Author Topic: Design Challenge: Stat the fluff...  (Read 1951 times)

Cannonshop

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Design Challenge: Stat the fluff...
« on: 03 March 2018, 19:23:31 »
For this run, we'll try something different; we've got a name, we've got a rough tonnage and a rough idea. all it needs, are proper statistics.

Overview

With the resurgence in Star League era technologies sweeping the larger manufacturers in the Inner Sphere, a sort of 'market dumping' of proven, but no longer cutting edge technologies has spurred on a race among the 'cheap' down market refitters and manufacturers.  The result of this has already been commented on with the appearance of the Lineholder and other 'merc market 'mechs'.

However, this hasn't been entirely confined to the down-market, as existing, if somewhat less powerful, weapons will still, in the right circumstances, kill you just as dead.

for the budget-conscious with limited access to recovered technologies, but a pressing need to put up at least a decent fight, Arma Interstellar, (a subsidiary of Ngo Industries) presents their answer to the question of 'what can we do with single heat sinks, standard chassis, and obsolete weapons?"

Constructed at the larger end of the "Heavy" classification, the Mannheimer certainly appears to be the stereotype of the Lyran 'mech, in size, if nothing else.  The design relies on almost no recovered technologies whatsoever beyond the integration of CASE for it's ammunition bins, and sports a relatively quick profile for a 70 ton 'mech.  The designers focused primarily on low-heat systems capable of delivering balanced fire until the relatively deep ammunition bins deplete, with a selection of low-heat 'oldtech' energy weapons to serve as a backup.  In a move contrariwise to most LCAF and AFFC doctrines, the Mannheimer employs jump-jets on a design that is clearly not meant for close urban combat.  The design is clearly intended for buyers in the Militia markets, or for cash-strapped House units, as opposed to the usual target market of mercenaries and lucrative higher-end contracts.

Notable features include a variety of ergonomic choices, including cockpit insulation and ducting to divert combat heat away from the encapsulated cockpit, ergonomically improved pilot seating to prevent spinal and shoulder injuries from the heavy old-model Neurohelmet assembly, a projected "Look up heads  up" instrument display overlaying the cockpit windows, and an improved "Finger touch" placement for the 'mech's controls, laid out like several commercial gaming consoles to ease training costs.  The engineers responsible for the cockpit layout included in their consultancy both experienced Mercenary officers, and a number of 'target market' teenaged boys and girls as testors to refine the 'mech's control scheme to create the most "Intuitive" cockpit design currently in production.

The layout and posture of the machine was also carefully refined through simulation and modification/testing to give the best stability achievable short of installing a Clan Targeting Computer, and many of the designs features and layout were tested over the course of the 3049 through 3058 seasons on Solaris VII under a variety of names, with the intent of providing a heavy 'mech with decent armoring and a high degree (for the weight class) of maneuverability.

Finally, ample space was allocated for future upgrades, and two full hand actuators were incorporated in spite of the stated "Support fire" role of the machines.

Reviewers have noted the design is a "Radical refinement of succession wars technology", and several examiners have noted that the 'mech was "Intended to be  upgraded" by purchasers.

[Alright guys, gimme stats.]

"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Ruger

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Re: Design Challenge: Stat the fluff...
« Reply #1 on: 03 March 2018, 20:24:24 »
Hmm...challenging...

MHR-1X Mannheimer
Total Mass: 70 tons
Chassis: 7 tons
Engine: 350 fusion - 29.5 tons
Walk MP: 5
Run MP: 8
Jump MP: 3
Heat Sinks: 10 - 0 tons
Gyro: 4 tons
Cockpit: 3 tons
Armor: 152 - 9.5 tons
Head: 8
CT(R): 24/6
R/LT (R): 20/5
R/LA: 15
R/LL: 17
Weapons and Equipment:
LRM-5: Head - 1 crit - 2 tons
LRM-5: RA - 1 crit - 2 tons
LRM-5: LA - 1 crit - 2 tons
Medium Laser: RT - 1 crit - 1 ton
Ammo(SRM)25: RT - 1 crit - 1 ton
CASE: RT - 1 crit - 0.5 tons
SRM-4: CT - 1 crit - 2 tons
Medium Laser: LT - 1 crit - 1 ton
Ammo(LRM)48: LT - 2 crits - 2 tons
CASE: LT - 1 crit - 0.5 tons
Jump Jet: RT - 1 crit - 1 ton
Jump Jet: CT - 1 crit - 1 ton
Jump Jet: LT - 1 crit - 1 ton

Definitely plenty of room to upgrade, but I think it meets all the specs...

