Author Topic: Seven  (Read 74112 times)

Valles

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Re: Seven
« Reply #60 on: 09 November 2014, 12:38:01 »
Since the additional non-canon worlds basically expand the Ghost Bear corridor to the same starting width enjoyed by the Jaguars, Wolves, and Falcons, I'm inclined to think that the clans that were bordering them in canon picked up extra worlds off of the edges of the Ghost Bear 'claim' by being quicker off the mark - without bidding or external comment significant enough for mention in our sources.

Presumably nothing justifies like success.

Also, I realized that I'd missed a source of supplies available to Clan Ghost Bear in this version of the Invasion; many of the Warships ferrying Delta were, in canon, left home... Along with their roomy Star League style cargo bays. I'm amused at the actions of the butterfly, really.

consequences

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Re: Seven
« Reply #61 on: 09 November 2014, 13:05:25 »
Mostly I'm thinking of rasalhague. 'Probing raids' are sufficiently unclanlike that it may give Ulric sufficient cause to lobby for Rasalhague to be handed to the Wolves without having to bid, since obviously the Bears are declining to follow through.

Valles

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Re: Seven
« Reply #62 on: 09 November 2014, 14:10:29 »
...There is a certain amount of delicious irony in Ulric Kerensky calling someone out for fighting too smart. Hmm.

Alternately, looking at the map, Wolf's corridor is about the right width - it's the Jaguars that seem about half-again too wide. Extending the line from the shape of the Wave Five area of Ghost Bear's corridor, after they got their act together, would put Turtle Bay right on the border between the two.

Hmmmmm. I'll need to think about it further.

Warclaw

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Re: Seven
« Reply #63 on: 09 November 2014, 16:04:11 »
Also, If I was that worried about supplies such as ammunition, I'd be carefully looking for any local munitions/weapons/electronics/armor manufacturing facilities, with an eye towards capturing them and converting them to my own uses.  (Even if I have to bypass other targets to seize them early on.)

Granted, the facilities will take some work to convert calibers and bring the product up to Clan standards, but even expensive ammo is better than none.  And while there's really no way the local factories will be capable of making some of the more advanced products, with some work, I don't see why they couldn't be made capable of turning out basic auto-cannon ammunition cassettes and missiles.  Same with armor...they won't likely be up to Clan Ferro-fibrous standards, but beggers can't be choosers.

But honestly, the material supplies issue may be blinding Vera to the REAL problem.  They can win every battle, drive all their enemies before them, killing ten for every one of theirs that falls, and STILL they will lose.  Simply put, they don't have enough bodies to throw into the meat-grinder.   Every Clan Mechwarrior that falls, trueborn or freebirth, is a highly trained and valuable asset that is effectively irreplaceable in any sort of valuable time-frame.  Whereas, the inner-sphere can count any battle where the loss ratios are 10 to one or better as a victory.  Machines may be repaired or replaced, even if it means using captured mechs.  Pilots are another matter.

As the trueborn elite are worn away, and the second line/garrison units raided heavily to replace losses, not only will the loss ratios shrink, it will also pull needed troops away from keeping the captured territories pacified.

As soon as the Inner Sphere defenders realize this basic fact, their tactics will most likely shift to an attrition strategy over territorial defense.  The strategic goal of every battle will be to inflict as many casualties as possible, even at the cost of short term tactical goals.  At the same time, the clan conquered territories will be told to prepare, but stay quiet.  Then, once the garrisons have been thinned sufficiently, a general uprising will be timed to coincide with a major counter attack push.

VhenRa

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Re: Seven
« Reply #64 on: 09 November 2014, 21:40:18 »
Inner Sphere can replace a MechWarrior within a few years whereas the Clans spend upwards of 16 Years replacing a MechWarrior, afterall. Yes, they have replacements in the pipeline... but that pipeline shouldn't be setup to replace that sort of attrition rate. Even Freebirth warriors take something like 6+ years.
« Last Edit: 09 November 2014, 21:42:12 by VhenRa »

Valles

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Re: Seven
« Reply #65 on: 09 November 2014, 21:45:48 »
SUSQUEHANNA, FREE RASALHAGUE REPUBLIC
MARCH 18, 3050

