Author Topic: Technical Readouts: What Would You Like to See?  (Read 34040 times)

Peacemaker

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Re: Technical Readouts: What Would You Like to See?
« Reply #90 on: 22 October 2012, 16:52:36 »
Content - I like pretty much everything in my TROs: Battle Armor, Mechs, tanks, hovercraft, VTOLs, WiGEs, fighters, DropShips, JumpShips, WarShips, etc. The only real exception is the infantry sections from TRO:3085 and TRO:3085 Supplemental. They aren't military equipment, so they don't seem to belong.

Writing - I want to know how the unit was created, what military role it fufills, what it's capabilities are and who has access to it. I like to see the whole text page full; 3050 and 3055 were light on text and therefore a bit boring and uninformative. I also enjoy stuff like battle history and notable pilots, although that's more like the icing on the cake. I feel like the recent TROs and the earliest ones are the best examples of what I think is good and the Clan Invasion TROs are the best examples of what not to do.

Regarding the amount of content, I think 3085 plus the supplemental were way too big. I don't see why the already over-saturated list of military equipment in the BattleTech universe needs to be expanded like that. Prototypes was a much more reasonable size.

Stats - I have no opinion on this matter.

Rules - I have no opinion on this matter.

Art - The art lately has been fantastic. Whatever you guys have been doing, keep it up.

Layout - I'm pretty happy with the way the contents were arranged in TRO:Prototypes, although I don't know if it's still necessary to segregate the Clan equipment from the Spheroid equipment.

All in all, I think the Technical Readouts have been better than ever lately and I'm definitely excited for TRO:3045.

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Re: Technical Readouts: What Would You Like to See?
« Reply #91 on: 22 October 2012, 18:07:58 »

Content - I think 3085 was really done well. The nice variety of different units from infantry to mechs helps bring the universe to life.

Writing - I like the notable pilots/units and the layout overall. I would enjoy seeing that layout brought over to dropship/jumpship/warship and battle armor as well. Right now the battle armor section is a bit hard to find the information needed at a glance.

Stats - As others have said, price, date of entering service, and a bit more of the gritty details

Rules - quirks would be fine, but I would prefer that new rules are kept seperate.

Art - Compared to the original TRO 3050, I think the art has improved greatly and am quite happy with how it is now.

Layout - What you like to see (or don't like to see) in terms of the physical arrangement of the book and its contents.

Taurevanime

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Re: Technical Readouts: What Would You Like to See?
« Reply #92 on: 23 October 2012, 05:08:03 »
Content
Keep doing what you have been doing while trying to fill holes in force tables for factions. If faction A lacks a medium LRM boat, give them one.

Writing
The story of developement and combat fielding. These help give a unit character. I love this game for it's fluff so the fluffier the better.
Introductory date (No need too be specific, doesn't matter if it's June 5th or 6th)
Faction availabillity (I imagine the MUL team would like that)

Stats
Stats are fine. Record sheets are there to know if the heatsink is in the left or right torso.

Rules
The rulebooks are for rules. So do not insert any new rules into the TROs. Do however make use of as many existing rules as possible.

Art
Artwork has been getting better and better with each new TRO. Give the art director a pat on the back from me.

Layout
Layout has been done well in the last print TROs. Keep following along those lines.

Extra
If at all possible, to list it in the book (but the website would also be fine). I wouldn't mind knowing which writer wrote which unit entry. So I can grow to love and loathe indivdual writers just like the artists. O:-)

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Re: Technical Readouts: What Would You Like to See?
« Reply #93 on: 23 October 2012, 08:01:27 »
Art- I would like to see continuity of art.  i.e. have one artist do all the art for one faction. (shameless plug David White should draw everything homeworlds related)

I am content with the status quo other wise .


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Re: Technical Readouts: What Would You Like to See?
« Reply #94 on: 23 October 2012, 12:24:25 »
Art - I have always liked White and Igelesias, but I would also like to see more Evans, but that is just me :D

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Re: Technical Readouts: What Would You Like to See?
« Reply #95 on: 23 October 2012, 12:27:02 »
I should have added that Chris Lewis' and Matt Plog's art are fine, too...when they're 'Mechs in dynamic poses.

