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Clan Chatterweb / Re: Best of the Star League ASFs for Clan units
« Last post by Jellico on Today at 07:41:05 »
Standard Rapier seems decent. The Royal version suffers from new toy syndrome, using LPLs when ER PPCs might be better choices.

The Rapier EC looks terrifying, but its connection with the Wolverines might make it forbidden.
LPLs are about 150 years older that ERPPCs.
In the aerospace context long range is often a lot less useful and pulse offers strong medium range options.
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General BattleTech Discussion / Re: Most Iconic Mech
« Last post by ActionButler on Today at 07:40:41 »
I feel like it should be the Atlas, but it is almost certainly the Timber Wolf.
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Half-dozen or so lance packs, 9 or so GoAC, Beginner Box, Alpha Strike & Clan Invasion all on a end-cap.

Mine has started keeping everything on an end cap, too. I think they made the change around the time the store exclusives were announced. It’s usually some mix of the box sets, the exclusives, the paints, and the Inner Sphere Command and Battle lances. I only remember them having Salvage Boxes once or twice.

Now that the FLGS across the street from B&N has a BT section, though, I try to spread my hobby dollars between the two.

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Fan Designs and Rules / Re: Billions C-Bill Challenge
« Last post by maxcarrion on Today at 07:26:17 »
Some thinking on this subject (I haven't fully committed to specific designs) - firstly the exact purpose of this force help dictate it, the mention of raiding in the OP seems at odds with the defensive nature of the project but certainly implies an amount of jump capability.  Obviously, warships are off the table due to the huge cost.  Finding prices on dropships seems a challenge, but I have found some numbers so I will just assume they are correct.

I will divide the forces into air commands with each air command receiving a budget and area of responsibility.  I'll not dive too much into details but try to give an indication of doctrine with broad strokes.

1st - 6th fighter commands. 300M each - 1.8B total
The main defensive force will be the 6 fighter commands, 1 stationed at each moon, 1 for the station and the remaining stationed on the main planet.  These will provide dedicated defensive capability for each facility. 
50 Ammon ~ 200M
50 Chaeronea ~100M 
Gives 20 squadrons per command and takes good advantage of clan tech while keeping the price per aircraft low.

Carrier Group 1 & 2  ~ 700M each ~ 1.4B total
Mounted in Carrier Dropships the long range interception carrier groups are built to go and meet the enemy and check the blind spots.  They can also be mounted on jumpships to assist ground forces in Raids.
1 x Miraborg Dropship 500B each
30 ASF totalling around 200M - allowing high end XL engined fighters to engage at locations where fewer craft can be brought to bear.

Support Command ~800M
Invader Jumpship 500M
50x small craft for customs, scouting, passenger/cargo carry e.g. ST-46 shuttles ~200M This would include a number of more specialised designs such as NL-45 gunboats and Ares Mk IX attack craft.
50 Chaeronea fighter escorts ~100M


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*looks around silently*

*casts "Raise Dead"*

*drops another batch of Syberian character images*

- Herb

Excellent thread necromancy.

In the name of diversity... Time for a vote!
1. An AutoMech with a screw-propelled form. (See also: screw tanks)
2. A hovercraft AutoMech.


Tough call.  Would #1 have a pair of drills in ‘Mech mode to use as melee weapons?
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The tank chats
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L´ame Immortelle - In the heart of europe
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by NightSarge on Today at 07:03:45 »
air
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The Germans’ weren’t alone. The RN made a very similar decision in the middle of the war that they would build ships with a 2-3 year life expectance as the expectation was they would have been sunk by then. (Not entirely unreasonable looking at the loss rate between 1939-41) It does make a fair bit of sense from a resource conservation perspective, why waste resources on something that is just going to be destroyed anyway.

Of course one of those ships made it to 2017! So someone might have got their sums wrong there. (Admittedly HMS Hermes was finished post war)

I understand that the issues the Germans had with Panther/Tiger II reliability was they guessed wrong with which parts they could cut corners on.

Challenger
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Clan Chatterweb / Re: Best of the Star League ASFs for Clan units
« Last post by Alan Grant on Today at 06:58:51 »
Interesting responses so far. And they differ from my own initial impulses, which I find VERY interesting.

My gut reaction to this thought was that those ASFs really ought to check at least one important box. They needed to be able to turn and burn with a lot of other Clan fighters. The Visigoth, which is often held up as a gold standard, can move 7/11. Yes some Clan fighters can go much faster than that, and some are slower, but in my head this meant that since the Visigoth has been so common in Clan ASF forces, you'd really want something that can match or exceed the speed profile of that. That way in atmosphere you at least stand a chance of possibly dogfighting that other fighter effectively and getting to a good spot such as behind it to take it down.

If you can move 7/11 that matches or exceeds the Visigoth, Turk, Sabutai, Jagatai, Jengiz, Scylla, Kirghiz, Ostrogoth, Hydaspes, Xerxes, Ammon, Tyre. Which means you stand some chance of getting on (and staying on) the six o'clock position of any of those.

What's left is lighter ASFs, which can be a real problem. But your weaker IS weapons also may stand a better chance of doing critical damage if/when you do score a hit.

So for me, I was wondering if the sweet spot on this might be platforms like the Tomahawk (8/12, not too shabby), Hellcat II (7/11, BAP might be useful for the unit as well as the individual fighter) and perhaps even the Rogue (long range weapons good, plus rear weapon for pesky interceptors).

I'm not sold on my own logic here. Curious what people think. I could see someone perhaps argue that I'm putting too much emphasis on the speed profile and fighting in-atmosphere, at the expense of other things that might make my choices look foolish.
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