Edit: Switched side torso (front) and leg armor...

Edit 2: Forgot the quirks!
1) Easy to Pilot
2) Improved Life Support
3) Exposed Actuators
4) Exposed Weapon Linkage (LRM's)

(not sure on the quirks, but the positive ones seemed to fit the fluff...)

Edit 3: As to upgrades, the way I see it going would be something along the lines of replacing the engine with a light version with 10 double heat sinks, upgrading the armor to 8.5 tons of heavy ferro (giving the front side torsos 24 points, the legs 20, and the arms 16), and upgrading the medium lasers to standard large lasers...

Edit 4: just reviewing and realized I left out the SRM-4! And had the engine mass wrong...

Ruger
« Last Edit: 10 March 2018, 21:12:16 by Ruger »
"If someone ever tries to kill you, you try to kill 'em right back." - Malcolm Reynolds, Firefly

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Snimm

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  • Posts: 992
Re: Design Challenge: Stat the fluff...
« Reply #2 on: 03 March 2018, 21:33:21 »
Yeah, a tough challenge.  But not hard to give them plenty of weapons to tear out for upgrades later...

Stealing most of this idea from the SHD-2H.  Used the Daikyu-01 for the initial load, though.

Code: [Select]
Mannheimer MNH-1R
Base Tech Level: Standard (IS)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3055+
Tech Rating: E/E-F-E-X

Weight: 70 tons
BV: 1,304
Cost: 6,940,307 C-bills
Source: TRO 3055 - Clan Invasion

Movement: 5/8/2
Engine: 350
Heat Sinks: 10
Gyro: Standard Gyro

Internal: 107 (Endo-Steel)
Armor: 160/217
                     Internal  Armor   
----------------------------------------
Head                        3      9   
Center Torso               22     27   
Center Torso (rear)               10   
Right Torso                15     17   
Right Torso (rear)                 7   
Left Torso                 15     17   
Left Torso (rear)                  7   
Right Arm                  11     18   
Left Arm                   11     18   
Right Leg                  15     15   
Left Leg                   15     15   

Weapons       Loc  Heat 
-------------------------
LRM 5          LT    2   
Medium Laser   LT    3   
AC/5           RA    1   
Medium Laser   LA    3   
Medium Laser   LA    3   
Machine Gun    RT    0   

Ammo              Loc  Shots 
------------------------------
LRM 5 Ammo         RT     24 
AC/5 Ammo          RT     20 
AC/5 Ammo          RT     20 
Machine Gun Ammo   RT    200 

Equipment  Loc 
----------------
CASE        RT 



Quirks
------
Extended Torso Twist
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Tymers Realm

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  • Posts: 1292
Re: Design Challenge: Stat the fluff...
« Reply #3 on: 03 March 2018, 22:49:10 »
I went with a slightly different approach.
Instead of a 350, I dropped it down a notch to a 280 (4/6) and left the 90m jump.

Get this guy with in 150 - 180m and it'll do well enough.

Code: [Select]
Mannheimer MHR-1P

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3045
Cost: 5,988,873 C-Bills
Battle Value: 1,433

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Autocannon/10
    3  Medium Lasers
    2  LRM-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Single Heat Sink             13                        3.00
    Heat Sink Locations: 2 LT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 184                 11.50
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           27       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           18       
                                             L/R Leg     15           22       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/10                                RT        3         7        12.00
3 Medium Lasers                              LT        9         3         3.00
LRM-5                                        RA        2         1         2.00
LRM-5                                        LA        2         1         2.00
@AC/10 (30)                                  RT        -         3         3.00
@LRM-5 (24)                                  RT        -         1         1.00
                                            Free Critical Slots: 25

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
4/2j       3       4       1       0      3     0   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0, IF 1

Alsadius

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  • Posts: 926
Re: Design Challenge: Stat the fluff...
« Reply #4 on: 04 March 2018, 00:06:40 »
I figured 4/6/4 is pretty quick for a 70 ton mech, and with no XL engines it's kind of crazy to go higher. Given that it's on the faster side, I figured the weaponry could focus on the close-ranged stuff guilt-free. The heat profile is a bit scary, though not too awful if the lasers are used as backups, but the upgrade to double heat sinks is something that ought to be well within the capabilities of most buyers by 3058. Obvious upgrades include upping the AC to an LB/X, and probably the launchers to MML-5s(best part is, it has enough ammo space for both already).