Consuela Shao sat in the familiar narrow confines of Pumpkin Queen's cockpit and fretted. The twenty-ton Locust might have been the terror of dismounted infantry, but it would make little impression against the twenty strange assault 'mechs stalking across the field. Well used to scouting for the rest of the unit, she brought up the visual amplification and used the telescope mode to scan over the assemblage again. Three of one design, skull-faced like an Atlas but smaller, probably the same eighty tons as an Awesome, she'd tagged as 'Antaeus'. Another, the most common at eight present on the field, with a similar cockpit sculpting but actually taller and slimmer than the hulking terror of the battlefield, was the 'Hercules'. Another, another eighty-tonner, had a Catapult's aircraft fuselage and 'bunny ear' weapon mounts and reverse legs, but a Marauder's club-like weapon arms; she'd called those five 'Catamount'. Finally, midway between the size of the others, were four boxy-bodied machines with a squared off table-like structure surmounting their torso and pair weapons in their arms - 'Flattops'.

From the reports that had been radioed by the fleeing merchant jumpship at the Nadir point, these were the same terrifying invaders that had made every world peripheryward of Susquehanna go dark and silent.

The carefully laid hardline wire that connected her scouting position with the Regal Death's command post had let her send her observations back to the Colonel, along with the way they invaders had spread fifteen of their number out in an obvious careful scouting order while five more hung back; the same five that seemed to be mounting missile launchers too large to be conventional long or short range types.

Five tubes of whatever these people's equivalent of an Arrow IV launcher was, backing a square company's worth of assault mechs. If the Death couldn't take them out with a sucker punch, then there was only one way this could end.

And that cautious advance said that the invaders knew that, and were expecting the ambush that had, in fact, been prepared.

"Connie," the com-line said.

"Yes, Colonel?" she answered, even though the 'Colonel' was also her own Great-Aunt Maia. In the field, it was important to be professional.

"I hate to give this order, but we're gonna need to lure them into position. If they keep on this way, they'll spot us before the carriers are in range, and then call in the arty." Which the armor that made up most of the Death's fighting power would be vulnerable to. "Connie, I need you to piss 'em off, get 'em to spread out or at least come on with blood in their eye."

"Yessir," Connie said. She was confident in her own piloting and in the Queen's speed; she could blast straight through the entire formation and leave it swearing in her wake. "I'll apply that 'gift for aggravation' and draw 'em in straight under Coin's-" Each of the Death's companies took its call sign from a card suite, poker cards for the battlemech and 'frontline' vehicles and tarot for the more specialized 'support' units. Coin had twelve SRM carriers concentrated into a single massive battery. "-sights. Seeya soon!"

With the landline link to her hide providing an external electrical power supply, Connie had been able to keep the internal workings of Pumpkin Queen's reactor pre-heated without running the batteries down dangerously. Bringing the reactor the rest of the way online took only a touch of a button and about a second's time.

By the way the nearest couple of invaders torso-twisted towards her, their sensors were more than good enough to pick up on the emissions from the active reactor. She grinned and lunged the Locust to its feet, long spindly legs popping the relatively small body from the ground to tree-height in seconds with enough g-forces to press her uncomfortably against the supports underlying her pilot seat's thin padding.

"Hi, Boys!" she caroled over an open frequency and the external speakers alike. "Who wants to play tag?"

The invaders were excellent pilots, so thoroughly in tune with their machines that it wasn't just her own fancy that let her read annoyed incredulity, a wordless 'What?!', in their 'mechs' body launguage.

Connie grinned and drove one foot all the way down, pouring all the power the Locust's reactor could develop into the myomer fibers of its legs and lunging it into a hurtling run in a spray of dug-up earth. She was far outside the range where any of her weapons could be used effectively; the lasers couldn't focus, and the servos that adjusted the pointing of the machine guns were jostled beyond their ability to compensate by the hammer of their own firing and the movement of her mech's torso on its own legs, but that was all right.

She didn't need to hurt them; she didn't need to hit them - not that she could have even if she was in range, not with them moving, not with her moving - she just needed to remind them that they were being shot at.

Everybody hated getting shot at.

She laughed as she hurtled in, fingers and toes making careful tiny adjustments to the controls as she came, dancing Pumpkin Queen from one foot to the other in irregular sidesteps and crazy pirouettes that swung her out of the way of the fire of the nearest invader, lasers and missiles slashing by a day late and a dollar short. "Missed me, missed me!" she taunted, and sprayed everything in his vicinity with another insulting salvo a moment before she blasted past.

"Stravag!" her victim snarled back, and she wondered absently what the obvious swear word meant before she turned her attention on the next attacker in line.

