Author Topic: BattleMech Manual - 17 September 2023 (v7.01)  (Read 40038 times)

Xotl

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BattleMech Manual - 17 September 2023 (v7.01)
« on: 22 July 2017, 19:53:43 »
This thread is for all issues and problems with the BattleMech Manual.

Product Link: https://store.catalystgamelabs.com/products/battletech-battlemech-manual-book-pdf-combo

There are seven printings of the BattleMech Manual - be sure to cite which release you're working from:
2017 - first printing (Mad Cat cover)
2019 - second printing (Marauder cover, "35" in bottom corner of cover)
2020 - third printing (Marauder cover, no "35")
2021 - fourth printing (Crusader cover)
2021 - fifth printing (Crusader cover)
2022 - sixth printing (Crusader cover)
2023 - seventh printing (Crusader cover) - pending

Current errata version is 7.0, and can be found here:
https://bg.battletech.com/errata/

Please remember to follow the errata report template when reporting issues.  Thanks.

EXTRA NOTE: When reporting errors on the quirk list, please bear in mind per p. 89 that the list only captures quirks that are present on every variant of that mech.  As such, if a quirk cannot be assigned to all versions of a machine, it is not listed.  This doesn't mean that some (or even all but one) of the variants of the mech don't have that quirk.
« Last Edit: 17 September 2023, 21:53:35 by Xotl »
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Xotl

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Re: BattleMech Manual
« Reply #1 on: 23 July 2017, 05:07:18 »
Errata not yet recorded in an official document

The BMM text for the Arrow IV (p. 97) doesn't mention any minimum range for direct firing, but TO:AR p. 153 says regarding any direct-fire attack "if the target is within six hexes of the attacking unit, the attack cannot be made".  The minimum range was accidentally left off of the BMM text and still applies.
« Last Edit: 31 May 2022, 15:40:05 by Xotl »
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assaultdoor

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Re: BattleMech Manual
« Reply #2 on: 25 July 2017, 18:13:02 »
LOCATION: BattleMech Quirk Table (p. 91)
THE ERROR: The Goliath does not have Directional Torso Mount (RT) listed as a quirk, despite the description of that quirk beginning with "A well-known feature of the original Goliath".
THE CORRECTION: Add Directional Torso Mount (RT) to the list of quirks for the Goliath.


Xotl: The quirk list only assigns quirks if every variant of that machine has it.  All runs of the Goliath other than the original abandon the turret mechanism, so DTM is not applicable.  Thanks.
« Last Edit: 27 July 2017, 04:26:24 by Xotl »

TurboCooler

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Re: BattleMech Manual
« Reply #3 on: 27 July 2017, 08:03:48 »
Page 42 - Damage Flowchart

Step 3 has no arrow for "No" for the diamond.  If no decision needs to be made it should be a box not a diamond.
Step 5 is an island.  There is no way to reach Step 5 in the flow chart.  Chart goes 4, 6, 7, etc.   Box below step 4 should go to Step 5.  Box below Step 5 should go to Step 6.


Xotl: corrected version of the page created and available for download at the official BT errata page.  Thanks a ton for reporting this.
« Last Edit: 13 January 2018, 14:33:45 by Xotl »

Hammer

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Re: BattleMech Manual
« Reply #4 on: 23 August 2017, 13:22:10 »
Adjusting this to a running list of Quirk questions:

Unit (BMM pg#) - Valkyrie (pg 95)
As Per BMM - Valkyrie (pg 95) shows the Chassis having Improved Communications only.,
Other Source - In First SW book (pg 159) shows having Improved Communications and Easy to Maintain.

Unit (BMM pg#) - Anubis (pg 90)
As Per BMM - Extended Torso Twist; Difficult To Maintain
Other Source - XTRO Periphery (pg 3) ABS-3MC shows Prototype, Exposed Actuators, Extended Torso Twist
Should the Chassis Difficult to Maintain extended to the 3MC, is the Exposed Actuators as result of the 3MC being a Prototype

Unit (BMM pg#) - BattleMasters (pg 90)
Per BMM - Jettison-Capable Weapon (PPC)
There are a few BLR variants that don't mount PPC but carry things in the right arm like Gauss Rifles, LRMs, ER Large Lasers should they considered be Jettison-Capable. Also some variants mount PPCs in Left and Right arms would both arms be considered Jettison-Capable.

