Author Topic: Crimson Corvids Mercenary Company  (Read 2207 times)

Dakkath

  • Master Sergeant
  • *
  • Posts: 340
Crimson Corvids Mercenary Company
« on: 14 May 2023, 17:41:58 »
Wanted to share the details for the merc outfit we're developing for our little project. Having a hard time accessing all my notes for some reason, but I'll jot down what I remember for now and fix it later.
Expect everything here to be at least a bit tongue-in-cheek.

History
[more details to come]
Officially formed in 3020, the Crimson Corvids are mainly known for taking part in low-scale conflicts all along the Davion-Kurita border ranging all the way from Terra to The Outworlds Alliance. They mainly take contracts defending civilian settlements from raiders and destroying small pirate bases. These actions would also extend to defending from house invading forces and destroying supply depots. They are infamous for having seemingly preternatural good luck and hitting their targets and retreating in a matter of minutes. Moreover, they seem to use and maintain an amount of lostech that has painted a large number of targets on their backs for the potential salvage alone.

Calling them a "company", however, might be a bit of a stretch as they have never been known to deploy more than a lance at a time.

Major Personnel

Name: Jordan "Magpie" Buting Davion
Rank: Company Commander
Primary Mech: Marauder
Secondary Mech: Rifleman
Bio: Jordan perhaps has never been so accurately summed up as by his regional commander. "He is a unique blend of lucky, competent and unkillable. If it wasn't for his noble flaw and the concentration of lostech in a single unit he would be far more than an emergency asset."

Lord Jordan Buting Davion was born the second son of house Davion in the Capellan March. While his older brother concerned himself with ruling their collection of systems and industries, Jordan was instead raised on the heroic tales of the SLDF and the nobility of House Davion. Skill bolstered by luck, he became a force of nature where ever he was deployed. He was gifted by his house one of the few surviving Marauder 2R to equip as he saw fit. Which, he did, upon finding a single gauss rifle in the house armory. With lostech in short supply on the battlefield and the seemingly unending grind of the third succession war Jordan "luckily" found him self only deployed to command and special forces units. Eventually he was rotated home to lead his home guard. No general wanted to be on the hook for the loss of a Davion, even a minor scion, or such rare and irreplaceable technology. Another deciding factor was the persistent and accurate rumors Lord Jordan and his support team's propensity to strip enemy mechs for all the lostech they could to keep his Marauder in fighting shape much to the chagrin of many other units and his commanders.

This would have likely been a good like for Lord Jordan if the machinations of his own house and the Capellans hadn't met to create a union made in hell. The wayward lady Wei Kinu Liao was in need of a husband and a marriage to a Capellan could calm the fighting on the Capellan March for a time so much the better for all involved. There were of course conditions. Lady Wei Kinu did not wish to be married to an arm chair general and of course House Davion didn't want to be betrayed suddenly and impressively by the Capellans. So, a joint task force was proposed to assault the Kurita Line and cripple the Kuritan offensive in the area.

The operation was unfortunately more wildly successful than either side had hoped and the marriage progressed as fast as the two houses could arrange. It is unknown why Jordan left Lady Wei Kinu at the alter and he was even forced to fight a number of honor guards of his was to an unregistered Union Dropship (belonging to Shandra) to make his escape.

Name: Jack "Coconut" Cho
Rank: Head Mechtech and Mechwarrior
Primary Mech: Crab
Secondary Mech: King Crab
Bio [clearance required]: [ACCESS GRANTED]
Born the second son of the Mandrin of Carver V, Jack Cho did not have as many expectations on him as his older brother. Still, as "the spare", he was given extensive education in politics and mech piloting. Much to the disapproval of his parents, he seemed to have no aptitude for the underhanded politic common to Capellan courts. Instead, he often spent his time bringing other nobles' children, primarily Wei Kinu Liao of Boardwalk, out to “hang out” with lower class citizens. In order to try to make something useful of him, his parents shipped him off to a cell of The Church of Kali, hoping they would mold him into a useful assassin.

