Guten tag, gentlefolk! Need some Steiner-oriented wisdom for one of my mini builds. I've got an incoming shipment which will round off a number of my combined armour battalion builds, so time to start planning the next few months' shopping list.
So I've got what I think is a nice Clan Invasion-era Lyran 'Mech company going, consisting of:
Recon/Light Striker/Pursuit lance:
Hermes II HER-5S, Wolfhound WLF-1, Wolfhound WLF-2, Commando COM-5S
Command/Medium Battle/Striker lance:
Hatchetman HCT-5S, Bushwhacker BSW-S2, Axeman 2N, Hollander BZK-G1
Fire/Direct Fire/Heavy Battle lance:
Zeus ZEU-9S2, Nightstar NSR-9J, Thunder Hawk TDK-7Y, Jagermech JM6-DG
Yes, I did go a little cliched in the third lance. The ZEU-9S2 is a hidden gem, while the JagerMech deserves a target roundel on its barrel-chest ;)
So ... armour. Looking for advice on what armour to deploy with this unit. Rules:
- Must be Lyran or Inner Sphere General, Clan Invasion availability on MUL (not a huge limit)
- Each platoon must be four of the same chassis, but can be pairs of different variants if it makes sense (or they'd look cool)
- Ideally the armour company should complement & work with the 'Mech company, and with the infantry/BA company that'll come along eventually
- Cool is probably more interesting than ultimate combat efficiency
- Minis that come in 2-packs are more cost-effective to me than those that come in one-packs, unless there's a compelling argument.
So, suggestions? Do I "go big or go extinct", or embrace a more graceful approach?
W.