Code: [Select]
Mannheimer

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3070
Cost: 6,328,023 C-Bills
Battle Value: 1,396

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  Autocannon/10
    2  Medium Lasers
    2  SRM-4s
    2  Small Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  9         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           27       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/10                                RT        3         7        12.00
2 SRM-4s                                     LT        6         2         4.00
Medium Laser                                 RA        3         1         1.00
Small Laser                                  RA        1         1         0.50
Medium Laser                                 LA        3         1         1.00
Small Laser                                  LA        1         1         0.50
@AC/10 (20)                                  RT        -         2         2.00
@SRM-4 (50)                                  LT        -         2         2.00
                                            Free Critical Slots: 24

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 14
4j         3       2       0       0      3     2   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Sabelkatten

  • Lieutenant Colonel
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  • Posts: 6959
Re: Design Challenge: Stat the fluff...
« Reply #5 on: 04 March 2018, 03:31:49 »
I figure it really needs a weapon capable of matching ERPPC ranges, so...

Code: [Select]
Mannheimer

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D-A
Production Year: 3070
Cost: 6 046 673 C-Bills
Battle Value: 1 413

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    1  SRM-6
    2  Medium Lasers
    4  LRM-5s
    1  Autocannon/2
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             Fusion Engine                280                      16,00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
Heat Sinks:         Single Heat Sink             10                        0,00
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13,00
    CASE Locations: 1 LT, 1 RT                                             1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           23       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     11           22       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 HD        3         1         1,00
Medium Laser                                 CT        3         1         1,00
LRM-5                                        RT        2         1         2,00
SRM-6                                        RT        4         2         3,00
LRM-5                                        LT        2         1         2,00
Autocannon/2                                 RA        1         1         6,00
2 LRM-5s                                     LA        4         2         4,00
@LRM-5 (24)                                  RT        -         1         1,00
@SRM-6 (15)                                  RT        -         1         1,00
@LRM-5 (24)                                  LT        -         1         1,00
@AC/2 (45)                                   RA        -         1         1,00
@LRM-5 (24)                                  LA        -         1         1,00
                                            Free Critical Slots: 28

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 14
4/2j       2       2       1       0      3     2   Structure:  6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

If you can afford it, upgrade to DHS and replace the SRM6 and AC/2 with an ERPPC and extra DHS.

Daryk

  • Lieutenant General
  • *
  • Posts: 37307
  • The Double Deuce II/II-σ
Re: Design Challenge: Stat the fluff...
« Reply #6 on: 04 March 2018, 05:02:42 »
And it's not a Trebuchet either...  ::)
Code: [Select]
Notapult NOC-1T

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: D/X-X-D
Production Year: 3070
Cost: 6,344,173 C-Bills
Battle Value: 1,561

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    2  LRM-15s
    2  Medium Lasers
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   4.00
Heat Sinks:         Single Heat Sink             11                        1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13.00
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     22           30       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           20       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     11           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
LRM-15                                       RT        5         3         7.00
LRM-15                                       LT        5         3         7.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@LRM-15 (24)                                 RT        -         3         3.00
@LRM-15 (24)                                 LT        -         3         3.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
4j         1       1       0       0      3     1   Structure:  6
Special Abilities: CASE, SRCH, ES, SOA, LRM 1/1/1, IF 2

glitterboy2098

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  • Posts: 12023
    • The Temple Grounds - My Roleplaying and History website
Re: Design Challenge: Stat the fluff...
« Reply #7 on: 04 March 2018, 05:59:36 »
given 4/6 is fairly typical for 70 tonner, i tried to do a 5/8/3 to match the "sports a relatively quick profile for a 70 ton 'mech." description  but if i armored it enough to survive i couldn't fit a decent weapons load, and if i gave it decent weapons it can't carry much armor..
 i'll keep trying though, i'm sure i can figure out some mix that works.
can we use rocket launchers? that would help a lot.

Sharpnel

  • Colonel
  • *
  • Posts: 13414
Re: Design Challenge: Stat the fluff...
« Reply #8 on: 04 March 2018, 12:23:57 »
Iwent with a larger version of a Shadow Hawk with 4/6/4 movement, larger LRM/SRM combo and an extra medium laser.