All records of his time in The Church of Kali have been destroyed as part of the incident where Jack made his leave of the cell during the upheaval of the cell's main forces being destroyed by a relatively unknown Mercenary Company.

Early in 3020, Jack was contacted by Wei Kinu. She was evidently one of very few who knew of the training he had undergone during his absence. Offering substantial donations to various charities an a renewed citizenship as incentive, she hired Jack to kill her errant fiance, Lord Jordan Davion, who had left her standing at the altar. It took 3 months for Jack to track down the errant Lord to a battlefield on Zanzibar. Jack had planned on using the confusion in the fight to get close and destroy Jason’s Marauder. Instead, Jack found himself downed in combat by a trio of pirate light mechs blasting his Crab in the back. Jack later awoke to Jason’s crew pulling him out of the cockpit aboard their dropship.

After a long discussion about Wei Kinu and what Jason was doing on Zanzibar, Jack signed on with Jason’s mercenary outfit and has been steering them toward jobs that help civilians, even if it puts them at odds with the great houses.


Name: Lalo "Spectre" Knight
Rank: Information Officer and Mechwarrior
Primary Mech: Black Knight
Secondary Mech: shared Archer
Bio: A former ComStar data analyst, Lalo was forcibly pressed into assignment as an embedded agent within the Crimson Corvids by virtue of being the only one who could actually keep track of their movements around the inner sphere and all the previous agents having been killed off. He was given basic ROM training and allowed to take one mech with him before being unceremoniously shuttled off to a spaceport that was most likely to be on the Corvids' flight path. Completely not fooling anyone, he has been allowed to stay on with the Corvids mainly because Shandra hasn't felt the need to shove him out an airlock yet. Also because his skill in data gathering and analysis, and knowledge of old sldf tech and facilities, has given him a useful niche within the ragtag bunch of mercs. He makes token reports back to his superiors on Terra, without revealing any useful info on the Corvids' operations; mainly out of spite.

Name: Aurora "Rory" "BoomBoom" Mercury
Rank: Mechwarrior
Primary Mech: Atlas
Secondary Mech: shared Archer
Bio: Rory is one of many children from her family, the latest of a lineage of Canopians that long ago used gene mods instead of just cybernetics for aesthetic augmentation into inumimi (dog girls). Ironically, most of her family is in either politics, business, or farming. She left home early on on a journey that took her on a circuitous route around the inner sphere that eventually led to her becoming a multi-time champion in Solaris VII. One day she just walked out of the arena in the middle of a match, still piloting her Atlas, and walked into the open bays of a nearby Union dropship belonging to longtime fan Shandra who had made quite a large amount of money betting on Rory's matches. Nobody is sure why she would abandon a lucrative high-profile career for mercenary life, but she's definitely having fun. She occasionally uploads video streams of the company's operations or day-to-day life to the local holonet of whatever planet they're visiting, and she's got a decent fanbase across Davion space.

Name: Shandra
Rank: Executive Officer and Dropship Pilot
Unit: Union dropship
Bio: Shandra is the enigmatic true owner of the company. She handles all of their finances and pilots their dropship herself, sometimes performing maneuvers that push the ship to the limits of safety. She never leaves her office on the ship and performs some practically inhuman levels of multitasking. She also has a bad gambling habit, often taking out large chunks of the company profits to fuel it. The only thing that keeps the other members for mutineering against her is the fact that these bets work out more often than they should, letting her fuel the extensive repairs the lostech under their control entails. There are rumors floating around that she has deep connections to ComStar that give her the leverage to not only keep and maintain their tech levels, but also keep ROM from just wiping her and her company off the map to save resources.