"I've got candy!" she declared, and fired at point blank range, lasers and bullets thrashing the ground at the massive Hercules' feet and the trees in the distance behind it, but not even managing to scuff its paint. "Who wants candy?"

The assault mech swerved, trying and failing to keep her in sight as she dashed by behind it within the length of its own arms, cackling with the same mad laugh she'd developed for the express purpose of driving her cousins absolutely spare.

The next invader mech loomed before her, this time a Catamount; she settled her crosshairs on the snarling polar bear crest on its side and missed magnificently. "Candy for you!"

This time she cut in front of her victim, as the two she'd taunted moments earlier cut loose with everything they had aimed behind her target, folding both of Pumpkin Queen's legs nearly double as she ducked under the larger machine's line of fire and then popped back up into a sprint again on the other side as she fired at the fourth mech. "And candy for you!"

By now the entire enemy force was focusing on her, and the air was full of missiles, beams, and autocannon shells, gradually zeroing in by sheer weight of fire no matter what she did. Time to go.

She swerved and skidded to a halt, literally reversing direction in a spray of dirt and laser fire. "Candy for everybody! Wait, whoops! All outta candy!"

The sudden change of speed threw all of the fire off, and she was back up to speed and headed off in the opposite direction before they realized what was happening. "Don't worry, boys, I'll be back with more candy soon! Aaaaalllll the candy you want!"

One more salvo of furious fire followed her before she was out of range of most of her enemies - although the surprising news that only the Flattops seemed to be too slow to keep up with a ‘line’ mech like a Dragon or a Griffon was not a welcome discovery. Neither was the knowledge that her enemies were such twisted criminals that they considered being born free a term of insult.

Once she was safely out of range of her enemies’ weaponry, she twisted her controls and made Pumpkin Queen ‘stumble’, a complicated maneuver that from the outside looked like she had barely recovered from putting a foot on bad ground, an action whose ‘actuator damage’ justified her dropping her speed to just barely enough to keep ahead of the fifteen mechs pounding in her wake.

She grinned some more, and made a beeline for the narrow passage where the rest of the Regal Death waited, powered down and with their weapons zeroed in.

consequences

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Re: Seven
« Reply #66 on: 09 November 2014, 22:07:44 »
Personnel losses can't be that damaging by themselves to the Clans, or else they'd be far less wasteful about killing off their best and brightest in bloodname matches. Just to hit replacement for 40 bloodnames a year(800 names, presuming 20 year lifespan average after getting one) presuming one in four matches results in a death requires 320 warrior deaths annually(including the dead bloodname holder for neatness's sake), not counting any losses in Grand melee or other preliminary winnowings. Considering how absurdly bloodthirsty bloodname aspirants have been shown pretty much every time we see or hear of the contests in a novel, I really can't imagine the rate being much less than that.

Then you have the annual trial every warrior has unless their name is Elias Crichell. And the trial of position each sibkid needs to pass to become a warrior.

Equipment being the critical factor just makes more sense, especially considering how thoroughly the invading clans seemed to leave the home clans in the dust.

VhenRa

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Re: Seven
« Reply #67 on: 09 November 2014, 22:14:55 »
It would be less then that. A pile of bloodnames have been reaved remember. Others reduced in size so they have less active names.

consequences

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Re: Seven
« Reply #68 on: 09 November 2014, 22:29:42 »
It would be less then that. A pile of bloodnames have been reaved remember. Others reduced in size so they have less active names.

The actual number of bloodnames in circulation before any reaving took place would have been 20 thousand, or 1K per clan, at 25 slots per 800 original holders. Even if you presume that every single bloodname has been reduced to the five holders that is said to be the lowest count that any active bloondame has, you're still looking at 64 warrior deaths a year under some incredibly conservative assumptions , especially considering how many warriors have chest beaten about who they killed, who they were going to kill to make it to the to,p and how pathetically unworthy of life anyone who dared to have the temerity to be in a fight with them was.

ckosacranoid

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Re: Seven
« Reply #69 on: 10 November 2014, 01:00:22 »
Nice update.

Valles

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Re: Seven
« Reply #70 on: 10 November 2014, 01:38:45 »
Connie being an utter troll was way too much fun to write. So was coming up with alternate codenames for the omnimechs she was seeing.