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Re: Technical Readouts: What Would You Like to See?
« Reply #96 on: 23 October 2012, 16:42:50 »
Quote
Content - Keep it to Mechs, Vehicles and Battle Armor. Over the last 20 years and numerous gaming groups I have seen ASF's used 1 time. Keep it with the Aerotech fans and give ASF, Dropships and Jumpship/Warships their own book.  Record sheets for included units would be helpful too.

Content - Quick Strike values would do worlds of good for an Aerotech TRO. I have my own system for Aero Quick Strike that I'm working on, but still. Doing all the math myself takes time. :P

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Re: Technical Readouts: What Would You Like to See?
« Reply #97 on: 23 October 2012, 21:34:28 »
Content - For this area I like what is given.

Writing - The writing style of TRO3025 ORIGINAL was one of the things that hooked me to the game. The fluff seemed to fit the mechs and vehicles, it gave them character and color. Go back to that style. Same setup as found in that book.

Stats - Give more of the variants listed.

Rules - In TRO3025 ORIGINAL there was a rule note that had the JAVELIN on page 16 saying that the mechs' odd shape caused it some issues and here is the rule to use if you want. More things like that can add character and color to the mechs.

Art - NOTHING BY PLOG. Bring back LOOSE!

Layout - Go back to the TRO3025 ORIGINAL Style of layout for the TROs. To include the ones offered as PDFs aka the XTRO.

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Re: Technical Readouts: What Would You Like to See?
« Reply #98 on: 26 October 2012, 13:57:25 »
Content - Battlemechs and other combat units.  Please limit support units and no protomechs.

Writing - Notable Pilots.

Stats - Provide stats to fully complete a record sheet (i.e. structure, heatsink, armor, etc crit locations)

Rules - None in the Tro's please

Art - David White and Anthony Scroggins

Layout - I like the layout of TRO: Prototypes.
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Re: Technical Readouts: What Would You Like to See?
« Reply #99 on: 26 October 2012, 14:18:30 »
I tend to enjoy the TROs best of all the publications.  In general i'm happy
with where they're going with a couple of quibbles.

Content - 3085 felt like a great book, but what missed the cut and ended up
in 3085 supplemental should have been in the main book.  We could have had
variants of the Panther, Wolfhound etc in the ONN section really.  I don't mind
seeing new versions of classics, but seeing great new units shuffled off like that
was disappointing.  I'll agree on support units, they could always go into some
sort of PDF TRO VA2. 

Oh and Notable Pilots please keep, it adds a great deal.

Art, Layout etc all more than happy with.
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Re: Technical Readouts: What Would You Like to See?
« Reply #100 on: 26 October 2012, 18:04:25 »
Content - A mix of unit types, Mech, vehicle, infantry/BA, aerospace/JumpShip/WarShip, support units

Make it balanced.  If the FedSuns get 3 units, the Lyrans get 3, if Clan Nova Cat get 2 units, the Ghost Bears get 2.

Prototype/Production dates of equipment.

Keep variants of units as PDF downloads.  If joe bloggs wants 60 variants of the Stinger let them download it (Stinger IIC doesn't count).

TROs should introduce the new/staple units of the universe

Writing - Battle History, anyone that really doesn't use it

Stats - generally happy overall, a mix of units and capabilities continue

Rules - I think I'm alone in this but Quirks should not be in production equipment, experimental yes.  But a production model that is supposed to be a standard across the board should have ironed out the quirks before production.  You don't buy a car and expect it to have a quirk "pull to left"

Art - Happy

Layout - Split by weight Class or by techbase not by both
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

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GRUD

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Re: Technical Readouts: What Would You Like to See?
« Reply #101 on: 26 October 2012, 18:36:33 »
Rules - I think I'm alone in this but Quirks should not be in production equipment, experimental yes.  But a production model that is supposed to be a standard across the board should have ironed out the quirks before production.  You don't buy a car and expect it to have a quirk "pull to left"


But the Production Model of the Ford Pinto had the "Design Flaw" of "Explodes when rear bumper struck sharply", and several years ago some Jeep Grand Cherokees had the one "Steering Wheel comes off in driver's hands".  Then there's all the problems Toyota has had the past 3 or 4 years.  :-\  While I Originally meant it Jokingly, it also points out that stuff like that DOES happen "In The Real World".   #P  Also, didn't some car company re-surface a stretch of highway, then design one of their cars so that it plays "The Wiliam Tell Overture" when you drive on it at whatever the speed limit is?  That sounds like a "Design Quirk" to me!  :D
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Re: Technical Readouts: What Would You Like to See?
« Reply #102 on: 26 October 2012, 19:46:14 »

