Author Topic: Aerotech Unit Creation RATs  (Read 933 times)

Hellraiser

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Aerotech Unit Creation RATs
« on: 06 December 2014, 12:31:55 »
Okay, so this post is a decade over due but I came across it again recently while working on an Aerospace scenario & it made me want to ask.

Does anyone else out there find the Lance/Point Composition table to be very "wrong".

In this universe Fighters are supposed to be assigned in identical pairs, most commonly, yet, according to that set of 3 tables (Lit, Med, Hvy), then anywhere from 50% to 67% of all fighter "Lances" are mixed not just between Variant or Tonnage but full on Weight Class.  Seydlitz+Stuka lance anyone?

This has always seemed odd to me and was wondering if anyone uses those tables at all & how you felt about them.


Myself, I decided long ago to alter the Lance & the Squadron Composition tables to bump them up a "tier" each.

I use the Lance table to create my "6 Fighter Squadrons" and add a 3rd "Lance" of the base table type.
So for example.
The Medium Lance Composition looks like this.
1 = Light, Medium + Medium  (6 Fighters = 2 Light, 4 Medium)
2-4 = Medium *2 + Medium  (6 Fighters = All Medium)
5-6 = Medium, Heavy + Medium  (6 Fighter = 4 Medium, 2 Heavy)


I use the Squadron Composition table to create "Wings" of 18 Fighters
So for example a role of 4 on 1D6 will give me a Light Squad, Medium Squad, & Heavy Squad.


Its not exactly how the RAT was intended but I always found the mismatched Lances part to be particularly bad.

The only other method I've done is use the RAT as intended but create a force about 1-2 tiers above what I actually need & then once I have all the mismatched fighters I then rearrange them into as many matching lances & pure squadrons as I can & leave myself with only a few odd ball units.

For example, needing a medium squadron, creating a full wing & then pulling together the 4 Lucifers, 1 StingRay, & 1 Corsair from the full 3 squadrons (18 fighters) & making them into a Medium Squadron of 6 semi-matched fighters.

Thoughts?
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