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Convention Game Terrain
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Topic: Convention Game Terrain (Read 3794 times)
Dakkon
Corporal
Posts: 66
Convention Game Terrain
«
on:
06 November 2017, 14:52:38 »
I would have posted an after action report of this game, but since I didn't make any notes of what happened during the game it all kind of blurs together in my memory.
See the rest of the photos here.
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My Homebrew Classic Battletech Cheat Sheet
Simon Landmine
Lieutenant
Posts: 1225
Enthusiastic mapmaker
Re: Convention Game Terrain
«
Reply #1 on:
06 November 2017, 16:48:06 »
Looks like it would get ... interesting!
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"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.
"Hmm, I wonder if I can turn this into a MM map."
Dakkon
Corporal
Posts: 66
Re: Convention Game Terrain
«
Reply #2 on:
06 November 2017, 20:54:46 »
Well I'm pretty sure everyone had a good time, so I'd say it was definitely interesting.
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Valkerie
Captain
Posts: 2522
Gravity always wins.
Re: Convention Game Terrain
«
Reply #3 on:
08 November 2017, 01:48:07 »
Nice battleground 8) What era were you playing?
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There is no avoiding war; it can only be postponed to the advantage of others. -Machiavelli
Greetings, Mechwarrior! You have been recruited by the Star League to defend the frontier against...Oops, wrong universe. -unknown SLDF Recruiter
Because overkill is underrated my friend. -John "Hannibal" Smith
Unit/Scheme of the Month Master Index
Dakkon
Corporal
Posts: 66
Re: Convention Game Terrain
«
Reply #4 on:
08 November 2017, 16:07:19 »
Third Succession War, the battle takes place on a isolationist world in the periphery just off the border of the FWL. I actually made up a backstory for the game but never printed it (I wanted to finalize all of the documents before laminating them). If there are any lore buffs out there, be sure to let me know if it checks out.
«
Last Edit: 08 November 2017, 16:27:05 by Dakkon
»
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Daryk
Lieutenant General
Posts: 37568
The Double Deuce II/II-σ
Re: Convention Game Terrain
«
Reply #5 on:
08 November 2017, 18:48:33 »
Looks like it could be Astrokaszy...
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Index of Daryk's AToW Tweaks and Other Stuff
Dakkon
Corporal
Posts: 66
Re: Convention Game Terrain
«
Reply #6 on:
08 November 2017, 20:28:41 »
Yeah, I was probably influenced by the sarna article on Astrokaszy when creating the backstory as I do remember reading that article at some point before putting on the game.
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garhkal
Lieutenant Colonel
Posts: 6665
Re: Convention Game Terrain
«
Reply #7 on:
09 November 2017, 00:44:41 »
Some nice terrain and cool pics.. Though as a q, on some, there was some of that 'cotton ball like fluff' on a few mechs. Waht was that to simulate?
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It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.
Dakkon
Corporal
Posts: 66
Re: Convention Game Terrain
«
Reply #8 on:
09 November 2017, 18:20:38 »
Those are just polyester fibers representing smoke, I used it on mechs and vehicles put into forced withdraw or that were immobilized.
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garhkal
Lieutenant Colonel
Posts: 6665
Re: Convention Game Terrain
«
Reply #9 on:
10 November 2017, 01:04:45 »
Nice.. Wht other 'markers' do you use?
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It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.
Dakkon
Corporal
Posts: 66
Re: Convention Game Terrain
«
Reply #10 on:
10 November 2017, 02:25:53 »
Not much else really, just other varieties of "smoke" for more severe damage.
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Kibutsu
Master Sergeant
Posts: 394
Re: Convention Game Terrain
«
Reply #11 on:
15 November 2017, 12:49:48 »
Excellent terrain! Very impressive setup.
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BattleTech - The Board Game of Armored Combat
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Convention Game Terrain
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