Unit (BMM pg#) - Bushwacker (pg 90)
Per BMM - Narrow/Low Profile, Stabilized Weapon (Large Laser)
Other Source - StratOps pg 198 in the text for No Torso Twist list the Bushwacker as an Example.

Unit - Koto (BMM pg 92)
Unit - Karhu (BMM pg 92)
Unit - Phoenix (BMM pg 94)
The chart lists them as having Em Interference but doesn't define them as either weapon specific (1 point) or whole unit (2 point).  I'm assuming whole unit but could it be clarified.

Unit - Brigand (BMM pg 90)
Per BMM - Modular Weapons, Nimble Jumper
Other Source - HTP- Tortuga (pg 23) - Easy to Maintain, Easy to Pilot.
The HTP Tortuga units are newer than the original but they are based on the original chassis, so the difference in the quirks seems large.

Unit - Hatchman (BMM pg 91)
Per BMM - Anti-Aircraft Targeting
Other Source - SO pg 194 - Fast Reload

Unit - Shadow Hawk (BMM pg 94)
Per BMM - Battlefists, Improved Life Support, Ubiquitous
Other Source - 1st SW (pg 161) - Battlefists, Improved Life Support, Exposed Weapon Linkage (Autocannon/5, 1D variant; PPC, 2K variant)
Confirming the 1st SW are specific to those variants or should be applied to all variants.

Xotl: quirk list updated in errata post above.
 - Not sure about the Bushwacker at this time.
 - Units with EM Interference but no specific weapon are intended to cover the whole mech.
 - Hatchetman: -6M and -7R don't use right torso ballistic weapons; Fast Reload thus can't apply to all variants
 - Shadow Hawk: never considered that EWL could apply to energy weapons, but that's canon now per 1st SW (and there's no reason to prohibit it), so instead I'll just say that it's not an issue applicable to all variants
« Last Edit: 28 August 2017, 14:21:25 by Xotl »
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pheonixstorm

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Re: BattleMech Manual
« Reply #5 on: 24 August 2017, 03:59:15 »
Hammer, the BMM beta had no torso twist. I asked about it as the IWM mini as well as the TRO cover art both show that the Bushwacker in fact does have a Torso. The problem is/was the TRO art inside the book looks completely different. As it looks like it was changed the errata will then need to be in SO. At least that is my take on what happened.

Xotl

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Re: BattleMech Manual - 7 September 2017 (v1.1)
« Reply #6 on: 06 September 2017, 23:59:18 »
The inaugural v1.1 errata document for the BattleMech Manual has been released.  It is available on the official errata page.  Nothing major: mostly quirk updates and page number corrections.
« Last Edit: 07 September 2017, 12:36:25 by Xotl »
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Xotl

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Re: BattleMech Manual - 7 September 2017 (v1.1.1)
« Reply #7 on: 07 September 2017, 12:36:54 »
Quickie update with a couple of extra rulings and a bump in version number to 1.1.1.
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RoundTop

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Re: BattleMech Manual - 7 September 2017 (v1.1.1)
« Reply #8 on: 13 October 2017, 12:06:44 »
LOCATION: Piloting Skill Roll Table (p. 54, 139 PDF) - Hip
The ERROR: Hip actuator hit can have more impact than just +2, as it can replace other modifiers. Needs a reference.
The Correction: Add note 9, point to page p.48 (Hip)

Quoted text showing the need for this, key part in bold:

A critical hit to a ’Mech’s hip freezes the affected leg in a straight
position. The ’Mech’s Walking MP is cut in half. Recalculate its Running
MP accordingly by multiplying the new Walking MP by 1.5, rounding up.
After a hip critical hit, ignore any other critical hit modifiers from
previous turns on that leg (other leg critical hits this turn or later still
apply).
This means it is possible for a ’Mech’s performance to improve
after a hip critical hit if it had suffered earlier critical hits to the same
leg: locked in a straight position, the leg serves as a sort of crutch,
making movement easier in some cases than moving on a number
of free-flexing yet damaged actuators.
« Last Edit: 13 October 2017, 17:33:05 by Xotl »
No-Dachi has a counter-argument. Nothing further? Ok.
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Xotl

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Re: BattleMech Manual - 1 November 2017 (v1.2)
« Reply #9 on: 01 November 2017, 17:55:12 »
As the book is reaching retail channels and I had a few extra errata pieces lying around I decided to update the errata.  Link is in the first post as normal.  Nothing major changes really.
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TurboCooler

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Damage Resolution Flow Chart (p. 42)
« Reply #10 on: 10 November 2017, 22:59:22 »
Damage Resolution Flow Chart (p. 42)
There are several errors here.  The all
-
text version of this on the previous page is correct; for correct visuals,
download the refreshed copy of the page, available separately.

