omegas and some non-canonical vehicles (+ lighter units to cover flanks), not too dissimilar to these, as part of a Terra Liberation campaign.  They were fun to fight, but they unintentionally ended up to be one of the easier fights; The vehicles got detracked real quick and crit to death shortly thereafter without being able to do much to the PC units, because the PCs simply did not fight them the way the superheavy force would have preferred them to, and the superheavy force did not have the capacity to force them.

(I mean, we already knew it was going to end up like that, but we still didn't expect them to get wiped that quick)

Which is not to say that superheavies never work; I've seen a few (and made at least two) that are genuine force multipliers.  However, there's a small number of niches where they function well, and these aren't any of them.

Quote
Also on the being tracked while that is a risk the thirty ton trio is supposed to migitate this. The Bloodhound with its recon camera and deployable sensors is meant to hopefully allow the superheavy to leverage its deep stores of artillery ammo to damage or disable enemy long range weapons.

Meanwhile the three Mustangs in the scout group are meant to hunt down things like LRM carriers and other light units. Also set fire to any forest that could hide units.
See above.  Unless you're lucky enough to face a permissive OPFOR, it's not going to work that way.

Primus203

  • Corporal
  • *
  • Posts: 83
Re: My Tracked units Slow and steady wins the Race.
« Reply #13 on: 23 March 2024, 15:50:57 »
Alright thanks for the responses first to AlphaMirage I moved the AMS from turret to front as advised. I spent a while trying to figure out how you'd reduced mass and increased armor. Then I realized you removed the targeting computer. No offence but for my design style that's considered a critical component that is only rarely omitted when there is no other choice.

To Retry I was unaware that the tractor couldn't work that way I thought I would be able to keep a tractor from slowing the unit down. Because I'm  unsure of my math my 30 series with cruise movement of 6 what's the heaviest trailer they can move with a 1 mp penalty?

Second I'm aware of the superheavies speed issue. They were only ever meant to go after a critical immobile target that would force the enemy to engage to defend it. I'm also not strongly invested in the concept.

The actual way I consider my forces to be structured is thus. Aero forces first role total suppression of enemy air assets. Secondary roles scouting and destruction of targets of opportunity.

Hover force. Highly mobile division scouting and piecemeal  destruction of enemy assets with overwhelming local force. Hit and run.

The Slow force Anything with 2 mp or less. Not a force that can bring the enemy to battle instead they are targeted on a critical immobile infrastructure. This force is also a safety  umbrella that any other force can run to to end enemy pursuit. Also where possible resupply and repair would be. If there's artillery it would be found here as well.

The chopper force A series of cheap thirty ton choppers with four med lasers. Roam the battlefield in groups of two to four looking for targets of opportunity.

The light tracked The fast thirty ton tanks. Roles are scouting and artillery spotting. Killing lightly armored units and infantry. And setting fire to any possible enemy cover.

Individual forces There are several more possible groups but these are more general purpose with similar roles and are only in differing groups due to different mp.

AlphaMirage

  • Major
  • *
  • Posts: 3689
Re: My Tracked units Slow and steady wins the Race.
« Reply #14 on: 23 March 2024, 16:27:00 »
Alright thanks for the responses first to AlphaMirage I moved the AMS from turret to front as advised. I spent a while trying to figure out how you'd reduced mass and increased armor. Then I realized you removed the targeting computer. No offence but for my design style that's considered a critical component that is only rarely omitted when there is no other choice.

Sounds like you just need to spend more of that money (its basically the same BV) training your crews (to 3/6 since only hovers/VTOLs really need to make piloting checks) or making faster vehicles that don't have to fire at long range all the time (which I am presuming is actually why its doctrinal). TCs are limited to their platform, good crews are good crews always regardless of what vehicle they are in.

You're more likely to have a vehicle immobilized than lose its crew, while its repaired you can put them in a different tank, or if in a bad way rescue them from an active battlefield far easier than recovering an expensive piece of kit.

To Retry I was unaware that the tractor couldn't work that way I thought I would be able to keep a tractor from slowing the unit down. Because I'm  unsure of my math my 30 series with cruise movement of 6 what's the heaviest trailer they can move with a 1 mp penalty?

Second I'm aware of the superheavies speed issue. They were only ever meant to go after a critical immobile target that would force the enemy to engage to defend it. I'm also not strongly invested in the concept.

Unfortunately by the rules in TW you cannot reduce by only 1mp (there were old rules in BMR that recompute the total tractor-trailor mass and derived a new one based on engine size/suspension but not in TW). You can carry up to half with a reduction of 3 or half Cruise/Run MP although it can still move 3/5. More than half just halves the cruise speed and prevents flank.

