Author Topic: Best Mechs for a Light Horse unit  (Read 5358 times)

Adam Vagus

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Best Mechs for a Light Horse unit
« on: 20 March 2013, 13:41:10 »
If you were to build an SLDF spec Light Horse regiment in the modern BTech timeline what 'Mechs would you use?

martian

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Re: Best Mechs for a Light Horse unit
« Reply #1 on: 20 March 2013, 13:50:58 »
If you were to build an SLDF spec Light Horse regiment in the modern BTech timeline what 'Mechs would you use?

For what House? Or Mercenaries?

Actually, you can use many 'Mechs the old SLDF used - they are in production again.

Adam Vagus

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Re: Best Mechs for a Light Horse unit
« Reply #2 on: 20 March 2013, 20:25:49 »
Your favorite house or merc unit. Doesn't matter. I'm just curious as to what y'all think would work well as it's been a while since I played the game.

deathfrombeyond

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Re: Best Mechs for a Light Horse unit
« Reply #3 on: 20 March 2013, 20:35:29 »
If you were to build an SLDF spec Light Horse regiment in the modern BTech timeline what 'Mechs would you use?

I think the Cameronian SLDF Light Horse regiments would be drooling over the SYU-2B.
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Hawkeye Jim

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Re: Best Mechs for a Light Horse unit
« Reply #4 on: 20 March 2013, 20:37:18 »
According to the SLDF Field Manuel, Light Horse Regiments are principally light and medium weight mechs and armor. I suspect they also favor machines with good speed and mechs that can jump.

Crunch

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Re: Best Mechs for a Light Horse unit
« Reply #5 on: 20 March 2013, 20:38:21 »
Am I correct in remembering that the SLDF's Light Horse formation was a Regiment of Light and Medium Vees backed by a couple of Recon Companies of mechs?
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Hersh67

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Re: Best Mechs for a Light Horse unit
« Reply #6 on: 21 March 2013, 05:06:37 »
I would say that you'd see a fair amount of Phoenix Hawks with Stingers and Wasps.  Start with a 6/9/6 (or better) movement profile and go from there.  I suppose you'd also see Spiders as well. 

Von Jankmon

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Re: Best Mechs for a Light Horse unit
« Reply #7 on: 21 March 2013, 07:47:37 »
3025

'Heavy' units: Wolverine, Shadow Hawk, Quickdraw
Line units: Phoenix Hawk, Clint, Jenner,
Specialists: Assassin, Firestarter, Javelin

Stinger and Wasp have insufficient throw weight but can make up the numbers.  Everything jumps, no exceptions. minimum entry speed is 5/8.

Beyond 3025 it becomes too easy due to XL engines.
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Vonshroom

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Re: Best Mechs for a Light Horse unit
« Reply #8 on: 21 March 2013, 08:46:54 »
Mechs like the Nightsky, Stealth, Assassin, Chameleon, Wolf  trap, Sentinel, Firestarter, Blitzkrieg, Jackal, and Jenner are good light horse mechs, you want quick med/lights with decent firepower and preferably jump jets.
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Adam Vagus

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Re: Best Mechs for a Light Horse unit
« Reply #9 on: 21 March 2013, 09:34:13 »
So throwing an Osprey in there wouldn't be a good idea? What about the EHL's jumping T-Bolts? Heck, IIRC the Merc Handbook says they got an assault in there are well. Now I know that's going against the requirements of a 'pure' Light Horse regiment but I'm interested in what y'all think about that as well.

Hawkeye Jim

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Re: Best Mechs for a Light Horse unit
« Reply #10 on: 21 March 2013, 15:19:45 »
Original Light Horse Units were used mostly for recon. If yours is supposed to be a multi-purpose unit, a heavy/assault lance wouldn't be out of place. Keeping in mind that they would still favor fast and jumping.

The Star League liked units that were purpose built for one task, often with an entire company or even battalion of just one type of machine. Since then, units have become more diversified and used for multiple tasks. So you can widen your choices accordingly.

Scrollreader

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Re: Best Mechs for a Light Horse unit
« Reply #11 on: 21 March 2013, 20:58:57 »
It depends on /why/ you want a 'light horse' unit, IMO.  If you want a Scout/Raiding force, use movement as your filter.   (Probably all 6/9 or better in the XL engine eras).  If you want the history/tradition aspect, anything works, really.  (The ELH,  for example, uses assaults, even given their historical roots).