Two questions
1) what is the URL for the download?
2) why is the URL not in errata?

thanks

Xotl

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Re: BattleMech Manual - 1 November 2017 (v1.2)
« Reply #11 on: 14 November 2017, 03:30:32 »
This is not the formal release of the v1.2 errata (it always gets posted here first to make sure there's no obvious errors I missed).  When it's formally released, the only place you'll get 1.2 is on the BT errata page, which will also have the cited corrected page right next to it (and where that corrected page rests now).  I figured you couldn't miss it.


EDIT: Since it's been two weeks since I posted the pre-release and no one has reported any errors, I've just uploaded the final to the official errata section on the website.
« Last Edit: 14 November 2017, 12:24:05 by Xotl »
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Alfaryn

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Re: BattleMech Manual - 1 November 2017 (v1.2)
« Reply #12 on: 21 November 2017, 07:52:46 »
2017 print edition.

P. 31, last sentence under TAG

"If a 'Mech uses TAG against a target and misses, the 'Mech can still attempt to spot any target for indirect fire in the normal fashion."
should be changed to:
"If a 'Mech uses TAG against a target and misses, the 'Mech can still spot any target for indirect fire in the normal fashion.",
as spotting without a TAG is automatic as long as the spotter has LOS to the target it declares to spot.

Pp. 36-37 - Death from above

Problem: The fourth paragraph under the Weapon Attack Phase section on p. 149TW / p. 53 Introductory Rulebook suggest, that only if the DFA is successful, the attacker takes the damage as described in the Damage to Attacker section on p. 150 TW / p. 54 Introductory Rulebook. BMM does not communicate this fact clearly.
Solution: Change the description of the DFA rules on pp. 36 - 37 BMM to make it clear, that the DFA Damage to Attacker only applies if the attack is successful. The simplest way to do it would be probably to change the wording of the DFA Damage to Attacker section itself. For example you could change the beginning of this section from "To determine damage to attacker, divide[...]" to something like "In case of a successful DFA attack determine damage to attacker, dividing[...]". I would advise against fixing the problem in the same way as it was done in the TW/Intro Rulebook, as placing rules on who takes damage from a DFA in the Weapon Attack Phase section (as it is done in those books) can be confusing.

Edit: Perhaps a better way to fix the problem would be to pretty much much keep the wording from the TW/Intro Rulebook, but put it in the separate section, so it is clear, that those rules are meant for the Physical Attack Phase, not Weapon Attack Phase, so on p. 37 BMM between Weapon Attack Phase and the DFA Damage to Target section insert the following section:

"Physical Attack Phase
If the DFA attack is successful, both BattleMechs take damage as determined bellow. If the attack fails, the attacking 'Mech crashes to the ground and takes damage (see Falls After DFA, at right)."

There should be more than enough space on p. 37 to add this bit.

P. 37, Second paragraph under Falls

Problem: In http://bg.battletech.com/forums/index.php?topic=55599.0 it has been determined, that a 'Mech that falls due to an unsuccessful DFA attack takes damage to it's back, but still rolls in Facing After Fall Table to determine it's final facing (see answers to questions 2 and 3 in the thread linked above), however the rules still don't reflect it.
Suggestion: Change the paragraph to something like "On an unsuccessful attack, the attacker automatically falls taking damage as though the 'Mech had fallen 2 levels onto its back, regardless of the facing rolled in the Facing After Fall Table (see Falling, p. 56)".

P. 78 Battlefield Support Table

Problem: Copperhead ammo has a Target Number 8, but is supposed to seek it's targets like an Arrow IV round, Illumination/Smoke ammo has a double dagger in place of a target number, but their rules say nothing special about how to determine if those rounds hit. Those values/symbols are likely swapped.
Solution: Change Copperhead Target Number to double dagger, change Illumination/Smoke Target Number to 8.

Pp. 86 and 90 - Bad Reputation quirk.