 Also, didn't some car company re-surface a stretch of highway, then design one of their cars so that it plays "The Wiliam Tell Overture" when you drive on it at whatever the speed limit is?  That sounds like a "Design Quirk" to me!  :D

They cut grooves into the pavement so that when driven over it with a particular model with stock tires it "played" a song.
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Re: Technical Readouts: What Would You Like to See?
« Reply #103 on: 26 October 2012, 20:03:17 »
Rules - I think I'm alone in this but Quirks should not be in production equipment, experimental yes.  But a production model that is supposed to be a standard across the board should have ironed out the quirks before production.  You don't buy a car and expect it to have a quirk "pull to left"
I think you are misunderstanding the concept of quirks.  They aren't bugs in the system, they are features (both good and bad) of the design, for instance the Rifleman is designed to be an AA platform while a jenner doesn't have a waist.

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Re: Technical Readouts: What Would You Like to See?
« Reply #104 on: 26 October 2012, 20:21:52 »
I think you are misunderstanding the concept of quirks.  They aren't bugs in the system, they are features (both good and bad) of the design, for instance the Rifleman is designed to be an AA platform while a jenner doesn't have a waist.

I get them, unfortunately it's players who have problems understanding they are optional  :-X
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

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Re: Technical Readouts: What Would You Like to See?
« Reply #105 on: 27 October 2012, 09:13:07 »


Content: - Well, I feel that the number of mechs has reached a saturation point. On the other hand, there is still need for more Vehicles (especially those with limited amphibious capability and Star League/Age of War era ones.), Battle Armor (especially for other factions than the FedSuns), and Transport Dropships (both civilian and military transports, we probably have enough PWS:s for now. The Vampire II in XTRO:Phantoms was the second dedicated Battle Armor dropper?)
Also, I would like to see the lost fluff from TRO:3050, TRO:3055, TRO:3058 and TRO:PP republished. It would not matter if it was a pdf only with black outlines. I just want to own legal copies of the stuff.

Writing: - I have been mostly happy with the writing lately. What I especially like to read about is the reasoning behind the design, its mission and when it enters deployment.

Stats: - I am mostly happy about how the stats are represented. However, it is a bit awkward to have to have TW, TM, or the record sheet open to be able to evaluate the heat performance of the unit. So, I would like to see a heat column in the weapon stat table.

Rules: - Not too much of them. Less is more.

Art: - While except for the obvious wanting to have good art, I would very much prefer art of mechs that looks like they are able to move, tanks that looks like they are drawn by someone who has a clue about tank design, and battlearmor that looks like a human can fit inside. I also dislike the big panorama window cockpits see on several of the later designs. No mech should look like they should have a easy to hit head quirk.

Layout: - The TRO:Prototypes layout with the dotted lines in the background and was bad, give us back the TRO:3075 & TRO:3085 style layout.

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Re: Technical Readouts: What Would You Like to See?
« Reply #106 on: 27 October 2012, 21:40:37 »
Content: More Inner Sphere General designs that are actually IS General on production.  3025 has a strong core of designs that are all easily available to every faction, as well as a few more exclusive ones that give them flavor.  Post 3025, the trend seems to have been each faction has a strong core of designs that are available to them and only them, barring flavor, and very few non-exclusive designs.  With the jump to the new time period, I'd like to see that reversed somewhat.  Notable pilots and unit history would also be welcome re-additions.

Writing: I have no complaint with.

Stats: Having record sheets immediately available for all variants mentioned (even in passing) in the TRO is absolutely my biggest desire to see.  Even if it means that the number of distinct designs in a TRO has to plummet to twenty or thirty, I'd much rather have all the canon record sheets available immediately.  Incidentally, having IS General designs would no doubt help this.

Rules: Including new quirks?  That's okay.  Including new rules for the way a certain type of environment works?  No bueno.

Art: I love it all, as long as the art is actually there and of decent quality (by which I mean production quality.  Quality doesn't account for taste).