Assets
-Scout jumpship. The shorter charge time lends itself to many of the Corvids' surprising exploits.
-modified Union dropship (specs match later 3055 upgrade)
-3 Slayer 15A aerospace fighters
-heavily lostech modified Marauder (specs would later be copied to created -5D variant)
-heavily modified Rifleman matching periphery "Reaver" template
-modified Crab 27sl (replacing the MPL with a ML and two half-ton fuel tanks for EVA maneuvering)
-modified King Crab 0000
-Black Knight -6
-Archer -2R
-modified Atlas -A (2x LL, AC 10, 6x LRM5, 17 SHS)

Pets
Dr. Pinchy - Coconut's pet coconut crab. Often steals tools from the mechbays.
Bitey - Lalo's cat. Very much an attention seeker and lap cat.
Von Corgenstein - Rory's pet corgi. She insists he's a cyborg. In reality, he just has a flashlight and a small camera attached to his collar. "Corgi Cam" is a popular segment on Rory's streams.
"Space Bees" - Rory's hive of stingless bees used to pollinate the plants in the Scout's hydroponics garden. They tend to get into very inconvenient places so their honey tends to be laced with questionable compounds. Rory brews the honey into "space mead" aka "Boom Juice".
The Corvid Alliance - a large group of crows and ravens that belongs to Shandra. The latter of whom has been not only breeding them, but teaching them many basics of civilized learning. It is rumored that every world she stops at, she lets some out and takes in new local members, spreading a civilization of birds across space.
Mango - Jordan's personal pet raven, member of the Corvid Alliance. Sometimes organizes poker games among the pets.
« Last Edit: 30 September 2023, 07:34:36 by Dakkath »
Guns may be a right, but kneecaps are a privilege.

Daryk

  • Lieutenant General
  • *
  • Posts: 38237
  • The Double Deuce II/II-σ
Re: Crimson Corvids Mercenary Company
« Reply #1 on: 14 May 2023, 19:35:18 »
"Corvid Conspiracy" has more of a ring to it than "Alliance", I think...  ^-^

Horsemen

  • Four for the price of one!
  • Catalyst Demo Team
  • Master Sergeant
  • *
  • Posts: 332
  • CDT Agent #191
Re: Crimson Corvids Mercenary Company
« Reply #2 on: 15 May 2023, 01:33:28 »
"Corvid Conspiracy" has more of a ring to it than "Alliance", I think...  ^-^

I like that.  ;)

Sir Chaos

  • Captain
  • *
  • Posts: 3138
  • Artillery Fanboy
Re: Crimson Corvids Mercenary Company
« Reply #3 on: 15 May 2023, 07:58:45 »
"Corvid Conspiracy" has more of a ring to it than "Alliance", I think...  ^-^

How about "An Assassination of Crows"? "Murder" just sounds too crude...
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Dakkath

  • Master Sergeant
  • *
  • Posts: 340
Re: Crimson Corvids Mercenary Company
« Reply #4 on: 15 May 2023, 15:33:26 »
"Corvid Conspiracy" is what ComStar calls them to try to explain why they're springing up on so many worlds ;D
Guns may be a right, but kneecaps are a privilege.

Daryk

  • Lieutenant General
  • *
  • Posts: 38237
  • The Double Deuce II/II-σ
Re: Crimson Corvids Mercenary Company
« Reply #5 on: 15 May 2023, 17:12:17 »
That ALSO works!  ;D

Dakkath

  • Master Sergeant
  • *
  • Posts: 340
Re: Crimson Corvids Mercenary Company
« Reply #6 on: 23 May 2023, 19:27:44 »
Updated the OP with Magpie's bio
Guns may be a right, but kneecaps are a privilege.

Dakkath

  • Master Sergeant
  • *
  • Posts: 340
Re: Crimson Corvids Mercenary Company
« Reply #7 on: 28 May 2023, 22:34:07 »
Coconut's POV, circa April 3022:
Next target. Track the movement. clickThoomph A Stinger's side is wrenched apart by the impact. Next target. Track. clickThoomph A Locust goes facefirst into the surface of this airless rock from suddenly missing a leg.

Jordan still hasn't stood back up since that Hunchback got a lucky shot that blew out his Marauder's knee. A lucky shot, on Magpie... they really were going to die here. At least he had quickly returned the favor with this King Crab's left autocannon, detonating the Hunchback's ammo bin in a violent flash. He pushed his teammate's mech into a warehouse and turned to hold the door. The walls would at least block line of sight, even if these pirates could still shoot through if they wanted. Didn't matter. Had to hold the line. Had to buy time for Shandra and Cookie to take over that jumpship these pirates were using. Had to keep sending souls to oblivion ahead of him to keep the jaws of the Reaper from clamping down around his throat.

