Author Topic: Master Unit List - Battle Values  (Read 50420 times)

Old Knight

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Re: Master Unit List - Battle Values
« Reply #120 on: 23 March 2011, 18:45:55 »
This list is simply wonderfull !!! Congratulation to the team who write it down cause it's not an easy task! [notworthy]
It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them.
All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.
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Bad_Syntax

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Re: Master Unit List - Battle Value 1.0
« Reply #121 on: 23 March 2011, 18:51:00 »
I think someone really needs to read the latest BattleBlog to learn about the scope of this initial release and future plans.

Well I didn't know about it, so I read it, and it didn't say anything about actual years.  It does say it may respark the Objective Raids, which sounds awesome, and perhaps it appears TPTB will be going towards a more hard dataset instead of an intentially vague one.

The vague data we have now, has been completely responsible for the following applications not being created:
#1.  Vehicle Designer
#2.  Mobile Structure designer
#3.  Building designer
#4.  Base designer (collections of buildings on a map)
#5.  Support Vehicle designer of all types
#6.  Warship/Dropship/Jumpship/Space Station Designer
#7.  Aerospace/Fighter Designers
#8.  A strategic game that allows one to be a faction, and fight for control of the inner sphere
#9.  Dynamic and animated maps of invasions, battles, civil wars, exodus exploration, etc
#10.  A dynamic, navigatable, jump route plottable, map of the inner sphere (and clan homeworlds)
#11.  Dynamic production maps of units, showing where all parts are made and the unit assembled
#12.  Dynamic random unit tables, creating historical percentage of units for any year, from 2500 to 3100
#13.  A dynamic TOE for units, showing the little boxes and chain of command lines for units
and others...

I know this, as each one of those projects I have tried very hard to do, but my inability to "fill in the blanks", as well as people who refuse to accept non-canon, have kept me from finishing any one of those, yet much of the design work has been done and I've spent hundreds, if not thousands of hours working on all of them together.

In fact, I'm even blowing thousands out of my own pocket (http://www.freelancer.com/projects/Visual-Basic-NET/Planetary-Mapping-System.html) to get the algorythms coded to randomly generate worlds with maps accurate to 10m (I won't go into details on how I keep the data managable).  This would allow me to map every single system in the inner sphere, and fit on a blu-ray, with far more data on each planet than explorer corps gives.  I'm thinking of just trying to create my own somewhat parallel universe as there is just so much missing from BT in regards to details that are *absolutely* required for any computer adaptation.
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Kit deSummersville

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Re: Master Unit List - Battle Value 1.0
« Reply #122 on: 23 March 2011, 19:06:22 »

The vague data we have now, has been completely responsible for the following applications not being created:
#1.  Vehicle Designer
#2.  Mobile Structure designer
#3.  Building designer
#4.  Base designer (collections of buildings on a map)
#5.  Support Vehicle designer of all types
#6.  Warship/Dropship/Jumpship/Space Station Designer
#7.  Aerospace/Fighter Designers


Worry not, you can find that data here or here.
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Bad_Syntax

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Re: Master Unit List - Battle Value 1.0
« Reply #123 on: 23 March 2011, 19:11:02 »
Worry not, you can find that data here or here.

Sorry, a COMPUTER version of the Total Warfare, Tactical Operations, Strategic Operations, and hopefully someday Interstellar Operations rules.

I didn't mention A Time of War, as I was thinking of a character generator, but don't think any data would be missing for it :)
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Kit deSummersville

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Re: Master Unit List - Battle Value 1.0
« Reply #124 on: 23 March 2011, 19:20:34 »
Sorry, a COMPUTER version of the Total Warfare, Tactical Operations, Strategic Operations, and hopefully someday Interstellar Operations rules.


The links I provided included a pdf as well.
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Atlas3060

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Re: Master Unit List - Battle Values
« Reply #125 on: 23 March 2011, 19:35:23 »
Wow Berith's ride is Unique in Dark Age, a foreshadowing I think?
Also where's my other Akuma variants?!  :( Disregard I didn't read fully.  I sit ashamed  :-[
« Last Edit: 23 March 2011, 19:39:02 by Atlas3060 »
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.


Atlas3060

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Re: Master Unit List - Battle Values
« Reply #127 on: 23 March 2011, 19:52:06 »
Yeah already updated the post before you replied.
Quote
I should have uninstalled Trillian right then and there. But no, silly me I said "We'd need to add some resources, but I think it can be done."
Wow you just reminded me of last week with my boss.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

cavingjan

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Re: Master Unit List - Battle Value 1.0
« Reply #128 on: 23 March 2011, 20:14:20 »
Sorry, a COMPUTER version of the Total Warfare, Tactical Operations, Strategic Operations, and hopefully someday Interstellar Operations rules.
Commercially licensed computer programs would have to go through the electronic rights holder (Microsoft) for approval. I just seems nobody has the combination of drive and time to write one ala SSW.