Code: [Select]
Mannheimer AMX-1A

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2750
Cost: 6,077,698 C-Bills
Battle Value: 1,307

Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  LRM-10
    1  Autocannon/5
    2  Medium Lasers
    1  SRM-4
    1  Small Laser
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7.00
Engine:             Fusion Engine                280                      16.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 1 HD
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 200                 12.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           31       
                                 Center Torso (rear)                  8         
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
SRM-4                                        CT        3         1         2.00
Small Laser                                  CT        1         1         0.50
Autocannon/5                                 RT        1         4         8.00
LRM-10                                       LT        4         2         5.00
Medium Laser                                 RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (40)                                   RT        -         2         2.00
@SRM-4 (25)                                  LT        -         1         1.00
@LRM-10 (24)                                 LT        -         2         2.00
                                            Free Critical Slots: 27

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 13
4j         3       3       1       0      3     0   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA, IF 1
Consigliere Trygg Bender, CRD-3BL Crusader, The Blazer Mafia
Takehiro 'Taco' Uchimiya, SHD-2H Shadow Hawk 'Taco', Crimson Oasis Trading Company

"Of what use is a dream, if not a blueprint for courageous action" -Adam West
As I get older, I realize that I'm not as good as I once was.
"Life is too short to be living someone else's dream" - Hugh Hefner

glitterboy2098

  • Lieutenant Colonel
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  • Posts: 12023
    • The Temple Grounds - My Roleplaying and History website
Re: Design Challenge: Stat the fluff...
« Reply #9 on: 05 March 2018, 20:24:18 »
little on the fragile side for its size (but not much more than most succession wars machines in an era of foundtech) but i got the 5/8/3 version to work.. it is basically a fast LRM support mech. "deep ammo bins" being relative here.. it carries more shots for it's LRM15 than most mechs assign to that weapon. i went with only 3 JJ's on the principle that the JJ's are only there for obstacle clearing, not really as part of a combat strategy.

Code: [Select]
IS TW non-box set
70 tons
BV: 1,330
Cost: 7,004,907 C-bills
Movement: 5/8/3
Engine: 350
Heat Sinks: 10
Gyro: Standard Gyro
Internal: 107
Armor: 144/217

Location Internal Armor
Head 3 9
Center Torso 22 19
Center Torso (rear) 8
Right Torso 15 16
Right Torso (rear) 6
Left Torso 15 16
Left Torso (rear) 6
Right Arm 11 16
Left Arm 11 16
Right Leg 15 16
Left Leg 15 16

 
Weapons Loc Heat
LRM 15 RT 5
SRM 2 RT 2
Medium Laser CT 3
Medium Laser CT 3

Ammo Loc Shots
LRM 15 Ammo RT 8
LRM 15 Ammo RT 8
LRM 15 Ammo RT 8
SRM 2 Ammo RT 50
 
Equipment Loc
CASE RT

SD501st

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  • Posts: 170
  • Lead me, follow me or get out of my way!
Re: Design Challenge: Stat the fluff...
« Reply #10 on: 07 March 2018, 16:41:09 »
I tried to stick to the fluff as close as possible which meant having both high speed and good armor. That didn't leave much tonnage free for weapons, but then I thought "Wait a minute... it's a fire support Mech, but nobody ever said anything about long range fire support!"

So, I went with 4 SRM2 with 2 tons of ammo as the main low heat weapons, fitted with both standard and inferno ammo bins. The "old-tech" energy weapons consist of 3 ever useful medium lasers and a singular flamer, in case the Mech runs out of inferno rounds.

The high speed, jump capability and survivability of a SFE  are ideal for a role of close range fire support against the combined arms forces that have become ever more popular. Once the ammo runs out, it can go in and smash something to pieces while firing all it's lasers as well as the flamer in regular intervalls. In the end, what came out was akin to a massively oversized Commando... quite fitting, since it's a Lyran Mech design.  ;D

Code: [Select]
Mannheimer MAN-1H

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/D-F-D-A
Production Year: 2750
Cost: 6.708.257 C-Bills
Battle Value: 1.387

Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
    3  Medium Lasers
    4  SRM-2s
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             Fusion Engine                350                      29,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3,00
Heat Sinks:         Single Heat Sink             10                        0,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 208                 13,00
    CASE Locations: 1 LT                                                   0,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           31       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           21       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           20       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Flamer                                       HD        3         1         1,00
Medium Laser                                 CT        3         1         1,00
2 Medium Lasers                              RT        6         2         2,00
2 SRM-2s                                     RA        4         2         2,00
2 SRM-2s                                     LA        4         2         2,00
@SRM-2 (50)                                  LT        -         1         1,00
@SRM-2 (Inferno) (50)                        LT        -         1         1,00
                                            Free Critical Slots: 33

