I tried to stick to the fluff as close as possible which meant having both high speed and good armor. That didn't leave much tonnage free for weapons, but then I thought "Wait a minute... it's a fire support Mech, but nobody ever said anything about long range fire support!"
So, I went with 4 SRM2 with 2 tons of ammo as the main low heat weapons, fitted with both standard and inferno ammo bins. The "old-tech" energy weapons consist of 3 ever useful medium lasers and a singular flamer, in case the Mech runs out of inferno rounds.
The high speed, jump capability and survivability of a SFE are ideal for a role of close range fire support against the combined arms forces that have become ever more popular. Once the ammo runs out, it can go in and smash something to pieces while firing all it's lasers as well as the flamer in regular intervalls. In the end, what came out was akin to a massively oversized Commando... quite fitting, since it's a Lyran Mech design. ;D
Mannheimer MAN-1H
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-F-D-A
Production Year: 2750
Cost: 6.708.257 C-Bills
Battle Value: 1.387
Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
3 Medium Lasers
4 SRM-2s
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7,00
Engine: Fusion Engine 350 29,50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 3,00
Heat Sinks: Single Heat Sink 10 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 208 13,00
CASE Locations: 1 LT 0,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 31
Center Torso (rear) 10
L/R Torso 15 21
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Flamer HD 3 1 1,00
Medium Laser CT 3 1 1,00
2 Medium Lasers RT 6 2 2,00
2 SRM-2s RA 4 2 2,00
2 SRM-2s LA 4 2 2,00
@SRM-2 (50) LT - 1 1,00
@SRM-2 (Inferno) (50) LT - 1 1,00
Free Critical Slots: 33
Quirks:
1.) Easy to pilot
2.) Stable
3.) EM Interference
4.) Poor Sealing
I also made an upgraded version that keeps the general feel and role intact, while improving every aspect of the design... at the cost of lots of C-Bills of course. Out goes the SFE, in goes a XLFE of the same rating, the ten single heatsinks are replaced by 14 freezers and the armor is replaced by Ferro-Fibrous adding 2 points to each arm and 1 point to each torso location. Two MML5's replace the quartet of SRM2's, still with 2 tons of ammo but now protected by CASE II. Standard load is the same as before, but the MML's also give the customer the option to load a much greater variety of warloads. The standard medium lasers were upgraded to ER ML's and the Flamer... was replaced by a Plasma Rifle with 2 tons of ammo! }:)
Mannheimer MAN-2H
Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 16.781.607 C-Bills
Battle Value: 1.940
Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 Plasma Rifle
3 ER Medium Lasers
2 MML-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7,00
Engine: XL Fusion Engine 350 15,00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 5,00
Heat Sinks: Double Heat Sink 14(28) 4,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 215 12,00
Armor Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
CASE II Locations: 1 LT 1,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 22 32
Center Torso (rear) 10
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 11 22
L/R Leg 15 30
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1,00
ER Medium Laser RT 5 1 1,00
Plasma Rifle RT 10 2 6,00
ER Medium Laser LT 5 1 1,00
MML-5 RA 3 3 3,00
MML-5 LA 3 3 3,00
@Plasma Rifle (20) RT - 2 2,00
@MML-5 (SRM) (20) LT - 1 1,00
@MML-5 (SRM Inferno) (20) LT - 1 1,00
Free Critical Slots: 6
Quirks for this version are the same as for the original. The Mechs electronic systems don't seem to be compatible with enhancements like ECM, Active Probes or Artemis targeting systems... after all, it was never designed with such devices in mind. Also, one would probably be wise to not use it in hostile enviroments. However, Arma Interstellar gambles on the fact that this shouldn't be a problem for their intended target market of Militias and House units on the wrong end of the supply chain.
(I hope you don't mind me extending the fluff a bit ;))