Atlas3060

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Re: Master Unit List - Battle Values
« Reply #129 on: 23 March 2011, 20:15:23 »
So RasDom and the Republic have access to some Protomechs, this will make my table more interesting.  Thanks MUL team for the first steps to a grand legacy.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Trenchknife

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Re: Master Unit List - Battle Values
« Reply #130 on: 23 March 2011, 20:19:56 »
Is it greedy of me to wish that this was done in MS-Access so I could filter it to my heart's content?

Last thing though...


OUTSTANDING JOB FOLKS!!!! 
 [cheers]


Bad_Syntax

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Re: Master Unit List - Battle Value 1.0
« Reply #131 on: 23 March 2011, 20:56:12 »
Commercially licensed computer programs would have to go through the electronic rights holder (Microsoft) for approval. I just seems nobody has the combination of drive and time to write one ala SSW.

I have the time, the drive, and the expertise, but not the resources (like somebody to IM with questions for the designers especially, they didn't have computer designers in mind when they wrote it, and computers can't assume/guess very well).  And I wasn't trying to commercially license them, just like SSW, I was going to make them, not asking for any money, to provide them for free, and if MS wants to sue me, well, I welcome the publicity and can easily make these programs "skinnable" so I release a 100% nothing like BT version, you toss on a new skin/mod/etc, and its 100% like BT, just to protect myself if that was a serious issue.

I did write an infantry platoon editor, though I'm not real happy with the interface and it probably has a bug or two, it does work is more than anything else I've ever seen.


The links I provided included a pdf as well.

I hope that was sarcasm :) 
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megatrons2nd

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Re: Master Unit List - Battle Values
« Reply #132 on: 23 March 2011, 20:59:53 »
Awesome job!  Glad it has finally arrived.

Now to the required complaint(  ;)  ;D  ) :

No LAM's?(I wish they were there but understand why they are not)
Unique should be defined with"less than 5 in existence" as at least one of the listed unique units started with 5 and had 3 destroyed for various reasons leaving 2 which is not unique.
All the world's a joke and the people merely punchlines.


Kit deSummersville

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Re: Master Unit List - Battle Value 1.0
« Reply #133 on: 23 March 2011, 21:00:57 »

I hope that was sarcasm :)

No, a .pdf is the computer version of a book.
Unless you meant something else, then you should probably explain what you are talking about. The construction rules are all there, no 'hidden information' that has anything to do with the MUL that would help with a unit construction program.
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Welshman

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Re: Master Unit List - Battle Value 1.0
« Reply #134 on: 23 March 2011, 21:08:19 »
Greetings,

I would like to clear up a little confusion on the definition of faction access. Honestly I am ashamed I didn't think to put this definition into the product and we will likely rectify that in a future update. A previous post referenced some guidelines, but this answer was a 'from the trenches' perspective. Each of the MUL team had to build their own set of "logic" to use as they plowed through the work.

Q- What does it mean for a faction to be listed as having access to a given design?

A- The faction has a measurable number of the design in relation to their total military size. Measurable is loosely defined as more than a "handful." A single Mackie, in the honor guard of the faction's premiere regiment, does not indicate that faction has access to the Mackie. Having one or more Hollanders in the majority of a factions front line units would be a qualification for faction access.
Faction access does not indicate any total numbers, the dirt common Valkyrie having the same check mark as the relatively uncommon Jenner JR7-C on the FedSuns faction access. It is ultimately up to the players, and if present, the gamemaster to decide how many of any one kind of unit is reasonable for game play.

Q- What defines a "Unique"?

A- We are still coming to a firm decision on this. The easy ones are the truly unique units. There is only one Prometheus (Victor's personal Daishi) and only one Eryines (The Word's "planet killer" Newgrange refit). The introduction of the XTRO series created a new category of units, where we showcased prototype units or limited run units. Again, there are no specific numbers, but a Unique unit will typically be only a "handful" of units. Few enough to keep track of and talk about by name (Yeah X-5 has a bad actuator right now, gonna need to bring it down for rebuild). If you see an XTRO unit listed as a Unique, then there are only a "handful", if you see it listed as faction access, then it fell in the "limited production run" category. Either way, XTRO units are not something you would ever see in "volume."


Thank you,
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Bad_Syntax

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Re: Master Unit List - Battle Value 1.0
« Reply #135 on: 23 March 2011, 21:46:28 »
No, a .pdf is the computer version of a book.
Unless you meant something else, then you should probably explain what you are talking about. The construction rules are all there, no 'hidden information' that has anything to do with the MUL that would help with a unit construction program.

I meant a computer program to use the TW/TO/SO rules to build those units, much like heavymetalpro.  There are many rules that simply haven't had every conceivable combination taken into account, which is completely understandable, but if I have to wait a week or month for each answer, it pretty much makes it impossible to write code before mechs are actually walking outside my window.