Layout: No issues with layout.
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Re: Technical Readouts: What Would You Like to See?
« Reply #107 on: 01 November 2012, 06:01:42 »
Writing - I really like the deployment fluff, it helps me with force composition, other sections are a good read as well

Rules - We have rule books for that, no need for additional rules in TROs unless it is introducing some new tech

Art - I would love to see one artist do all the faction machinery. For example if there were three artists doing the TRO, one would do Wolves, Republic, FWL and Bears, another would do NC, DC and CC, and Periphery while the third would LC, FS, Falcons and Ravens.
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Re: Technical Readouts: What Would You Like to See?
« Reply #108 on: 01 November 2012, 08:34:07 »
Art - I would love to see one artist do all the faction machinery. For example if there were three artists doing the TRO, one would do Wolves, Republic, FWL and Bears, another would do NC, DC and CC, and Periphery while the third would LC, FS, Falcons and Ravens.

This would only work if David White does everything I could possibly ever be interested in.
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Schottenjaeger

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Re: Technical Readouts: What Would You Like to See?
« Reply #109 on: 02 November 2012, 00:24:36 »
Content:
More combined-arms units (battle armor, tanks). The Upgrade series has been very good about this, folding in 'Mechs and other units from minor products; it makes re-buying them a much less bitter pill to swallow (I'm looking at you, 3039), and even gives me a reason to pick up some others (3055u).

Writing :
 Other than the typos, I'm fine with the current style. And yeah, I know how hard they are to hunt down and correct. Intimately.

Layout & Stats:
I'd like to see a mini-MUL and/or list of Quick-strike stats as an appendix to the TRO. I know it adds page count, but it lights up things that might not be immediately apparent: I'd also like to see variants explored a little more, rather than having to wait months or years for a new RS pack that may or may not actually materialize. Maybe not a full stat block, looking at what that does to the Omnis, but if there's an MUL-like appendix it can list off variants with their armor, availability and equipment.

Rules:
More Experimental tech that isn't just "wedge Clan gear in an IS chassis". There's a prejudice among many players against allowing any of the fringe designs, simply because so many of them are boring to play with and against. For every RVN-1X, there's a dozen AWS-11Ms. Also, now that we're revisiting the TROs from the ground up and a much later era - having all of the designs in a TRO use the latest and greatest (all IJJs, all XPulses in the Solaris 'Mechs) rather than a mix of proven and Newtech makes many of the designs - and the equipment - feel gimmicky (3050 was actually really good about this, with many designs having an advanced system or two, but still relying on, well, dependable tech, adding in the H-types to the classic Omnis, etc.).


Adding "Advanced" rules supplements to the RS packets is an excellent way of adding value - it's the entire reason I own RS:3055 and 3085. Having the advanced rules in the TRO, however, means more stuff to lug around. How is this different than the RS packets, or my suggestion above?
• The TRO should be providing background information, helping you build your games' story and your unit collection. It's what you want to know about the 'Mechs, their history, etc. But you don't take a Jane's on the battlefield. Adding an MUL-style appendix lets you know at a glance what you want to field, and why.
• The Hexpacks and RS packs, on the other hand, are play aids. If you need special rules to field something in the RS, having those rules to hand (instead of having to lug around Tac-Ops, Strat-Ops, and I-Ops to play a Terra siege with LAMs, say) makes it easier to play while not requiring extensive hunting through 3-6 books in the heat of battle. It lets you know how to field what you have, and it lets players dip their toes into the advanced/experimental rules without getting slammed with everything at once.

Art:
A variety of art styles. Having different artists show their own visions of 'Mech design makes it look more like different companies and countries are making them. (Incoming criticism): My biggest problem with 3060 and 3067 is how homogenous the art is, especially when some of the designs are just outright awful-looking. Putting 60 illos on one artist makes everyone more likely to crank out/wave through another Yeoman -6Y or Lobo. Likewise, the art in 3050 makes everything look like it's from the same army (are the checks the Star League's equivalent to D-Day stripes..? If so, why not mention it in the opening blurb? "This commemorative edition, showcasing the brave men and women who broke the back of the Clan juggernaut, displays them at their finest hour. The checkered pattern was a intended to aid fast recognition of "friendlies" from hundreds of units in the chaos of battle. Indeed, many veterans bear their honored "Mechty Checks" to this day").