Another Stinger tries to make a jump across the doorway. Track. clickThoomph They needed at least 2 seconds to steady themselves at the end of a jump in this gravity. Plenty of time to line up an AC20 and send a round into their center. He didn't even watch the metal crumple, already checking his sensors for his next target. That Thunderbolt earlier had melted almost all the armor and half his cameras off the head of his assault mech with its large laser, but he would make do.

Another runby, a warning alarm as his mech's right arm is finally torn off by a pack of srms. Fire the left one, then. Destroy the javelin for its impertinence. Redirect the ammo feed to the remaining autocannon. He still had the laser on that side to use. The cockpit is starting to feel like an ocean of boiling blood is rising up to his neck. The shadowy tendrils of oblivion writhing at the edges of his vision, lashing out with each pull of the trigger to snare another soul to feed the reaper looming just behind him.

clickThoomph "Ammo Depleted" No, not NOW. The reaper steps closer to him, hovering just behind his command chair. "Magpie, please wake up. I could really use some help here," he calls desperately into the comms, trying to wake his friend. A shadowhawk rounds the corner, he lashes out with the heavy legs of the assault mech that he had only gotten into for the first time today but was looking more and more like it would be his tomb. The medium's knee snaps, and he quickly follows up with a stomp to the head to finish it.

"Magpie... Jordan, I need you!" Another call to the mechwarrior behind he that he couldn't even turn to check on. What was that on the radar? Oh no, seismic like that had to be at least 70 tons. What had they missed? Whatever it was it would not be good, not with his King Crab in this condition. He got his answer as a Stalker crashed through the wall to his left, lasers and srms tearing off both sides of his mech's torso. The jaws of the reaper were open wide now like a great beast. Ivory fangs visible in all 4 corners of his vision now as it prepared to swallow him whole.

A bright spark flashes from the stalker's cockpit and the Stalker slumps. The suprise of it makes the reaper retreat in bewilderment as a voice crackles over the comms, "Hey Buddy, miss me?" He turns his mech to the left and almost laughs as he sees the Marauder propping itself up on one arm, the barrel of the gauss still appearing to waver from the energy radiating away.

"I hope you still have some ammo left for that gauss." The heat is finally starting to bleed away in his cockpit with no weapons left to shoot during this short repreive.

"Nope, that was my last one. grab one of those steel beams for me to reload," comes the mirthful reply. Only Magpie could sound so jovial in a situation like this.

"Magpie, I don't have claws right now. Just prop yourself up on one of those containers and watch your sensors. I don't know how many of them are left but we have to keep them from reaching that last dropship. Still haven't heard from Shadra if they've captured the jumpship or not."
« Last Edit: 30 May 2023, 15:57:08 by Dakkath »
Guns may be a right, but kneecaps are a privilege.

Daryk

  • Lieutenant General
  • *
  • Posts: 38237
  • The Double Deuce II/II-σ
Re: Crimson Corvids Mercenary Company
« Reply #8 on: 29 May 2023, 06:30:42 »
If Shandra does manage to grab the JumpShip, that still leaves a DropShip to deal with...  8)

Dakkath

  • Master Sergeant
  • *
  • Posts: 340
Re: Crimson Corvids Mercenary Company
« Reply #9 on: 29 May 2023, 18:05:13 »
If Shandra does manage to grab the JumpShip, that still leaves a DropShip to deal with...  8)
Yeah, it was a pretty bad day
Guns may be a right, but kneecaps are a privilege.

Daryk

  • Lieutenant General
  • *
  • Posts: 38237
  • The Double Deuce II/II-σ
Re: Crimson Corvids Mercenary Company
« Reply #10 on: 29 May 2023, 18:23:47 »
It won't that bad if they DO manage the JumpShip, though...  ^-^

 

Register