A follow up question about artillery BV pricing. Even the Artillery Cannons seem off. It appears that the thumper and sniper cannons, in the weapon BV formula, get a +1 to hit penalty. This would make sense if they HAD to fire indirect for +1 to hit even with LOS, but per an earlier rules question, it was answered that they do not apply this +1 to hit if the unit has valid LOS. Thus, even the base artillery cannons BV is too low... a 5 damage gun with range 3/4/9/14 is 53 BV, or 41 BV with a +1 penalty (but they dont take that penalty). Same with sniper, the BV is accounting for a +1 penalty to hit the gun doesnt seem to have. Since we are seeing more and more exotic weapons on units, can we get a balance pass on these guns that have had their rules changed? 41 to 53 is relatively minor on an artillery cannon, but the thumper full artillery piece does 15 (FIFTEEN!) damage for 43 BV now. Even just the 17 hex direct fire portion with its +4 long range penalty is worth a ton more then 43 BV (the 43 BV looks like it was build for a 5/2 scatter thumper).
This isnt mentioning game effects like AE damage or anything, those are nebulous to price at best. Im just referring to the straight direct fire single target raw damage... all the cool indirect fire stuff seems free, which is why LRMs are so amazing.
But yeah, if artillery cannons DO take a +1 penalty, as the tac ops rule says they fire with the indirect fire rules, ignore this as then they seem to be priced OK (I have no idea how splash damage on the long tom artillery cannon was worked out, so I didnt mention it) and just consider this a bump for a pass on main artillery, with that giant damage boost with no BV increase when they added 10 damage to them.