But as you said that doesn't really have a *lot* to do with the MUL, but the years for equipment was in all the TW books, we know when everything was put into production, when/if it went extinct, and when/if it was reintroduced.  If I built a mech I can determine the earliest available dates for it, but the MUL no longer has those actual years, so if I'm playing a campaign I could end up introducing mechs hundreds of years before they were actually *possible* to build, so playing out any campaign along historical timeframes can be seriously problematic.

So the MUL can potentially, since those years are no longer in there, lead to campaign issues or just occasional confusion.  It would have been just as easy to just have a year of availability, since there is a year to era table in the front, and the beta list had many of the years already.

I'm sure I'm the only disgruntled fan about that though, so it isn't like what I say is widely accepted by the BT community.
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Re: Master Unit List - Battle Value 1.0
« Reply #136 on: 23 March 2011, 21:52:38 »
I'm sure I'm the only disgruntled fan about that though, so it isn't like what I say is widely accepted by the BT community.

Everyone's entitled to their opinion, as long as they understand so is everyone else entitled to their opinions. Being BT fans, one can usually find seven (mutually contradictory) opinions in any group of 3 or 4 players ...

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General308

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Re: Master Unit List - Battle Values
« Reply #137 on: 23 March 2011, 22:00:50 »
I just want to say thank you to all the people that worked on this and thank you to Catylst for giving away free one of the most useful battletech products I can think of.

Welshman

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Re: Master Unit List - Battle Values
« Reply #138 on: 23 March 2011, 22:05:16 »
Hello,

The years of introduction were put into the beta to test them out. For various reasons, we chose not to put them into this product release. We apologize for any confusion any fan may have had. Catalyst thought it was clear that the beta in no way promised any specific features or functions in a final shipping product.

Again, our apologies for any inconvenience this confusion may have caused.

Joel BC
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Kit deSummersville

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Re: Master Unit List - Battle Values
« Reply #139 on: 23 March 2011, 22:20:06 »
Perhaps a full refund for all those unhappy with the MUL?

 ;)
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Goose

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Re: Master Unit List - Battle Values
« Reply #140 on: 23 March 2011, 22:23:31 »
Hello,

[snip]

Again, our apologies for any inconvenience this confusion may have caused.

Joel BC
Read: It the free Beta, dude. Chill.
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Re: Master Unit List - Battle Values
« Reply #141 on: 23 March 2011, 22:24:57 »
Perhaps a full refund for all those unhappy with the MUL?

That seems fair, for everyone who feels they didn't get their money's worth. ;)
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I am Belch II

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Re: Master Unit List - Battle Values
« Reply #142 on: 23 March 2011, 22:54:10 »
Im sure its one of the best products for the price.

I cant wait for the download to finish!
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Death Monkey

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Re: Master Unit List - Battle Values
« Reply #143 on: 23 March 2011, 23:04:23 »
Have the Ghost Bears started a Pilot breeding operation to use their Rocs or are they recruiting tiny Rasalhaguians for the job?
« Last Edit: 23 March 2011, 23:06:01 by Death Monkey »

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Re: Master Unit List - Battle Values
« Reply #144 on: 23 March 2011, 23:14:43 »
Have the Ghost Bears started a Pilot breeding operation to use their Rocs or are they recruiting tiny Rasalhaguians for the job?

I'm betting it was supposed to say "RS" instead of "RD"

"D" being next to "S" these things can happen.
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Re: Master Unit List - Battle Values
« Reply #145 on: 23 March 2011, 23:18:22 »
I would like to say Thanks to all the people who worked on this. I like the layout and will be using it. AND it is free. Great Job guys!!!

Atlas3060

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Re: Master Unit List - Battle Values
« Reply #146 on: 23 March 2011, 23:19:11 »
Have the Ghost Bears started a Pilot breeding operation to use their Rocs or are they recruiting tiny Rasalhaguians for the job?
I figure they tell little Rasalhaguian kids its one big video game and let them go.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Weirdo

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Re: Master Unit List - Battle Values
« Reply #147 on: 23 March 2011, 23:20:35 »
That is the second best use for small children I have ever heard of!

The best is the Light Leperpult.
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Re: Master Unit List - Battle Values
« Reply #148 on: 23 March 2011, 23:27:45 »
I still have my original notes from when I wrote Combat Efficiency Factor for BattleTechnology and the original "Master List" we published in the magazine. Were it was as easy as it was back then. :)

I've always loved the CEF system, and found it vastly superior to the ridiculous Mechforce Combat Value, and much more accurate and less seizure-inducing to calculate than Battle Value.  Perhaps you should update it, and chuck BV!

Death Monkey

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Re: Master Unit List - Battle Values
« Reply #149 on: 23 March 2011, 23:37:33 »
I'm betting it was supposed to say "RS" instead of "RD"

"D" being next to "S" these things can happen.

Ah, I see. That might explain the Capellan exclusive Raiden too.