Author Topic: HBS Expansion Thread- its time for II (spoilers)  (Read 166431 times)

Sandslice

  • Lieutenant
  • *
  • Posts: 961
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #960 on: 26 January 2020, 00:44:14 »
( double HS? Hooboy, I dont think I could fit all of them into the chassis. I guess this was a bad idea lol.

Yeah, nine.  1 in each leg (HBS has four crit slots in each leg), 1 in the right arm, 2 in the left arm, and 2 in each side torso.  (The ERPPC is normally the right-arm weapon, preventing a second DHS from going there.)  You even have room to spare.

DarkSpade

  • Major
  • *
  • Posts: 3656
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #961 on: 26 January 2020, 16:59:40 »
My annihilator is now up to 5 headcaps and only one of them was an aimed shot.  The target of the aimed shot was a center torso.  ;D
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #962 on: 27 January 2020, 03:21:35 »
Found a problematic bug tonight.

Was working an escort mission.  When the vehicles I was supposed to escort spawned, I immediately got a message stating that they couldn't find me even though all four of my mechs were right there, then one of them drove up to a wall and proceeded to sit there.

All the enemies that spawned after that proceeded to run around in circles and never shot at me, either.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Triptych

  • Lieutenant
  • *
  • Posts: 1019
    • My Amazon Author Page
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #963 on: 27 January 2020, 06:37:07 »
My annihilator is now up to 5 headcaps and only one of them was an aimed shot.  The target of the aimed shot was a center torso.  ;D
What's your loadout?

DarkSpade

  • Major
  • *
  • Posts: 3656
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #964 on: 27 January 2020, 10:19:24 »
What's your loadout?

LBX10
AC10
UAC10
AC5

Might be some + in there, but I don't remember which or what.

Found a problematic bug tonight.

Was working an escort mission.  When the vehicles I was supposed to escort spawned, I immediately got a message stating that they couldn't find me even though all four of my mechs were right there, then one of them drove up to a wall and proceeded to sit there.

All the enemies that spawned after that proceeded to run around in circles and never shot at me, either.

Word is they're heavily redoing the escort AI in 1.9.  As a safety measure they're also making the mission finish once you've killed all the enemies even if the tanks aren't done yet.
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #965 on: 27 January 2020, 11:41:13 »
That's good to hear.  Though I might have to reset this mission or worse, go back to before I accepted it (only a real problem because I got the Black Market Invitation event on the way to the planet).
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Colt Ward

  • Lieutenant General
  • *
  • Posts: 28993
  • Gott Mit Uns
    • Merc Periphery Guide- Bakunin
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #966 on: 27 January 2020, 11:50:57 »
I know sometimes they mess up how close you have to be from time to time.
Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

Sir Chaos

  • Captain
  • *
  • Posts: 3089
  • Artillery Fanboy
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #967 on: 27 January 2020, 12:27:13 »
I know sometimes they mess up how close you have to be from time to time.

Yeah, I´ve been getting the occasional "we need to stay close to the transports" message despite having mechs no further than three or four hexes from every transport.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Netzilla

  • Warrant Officer
  • *
  • Posts: 590
    • Facebook
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #968 on: 27 January 2020, 12:29:17 »
On the escort mission, it seems that message also gets delivered if the route to the pickup site is blocked (and I've seen them box themselves in on occasion).
"Everything starts as someone's daydream." -- Larry Niven

MM Bug & Feature Requests:
https://sourceforge.net/p/megamek/_list/tickets

MHQ Bug & Feature Requests:
https://sourceforge.net/p/mekhq/_list/tickets

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #969 on: 27 January 2020, 12:55:07 »
In my case, the message got delivered the instant they spawned, while my mechs were right next to them.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

DarkSpade

  • Major
  • *
  • Posts: 3656
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #970 on: 27 January 2020, 12:58:17 »
That's the worst I've ever heard of it. 

Supposedly the transports will also be able to pass through each other in 1.9. 
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

Luciora

  • Major
  • *
  • Posts: 5813
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #971 on: 27 January 2020, 13:10:11 »
I had that happen to me last night,  I usually sweep the area, then group my mechs enmasse on the rendezvous site.  I think my mech placement must have broken the spawning pattern, as one of the trucks went off the programmed path and got stuck on some rocks and would not move, no matter where I moved the one mech overwatching it.