Layout:
My favorite layout style is actually the current one, used in 3085/3050u &c.. Clean, clear, consistent, and easy-to-read. "Primary Factory" can be kind of misleading, however. I'd rather see that kind of info in the MUL supplement. It lets you add in more information we can use in campaigns (building games), without having to hork up another Objective Raids. On the other hand, it does restrict wiggle room for authors a little, even with the "this is a snapshot in time from a semi-reliable narrator" caveat.
My least favorite layout is the one used in the original 3050 (short paragraph, no organization, little information, and sketchy art).
After that, 3060/3067's "stat bar on top" and hard-to-read black text on dark grey backgrounds are also very bad. TRO Protos is a little hard to read, but not nearly as bad.
(Edit: fixed a formatting error)
« Last Edit: 02 November 2012, 00:27:29 by Schottenjaeger »
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Re: Technical Readouts: What Would You Like to See?
« Reply #110 on: 06 November 2012, 02:24:42 »
Content:

I'm probably in a minority when I get a new TRO or XTRO I look for dropships/jump ships/warships first and then the other aerospace units, small craft etc so would like to see more of them along with support and combat vehicles.

Writing Art etc I'm very happy with all of these.

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Re: Technical Readouts: What Would You Like to See?
« Reply #111 on: 06 November 2012, 03:58:59 »
I want a "Pop-Up" version of TRO 3025!    [whipit]


In Color!!    :D



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Re: Technical Readouts: What Would You Like to See?
« Reply #112 on: 06 November 2012, 09:04:24 »
Content - TROs are virtual encyclopaedias of BT. I want as much content from a TRO as possible; these are the books I'm willing to pay big bucks for. I want each new TRO to bridge the gap between the last TRO, I want a detail overview where martial developments tell a story of the era covered. It should be big and it should be comprehensive - starting early on (3058), TROs folded in all units from peripheral publications. I want my TROs to always do that, and damned if there are cries of "retreading": before I want new creations, I want the TRO's function as encyclopaedia - or more like it, a "Jane's" - to be fulfilled. In terms of specific content, I'm not fussed.

Well, I hope I'm not the only one who really enjoyed 3058U's and 3075's massive servings of BA. I'd love to see that done again in the future.

Writing - Pretty much what the TROs do. There's a fine line that sometimes is crossed though: the capabilities really shouldn't be a literal description of the game stats; nor should the overview be a pure story of corporate management. Notable pilots are a nice touch, but not absolutely essential; I liked that 3085 mixed the approach there.

Stats - they should be correct. Beyond that, I don't care one iota. TROs are about universe advancement and consolidation; if they were about stats only, all the units ever needed were probably published some 15 years ago.

Rules - none whatsoever. TROs consolidate an era's units. Rules should be consolidated/introduced elsewhere.

Art - a contextual question: depends on the artist! Possibly the most astounding TRO in that department is TRO VA, a single-artist TRO. But I do like a mix, though it would probably be best if certain (sub-)chapters remained in the hands of a single artist.

Layout - I preferred the earlier style of TROs where unit types (Vehicles, 'Mechs, etc) were divided by chapters, before being sub-divided by tech base. I liked it that each of those small chapters had their own header pages; while technically a waste of space in terms of cramming in content, it did give the TROs a rather meticulous feel. But I still like 3075's/3085's layout, too, with tech base being the big divider, and units following a strict order. I did not like Prototypes' structure as much, despite being reminiscent of earlier TROs, but SV and Indies interspersed with CV and BM and a lack of clear divider between tech bases giving it a kitchen sink feel.

TRO Prototypes' page background graphics kills my laptop and distract the eye. I'm ok with the preceding TROs' approach, but yearn the simple, white pages of earlier books - with simple, clean text layout, those were very pleasant to look at, while being easy on the eye/pc.
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Re: Technical Readouts: What Would You Like to See?
« Reply #113 on: 06 November 2012, 09:13:43 »
Content - Mix of optimal and sub-optimal. I'd prefer the balance be weighted towards more optimal, but all munchy gets boring.

Writing - I like the pilots and history.

Stats - Usual stuff as well as QucikSrike stats.

Rules - More quirks, please.

Art - It's been pretty solid in the last couple of TROs, so keep that up, please.

