Author Topic: Masakari-IS  (Read 253 times)

Breetai

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Masakari-IS
« on: 15 January 2025, 01:33:42 »
Code: [Select]
Masakari-IS MSK-1

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3025
Cost: 6,999,475 C-Bills
Battle Value: 1,696

Chassis: Unknown Standard
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
    4  Large Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     130 points                8.50
Engine:             Fusion Engine                255                      13.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Single Heat Sink             30                       20.00
    Heat Sink Locations: 1 HD, 1 CT, 2 LT, 2 RT, 6 LA, 6 RA, 1 LL, 1 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 232                 14.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           37       
                                 Center Torso (rear)                  10       
                                           L/R Torso     18           25       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     14           25       
                                             L/R Leg     18           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 Large Lasers                               RA        16        4        10.00
2 Large Lasers                               LA        16        4        10.00
                                            Free Critical Slots: 20

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 17
3j         4       4       0       0      4     0   Structure:  7
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Inspired by Syzyx's feedback on my AWS-8L Awesome, this is what happens when I take the exact same concept and minmax it. Also let's engineer a Clan pastiche using L1 tech lol. Slightly more BV for identical armour tonnage and weapons loadout as my previous design, but now it's a jumping Assault that can mitigate bad terrain and play around with overheat a bit more, and the lack of actuators means that the first time you try to backstab it you're in for a REAL shock.

DevianID

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Re: Masakari-IS
« Reply #1 on: 15 January 2025, 04:16:21 »
It loses a lot for those jump jets.  3/5/3 but with heat problems, or 3/5 with 33 sinks and alpha for days.
It also could be 2 blazers, and its just at the right tonnage break point where the weight saved from blazers makes them heat neutral.  3/5/3 with 32 sinks and 2 blazers is I think just better, regardless of the blazer meme, then 3/5/3 with only 30 sinks.  Plus masakari headcaps, and blazers head cap.

Daryk

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Re: Masakari-IS
« Reply #2 on: 15 January 2025, 07:04:38 »
Only 5 heat for a jumping alpha on a 3025-era machine is pretty good in my book.  But I wholeheartedly agree two Blazers would be better! :D

Hazard Pay

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Re: Masakari-IS
« Reply #3 on: 15 January 2025, 10:37:47 »
I actually have to agree on the dual Blazers idea. This is a platfom that can make good use of them, and you can get extra Heat Sinks.