Reloaded and this time positioned my mechs along the projected route and only had 1 mech trigger the spawn.  Went very smooth after that.

Jim1701

  • Captain
  • *
  • Posts: 1916
  • "Don't Panic"
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #972 on: 27 January 2020, 14:31:17 »
On the escort mission it seemed to me they don't seem to be able to back up.  I got a LRM Carrier I was escorting stuck on a piece of terrain.  After the opfor was eliminated I surrounded it while giving it space, all it had to do was reverse a little and it would've been fine.  Sat there for 10 rounds moving mechs around to see if it would do any good before I gave up.  Very annoying.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #973 on: 27 January 2020, 14:36:08 »
Reloaded and this time positioned my mechs along the projected route and only had 1 mech trigger the spawn.  Went very smooth after that.

I tried doing the same and it also worked.

Think I'm going to avoid escort missions until patch 1.9 releases.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

DarkSpade

  • Major
  • *
  • Posts: 3656
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #974 on: 27 January 2020, 14:45:30 »
Prussian Havoc posted notes form the last stream.

https://forum.paradoxplaza.com/forum/index.php?threads/a-fan-discussion-of-battletech-free-update-1-9.1315770/

Surprised I don't see him more in this forum.  He's really active in the Paradox one.
« Last Edit: 27 January 2020, 14:47:44 by DarkSpade »
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #975 on: 27 January 2020, 17:00:35 »
Wow.

I just managed to bring down a Griffin 1N, a Dragon, and an Archer intact in one mission.  Salvaged the Archer, of course.  I also ended up finishing a Blackjack.  Had the RNG been feeling especially generous I could have also wound up completing a Catapult and Spider as well as a ++ Medium Laser (+10 damage), but such was not to be.  The mission was still extremely profitable.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Euphonium

  • Captain
  • *
  • Posts: 1984
  • Look Ma, no Faction!
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #976 on: 27 January 2020, 21:47:49 »
What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner
>>>>[You're only jealous because the voices don't talk to you]<<<<

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #977 on: 27 January 2020, 22:04:57 »
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Apocal

  • Warrant Officer
  • *
  • Posts: 548
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #978 on: 27 January 2020, 23:05:56 »
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

Sell, unless you're in utterly desperate need of a heavy for whatever reason. By which I mean you need a heavy's armor, because there is nothing else heavy about the Dragon and it is worse than a lot of the mediums you're probably fielding.

Firesprocket

  • Captain
  • *
  • Posts: 2961
  • 3601 S Broad St. Phila. PA 19148
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #979 on: 27 January 2020, 23:10:23 »
I tried doing the same and it also worked.

Think I'm going to avoid escort missions until patch 1.9 releases.

I attempted 3 different escort quests yesterday and each of them glitched out on different maps.  At this point I'd say until they patch it, don't bother.  Sometimes it won't glitch out, most of the time they will.

So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

It depends on what you have access to equip it with.  I often stripped out the AC and Mediums for a Large Laser and a single LRM-15.  I put the rest into armor and maybe an additional heat sink.  Treat it as an overweight medium mech and you will probably do just fine.

Sell, unless you're in utterly desperate need of a heavy for whatever reason. By which I mean you need a heavy's armor, because there is nothing else heavy about the Dragon and it is worse than a lot of the mediums you're probably fielding.
I'd have to disagree, it's utility is that it has a hard point for most any type of weapon in the game.  It won't overwhelm you in any way, but the distribution of where those hard points are in some ways makes it better than the Shadow Hawk 2D.  You can put ACs or lasers in the arms which helps with accuracy. If you value jumping, then the Shadow Hawk is clearly better.  If you don't then the Dragon is a better platform. 