Problem: On p. 86 the description of Bad Reputation quirk mentions Battle Hawk as an example of a 'Mech that qualified for this quirk early on, but lost it later. On p. 90 in the BattleMech Quirk Table Battle Hawk has no expiration date for this quirk.
Solution: Either add the date after which Bad Reputation quirk no longer applies to Battle Hawk, or change the example 'Mech on p. 86 to a one that has such date (like a Banshee).
Problem 2: Bad Reputation quirk rules mention, that the clan MechWarriors piloting 'Mechs with bad reputation begin battle fought under Clan Honor rules with one dezgra point. As far as I know Clan Honor rules don't appear in the BMM book, only in TW.
Solution 2: Add an appropriate page reference to the Clan Honor rules (the rules begin on p. 273 TW, dezgra points are explained in the "Declaring a Duel Void" section on p. 275), or at least an information, that Clan Honor rules are not covered in BMM.
Problem 3: On p. 90 Blackjack has a Bad Reputation quirk assigned without an expiration date, but on p. 196 SO Blackjack is mentioned as a 'Mech with this quirk "during the Succession Wars".
Solution 3: Add an expiration date to Blackjack's Bad Reputation quirk (probably at some point between 3022 and early 3050s judging from Blackjack's descriptions on p. 128 TRO 3039 and p. 46 TRO 3050 Upgrade). Alternatively you change the example 'Mech on p. 196 SO, but as said above it does look like Blackjack should lose the quirk at some point after 3022, so in this case my suggestion is to change the BMM, and not the SO.

P. 101 - Machine guns - Rapid-Fire Mode (Optional)

Lostech Streak Machine Guns?

Problem: I think it is clear that the intent of those rules is, that you are supposed to roll to determine ammunition consumption weather you hit or not, but according to the rules you use up "the number of rounds equal to damage it [the MG] inflicted x 3", so read literally they say, that if you miss your attack with an MG in Rapid-Fire Mode you consume no ammo.
Solution: The rules should be reworded to match their apparent intent.

P. 108, Nemesis Pods

First bullet point - change to something like "the Nemesis-tagged 'Mech is in a hex lying along the LOS between the attacker and the original target, and", as there is no concept of LOS going thru units in Battletech - only thru hexes.

Change or add a clarification to the second bullet point to indicate that it is possible to redirect indirect fire even to a unit the attacker has no LOS to (using the rules for indirect LRM fire against Narc-ed targets with no spotter found on p. 104).

See http://bg.battletech.com/forums/index.php?topic=59531.0 for details.

P. 119, under Coolant Pod.

Problem: The rules on coolant pods fail to mention, that the pods are one-shot systems. This is likely because the rules in BMM are based on the rules section on p. 304 TO, while one-shot nature of coolant pods is mentioned in the fluff section on p. 303 TO.
Solution: Add a note, that each coolant pod may be used only once per game. Clarify that a critical hit to a used coolant pod does not cause not internal explosion (per http://bg.battletech.com/forums/index.php?topic=59493).
« Last Edit: 04 December 2017, 19:26:41 by Alfaryn »

Xotl

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #13 on: 09 December 2017, 03:59:34 »
Version 1.3 is out.  Just a single page of fixes, being released not so much because they're essential as because I was putting out a TW release and I wanted the two books to line up.  Now the Manual (with this errata), the upcoming fifth printing of TW, and the upcoming box sets should all be in line, ruleswise.
« Last Edit: 29 December 2017, 02:13:10 by Xotl »
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Alfaryn

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #14 on: 09 December 2017, 07:15:35 »
A few problems with recently published errata:

Light (p. 62)
Problem: Under current errata you can't aim light at the same level, as the illuminating 'Mech is standing if it is not the ground level of the target hex.
Suggestion: Change "[...]from 1 to 29 above or below the level the ’Mech is in (and within LOS)." to something like "from 0 to 29 above or below the level the ’Mech is in (and within LOS).", or just "up to 29 above or below the level the ’Mech is in (and within LOS)."

