Apollo APL-0Z
Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3057
Cost: 3,707,500 C-Bills
Battle Value: 1,144
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
2 LRM-15s
2 Medium Lasers
Manufacturer: Black Hawk Mechworks
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
The APL-0Z Apollo is the first Battlemech in Black Hawk Mechworks' Retrotech
line of war machines. The Retrotech concept is simple; take modern Battlemech
designs, and refit them using tried-and-true Succession War technology in order
to provide a low-tech, easy to maintain, garrison version of their forebear.
Built on an entirely new chassis, the -0Z remains competitive despite mounting
less armour and lacking the advanced guidance systems of the -1M by improving
its ability to get into a firing position in rough terrain, and increasing its
short-range defensive punch. Costing 1,224,673 C-bills less than the original,
the -0Z is an effective fire-support machine for garrison commanders,
budget-conscious mercs, and those without reliable access to top-notch repair
personnel and equipment.
Capabilities:
The change to a 50-ton chassis was a conscious design objective resulting in
substantial price savings through mounting a lighter gyro than the original
Apollo, as well as providing the 'Mech with the incredibly common class 200
engine thereby simplifying replacement. 8.5 tons of armour protect its frame -
not full protection, but good enough for garrison work, and - as it is centred
around the torsos - enough to ensure that the -0Z is able to keep its weapons
on-line for substantial periods. The twin LRM-15 units of the original have
been retained, albeit without the Artemis fire-control systems. In place of its
Small Pulse Lasers the -0Z carries paired Medium Lasers - a substantial
improvement in close-range capacity. The true advantage of the -0Z lies in the
addition of jump-jets, allowing the 'Mech to travel up to 120 meters in each
jump. This lets it take the high ground in record time, increasing its
effectiveness when deploying considerably. 11 heatsinks keep the Apollo
relatively cool as long as it does not continually jump and fire, but rather
moves into an advantageous position and then rains down missiles from behind
the cover of cliffs or wooded areas.
Variants:
The APL-0ZA is the only produced variant of this design, swapping out the
jumpjets for increased protection and bringing the armour on the 'Mech to 10.5
tons - the maximum that the chassis can support. A single ton of ammunition is
removed in favour of an additional Medium Laser mounted in the head.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 83 points 5.00
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Single Heat Sink 11 1.00
Heat Sink Locations: 2 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 16 25
Center Torso (rear) 5
L/R Torso 12 15
L/R Torso (rear) 5
L/R Arm 8 10
L/R Leg 12 19
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RT 5 3 7.00
LRM-15 LT 5 3 7.00
2 Medium Lasers CT 6 2 2.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (16) LT - 2 2.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11
4j 1 1 0 0 2 0 Structure: 4
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1