Firesprocket

  • Captain
  • *
  • Posts: 2961
  • 3601 S Broad St. Phila. PA 19148
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #980 on: 27 January 2020, 23:31:49 »
I am in the middle of my most recent career mode play through and it started a bit slow but picked up about 1/3 of the way through.  I went the route of trying to get higher reputation pirates and keeping it there.  The side benefit to this is in order to do that you are pretty much hanging out territory that is not aligned to any faction, but has plenty of missions that don't generally conflict with any factions in particular. So even if you aren't smart about you are going to develop a decent reputation with the FWL, CC, and LC without trying.

The goal behind allying with the pirates was to obtain cheaper entry point to the Black Market, but also the hope was to obtain cockpit buffs so as not to rely on the FWL store.  Whether it was just blind luck or poor RNG, I didn't come across many, if any cockpit mods.  I picked up a few Ultra, LBs, and a couple Gauss Rifles (but only 1 ton of ammo :().  What the Black Market did provide was a decent supply of Annihilator parts.  The majority of my missions in the first 450 days were nearly all cash.  On the occasion the max cash wasn't great I'd drag it down a notch for additional salvage.  Around that point and time managed to put together two Marauder 3Rs and a Cyclops.  Within 100 days of that the Annhilator joined them.  I've had a few missions where the reinforcements got the drop on me and did substantial damage, but never destroyed anything.

I've done the flashpoints exclusively to unlock Raven, Hatchetman, and Bullshark.  I'd recommend doing all of those again simply because the loss in rep was inconsequential.  I would not recommend doing the last battle against the Black Widow and BH until later in your career.  The rep gains you get, while substantial, should be used at a later point when you might be struggling to get out of a rep hole with a faction.  Also chose your alliances carefully.  Once you ally, you lose all that rep with the pirates.  I took my alliance with the FWL to get the cockpits I needed and then dropped them.  The plan now is to work up rep with the Lyrans or CC again and then travel to the FS/TC side of the map.  The other added benefit to taking the pirates is that it fills up your routes fairly well, so if you are trying to obtain points for most planets flown to, it seems to help you out significantly when you have to fly to out of the way places for rep.

Also, amending my previous conversation about Ultra ACs, a base level Ultra 5 trumps the Ultra 2.  When you start adding + for damage though the Ultra 2's range surpasses in the Ultra 5 IMO.
« Last Edit: 28 January 2020, 00:47:58 by Firesprocket »

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 25829
  • It's just my goth phase
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #981 on: 28 January 2020, 00:00:50 »
It's interesting looking in the Black Market stores and seeing blatant Clantech for sale.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Firesprocket

  • Captain
  • *
  • Posts: 2961
  • 3601 S Broad St. Phila. PA 19148
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #982 on: 28 January 2020, 00:46:15 »
It's interesting looking in the Black Market stores and seeing blatant Clantech for sale.
This probably being the last or next to last expansion for the game, might as well put it in there.  The only sad thing is you only face off against in one mission.

Triptych

  • Lieutenant
  • *
  • Posts: 1019
    • My Amazon Author Page
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #983 on: 28 January 2020, 09:40:28 »
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?
I find the Dragon meh myself. A Shadowhawk, Wolvie or Griffin missile boat beats it.

What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner

I put it on my Assassin (maxed the armor and dropped all the other weapons and JJ). With the special ability negating evasion penalties, it would regularly kill light mechs in 1-2 rounds. Just make it go full speed each turn to max the damage.

Right now Im testing my Annihilator with 5 UAC-5++, and it kills everything in sight. Took down a Zeus in one turn by coring the CT. In fact it took out a whole lance of heavy and assault mechs all by itself. Wow, its way too OP.  :o

Apocal

  • Warrant Officer
  • *
  • Posts: 548
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #984 on: 28 January 2020, 10:09:47 »
Right now Im testing my Annihilator with 5 UAC-5++, and it kills everything in sight. Took down a Zeus in one turn by coring the CT. In fact it took out a whole lance of heavy and assault mechs all by itself. Wow, its way too OP.  :o

Five ballistic hardpoints in a world where the medium-weight ballistic option has been boosted is going to lead to some, ah, unexpected performance. Anni with Quint UAC/5++ in HBSTech is beyond running five UAC/10s on the TT, in terms of raw damage. Then they take away the cluster table eating almost half your shots and the potential for bad rolls to jam your guns.