Dropping 'Mechs (p. 80)
Problem: The errata fails to tell how to determine facing of a 'Mech that failed it's landing PSR, and scattered. Reading the answer in http://bg.battletech.com/forums/index.php?topic=59530.0 I was under impression, that you can choose 'Mech's facing after landing weather it was a successful landing or not and only then resolve the fall.
Suggestion: In Failed Landings (p.80) add rules for determining landing 'Mech's facing before it falls. It will be obviously later randomised by the Facing After Fall Table (p. 57), but you still need the initial facing to determine possible combinations of final facings and hit location column used. Alternatively you can resolve it a little differently from standard falls - for example first randomly determine FINAL facing, and then roll in the Facing After Fall Table just to determine the hit location column. This way you avoid having to determine 'Mech's facing twice (once before, and once after the fall), and make it so that hit location column you use in this case is independent from final facing (which may be realistic if you assume, that a failed landing involves a random, uncontrolled spin around 'Mechs vertical axis).

Problem: The New Additions section of the document lacks an entry on Underwater Maneuvering Units (UMUs) (p. 117) present in the Full errata section.
Solution: add the entry to the New Additions section.

Underwater Maneuvering Units (UMUs) (p. 117)
Problem: The errata still does not bring BMM fully in line with TO.
Suggestion: Make it clear, that an 'Mech can end it's UMU-powered movement above the bottom level, and that UMUs can be voluntarily disengaged only when 'Mech is at the bottom (possible involuntary cases of UMU disengagement are still being discussed - see http://bg.battletech.com/forums/index.php?topic=59726.msg1370791).

-------------------------------

By Xotl's request from the errata discussion thread I'm reposting my errata report that did not end up in latest errata document here, to make it easier to find:

P. 31, last sentence under TAG

"If a 'Mech uses TAG against a target and misses, the 'Mech can still attempt to spot any target for indirect fire in the normal fashion."
should be changed to:
"If a 'Mech uses TAG against a target and misses, the 'Mech can still spot any target for indirect fire in the normal fashion.",
as spotting without a TAG is automatic as long as the spotter has LOS to the target it declares to spot.

Pp. 36-37 - Death from above

Problem: The fourth paragraph under the Weapon Attack Phase section on p. 149TW / p. 53 Introductory Rulebook suggest, that only if the DFA is successful, the attacker takes the damage as described in the Damage to Attacker section on p. 150 TW / p. 54 Introductory Rulebook. BMM does not communicate this fact clearly.
Solution: Change the description of the DFA rules on pp. 36 - 37 BMM to make it clear, that the DFA Damage to Attacker only applies if the attack is successful. The simplest way to do it would be probably to change the wording of the DFA Damage to Attacker section itself. For example you could change the beginning of this section from "To determine damage to attacker, divide[...]" to something like "In case of a successful DFA attack determine damage to attacker, dividing[...]". I would advise against fixing the problem in the same way as it was done in the TW/Intro Rulebook, as placing rules on who takes damage from a DFA in the Weapon Attack Phase section (as it is done in those books) can be confusing.

Edit: Perhaps a better way to fix the problem would be to pretty much much keep the wording from the TW/Intro Rulebook, but put it in the separate section, so it is clear, that those rules are meant for the Physical Attack Phase, not Weapon Attack Phase, so on p. 37 BMM between Weapon Attack Phase and the DFA Damage to Target section insert the following section:

"Physical Attack Phase
If the DFA attack is successful, both BattleMechs take damage as determined bellow. If the attack fails, the attacking 'Mech crashes to the ground and takes damage (see Falls After DFA, at right)."

There should be more than enough space on p. 37 to add this bit.

Pp. 86 and 90 - Bad Reputation quirk.

Problem: Note - the nature of the problem changed a bit with the recent errata to the BattleMech Quirk Table, which removed this quirk from Battle Hawk, hence my corrections in the report. On p. 86 the description of Bad Reputation quirk mentions Battle Hawk as an example of a 'Mech that qualified for this quirk early on, but lost it later. On p. 90 in the BattleMech Quirk Table Battle Hawk has no expiration date for this quirk does not have this quirk.
Solution: Either add the date after which Bad Reputation quirk no longer applies to Battle Hawk, or Change the example 'Mech on p. 86 to a one that has this quirk limited by some end date (like a Banshee).
Problem 2: Bad Reputation quirk rules mention, that the clan MechWarriors piloting 'Mechs with bad reputation begin battle fought under Clan Honor rules with one dezgra point. As far as I know Clan Honor rules don't appear in the BMM book, only in TW.
Solution 2: Add an appropriate page reference to the Clan Honor rules (the rules begin on p. 273 TW, dezgra points are explained in the "Declaring a Duel Void" section on p. 275), or at least an information, that Clan Honor rules are not covered in BMM.
Problem 3: On p. 90 Blackjack has a Bad Reputation quirk assigned without an expiration date, but on p. 196 SO Blackjack is mentioned as a 'Mech with this quirk "during the Succession Wars".
Solution 3: Add an expiration date to Blackjack's Bad Reputation quirk (probably at some point between 3022 and early 3050s judging from Blackjack's descriptions on p. 128 TRO 3039 and p. 46 TRO 3050 Upgrade). Alternatively you change the example 'Mech on p. 196 SO, but as said above it does look like Blackjack should lose the quirk at some point after 3022, so in this case my suggestion is to change the BMM, and not the SO.

