What confuses me about your statement, however, is the reference to "Age of War" missiles. To what are you referring there?
I'm sorry. I got my names and terms mixed up. I meant the SRMs in Time or War are more powerful than the Total Warfare missiles.
I do sort of understand what you're saying. At least when it comes to standard anti-personal weapons. Even massed together at point blank range they're not likely to damage a tank. However I would think support weapons would. That's why they were made after all. It almost sounds like instead of giving infantry bad target modifiers when they move, that you reduce the damage from the weapons. That seems backwards from everything else.
A SRM is still a SRM regardless of what fired it. Right? I would think it should do the same amount of damage. I do understand that if Infantry are moving that they won't have a lot of time to aim but the damage shouldn't change because of that. And what if the infantry unit is firing from behind cover? They're going to have a better chance of hitting the target. Why are their damage reduced then when they wouldn't have the targeting modifiers running infantry would? Or how motorized or mechanized? They're riding not running so aiming should be easier.
It's really confusing. The machine guns I can explain away as mounted versions having a much higher firing rate. Lasers I can say they fire longer but I'm stumped when it comes to single shot weapons like gauss and recoilless rifles and missiles, especially when the book says they're the same missle.
It's even more confusing when you consider that some of the Battle Armor ammo weighs less than the infantry versions.
For example
BA Machine Guns 0.1kg for 50 rounds
Infantry Light MG 2kg for 45 rounds.
All BA Machine guns can get 20 times the ammunition as the lightest Infantry Machine Gun and do at least twice as much damage. I know ammo isn't tracked for infantry but mounted on a small vehicle its even worse. Mounted Light MGs won't even do 1 point of damage to BAR 2 armor even though they're firing heavier ammo.
And that's just going by the tables in Tech Manual. If I understood things right and my math was good Infantry weapons in Time of War are a lot more powerful, however their damage does vary so they're better against some armors and worse against others.
It's really confusing. A Infantry man with a cross bow can do 1 point of damage to BAR 2 armor in the RPG but in the board game a 4 ton vehicle mounting a Heavy SRM won't do any damage at all, even though the heavy SRM weights nearly twice as much as the standard and light SRMs. And their damage is only half that as regular mounted SRMs even though they're supposed to be the same.
It gives me a headache really. Can you please help me figure this out?
Thanks :)