Hello all!
I am planning to use some air assets (Conventional and aerospace fighters) in my batttletech games pretty soon, and am seeking some rules clarifications.
For context, I'll be running them using the 'movement on ground mapsheets', primarily because all AA units drawing range to one hex seems a bit weird, and moving models around the map is fun.
I gather from other posts here that strafing is a bad idea, so let's skip that.
Striking - in the air movement phase the air unit moves, and makes sure to trace its flightpath over its target. Then in the shooting phase, the air unit can strike at range 0, and ground units shoot at the air unit using the current range (from their position to the air unit's position at the end of the movement phase)?
Bombing works much the same as striking? I noticed in TW that it says 1 attack roll for all bombs, although Megamek does 1 roll per bomb. I'm thinking 1 roll per bomb to stop it being an all or nothing attack.
If the air unit takes any damage it makes a control roll, and if it fails it goes out of control and loses altitude / lawn darts? What page are these rules on, I haven't found them properly. If damage exceeds the threshold, it's a crit chance? Or something else?
Anything else that's good to know? The rules seem rather scattered throughout the book (mostly looking at TW, although I do have TacOps also). I'm planning to start it very easy with a couple of jumpBombers, and then introduce more things in later games.