Awesome AWS-8L
Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3025
Cost: 6,227,640 C-Bills
Battle Value: 1,536
Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 30 20.00
Heat Sink Locations: 1 HD, 6 LT, 6 RT, 4 RA, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 232 14.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 25 34
Center Torso (rear) 15
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 23
L/R Leg 17 30
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Equipment Location Heat Critical Mass
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Large Laser RA 8 2 5.00
Large Laser RT 8 2 5.00
Large Laser LT 8 2 5.00
Large Laser CT 8 2 5.00
Free Critical Slots: 18
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15
3 4 4 0 0 4 0 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA
So this one's more of a slightly BV-cheaper sidegrade of the 8Q than anything else, but I think it has merit.
It's still a big ugly slab of metal that takes ages to kill - though with a heavy weapon in the midline it's even more of a terrifying Zombie 'Mech. You're losing a bit of range, however you're also no longer vulnerable to 'Mechs that want to get within 90 meters and chew your face off thanks to no longer having minimum range modifiers. The standard firing patters still apply - you drop out one of your guns ever other round while moving or every third round while stand-and-delivering, and while you're not doing quite as much damage concentration, you're outputting about 10% more damage than an 8Q and losing less proportionally whenever you cycle a weapon out. If you want to get up close and personal this means just firing the torso weapons so that you can punch them in the head every cooling down round.
As for team usage; field them alongside missile support units that need protection up close, particularly those that don't have many high-penetration weapons of their own. One of these acting as the bodyguard for a pimp squad of Crusaders means that you get to blow holes in the armour that their LRMs have softened up for you, and then it's SRM time.