Agreed on the superheavy side, a critical immobile target should probably be seized via paratroops, blown up by artillery from afar, or just get into siege mode. (Unless you need it now! Which seems improbable.) They could however serve a good defensive role as a rumbling death tank will draw enemy assets away to engage it or make them redeploy. The problem is that it gives them time to redeploy wheras a more mobile force will accomplish the same thing but more decisively.

The actual way I consider my forces to be structured is thus. Aero forces first role total suppression of enemy air assets. Secondary roles scouting and destruction of targets of opportunity.

Hover force. Highly mobile division scouting and piecemeal destruction of enemy assets with overwhelming local force. Hit and run.

The Slow force Anything with 2 mp or less. Not a force that can bring the enemy to battle instead they are targeted on a critical immobile infrastructure. This force is also a safety umbrella that any other force can run to to end enemy pursuit. Also where possible resupply and repair would be. If there's artillery it would be found here as well.

The chopper force A series of cheap thirty ton choppers with four med lasers. Roam the battlefield in groups of two to four looking for targets of opportunity.

The light tracked The fast thirty ton tanks. Roles are scouting and artillery spotting. Killing lightly armored units and infantry. And setting fire to any possible enemy cover.

Individual forces There are several more possible groups but these are more general purpose with similar roles and are only in differing groups due to different mp.

I think you might need a doctrinal look at the force, medium lasers are not great VTOL weapons, go for long range and use them as harassers, rear-area raiders, scouting, and airborne mobility assets. Hawk Moths and Donars do work in pairs and are hard to shoot down, Yellow Jackets are good for lobbing Arrow IVs from afar and should never be engaged in close. Karnov, Cobra, and Anhur type should serve as your fast light utility vehicles linking units together and a mobile reserve/rescue force (Chopper Back Up!). They are unconstrained by regular routes and thus less susceptible to ambush (they can also drop and hide from hostile air power in theater). The same is true of small craft which can serve as an intermediate wide area resupply/command node.

2mp is to slow you'd probably want to move 3/5 or faster otherwise the enemy could redeploy for local superiority, long range harassment can immobilize you quickly, and the faster unit chooses the range. Your artillery can be self-propelled (and 3/5 without to much difficulty) or mechanized field guns and it should move with the main tank force to soften up or immobilize hostiles. Combined with 5-6 MP faster light/medium tanks (like the Farpuncher) and even faster 7-9 MP outriding hover-tanks and attack helos this formation optimizes everyone's advantages while minimizing the enemy's ability to respond. Then you bring in infantry to mop everything up, enter difficult terrain (putting flamers. machine guns, and inferno SRMs with the infantry might be wiser than on the tanks), and hold a line until air support can arrive should the enemy show up in force.

Safe harbors should be in space, not on the ground, anything on the ground needs to be ready for incoming or sabotage. Anything approaching your space borne assets should be shredded by Aerospace power before it reaches your spaceborne assets. You can always land again wherever the hostiles or friendlies are and bring Aerospace fighters to clear enemies around the LZ.

Thus a more balanced design could be
Tanks by MP - 7+ Hover, 6 Light, 5 Cavalry, 4 MBT, 3 Heavy

Hover takes one flank while Cavalry takes another, Light and Heavy Tanks move with the Infantry (which should be at least motorized).
Attack Helos should be lingering on the periphery or behind ready to finish off immobilized or heavily damaged vehicles from long range or intercept fast moving targets that are trying to cut in from the rear. If no target presents itself they will serve as the main artillery and air fire direction spotters as they have an excellent view of the battlespace.

MBT are the front liners and should carry a solid main gun with good range and damage, some secondaries, and a lot of armor. Their job is to close with and punch a hole into the enemy lines, as such they need a good balance to avoid floundering or being destroyed from peer weapons.

Once a hole in the line appears Light Tanks can exploit it carefully, I'd put SRMs and Pulses on these for precision and short range damage potential. This also makes them good against back-stabbers and hostile infantry.

Heavy Tanks back the MBTs up from behind with heavy long range fires (Rhino/Steumfeur) or punishing any enemy that seeks to break the line with devastating short range fire (Von Luckner/Demolisher).

Cavalry tries to get flanking shots in on the main line to cause mobility and critical damage as well as reducing the main firepower forward. Thus they probably should have LBX cannons and Missiles for the side crit potential.

Hovertanks weaken a flank using probing/slashing attacks with an intention to thin the line, force a pursuit, and hammer the now thinned ends of the enemy line, or exploit their rear area. They can also redeploy to combat any breakthroughs in your line that might turn into a rout.

Artillery is with the infantry for security, probably directing fires on the flanks or any very large, slow, and dangerous targets like an Alacorn that pose a major threat to your MBTs.

 

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