For the curious,

Timber Wolf = Catamount (yes, she got the tonnage wrong)
Gargoyle = Antaeus
Warhawk = Flattop
Executioner = Hercules

(The Summoner and Ebon Jaguar are kind of signatures of their native clans, the Dire Wolf is inconveniently slow when you're trying to stick it in a unit with the Ghost Bears' favored assaults, and the Mad Dog and Hellbringer have pathetic armor that doesn't belong on even the same battlefield as a clantech assault.)

serack

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Re: Seven
« Reply #71 on: 10 November 2014, 04:35:03 »
the clan attrition rate for bloodnames and other thing pointed out are set up that way on purpose. To keep number of warriors down , in the Clan home worlds. There are few old warriors, this means no good base of disgruntled vets to help stage a coupe. Or cause other issues.

But this control for Home worlds did bite them hard in the invasion, hence the jade falcons "secret trading" cadre of teen recruits later in the invasion, to replace lost mechwarriors. All invading clans ran into this issue as they took more and more territory.


Chris OFarrell

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Re: Seven
« Reply #72 on: 12 November 2014, 01:06:40 »
The problem with the Clan personnel replacement system is that its pretty clearly stagnant and set up to pretty much meet the expected demand/supply with their centuries of low level skirmishing and attrition for getting promoted, tested out, bloodnamed or because you really don't like that guy and want a fight to the death with him. And it has zero reserve capacity built in - making it horrible when something like Revival comes up suddenly.

Well unless you're the Jade Falcons *spits*.

MOST of that will still keep going on in the background of an Inner Sphere invasion. You still need to blood your warriors. You still will have Bloodname competitions going on, although they can be held off for a while, they cannot be held off forever. I mean Phellan did 90% of his Bloodname fights during the invasion in between missions for example. And trials of position in which more people will die will take place probably more often in the middle of an invasion where great swathes of the touman are being blasted to bits.

You can sort of throttle this to a degree by withholding certain Bloodname competitions if you're smart. By brevetting people to Star Commander and Star Captain (which we know CAN be done without a TOP) to replace holes in the command structure on an add hoc basis and refusing trials. By insisting on the full formal procedure for Trials of Grievance rather then the more add hoc version that seems to be popular, give people a chance to cool off.

But its all just fiddling around the margins. The Clans are just hopelessly out of their depth dealing with a continual engagement in an attrition war where Clusters will essentially be non viable (at least logically and not the BS handwaving that so often takes place) after a couple of heavy engagements, with a year long lead time for replacements.

Vera seems to understand this and so is working to make sure she pinpoints the hell out of what is in their path, allowing overwhelming force to be brought down on strongpoints to minimize overall losses. But you know other Star Colonels and Galaxy commanders are going to completely ruin her plans by getting into bidding wars...
"I, the Baron of Strang, care not for your new names. Clans? Jade Falcons? I call you by your true name: Scum of the Star League, traitors of free will, persecutors of the Periphery come back to lord it over freedom-loving people. Come ahead, you steel-eyed robots! Come ahead and taste what a million like-minded people think of you and your damn Clans!"

-Baron Stepan Von Strang

Valles

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Re: Seven
« Reply #73 on: 12 November 2014, 01:30:44 »
Vera's ability to run the cold equations like that makes her, by Clan standards, a pretty fair strategist - or rather, a logistician.

Unfortunately, she's still not all that much of a tactician.



SUSQUEHANNA, FREE RASALHAGUE REPUBLIC
MARCH 18, 3050

Freebirth!

The curse came over the com with no identification or elaboration, but the pilot who’d spotted the ambush continued, “Armor, right ahead! Half-trinary!”

Automatically, instinctively, the mechs of the Keshik began to swerve, splitting apart to complicate the enemy’s firing solutions, but even with the active probes she’d ordered all of them to fit, the warning came too late. The low hillock that the Locust pilot had hurdled had full-sized, adult trees going out of it, and real earth and leaf-litter, and all the other things every other patch of forest floor in the sparse woods had, but even the most sophisticated sensor systems available hadn’t been enough to spot the company of heavy vehicles underlying the camouflage.

Each lance of four tanks picked a single omnimech as its target. The three Executioners leading the Keshik after its irritating prey vanished into a wall of short-range missiles. The propellant mix the Inner Sphere used was less sophisticated than the Clans’, and left an ugly veil of grey smoke in its wake, but the screen with her radar on it showed the massive assault ‘mechs going down like an aerowarrior struck by an Elemental.

