One question I have about putting holes in space stations from across the solar system is what kind of angular resolution these telescopes being used actually have.
Let's take the Hubble Space Telescope for an example. It's got an angular resolution of 0.04 arcseconds. At 10 AU, the distance between Earth and Saturn, more or less, and also the distance to Sol's standard jump points, that works out to 290.1 kilometers: smaller than that, and it's not able to resolve an object. That's why, when pointing at the Moon, the HST can't resolve objects smaller than football fields, or why when pointing at Pluto from 30 AU, it's barely able to resolve anything, since Pluto's 2400 km across, and the limit of HST's resolution at that distance is 1000 km.
For things closer to home, trying to look at one of the Moon landing sites from Earth would require a 200-meter telescope to be able to resolve the 4-ft wide flag. Even the base of the lander, which is 9.5 meters across, would require a 25-meter telescope to be able to show up as a dot at the distance between Earth and the Moon.
Certainly, we can theorize that optics in the Battletech universe are better than they are now, but there are physical limits as to how good you can really get, which, since I don't have a degree in optics, I don't really know. However, I'm willing to bet that's one of the reasons why optical/thermal detection of other spacecraft, barring detection of drive plumes, is limited to something like 25 thousand kilometers per StratOps rules.
Mind you, drive plumes are pretty darn large, and a space station's going to have radio-noise as loud as Jupiter, especially banging away with broad-spectrum stuff like NCSs or coordinating patrol units, but also keep in mind this is an environment where we have laser weaponry capable of melting exotic alloys and ceramics at a distance.
and RDF can be pretty precise if you're less interested in what they're saying, than where they're broadcasting from.
and there's the role of peacetime intelligence gathering, including looking at where the drive plumes are gathering because those are going to be pretty damn bright and easy to see even from the ground.
Plus yer solar sails? are big
reflectors, which geometrically increases brightness and makes it easy to pinpoint, AND, active sensors are a bit like lighting a flashlight on an open plain in the middle of a moonless night-as far as they can see, they can be SEEN from further away by passive systems.
a scout unit or hunter-killer is going to be running dark as much as he can afford to run dark, and watching for that with passive receptors, likely any decently equipped ship is going to have both optical, and radiotelescope arrays because it's flat
useful to have those on a starship...but only a "Heavy" is probably going to rock a Neutrino Detector because of the mass and cost involved.
To serve effectively a Station must be...
stationary!! It can't go hauling off across the system or it loses the chief utility purpose for which it was built.
Spies to tell you where (generally) to look.
Scouts to identify in particular what to look at (or for) and triangulate the location.
then the decision tree of "bypass or destroy"-which largely depends on how cosmetically useful and/or expensive and irreplaceable the station is, and whether taking it intact is worth the bother. (recharge stations? sure, those are worth taking intact, likewise for shipyard stations or fueling docks. gun platforms not so much.)
If it's not worth taking intact, and you don't want to wait them out through cutting off resupply or support, you can hit the station from distances it's going to have a hard time responding to....or, if you don't consider it vital (it's sitting at one of the jump points, but not all of them, and not in orbit over something worth the effort to send troops to) you cut it off with a blockade from outside its easy weapons ranges, and starve them to death or freeze them out (aim at the big, reflective solar sails, they'll have to burn fuel just to keep the lights on.)
Note the almost complete lack of Habitat Cylinders in the setting when they used to be common. There's a reason for that, and it's not that they dodged all the incoming fire.