Hi, more on this subject.
I am adding another scenario to my small ones collection:
https://bg.battletech.com/forums/index.php?topic=67335.msg1557116#msg1557116https://www.odrive.com/s/268d521c-d93f-427e-905a-bbb9aac926ec-5f0c2a9eThe last #7 is a Hide and Seek scenario coming as a follow-up of the previous one, set during the battle of Morges in 3054.
If I was to use the recommended BV ratios (2:1 in favour of the attacker) the two lineups could look like these ones:
Attacker: Jade Falcons: Vau Galaxy, under-strength Medium Probe Star
Name Role PV Tons Skill PVmod
Puma (Adder) B Sniper 28 35 1 46
Dragonfly (Viper) D Striker 42 40 2 58
Thor (Summoner) D Sniper 43 70 3 52
Griffin GRF-2N Skirmisher 38 55 1 62
Total 218
Defender: 4th Skye Rangers, Medium Recon Lance
Name Role PV Tons Skill PVmod
Cicada CDA-2A Scout 22 40 2 30
Talon TLN-5W Striker 31 35 2 43
Sentinel STN-3L Striker 23 40 2 33
Assassin ASN-21 Scout 22 40 2 30
total 136
Note that this is not even a 2:1 ratio, but rather a 1.6:1 one. Nevertheless, even with the advantage of being hidden and having Point Blank shots, I see no way for the defending player to stand a chance against the Falcons.
In my scenario you will see that the defenders will get reinforcements on turn 5. However, this is simply because I play with my son (who is 7) and I typically give him a strong advantage (like +60%) in terms of PV to keep things fair. The problem here is that the reinforcements in this case are needed to make the fight somewhat balanced in the first place.
Is there any reasoning about the proposed 2:1 ratio? I know that with the old rules the Defender would also get minefields but (besides not fitting the scope of the scenario) they would not really tip the balance of the scenario. To me, the proposed 2:1 ratio seems plain wrong. Some ideas to fix it:
- give the Defender the opportunity to score extra points if he can exit his units (ideally 1 for each PV exited)
- adjust the 2:1 ratio to something more reasonable (maybe 1.25:1)?
- give the Attacker a limited time to flush out the defending units
- introduce the reinforcements as a standard component of the scenario (amounting to 50% PV of the attacking force, so that in the end they will be even)
Any comments or ideas will be appreciated.