How involved are the players in each step of the process? Are they the experts, or is it beyond their understanding? When my players found Star League items, they approached several companies and not all of them were interested in, or capable of duplicating the items. One of the players failed his negotiations roll and was ripped off entirely. Again, these "gods on the battlefield" were not businessmen, the nobles with landholds left their properties in the hands of executors who skimmed a tidy percentage of the profits and the players were clueless, as long as they received their allowance. The further the players are away from monitoring the process, the higher the chance of a weak link, no matter who they may hire to do the work in their place.
I talked with them last night and said that yeah, all this is going to be a series of rolls over downtime, provided they had successful missions. I'm going to be using everyone's suggestions, coupled with a "work track" sort of like the one from
Star Trek Adventures from Modiphius, sans breakthrough rolls. It's going to be a long track for each step.
As the canon goes, Hopper found a Star League cache, so I fudged it that it got spread around his two planets. The salvage company managed to yank the computers away, and now and then offers to repair Mechs, but with the new pirate queen, she's starting to get suspicious of this company's motives. And hence why in my Chapter 2, it's going to focus more on the battle between the salvagers versus the Pirate Queen and her Star League/Clan tech. I thought about them redesigning the Vampyrs and Carbines the company has Dark Age style.
One of the things I value more than tech toys is data. Players able to use good data can move a campaign in interesting directions:
Pirates of Carver V Campaign:
Okay, this was a small group of players, 3 mech pilots, 1 infantryman, 1 ASF pilot; The NPC Commander was based on Sterling Archer, so you already know he was just there to party and sign the paychecks:
The party decided to travel to Carver V under the guise of a holovid production company and obtained permission to film in various areas, including the hotel and shopping mall, under which the cache was hidden. What the party didn't know, there was a Maskirova team hunting for the same cache... Events all collided when the party, Maskirova team, and Fasching (German version of Mardi Gras) celebration attendees, all met at the mall, broke into opposite ends of the chamber containing the cache, and ending in a mall-wide shootout, with everybody dressed in pirate costumes...
Damn, now you're going to force me to novelize my current adventures. Revenge of the Nerds MMMLXVII: Pirate Trouble on Winter. And that's after the 61 reboots over eight centuries.
Let's see. I have asthmatic Lyran Noble who is Tony Stark obsessed with creating an AI and power armor (I'm kind of railroading him into quad armor to be funny). A Lyran noble's kid who did the family service in the military, then after the FedCom Civil War, hooked up with the "salvage" company the players work for. He runs the industrial mechs and is happy to live low key, even if he is flaunting his nobility on Winter, which I'm thinking of having it hurt him. A street thug from the Rim Collection who is essentially Black Widow who is badass at melee and shooting, but knows to run from Mechs and heavily armed infantry. Enforcer for the salvagers. A spacer who know is the dropship pilot that is good at doing tricky landings and take offs for getaways to the jumpship in orbit. Skull tattoos everywhere, so it's been fun with the nobles trying to go all "My Fair Lady" with her. A Belter doctor who made her way to the periphery because her neuropharmacological experiments didn't exactly have IRB approval. So, she's Timothy Leary who brings her Belter augment knowledge with her. She runs a clinic on The Rack, but sometimes people get a little more to their prescriptions.
I absolutely adore this group.
I'm tempted to make a second game, one which does focus on the Mechwarriors that work with the "salvage" company that is, in fact, headed by a Malory Archer with Ukiyo-e tattoos. Former Circinian pit fighter slave who doesn't want people to suffer, hence why she's been using her company to help refugees, but there's still that cutthroat dark side PTSD that comes out. I don't have the players interact with her much except when she's in Malory mode, because they want a lighthearted game.