Another wave of missiles, less accurate at their longer range, arrived a moment later, deluging down over the Executioner and the Gargoyle right behind the leaders. The Executioner’s marker on her strategic display went black as abruptly as its three brothers’ had, but the Gargoyle just shifted to the flashing red of critical damage. “Galaxy Commander,” the pilot reported, “I have no armor and critical hits in all body sections.”

“Withdraw immediately,” she ordered, even as she and the rest of the remaining ten poured fire into the suddenly revealed company in their midst, a concentration of fire that erased the lightly armored units in seconds.

A Timber Wolf and another Executioner staggered and fell under a second flood of long-range missiles, both pilots alive but swearing furiously at the armor breaches that had let individual missiles slip in to wreck critical components. Eight omnimechs shifted their fire to the distant missile carriers whose attack had pinpointed their equally-cunning hides, and only two of the dozen vehicles survived long enough to fire a third time, doing no significant damage to their target.

Spark-plug and targeting emissions pinpointed another two companies of vehicles coming alive in the ‘rough ground’ ahead in the pass, along with the neutrino emissions of eight activating fusion plants.

The tale was one of disaster. Twenty-four light tanks were no real threat, even to the eight ‘mechs she had left, but her warbook called the remaining twelve an even mix of Pattons, Manticores…

...and Demolishers.

More neutrino emissions, and rising heat signatures, from the upper slopes surrounding the pass - behind the Keshik - told where to find the rest of the ‘mech company that taunting voice had belonged to.

“Demolishers first,” she ordered, aware that even if they won this was about to be a very costly fight. “Then the Scorpions, then the Manticores. Morn, come with me to keep the ‘mechs busy.”

“Aff,” the mechwarrior she’d named acknowledged, peeling off next to her as she turned to the side and began to pound back towards the second jaw of the ambush.

“Galaxy Commander, Support Star here. We have FASCAM rounds loaded. If you pull back and we drop the mines behind you…” came over her comline, and only the need to manage her ‘mech’s controls kept her from slapping herself in the forehead.

“Aff, thank you, Support. Break. Keshik, abort previous - pull back and break contact. Support will be covering our withdrawal with artillery fire.”

“Galaxy Commander,” one of the surviving warriors of the unit burst out, “We cannot let these freebirths beat us!”

“Our mission is to scout,” she pointed out, ignoring the drumming of light autocannon fire against the side of her torso she’d turned towards the pursuing vehicles to keep her Warhawk’s vulnerable back armor away from their guns. “To gain knowledge of our foe. I would say that we have gained the knowledge that he is clever, resourceful, and possesses entirely too many tanks. We will be back when we have re-armed.”

One of the other warriors laughed incredulously, even as he started to fire on the mechs closing in from the sides. Vera fired, too, the brief, intense bursts of the pulse lasers in her leading arm boring straight through the light armor protecting the leading Clint’s reactor and sending the light medium tumbling to skid face-first down the slope as the safeties cut its power.

Others fell, too, but as they did they poured their fire into the vulnerable rear armor that the Ghost Bear warriors had turned away from the vehicles that were rumbling in their wake. Worse, they concentrated their fire. Inaccurate as it was, below even what the vehicles were managing, that concentration and the vulnerability of the points they were targeting were telling, and another Timber Wolf fell, twitching spastically as its internal gyroscope failed.

Fortunately, it was the last ‘mech they lost, with the ambushing company’s lighter machines quickly falling under the firepower turned against them, and the Arrow IV carrier bodies roaring in close overhead to burst behind them in a shower of anti-armor submunitions that lay in their wake like a field of pre-space caltrops, filling the relatively level ground of the bottom of the pass and forcing their pursuers to break off or risk damage to their vulnerable tracks.

A thought struck her. “Support,” she ordered, “once you have the near end of the pass blocked, I want you to seal the far end, as well.”

“Aff, Galaxy Commander.”

“That will trap them for us,” her second - her current second; the executive officer had been aboard one of the fallen Executioners - exulted. “Every one of these filthy dishonorable bandits will be-”

“Bondsmen,” she interrupted.

There was a moment of silence, and then he spoke again, intense and quietly angry. “Galaxy Commander, you cannot be serious. These Dark Caste have spit upon everything that we stand for!

“No,” one of the other pilots in the unit disagreed, “I think that I see it. They have fooled us, even humiliated us, but they have not risked civilian lives, nor caused the unnecessary destruction the Martial Code was created to prevent. That we allowed ourselves to be led into such an ambush is no one’s fault but our own.”