Layout-white background, please. It makes it easier on the eyes.
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Paint it Pink

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Re: Technical Readouts: What Would You Like to See?
« Reply #114 on: 06 November 2012, 09:25:44 »
The stats should allow you to write up a record sheet that is legal to play in all games.

Rules should be limited to quirks that are optional for advanced play only.

Good art makes or breaks a design for me. Stats are nothing really, because if I like the look of a unit then I can re-stat it to suit me.

Landscape is okay, but there might be some advantages to going portrait in that there would be space for recording the critical locations of all assigned equipment, which I think is a must.
« Last Edit: 06 November 2012, 09:28:20 by Paint it Pink »
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Ratwedge

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Re: Technical Readouts: What Would You Like to See?
« Reply #115 on: 09 November 2012, 20:21:57 »
Content:

More Protomechs, Infantry, MBT's, combat VTOLs and Battle Armor! Also I like the older stuff as much as the next guy but ONN (Which is awesome awesome) is the right way to introduce variants, not full blown entries that could be better used for newer mechs. That said if said mech the variant is based on hasn't been in a TRO (Like the Tundra Wolf) before then its fine, but those with preexisting entries don't need to waste the space.

Writing:

I like notable pilots, the reason/how it was developed and who gets to use them. What I don't like is when the writer just rehashes the stats/configs to pad it out. I'd rather hear the reason for its slower/faster deployment due to <insert reason> than hear the writer explain in detail what weapons/heat/etc the config uses. Let the fluff flow!

Stats:

What we get now but I wouldn't mind MUL icons either. MUL has been a godsend for getting newer players ready with a faction/force and linking up the faction icons to the unit would help them when they get the book.

Rules:

I don't buy the TRO for rules nor do I want to.

Art:

Less S. Huda unless he brings his A game. He was easily the weakest link in Prototypes yet one quick look at his website shows the man has skills that shouldn't have resulted in what we got for Prototypes. He has the ability to do amazing work its just it looks like he gets away with being lazy in TRO's.

Also without a doubt the art is perhaps one of the most important things next to the stats. Bad art can quickly sour the designs and extreme cases like Protomechs flat out cripple it. I would take less entries for an increase in art quality.

Layout:

I like how Clan/Inner Sphere was together in Prototypes but I disliked how it wasn't mixed.

General308

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Re: Technical Readouts: What Would You Like to See?
« Reply #116 on: 11 November 2012, 23:28:25 »
content- Less varients on none omni designs. Omni VTOLs  more power armor and infantry.   RPG epuipment ala tro3026

stats- c-bills for units. and quick strike stats. Intoductry year on all new designs.

Rules- Keep the quirks coming

art- I would like to see more units desiged using CAD.  I also thing bad art should get great stats so people will use it.

Layout.  Thicker paper that feels like it will last in my hands.  No grey backgrounds ever please

Scotty

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Re: Technical Readouts: What Would You Like to See?
« Reply #117 on: 12 November 2012, 00:14:54 »
Omni VTOLs

Oh Cat yes.  I don't care if it's a garbage truck compared to most VTOLs, if it's Omni, it'd be a wonderful thing.
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wackrabbit

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Re: Technical Readouts: What Would You Like to See?
« Reply #118 on: 12 November 2012, 00:37:12 »
Content - Content in terms of choice of unit types and so forth has been very good the last couple of rounds, and should not change much in my opinion.

Writing - The best parts for me are the design notes, and the notable pilots/warriors. The variants section is great also.

Stats - I think having the Quick Strike/Battleforce stats in that section would be a good idea.

Rules - The references that have been included for the level 3 rules in the back of the Prototypes book ought to be the standard here

Art - David White. Can't say enough about that guy. :)

Layout - Having sections by era and then by unit class as in the 3075/85 TROs was great.



« Last Edit: 12 November 2012, 10:41:56 by wackrabbit »
If you always do what you've always done, you will always get what you've always got

Pa Weasley

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Re: Technical Readouts: What Would You Like to See?
« Reply #119 on: 12 November 2012, 06:48:15 »
Writing - The fluff-rich entries for 3085 and Prototypes have been great. This more than anything is what make or breaks a TRO for me. Notable pilots, background fiction, etc. make a unit come alive for me. Just listing that it has equipment x, y, and z and calling it a day is simply bland and boring.

 

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