P. 108, Nemesis Pods

First bullet point - change to something like "the Nemesis-tagged 'Mech is in a hex lying along the LOS between the attacker and the original target, and", as there is no concept of LOS going thru units in Battletech - only thru hexes.

Change or add a clarification to the second bullet point to indicate that it is possible to redirect indirect fire even to a unit the attacker has no LOS to (using the rules for indirect LRM fire against Narc-ed targets with no spotter found on p. 104).

See http://bg.battletech.com/forums/index.php?topic=59531.0 for details.
« Last Edit: 29 December 2017, 02:13:36 by Xotl »

Xotl

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #15 on: 25 January 2018, 16:45:48 »
Add Rugged (1) to the Shadow Hawk.

Also, need clarifier that C3 and firing TAG at someone are perfectly compatible (that is, firing the TAG laser at someone, not any of the indirect stuff that would typically follow the laser hit).
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Alfaryn

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #16 on: 16 February 2018, 16:29:01 »
P. 31 Shots - Ammunition Use Timing

Problem: Ammunition Use Timing in the Shots section on p. 31 instruct to mark off ammunition as soon as the attack declaration is made. It can't be correct for streak missile launchers, which fire only in case of a successful attack roll (made some time after the attack declaration is made). In case of a failed roll no ammunition is fired, so at the moment of the attack declaration players don't know if the ammunition needs to be marked off.

Solution: Add a sentence to the Ammunition Use Timing paragraph explaining when expenditure of streak ammo should be marked on 'Mech Record Sheet. My guess is that it should be done as soon as a successful attack roll for a streak luncher is made.

---------------------------------

Edit: After posting the above errata I've realised, that there are some problems with the solution I've suggested above. I've explained them in the following rules question thread: http://bg.battletech.com/forums/index.php?topic=60446.0 and will update this post when I get an answer there.

Edit 2: Looks like there is not much for me to do regarding the update promised in the previous edit. The newest errata basically includes my suggestion about streaks. It has been decided that addressing my concerns about certain edge cases, voiced in the rules question thread mentioned above have been found not important enough in practise to address them it the rulebook. You can check the thread if you want the details.
« Last Edit: 07 June 2018, 14:34:00 by Alfaryn »

Tymers Realm

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #17 on: 24 February 2018, 14:23:40 »
Pg 106 - Caseless Ammo
Problem: The Protomech AC (PAC) was left off the "Usable By" line. Caseless Ammo is listed as a available ammo type in the Munition Bins section of the Clan Equipment chart on pg 127.

Solution: Add the PAC to the "Usable By" line.

This is in both the PDF and Print versions. I only noticed this after copy/pasting the section on Caseless Ammo from the PDF in a thread in the Battlemech Designs area of the forums.

Xotl

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #18 on: 24 February 2018, 22:21:24 »
The mistake seems to be on p. 127.  Per TacOps p. 412, caseless ammo is not eligible for Protos.

Delete the reference on p. 127.

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Tymers Realm

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #19 on: 24 February 2018, 23:24:15 »
The mistake seems to be on p. 127.  Per TacOps p. 412, caseless ammo is not eligible for Protos.

Delete the reference on p. 127.

Then the Clan listing on the "Technology Base" line for Caseless Ammo on Pg 106 should then be pulled as well.
Shouldn't it?

Xotl

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #20 on: 25 February 2018, 01:05:42 »
Yes, there too.  Thanks for the catches. :)
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Alfaryn

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Re: BattleMech Manual - 9 December 2017 (v1.3)
« Reply #21 on: 20 April 2018, 22:02:24 »
2017 print edition.