“Aff,” Vera agreed. “We should have seen this coming - and there will be more like it in the future. We will need the tactical skill they have shown this day.”

Chris OFarrell

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Re: Seven
« Reply #74 on: 12 November 2014, 05:47:34 »
One thing Vera has going for her, it appears, is that it looks like her willingness to accept comments and advice from her subordinates might win her a very loyal command staff in her Galaxy.
All those Star Colonels and Star Captains who found this kid suddenly their CO and were either furious with her or of an 'oh Kerensky, we are all going to die, Quiaff?' sort of mood ...

A LOT of Trueborns never accept anything like advice from their subordinates, ever. At all. Vera is not just willing, but clearly encourages them to speak up - so long, I guess, as they remember she IS the Galaxy Commander and she gets the last word. If she has a Galaxy culture that encourages frank and open tactical decision making, it may well help make up for her lack of genuine frontline experience with Trinary/Cluster commands.

Of course, her skills in logistics and strategy are depressingly as good or better than most Clanners and that is most of a Galaxy Commanders role, so her subordinates might not give a ****** that she is a poor small unit commander. Because she plans well and leads them to such excellent fights.
"I, the Baron of Strang, care not for your new names. Clans? Jade Falcons? I call you by your true name: Scum of the Star League, traitors of free will, persecutors of the Periphery come back to lord it over freedom-loving people. Come ahead, you steel-eyed robots! Come ahead and taste what a million like-minded people think of you and your damn Clans!"

-Baron Stepan Von Strang

Intermittent_Coherence

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Re: Seven
« Reply #75 on: 12 November 2014, 05:59:29 »
Quote
Timber Wolf = Catamount (yes, she got the tonnage wrong)
Eh.. Close enough to just be a rounding error. Besides she's already assuming it's a unit of Assault mechs.

Agreed though, that a Dire Wolf would have been unsuitable for an op like this(unless the pilot had Lyran ancestry somewhere). Ebon Jaguars on the other hand, are extremely rare. Almost unheard of outside of the Smoke Jaguars. I'm not even sure the design has entered production at this point.

croaker

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Re: Seven
« Reply #76 on: 12 November 2014, 21:09:53 »
It seems to me that Vera has indeed read and remembered the core of the advice the SLDF, and all its predecessors back to the 20th century, give to new officers:

Thou Shalt Trust Thy Sargeant, For He Knoweth What Of He Speaks.

Valles

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Re: Seven
« Reply #77 on: 13 November 2014, 23:29:37 »
The Ghost Bears are apparently very big on junior initiative and so on, relying on extensive familiarity within units for coordination rather than orders from above. A willingness to listen to input would seem to be part and parcel of that.




SUSQUEHANNA, FREE RASALHAGUE REPUBLIC
MARCH 18, 3050

When the next interrogator came in, Connie was almost bored enough to give the wrong answer, just in the hope that something different could happen.

She didn’t, of course.

“Mechwarrior Consuela Shao, Regal Death Military Solutions Incorporated, Identification Number RDM-3-021-097359-CS.”

Her ‘new friend’ gave her a puzzled look and dropped into the seat with the heaviness of someone who’d had a very long day. Like every other one of this band of super-pirates Connie had seen, she was younger than expected, but even more so - if she was as old as Connie’s own twenty-two, she’d eat her neurohelmet.

Connie studied her as closely as she could while pretending to stare blandly at the wall. The pirate was obviously one of their mechwarriors - under the grey uniform jacket, she wore a jumbo sports bra and an alarmingly interesting layer of dried sweat rather than the undershirt a tanker or straight-leg would have favored, and she’d tied the top half of her overalls around her waist rather than pulling them up, even in the rather chilly ambient the pirates kept their dropship at. Her hair, pulled back in a high, bouncing ponytail like the cheerleader her age should have made her, was dye-bleached a snowy white, showing dark at the roots, and her eyes were a distinctive light brown, just short of hazel.

The pirate stretched and gave Connie a smile that, under almost any other circumstances, she’d’ve been happy to flirt back to. “I regret that it has taken this long for me to have time for a proper talk with you,” she said. Her voice didn’t match the context, much too high and sweet for either the murdering pirate she was or the pinup she looked like.

