Author Topic: Where should I start with learning ASF rules?  (Read 967 times)

Charistoph

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Where should I start with learning ASF rules?
« on: 11 March 2023, 01:07:42 »
Pretty much the question in the title.  I've ordered a couple Corsairs and Turks to start my ASF collection, and want to know, "Where should I start with learning ASF rules?"

There are probably some obvious answers, like Total Warfare and Strategic Operations, but I'm looking for where to look for assets as well, and how strong other assets are.

For example, our local campaign manager has used a sheet of paper with several concentric rings for a simplified "Altitude Map".  Where would I go about getting a copy, and where would I find the rules for interacting with this map.

Edit: Mostly I'm looking at Altitude vs Ground interactions and Altitude Dogfighting rules.  Void and Interface Combat can be suggested, but I don't think I'll be interacting with it any time soon.
« Last Edit: 11 March 2023, 01:23:08 by Charistoph »
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Daryk

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Re: Where should I start with learning ASF rules?
« Reply #1 on: 11 March 2023, 06:32:32 »
The (full size) radar map is on page 177 of Strat Ops (4th Printing).  The rules discussion about it is on page 16.

pokefan548

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Re: Where should I start with learning ASF rules?
« Reply #2 on: 11 March 2023, 10:13:22 »
Total Warfare, naturally. The one downside is that TW's style of teaching aerospace works from the top-down as it were—atmospheric combat builds upon principles taught while learning space combat.

As for how altitude affects interactions with the ground. air-to-ground attacks are always considered to be at point-blank for the attacking aerospace unit (assuming you aren't too high to make the air-to-ground attack in question in the first place); ground-to-air attacks find their range to the nearest hex on an aerospace unit's flight path, then add 2x the unit's altitude. For instance, if a fighter passes within 3 hexes of a Rifleman while at altitude 4, the Rifleman's effective range to target is 11 (3+(4*2)).

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