Quirks:
1.) Easy to pilot
2.) Stable
3.) EM Interference
4.) Poor Sealing

I also made an upgraded version that keeps the general feel and role intact, while improving every aspect of the design... at the cost of lots of C-Bills of course. Out goes the SFE, in goes a XLFE of the same rating, the ten single heatsinks are replaced by 14 freezers and the armor is replaced by Ferro-Fibrous adding 2 points to each arm and 1 point to each torso location. Two MML5's replace the quartet of SRM2's, still with 2 tons of ammo but now protected by CASE II. Standard load is the same as before, but the MML's also give the customer the option to load a much greater variety of warloads. The standard medium lasers were upgraded to ER ML's and the Flamer... was replaced by a Plasma Rifle with 2 tons of ammo! }:)

Code: [Select]
Mannheimer MAN-2H

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 16.781.607 C-Bills
Battle Value: 1.940

Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: Unknown
    Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
    1  Plasma Rifle
    3  ER Medium Lasers
    2  MML-5s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     107 points                7,00
Engine:             XL Fusion Engine             350                      15,00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   5,00
Heat Sinks:         Double Heat Sink             14(28)                    4,00
Gyro:               Standard                                               4,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Ferro-Fibrous                AV - 215                 12,00
    Armor Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
    CASE II Locations: 1 LT                                                1,00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           32       
                                 Center Torso (rear)                  10       
                                           L/R Torso     15           22       
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22       
                                             L/R Leg     15           30       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
ER Medium Laser                              CT        5         1         1,00
ER Medium Laser                              RT        5         1         1,00
Plasma Rifle                                 RT        10        2         6,00
ER Medium Laser                              LT        5         1         1,00
MML-5                                        RA        3         3         3,00
MML-5                                        LA        3         3         3,00
@Plasma Rifle (20)                           RT        -         2         2,00
@MML-5 (SRM) (20)                            LT        -         1         1,00
@MML-5 (SRM Inferno) (20)                    LT        -         1         1,00
                                            Free Critical Slots: 6

Quirks for this version are the same as for the original. The Mechs electronic systems don't seem to be compatible with enhancements like ECM, Active Probes or Artemis targeting systems... after all, it was never designed with such devices in mind. Also, one would probably be wise to not use it in hostile enviroments. However, Arma Interstellar gambles on the fact that this shouldn't be a problem for their intended target market of Militias and House units on the wrong end of the supply chain.

(I hope you don't mind me extending the fluff a bit ;))
« Last Edit: 07 March 2018, 16:56:38 by SD501st »

Cannonshop

  • Lieutenant Colonel
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  • Posts: 10497
Re: Design Challenge: Stat the fluff...
« Reply #11 on: 10 March 2018, 20:43:02 »
Some REALLY nice thinking here.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Getz

  • Warrant Officer
  • *
  • Posts: 753
Re: Design Challenge: Stat the fluff...
« Reply #12 on: 11 March 2018, 11:59:08 »
I cheated slightly here, noticing the orginal fluff says "The design relies on almost no recovered technologies whatsoever beyond the integration of CASE for it's ammunition bins, and sports a relatively quick profile for a 70 ton 'mech" I used MASC in addition to CASE.   ;)

Code: [Select]
Chassis: Unknown Standard
Power Plant: Unknown 280 Fusion Engine
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
     Jump Capacity: 90 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
     1 Autocannon/5
     2 Medium Lasers
     2 LRM-5s
     2 SRM-2s
     1 Small Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Technology Base: Inner Sphere 70.00 tons
Chassis Config: Biped Cost: 7,842,298 C-Bills
BV2: 1,527 Tech Rating/Era Availability: E/D-F-E
Equipment Mass
Internal Structure: Standard 7.00
Engine: 280 Fusion Engine 16.00
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: 10 - Single (10 in engine) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H    R: SH+UA+LA+H
Armor: 200 points - Standard Armor 12.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head: 3 9
Center Torso: 22 31
Center Torso (rear): 8
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 20
R/L Leg: 15 26

Weapons and Ammo Location Heat Criticals Tonnage
Small Laser HD 1 1 0.50
LRM-5 RT 2 1 2.00
MASC RT 0 4 4.00
LRM-5 LT 2 1 2.00
Autocannon/5 LT 1 4 8.00
Medium Laser RA 3 1 1.00
SRM-2 RA 2 1 1.00
Medium Laser LA 3 1 1.00
SRM-2 LA 2 1 1.00
@LRM-5 (48) RT -- 2 2.00
@SRM-2 (50) LT -- 1 1.00
@AC/5 (20) LT -- 1 1.00
« Last Edit: 11 March 2018, 12:00:42 by Getz »

I fell out of favour with heaven somewhere, so I'm here for the hell of it now...

Daryk

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Re: Design Challenge: Stat the fluff...
« Reply #13 on: 11 March 2018, 12:53:17 »
It's a Super Shadow Hawk!  :D