It is extremely relevant when you want a 20 ton weapon to replace one that 5 tons lighter.
Since there is no weapon to replace, it's irrelevant. The only question was how heavy a hypothetical AC/15 with a given range should be, and to be balanced against the AC/10 and AC/20 it should be around 20 tons.
It's supposed to be more powerful than an AC/10 because its an AC/15. However, because its a larger class AC its range is less. It's less powerful than an AC/20 because its an AC/15. However, as it's smaller its range is greater.
Sure it is because it requires ammo and weighs twice as much. Or for you three times as much. Unless you don't have a fusion engine. Then the weight of the heat sinks will balance things out. The PPC does generate a lot of heat though so that's a bit of a draw back. And it's range is only 3 hexes more and it has a minimum range. So for those with lower tech engines an AC/15 isn't a bad choice.
"Powerful" in game balance terms doesn't mean "causes more points of damage", it means "causes more damage to a target during a normal game". Longer range generally means more shots on target, thus more total damage, thus more powerful.
And yes, I'm balancing on the common assumption that the weapons will be used on mechs. Due to the different heat rules it's impossible to balance a weapon for both mechs and vehicles unless the weapon generates 0 heat.
WRONG! AC/s are class not by fluff but by their game stats! The Fluff doesn't matter it's how much damage they do! And AC/s range decrease the larger their class size! That's been a game fact for at least 25 years now! You can't just make an smaller AC/class heavier! Nor can you just reduce or increase it's range over that of the AC/s above and below it. It does fit the stats. It doesn't fit the universe. And it doesn't fit the balance of the game!
The idea that range must go down and damage must go when weight increases is fluff. There is no game balance reason what-so-ever not to make a range 18 AC/20, as long as it is heavy and hot enough to balance it out. It's only when you get to the extremes that the general system of balance fails (if you were to make a range 30 AC/20 the rest of the game mechanics would start to come apart).
What you are striking out are game facts. Clearly you do not wish to have an AC that has anything to do with fitting in with the game stats and balance. Otherwise you would not be blatantly trying to change the rules of the game!
Nope, you just don't understand what "game balance" means. Game balance means "all choices should be (roughly) equal, given a generalized set of circumstances", it does
not mean "I read this arbitrary piece of fluff to say that anything with this name must have those stats".
The rules of the game would remain exactly the same with a range 18 AC/15 as with a range 6 AC/15, only the fluff for AC (might) have to change.
What do you mean nonsense? This whole thread is about replacing one weapon with another! And AC/s do work the same way artillery do. Propellant fires a round through a barrel at a target. Artillery just fire much bigger rounds! To say they don't is like saying a Revolver and a 16mm Cannon don't work the same. They do. The latter is just much much much bigger!
The thread is - at least as far as been said - about
adding a new weapon, not replacing anything.
And you're still arguing about names. An CBT AC or artillery cannon doesn't fire rounds through a barrel, they fire (usually)
words across a table.
Saying they use chemical explosives to propel a round down a barrel is
fluff. They could just as well be renamed "Beautifiers" and described as trowing daises with the aid of Care Bears - the game wouldn't change in any way!
What makes weapons different is how they work
in game, and artillery cannons work
very differently from ACs, while GRs work almost identically.
And its not about making the AC/10 and AC/20 obsolete. The AC/15 wouldn't do that. If anything it'd be the other way around since one has greater range and the other does more damage.
A 13-ton AC/15 with 4/8/12 range would definitely make the AC/20 a very doubtful proposition, and it's highly questionable if the AC/10's range advantage would be enough for people to bother with it compared to the killing power of the AC/15.
Going back to the OP's stats (10 and 12 tons respectively) the AC/20 is definately out in the cold, but the AC/10 looks slightly better.
Kindly do not put words in my mouth. Artillery are indirect fire weapons because they're range over AC/s is so much greater. Artillery Cannons are direct fire weapons using the same ammo.
Again they work the same way as AC/s. They just fire BIGGER rounds!
I'm not putting words in your mouth, I'm explaining how games works. Names and descriptions are fluff, game stats and rules are how things work (in the game). As explained, ACs and GRs work almost the same in the game (ammo explosion vs/ weapon explosion being the big difference, special ammo and rapid fire being the others). Arty cannons, OTOH fire and causes damage in very different ways - the
only thing they have in common with ACs is that both have explosive ammo.
I do not know where you are getting your numbers. As far as I can tell you're making them up using you're made formula. As far as I can tell the AC/15 would have a battle value of 150, since that's between the AC/10 and the AC/20. Which is where the AC/15 is!
I'm getting my numbers from the description of BV2. According to that system a 4/8/12 AC/15 has the exact same BV as the AC/20. Ask anyone with HMPro to confirm if you want to.
I forgot about the mod for ammo-using weapons, thought. Which is rather important since it's actually the biggest flaw of weapon BV. The BV for an ammo-using weapon is multiplied by 0.8, with each ton of ammo being worth 1/8 of the weapon. Obviously this makes for very strange numbers for designs with very much or very little ammo, and multiple small weapons that need little ammo gets a cost break compared to large ones (4 LRM5s with 3 tons ammo have ~20% cost break compared to a LRM20 with 3 tons ammo!).
Again, WHAT?
The definition of BV2, and several discussions about it on these forums.