Adam Vagus

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Re: Best Mechs for a Light Horse unit
« Reply #12 on: 21 March 2013, 21:22:17 »
I would say that 'my' Light Horse regiment would be more geared towards raiding. Get in, accomplish the objective, and get out. Hit hard and fast. Basically a blitzkrieg type of warfare like in the Polish and French invasions of early WWII. Recon would also be part and parcel as well.

Scrollreader

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Re: Best Mechs for a Light Horse unit
« Reply #13 on: 21 March 2013, 21:33:35 »
In that case, I would recommend some fast medium/heavies at 6/9 as the 'heavy hitters'.  Things like the Lancelot, Ninja-To, Fennec, Linebacker, Ostsol (8M only), Ti T'sang, etc.  (Faction permitting).  Mix in some solid fast mediums like the Wraith, Blitzkrieg, Legionnaire, Lightray, Crimson Langur, and Stormcrow.  Then add some solid lights like the Talon, Firemoth, later Locusts, and Scarabus.

Add vehicle forces that are as fast or faster, like vtols and hover. (a shout out to the Regulator AIV, if your table uses Artillery)

Personally, I would make sure to stick with efficient designs, as much as possible, and look for force multipliers (like C3, satellite support, and Tag/Artillery or SG-LRMs). 

In character, a Light Horse/Raiding unit needs to be lean and mean, and 'cheat' (via above force modifiers) when they stumble across heavier opposition or to quickly deal with enemy scouts and flanking forces.   Out if character, it helps BV match up to your buddies, without requiring you to have twice as many units.

Fluffwise, look to deal with being independent.  This means, IMO, leaning towards energy weapons (somewhat), making sure you have answers to enemy threats like infantry and artillery, and trying for minimal dropship footprint.
« Last Edit: 21 March 2013, 21:55:03 by Scrollreader »

Dave Talley

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Re: Best Mechs for a Light Horse unit
« Reply #14 on: 21 March 2013, 21:48:08 »
3025

'Heavy' units: Wolverine, Shadow Hawk, Quickdraw
Line units: Phoenix Hawk, Clint, Jenner,
Specialists: Assassin, Firestarter, Javelin

Stinger and Wasp have insufficient throw weight but can make up the numbers.  Everything jumps, no exceptions. minimum entry speed is 5/8.

Beyond 3025 it becomes too easy due to XL engines.

yep
plus Dragons if salvaged

as mention for the jumping slower ones the Special Tbolts are a must and maybe a victor, or a charger, all of these can work in a assault role, the charger literally becomes the doorbuster for the company
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Re: Best Mechs for a Light Horse unit
« Reply #15 on: 22 March 2013, 13:48:01 »
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Hersh67

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Re: Best Mechs for a Light Horse unit
« Reply #16 on: 22 March 2013, 22:47:14 »
I'd add in a couple of lances of catapults for fire support and guarding the base.  They can also be used to soften up those units that just won't let you through without a fight.  Victors also make good guards.  Those heavy ACs can persuade most forces to 'go away' or 'drop dead'. 

Scrollreader

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Re: Best Mechs for a Light Horse unit
« Reply #17 on: 22 March 2013, 23:15:20 »
I love me some Catapults.  However, 4/6 is just too darn slow, even in the Succession Wars, for a light horse unit.  (Let alone a 4/6 with so much weight tied in a short ranged AC20 as the Victor).  Let somebody else rear echelon and secure a base.  You're a mobile, lethal, aggressive force.  All your toys should fit onto one (two at the most) Droppers, which should only be on the ground for pickup and delivery.

MOrab46019

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Re: Best Mechs for a Light Horse unit
« Reply #18 on: 26 March 2013, 02:35:50 »
Apollos could be used or Cobars as you missile boats. Not sure on their speed.