P. 66, second paragraph under Building Levels.

Problem: The last sentence in the paragraph, which reads "For more information, see Changing Levels in Buildings, page 67." has nothing to do with the rest of the paragraph, and is confusing in this context.

Recommendation: Make the sentence in question into it's own paragraph, and possibly move it to the end of Building Levels section. Alternatively delete the sentence.

P. 82, third paragraph, fourth sentence.

Problem: Technically the rules as they are written allow for hidden 'Mechs to be revealed by friendly 'Mechs ending their movement in adjacent  hexes. This is inconsistent with p. 259 TW (and goes against common sense).

Recommendation: For clarity change "Additionally, a 'Mech that ends its move next to a hex containing a hidden 'Mech reveals that 'Mech." to "Additionally, a 'Mech that ends its move next to a hex containing a hidden enemy 'Mech reveals that 'Mech."
« Last Edit: 20 April 2018, 22:20:59 by Alfaryn »

Xotl

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Re: BattleMech Manual - 6 June 2018 (v1.4)
« Reply #22 on: 06 June 2018, 01:53:46 »
6 June, and with it comes errata.  I've upped it to the main website already, so grab it there.  Mostly wording quibbles and stuff resulting from a thorough going over of the rules once again, this time for the new box sets.

The main change is a clarification that PSRs caused by damage are calculated based on the damage actually dealt to the mech, after any modifications to that total.  However, hardened armour only counts each full armour circle it loses as "one point of damage" for this purpose.  So you'd have to do 40 damage to a unit with hardened armour to reach that 20 pt PSR threshold.
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NeonKnight

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Re: BattleMech Manual - 6 June 2018 (v1.4)
« Reply #23 on: 22 July 2018, 14:38:45 »
A bit of an inconsistancy in the BattleMech Manual.

Page 38:

Quote
KICK ATTACKS
Base Target Number: Piloting Skill –2.
A ’Mech cannot kick with a leg if it fired weapons mounted in
that leg that turn. To make a kicking attack, both hip actuators must
be undamaged
, and the target must be in the kicking ’Mech’s forward
arc (based on its actual facing; ignore torso twists).

However, on Page 48, under HIP (LEG), no mention of not allowing kick attacks (all other actuators include any limitations they have for physical attacks, including Shoulders not allowing any):

Quote
HIP (LEG)
  A critical hit to a ’Mech’s hip freezes the affected leg in a
straight position. The ’Mech’s Walking MP is cut in half. Recalculate
its Running MP accordingly by multiplying the new Walking MP by
1.5, rounding up.
  After a hip critical hit, ignore any other critical hit modifiers from
previous turns on that leg (other leg critical hits this turn or later still
apply). This means it is possible for a ’Mech’s performance to improve
after a hip critical hit if it had suffered earlier critical hits to the same
leg: locked in a straight position, the leg serves as a sort of crutch,
making movement easier in some cases than moving on a number
of free-flexing yet damaged actuators.
  A critical hit to the second hip reduces the ’Mech’s MP to 0, but
the ’Mech is not considered immobile.
  PSR Modifiers: +2 per hip critical hit; this modifier overrides all
other critical hit modifiers from that leg. The controlling player must
make a PSR at the end of the phase in which the critical hit occurred.
  Additionally, a PSR is required every time the ’Mech runs or
jumps; the roll is made at the end of the ’Mech’s movement.
  Four-Legged ’Mechs: A quad ’Mech with at least one hip critical
hit loses its ability to ignore the Target Number modifier for firing
while prone (see p. 30). Four hip critical hits reduce its MP to 0 (but
it is still not considered immobile).


Example from SHOULDER, Page 49:

Quote
SHOULDER (ARM)
  A critical hit to this actuator freezes the shoulder joint. The
’Mech may not punch or make physical weapon attacks with that
arm, nor may it make clubbing attacks.

Recommendation, add a Line along the lines of:

Quote
HIP (LEG)
  A critical hit to a ’Mech’s hip freezes the affected leg in a
straight position. A 'Mech with a Hip critical hit cannot make
a kick attack.
The ’Mech’s Walking MP is cut in half. Recalculate
its Running MP accordingly by multiplying the new Walking MP by
1.5, rounding up.


Xotl: Noted for a future reprint.  Thanks!
« Last Edit: 22 July 2018, 16:50:23 by Xotl »
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NeonKnight

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Re: BattleMech Manual - 6 June 2018 (v1.4)
« Reply #24 on: 22 July 2018, 15:32:32 »
LEG BLOWN OFF page 48.