Ah. So this one was the Good Cop? “Mechwarrior Consuela Shao, Regal Death Military Solutions Incorporated, Identification Number-”

“RDM-3-021-097359-CS,” the pirate finished. “Despite expectations, you are not a prisoner of war-”

A squirt of fear and the shadow of the slaver’s lash leant heat to her contemptuous glare.

“-but a bondsman of Clan Ghost Bear. You would consider it… a form of adoption.”

Connie didn’t bother to repeat her name, rank, and serial number again, just rolled her eyes in nonverbal disbelief.

That disbelief grew even deeper as the younger girl related an incredible story - of how the SLDF, departing the Inner Sphere before the First Succession War, had traveled through empty space and savage mutinies, how General Aleksandr Kerensky had laid out their goal to build a new society dedicated to the ideals of the Star League… and how, on his death, his followers had ‘buried’ him aboard one of their battleships like some long-ago pagan chief and immediately torn their society apart.

How his son had taken eight hundred followers away and forged them into an army that reconquered the disintegrating mass of factions, and used naked force to turn them into…

Without meaning to, she found herself voicing the thought. “So, let me get this straight. You claim to follow the ideals of the Star League by subjugating every civil authority under a completely alien warrior caste that exists in a perpetual state of rivalry and ritual bloodletting and whose highest ‘honor’ is a tournament of death duels for the privilege of knowing that a clone batch will use your genes to become still more accomplished at bringing pain? At murdering people who have their own friends, loves, and dreams?”

The pirate went as white as her hair.

“And when you decide to rampage through the Inner Sphere like a pack of pre-space Mongols, you have the unmitigated gall to not only call us barbarians, but to expect me to sign on with your little murder-party, abandoning my family and my loyalties, because I lost one fight? How stupid do you think I am, sexy?”

“I do not think you are stupid at all,” the pirate said, almost whispered. Her expression wasn’t angry or upset so much as stunned.

Connie shook her head. “Unbelievable. Look, you want me fight for you? You hire the Death like anybody else. Until then, my name is Consuela Shao, I hold the rank of Mechwarrior in the Regal Death Military Solutions mercenary regiment, and my ident number is RDM-3-021-097359-CS.”

The pirate looked at her for a long, searching moment, then sighed and smiled slightly. “And I,” she said softly, “am Galaxy Commander Vera Tseng, of Clan Ghost Bear. We will talk again tomorrow.”
« Last Edit: 14 November 2014, 01:02:24 by Valles »

Chris OFarrell

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Re: Seven
« Reply #78 on: 14 November 2014, 01:07:06 »
My God.

An Inner Sphere merc calls a Clan Galaxy Commander out on the utter insanity of the Clans to her face ...

And instead of a snarl of 'Freebirth!' and .45 slug to the face, gets a sigh and 'Well you're not 100% wrong' sort of reaction.

Man, Vera really IS in a whole different place right now :)
"I, the Baron of Strang, care not for your new names. Clans? Jade Falcons? I call you by your true name: Scum of the Star League, traitors of free will, persecutors of the Periphery come back to lord it over freedom-loving people. Come ahead, you steel-eyed robots! Come ahead and taste what a million like-minded people think of you and your damn Clans!"

-Baron Stepan Von Strang

Valles

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Re: Seven
« Reply #79 on: 14 November 2014, 01:31:42 »
Vera's mindspace at the end there is about three parts 'I don't want to be a monster! Waaaaaahhhhhh~!', two parts '...that's what I was afraid of...', one part, 'No! It can't be!' and one part, 'Hey, she thinks I'm hot! Score!'

Considering how much Vera hates killing, Connie wouldn't've been in any real danger even if she hadn't used exactly the same phrasing that'd been haunting her nightmares, but this is how they told me it worked out when I was writing the scene.

fitzgerald

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Re: Seven
« Reply #80 on: 14 November 2014, 04:03:08 »
My God.

An Inner Sphere merc calls a Clan Galaxy Commander out on the utter insanity of the Clans to her face ...

And instead of a snarl of 'Freebirth!' and .45 slug to the face, gets a sigh and 'Well you're not 100% wrong' sort of reaction.

Man, Vera really IS in a whole different place right now :)

Yup.

Its almost as if Rasalhauge has completely forgotten the Draconis Combines Warrior Caste who exist in a perpetual state of honor duels, ritual bloodletting and completely conquering every planet in existence.
 


