BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => MegaMek Games => Topic started by: BLOODWOLF on 03 January 2018, 23:27:50

Title: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: BLOODWOLF on 03 January 2018, 23:27:50
###Note: each program is stand alone and not to be used as a patch for an older release (I have to state for new players)
###Any bugs found report them on https://github.com/megamek they will be forgotten on this post

0.43.7-betaJan3 Folder: https://drive.google.com/open?id=12QiDcTc-hPxRNQNjRA0yOCAQK3PVtm8O

MegaMek v0.43.7-betaJan2
Code: [Select]
+ Issue #823: Charging Damage against Buildings looks wrong (Mech skidding into building)
+ Issue #637: Infantry in swamp/mud terrain should not have a psr check (Bog Down)
+ Data: Fixing Validation Errors
+ Issue #520: MM allows boats to be deployed under bridges, where they become entrapped.
+ Issue #554: Possible Unexpected Princess Indirect Fire Causes Crash
+ Issue #556: Ammo Explosion not treated as Area Effect vs Battle Armor
+ Issue #831: Fixed a few situations where hostile players were able to incorrectly detect hidden units
+ Issue #834: (PlayerColors) java.lang.ArrayIndexOutOfBoundsException
+ Issue #835: MRM-30 ammo does not explode when hit
+ Issue #696: Arrow IV infernos calculate cover incorrectly?
+ Issue #737: Oblique Attacker can't indirect fire without a spotter
+ Changed ghost target ECM modifier from +2 to +3 per errata.
+ Issue #761: Protomechs and ghost targets
+ Issue #815: Space movement for aero units being resolved incorrectly
+ Issue #837: Mauser IIc and other clan infantry weapons missing in customization
+ Issue #838: NPE Princess.calculatePhysicalTurn
+ Issue #463: Megamek sometimes fails to show the * symbol to warn that movement will require a PSR

MegaMekLab v0.43.7-betaJan3
Code: [Select]
+ Issue #123: Small Craft free heatsinks
+ Issue #124: Conventional fighters with fusion engines
+ Issue #126: LAM split crit weapons erroneous warning
+ Issue #127: Combat Vehicle Internal Structure Calculation
+ Added "Show Unavailable" checkbox to equipment tab that will show equipment that is filtered out so user
  can check intro dates and tech levels.
+ Issue #129: Fusion Powered vehicle has no shielding
+ PR #130: Embedded fonts for mech record sheet printing.

MekHQ v0.43.7-betaJan3
Code: [Select]
+ Issue #567: BA standard armor cannot be repaired
+ Issue #576: CCE on loading campaign with DS with missing thruster(s)
+ Feature: Advanced time by one month.
+ Issue #583: Ammunition Reload Issues
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: SteveRestless on 07 January 2018, 11:19:58
Seems to resolve some of the unusability I was getting from 43.6, though I've only done force-building in it so far.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: McSlayer on 08 January 2018, 15:08:39
I seem to get a problem accessing files error?

Any reason as to why this might be?
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: scJazz on 08 January 2018, 15:50:06
I seem to get a problem accessing files error?

Any reason as to why this might be?

Everything is working fine here... as always... attach your logs. Which file is it having a problem with?
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: SteveRestless on 14 January 2018, 11:53:45
so far so good on 43.7beta. this is the first version of 43.x since .2 that has performed well and been usable for me. Thanks for releasing it!
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: BLOODWOLF on 14 January 2018, 13:40:48
That's good to hear.  We've already found a few bugs with it so far and I will be making another beta tonight at 8pm CST so that we can have a good stable the more we test everything.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Brakiel on 14 January 2018, 20:09:44
Hi, long time lurker, first time poster. I'm having issues with MML 0.43.6 and .7 in OSX. When I try to run either of them from Finder, it fails to launch. When I run it from the console, I get:

Error: Could not find or load main class MegaMekLab.jar
Caused by: java.lang.ClassNotFoundException: MegaMekLab.jar

Given the error, I think something got left out of the OSX build. Thank you for your time.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Hammer on 14 January 2018, 21:16:52
Hi, long time lurker, first time poster. I'm having issues with MML 0.43.6 and .7 in OSX. When I try to run either of them from Finder, it fails to launch. When I run it from the console, I get:

Error: Could not find or load main class MegaMekLab.jar
Caused by: java.lang.ClassNotFoundException: MegaMekLab.jar

Given the error, I think something got left out of the OSX build. Thank you for your time.

Not the Mac expert on the team. But in the past we've suggested people download the Linux version, and then do this:

Download and unzip the Linux version, then from the command line enter the folder and issue:
java -jar MegaMek.jar
java -jar MegaMekLab.jar
java -jar MekHQ.jar
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Wrangler on 14 January 2018, 21:18:46
Is this new development or something else?  I'm too used when you guys announce a new Development verse now Beta Testing.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Hammer on 14 January 2018, 21:25:58
Is this new development or something else?  I'm too used when you guys announce a new Development verse now Beta Testing.

Beta testing versions are being released by Bloodwolf, who's is one of our main artists and testers, and are released with the MegaMek teams full support.  My schedule has become crazy in the last few months so the Dev releases are taking longer.  He's doing Beta's to help out.

The main difference is how the packaging scripts are run, the Beta's pull from his local copy, where the Dev scripts pull from the Repo. They are identical code wise, but he doesn't have access to the main repo to create Dev releases. 

Basically it's a way to get releases into the hands of players that want to see the bleeding edge, or get bug fixes between the Dev Releases.

All this said there will be a new Dev release next weekend, that will be a Release Candidate for the next Stable.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Brakiel on 15 January 2018, 06:28:22
Not the Mac expert on the team. But in the past we've suggested people download the Linux version, and then do this:

Download and unzip the Linux version, then from the command line enter the folder and issue:
java -jar MegaMek.jar
java -jar MegaMekLab.jar
java -jar MekHQ.jar

Hello! When I try that, I get the following dump:

Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/JAXBException
   at megamek.MegaMek.<clinit>(MegaMek.java:80)
   at megameklab.com.MegaMekLab.setupLogging(MegaMekLab.java:165)
   at megameklab.com.MegaMekLab.main(MegaMekLab.java:71)
Caused by: java.lang.ClassNotFoundException: javax.xml.bind.JAXBException
   at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
   at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:185)
   at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:496)
   ... 3 more
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: pheonixstorm on 15 January 2018, 10:02:12
Known and fixed. Try the new beta or wait for the next dev release. Should be the 20th, or at least that is the day Hammer is shooting for.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: Brakiel on 15 January 2018, 11:06:57
Cool beans. Thanks!
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: PurpleDragon on 20 January 2018, 05:42:45
Posting here because this is the version I'm using; e.g. 0.43.7-betaJan3...

oh yeah; playing AtB:
When looking at purchasing edge, it is only charging me 1 xp per edge purchased.  I'm using higher xp awards and costs to emulate AToW xp.  is there a way to change the amount of xp to purchase edge? 
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: BLOODWOLF on 20 January 2018, 10:10:43
(https://i.imgur.com/gOEhJ8w.png)

Every new release I have made it a habit to go through and look at all of the options for each program to find out what's new.
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: scJazz on 20 January 2018, 12:40:13
SB 10

That means SHOULD BE 10
Title: Re: Beta Testing - MegaMek, MegaMekLab, & MekHQ 0.43.7-betaJan3
Post by: rjhancock on 20 January 2018, 13:14:23
For those on OS X, I'm working with Bloodwolf to get the loading issues resolved.