I think this would be useful to get more people into this, rather than a bit intimidated, which I certainly was at first.
Not promising anything, but I'm going to try next week, and I plan on going from complete scratch, to getting a contract, to playing out the first scenario, including the following steps:
1. Where to find the download.
http://megamek.org/2. Point out the good documents within
3. Downloading a good dice program, ThomasMarik has a good one linked on his YT videos.
4. Downloading the ‘not so boring’ tileset (is that one considered the best? I don’t know it’s just one I transfer over and use every time I get the latest release)
5. Downloading the facepacks
6. Hand rolling my first lance (using AtB2.31 and the 3025-3039 RAT I found somewhere, no idea where now!)
7. Going through the ‘Campaign Options’ setup
8. Adding the new pilots, mechs, admins, techs, medics
9. Ordering replacement parts/ammo
10. Maintaining mechs/vees
11. Creating lances/naming them/assigning images/assigning scout defend attack training roles
12. Go through each tab on HQ
13. Weekly tickover/personnel market
14. Monthly tickover/mech market/choosing a contract
15. Moving to the planet
16. Advancing to a fight/launching/altering opfor/conditions/altering the options within(MUTE!). (I won’t go through how to actually use MM as that is another stupidly long video by itself)
17. Post fight - /checkbv, /victory, /defeat, salvage tickboxes etc
18. Repairs.
19. Suggest people come here if they have any specific advice needed etc.
Does anyone have any suggestions for things I’ve missed?
This seems like it would take a few hours so it would probably be split up into multiple parts