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Re: Best Mechs for a Light Horse unit
« Reply #19 on: 26 March 2013, 02:41:34 »
Apollos are 4/6 & Cobras are 5/8, IIRC
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Crunch

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Re: Best Mechs for a Light Horse unit
« Reply #20 on: 26 March 2013, 03:40:47 »
Dervishes, the Griffins and the Valkyries work quite well together in a Cav/Fire Support role. 
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snewsom2997

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Re: Best Mechs for a Light Horse unit
« Reply #21 on: 26 March 2013, 14:34:03 »
Light Horse Mechs
Locust, Jenner, Ostscout, and other 7(11) + Light mechs, with jumpers.
Phoenix Hawk, Wolverine, Shadow Hawk and other 5(8) + Medium Mechs, with jumpers.

deathfrombeyond

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Re: Best Mechs for a Light Horse unit
« Reply #22 on: 26 March 2013, 15:28:24 »
I'd like to suggest LAMs for a Star League Light Horse Regiment as they were implemented in the Tactical Handbook for their tactical mobility.

Pity that they still aren't supported by the current rule set.
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MadCapellan

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Re: Best Mechs for a Light Horse unit
« Reply #23 on: 27 March 2013, 11:31:34 »
LAM rules are in the print version of RS:3085?

Moonsword

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Re: Best Mechs for a Light Horse unit
« Reply #24 on: 27 March 2013, 11:34:06 »
Pity that they still aren't supported by the current rule set.

The LAM gameplay rules were published back in 2010 in the print version of RS3085, pages 6-13.  What we don't have are the construction rules that will be in Interstellar Operations.

deathfrombeyond

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Re: Best Mechs for a Light Horse unit
« Reply #25 on: 27 March 2013, 11:47:32 »
The LAM gameplay rules were published back in 2010 in the print version of RS3085, pages 6-13.  What we don't have are the construction rules that will be in Interstellar Operations.


LAM rules are in the print version of RS:3085?

Are they the same rules that were in the Tactical Handbook?
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Re: Best Mechs for a Light Horse unit
« Reply #26 on: 27 March 2013, 11:49:19 »

Are they the same rules that were in the Tactical Handbook?

No. 

Adam Vagus

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Re: Best Mechs for a Light Horse unit
« Reply #27 on: 27 March 2013, 12:01:56 »
So fast moving jumpers and LAMs, if I feel like going that route. I figured as much but did wonder about slower jumpers like the Tbolt and Victor. I think I'll give them a pass as much as it pains me.

Speed wise I guess the Centurion and Enforcer are out as I don't think they meet the speed requirements. Though I could be wrong. Maybe I'll throw in a Clint?

Dave Talley

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Re: Best Mechs for a Light Horse unit
« Reply #28 on: 27 March 2013, 12:13:11 »
remember one thing
 the Eridani Light Horse are a cav unit,
and they have their own Tbolt version, 4/6/4 is fine, especially if you arrange for a dropper
to land nearby once the faster lighter units have encircled the target
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“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
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Hersh67

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Re: Best Mechs for a Light Horse unit
« Reply #29 on: 27 March 2013, 12:26:05 »
I did a quick run through my TRO: 3025 and added a number of mechs.  The Commando *could* have been used during the Amaris Civil War by units passing through the LyrCom.  They wouldn't have the support that other chasis would have had, but, they would have worked operationally.

The Javelin would have fit the mission profile and would probably have been picked up by the SLDF - except it didn't roll out until 2751.  Not long before the crisis.  If SLDF procurement and deployment timing mirrors real life in any way, they *could* have made it in.  Only problem with it is it's ammo dependence.

The Spider I think was mentioned earlier. 

The Valkyrie would have been an excellent addition, but it didn't come out until 2787 - a bit late for inclusion in SLDF Light Horse.  Might make an excellent inclusion in the 2nd edition of the SLDF though, or in an alternate timeline.

Firestarter and Ostscout don't get enough press though they would have fit in.  Jenner would have been a good candidate as well, but like the Valk, it came out a bit late. 

The Assassin and Clint would have made candidates although both suffer from ammo dependance.  The Vulcan and Phoenix Hawk are good candidate as well.  In the 55 ton range the Dervish, Griffin, Wolverine all make good candidates.  The Shadow Hawk could be included if you can accept a decrease in jump range and ammo dependance.  The Quickdraw tops out the 5/8/5 movement profile.  It would have been the heavy hitter of the group. 

For the groups securtity detail and heavy hitters, the Catapult lends itself to a heavy support role while the Victor would be a good candidate for it's bodyguard.  The Grasshopped could have been included, but it didn't debut until 2786.   A bit late for the SLDF.

 

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