And UAC/5s don't even suffer from much recoil (maybe none at all) so there isn't even that holding them back.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.

I'd have to disagree, it's utility is that it has a hard point for most any type of weapon in the game.  It won't overwhelm you in any way, but the distribution of where those hard points are in some ways makes it better than the Shadow Hawk 2D.  You can put ACs or lasers in the arms which helps with accuracy. If you value jumping, then the Shadow Hawk is clearly better.  If you don't then the Dragon is a better platform.

Well, I don't find the utility to be all that compelling. The Dragon can fit any sort of weapon hardpoint, but it doesn't have the free tonnage to make use of its second ballistic hardpoint, the two missile hardpoints are in the CT so you're giving up a defense gyro to mount anything bigger than a single LRM5/SRM4, and it only has two energy hard points, only one of which gets the arm bonus. There is stuff you can do to make it good; ML/SRM JJ backstabber is fun and viable, but at that point you're basically running a Griffin-1S with slightly better armor and/or heat management in exchange for total damage.

It basically doesn't do a heavy's job in the early-mid game, which is extra armor on the field, and it isn't all that superior to mediums you want to or are fielding at that point in the game.
« Last Edit: 28 January 2020, 10:57:54 by Apocal »

Luciora

  • Major
  • *
  • Posts: 5813
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #985 on: 28 January 2020, 10:57:46 »
Drive Train and the Cyclops battle Computer in the lance.  You might even be able to out init a light mech every so often.  I think the drive train might even increase base speed as well.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.

Sandslice

  • Lieutenant
  • *
  • Posts: 961
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #986 on: 28 January 2020, 11:19:19 »
So, I've liberated Panzyr now and ended up with a Dragon.

Are there any good configs for it or is it another mech I ought to sell?

The Dragon is an over-sized Shadow Hawk.  It can be useful if it's what you have; but the initiative penalty and jump jet breakpoint hurt its case.

Euphonium

  • Captain
  • *
  • Posts: 1984
  • Look Ma, no Faction!
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #987 on: 28 January 2020, 14:25:02 »
What do you guys make of the COIL weapons? I've just come across my first one, the COIL-L, and I'm going to try mounting it on a Jenner

I put it on my Assassin (maxed the armor and dropped all the other weapons and JJ). With the special ability negating evasion penalties, it would regularly kill light mechs in 1-2 rounds. Just make it go full speed each turn to max the damage.

I've done the same with the Jenner - stripped the SRM & JJs in favour of armour. Hopefully I'll get to try it out tonight
>>>>[You're only jealous because the voices don't talk to you]<<<<

Euphonium

  • Captain
  • *
  • Posts: 1984
  • Look Ma, no Faction!
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #988 on: 28 January 2020, 14:26:10 »
Is everyone else still seeing stores overflowing with 'mech parts but next to no weapons anywhere?
Or is that because I'm playing the campaign again rather than career mode at the moment?
>>>>[You're only jealous because the voices don't talk to you]<<<<

Triptych

  • Lieutenant
  • *
  • Posts: 1019
    • My Amazon Author Page
Re: HBS Expansion Thread- its time for II (spoilers)
« Reply #989 on: 28 January 2020, 14:53:50 »
Five ballistic hardpoints in a world where the medium-weight ballistic option has been boosted is going to lead to some, ah, unexpected performance. Anni with Quint UAC/5++ in HBSTech is beyond running five UAC/10s on the TT, in terms of raw damage. Then they take away the cluster table eating almost half your shots and the potential for bad rolls to jam your guns.

And UAC/5s don't even suffer from much recoil (maybe none at all) so there isn't even that holding them back.

The main downside of the Annihilator itself -- being slow -- doesn't even matter because most missions the mechs will come to you.



Well the game as it stands now is pretty much broken.  xp

I can empathize that they felt buffing the low end autocannons to keep them competitive seemed fair when the game was in its infancy, but with the additional special abilities of the Rifleman and the Annihilator combined with the LBXs and UACs, there's really no chance anyone can go toe to toe with such monsters anymore.

Let's hope they make some changes for more balance in the second iteration of this game.