Besides the ideals of the Star League are clearly stated as 1)  Terra rules everybody   2)  We'll eradicate lack of basic education and medical care  3) We'll absolutely kick the arse of any one who disagrees with point 1

Valles

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Re: Seven
« Reply #81 on: 14 November 2014, 10:05:17 »
Connie's not Rasalhaugueian, and is therefore in an emotional position to make comparisons between the Clans and Combine that aren't thrown off by paranoia and centuries of cultural aversion therapy.

Granted, instead they're thrown off by her own fear and expectation of immediate torture - Connie is one of those people who gets aggressive when they're scared - but even in a cold and reasoned comparison, the Clans don't come off well.

It's also important to make a distinction between the Star League as a historical state - which was effectively the Empire Of The Terran Hegemony, with all that implies - and the Star League as a 'current day' social idea, the way both Clans and Inner Sphere use it, where it's an ideal, a touchstone of everything that's high and pure in humanity.

Connie is aware of the distinction, interestingly, but the former isn't really relevant to their discussion and the Clans would've been just a bit beyond the pale even if it were.

SulliMike23

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Re: Seven
« Reply #82 on: 14 November 2014, 14:11:50 »
Something tells me Connie is gonna show Vera that there's more than what she's used to in her Clan way of life. In more ways than one.

Atlan

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Re: Seven
« Reply #83 on: 14 November 2014, 16:15:14 »
Yup.

Its almost as if Rasalhauge has completely forgotten the Draconis Combines Warrior Caste who exist in a perpetual state of honor duels, ritual bloodletting and completely conquering every planet in existence.
 

In all fairness, no-one outside the Combine actually thinks that the Combine is civilized.

Zureal

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Re: Seven
« Reply #84 on: 14 November 2014, 16:32:48 »
Without meaning to, she found herself voicing the thought. “So, let me get this straight. You claim to follow the ideals of the Star League by subjugating every civil authority under a completely alien warrior caste that exists in a perpetual state of rivalry and ritual bloodletting and whose highest ‘honor’ is a tournament of death duels for the privilege of knowing that a clone batch will use your genes to become still more accomplished at bringing pain? At murdering people who have their own friends, loves, and dreams?”

The pirate went as white as her hair.



 oh this was the BEST!

Terrace

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Re: Seven
« Reply #85 on: 15 November 2014, 00:13:57 »
I almost think that Vera will have a meeting in the future with other Clan officers where typical Clan behavior is on full display, perhaps while watching a Bloodname contest with a particularly high body count, with at least one of the casualties being someone she knows from her own Galaxy. Maybe it's someone she personally sponsored, with hopes that the young warrior would go far in the Clan.

And now he's dead, that bright future snuffed out. And she's the only one who seems to even notice or care.

And the whole time Connie's condemnation of her culture will be on an endless loop in her mind.
« Last Edit: 15 November 2014, 00:19:29 by Terrace »

Valles

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Re: Seven
« Reply #86 on: 15 November 2014, 02:50:14 »
While saying it in the context she did was obviously reckless, I think that to a certain degree Connie was speaking for all of us, which is why her rant gets so much reaction from readers.

I don't think that we're likely to get another close look at a Bloodname contest; the ramifications of the one we've already seen are enough for characterization and plot purposes.

fitzgerald

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Re: Seven
« Reply #87 on: 15 November 2014, 03:24:16 »
In all fairness, no-one outside the Combine actually thinks that the Combine is civilized.

Heh that's true.


Of course the Combine thinks everyone else is actually ignorant savages.

In any case the Ghost Bears could always apply the Furlough Metric.   

As in take the averaged out civilian death toll, property destruction and devastation caused by General Furlough's force to take a world and call that a "Furlough"

At this point the Ghost Bears are likely running something like a Nano Furlough

Intermittent_Coherence

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Re: Seven
« Reply #88 on: 15 November 2014, 03:39:52 »
The whole purpose of the batchall and the Clan ritual of Trials is to avoid that kind of wanton destruction.

... Unless you're a Smoke Jaguar. In any case, nowhere do the invading Clans come anywhere close to even a milli-Furlough until Turtle Bay.

Zureal

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Re: Seven
« Reply #89 on: 15 November 2014, 09:49:02 »
The whole purpose of the batchall and the Clan ritual of Trials is to avoid that kind of wanton destruction.

... Unless you're a Smoke Jaguar. In any case, nowhere do the invading Clans come anywhere close to even a milli-Furlough until Turtle Bay.

 Wich, i might point out, was rather QUICK in coming mind you.

 

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