Would benefit from including the rule that movement is reduced to 1 MP. Hard to locate the rule otherwise.


Xotl: The section points to Leg Destruction, which has the details (since a leg outright being blown off is only one of the ways you can lose a leg).  I originally had all that info there, but then realized that I was needless duplicating that information from just four pages back.
« Last Edit: 07 August 2018, 04:20:38 by Xotl »
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Lime2K

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Re: BattleMech Manual - 6 June 2018 (v1.4)
« Reply #25 on: 07 August 2018, 04:03:11 »
Printing: PDF (2017)
Page: 44
The Armor Diagram for the Grasshopper in the sidebar is missing the armor bubbles for the head location.


Xotl: Corrected in the second printing.
« Last Edit: 21 November 2018, 20:27:52 by Xotl »

Xotl

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Re: BattleMech Manual - 10 Nov 2018 (v2.0)
« Reply #26 on: 10 November 2018, 16:12:50 »
So, the BattleMech Manual has already sold out: my warmest thanks to all who purchased a copy.  That means a reprint is in order, and with it, all errata to date being folded in.  The new errata document will be available on the main BT webpage's Errata section  in the next hour or so.

As the book is my baby, I've considered the year since its release akin to another beta period.  As such, you'll see in the second printing a much greater degree of change than the usual strictly error correction style done in most other reprints.  For those of you who want an idea of what is changing beyond the usual errata document available on the main BT webpage, you can download the following .fdf file.  Rename your Manual pdf to "Battlemech Manual 1st printing".  In the same folder as it, place the .fdf there and double-click it.  This should open your Manual pdf and fill it with comments showing most everything that's changing.  A lot of it is fiddly formatting stuff ("let's capitalize Diagram all the time"), but a lot more is rewriting things for clarity, more page references, and even a move or two of material to better place things.  There's also been a new entry squeezed into the Common Misconceptions chapter.

https://www.dropbox.com/s/794qs4gy145rs13/Battlemech%20Manual%201st%20printing.fdf?dl=0
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Xotl

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Re: BattleMech Manual - 6 June 2019 (v2.1)
« Reply #27 on: 09 June 2019, 13:11:58 »
The final version of the errata for the year has been uploaded to the BT website.  We've pretty much stabilized this one I think, so there's only four minor new pieces here (if you downloaded the early preivew release, the only change is the addition of one piece to correct the C3 example on p. 111: very minor).
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Lime2K

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Re: BattleMech Manual - 6 June 2019 (v2.1)
« Reply #28 on: 01 July 2019, 13:03:07 »
DFA Example Diagram sidebar, page 37 (PDF ver. 2.0)
“During the Weapon Attack Phase, the jumping ’Mech is considered to be in Hex C, as though it were standing on a Level 2 hill (the target hex’s level +1).”

But the Main text says “For purposes of determining LOS, the attacker is considered to be in the air above its hex, standing two levels higher than either the target hex or the level of the hex the attacker occupies, whichever is higher.”

Suggested Correction: “During the Weapon Attack Phase, the jumping ’Mech is considered to be in Hex C, as though it were standing on a Level 3 hill (the target hex’s level +2) .

Funnily enough, this looks like a copypasta error from TW, which has the same error in its example on page 149.

jayoung

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Re: BattleMech Manual - 6 June 2019 (v2.1)
« Reply #29 on: 20 July 2019, 14:00:34 »
    * VERSION: v2.1 2019 Printing with Red Marauder cover
    * LOCATION: Page 72, example block under "Combat Within Buildings", 3rd paragraph
    * THE ERROR:
Quote
The Target Number to attack the Warhammer is 13 (4
Gunnery, + 2 because the BattleMaster ran, + 2 for medium
range using the BattleMaster’s machine guns
, + 2 for the
target movement modifier, + 3 for the building hex between
the BattleMaster and the target, the building hex the target
occupies, and the difference in levels)  Player 1 cannot make
this attack, either"

On the diagram to the left of this block, the Warhammer (level 1) is in the same hex as that Battlemaster (level 0). I think this is a copy-paste error from Total Warefare which has an example diagram where the target is two hexes away in the same building.
« Last Edit: 20 July 2019, 14:24:30 by jayoung »

 

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