BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior: Age of Destruction => Topic started by: LordNth on 01 February 2011, 20:15:55

Title: What Mech would you have liked WK to have made??
Post by: LordNth on 01 February 2011, 20:15:55
New-ish forum.  And since this topic appeared every 6-9 months, I figured why not??  So let's do it again.

What figure, if WKG was still making figures, would you have liked to see?
Or if WKG did finish the Outlaws set, what figure would you want to see in that set?

Of course everyone wanted to see that Archer that was going to be the S-VII Campaign set (they should have made just that one Mech and the Rally cards -sold it $15 -easy money -but I get side tracked), so let's not mention that one.

If you could have 1 or 2 Mechs in the MW game, what would they have been?

For me I always wanted to see a Crusader and Awesome.  Those are my top 2.  What are yours???
Title: Re: What Mech would you have liked WK to have made??
Post by: EdgeCrusher on 01 February 2011, 20:29:22
I always liked the masakari and fenris.
Title: Re: What Mech would you have liked WK to have made??
Post by: woodearth on 01 February 2011, 20:35:57
I would liked all the Project Phoenix mechs made. And redo the out-of-scale ones. Given the history of these mechs, they would have the most universal appeal.

The other ones I would love made are the Celestial mechs. And make them into the true Republic totem mechs   }:) It would have been a great swan-song if they came out right at the end of MWDA's life and coincide with their introduction in the Battletech game.
Title: Re: What Mech would you have liked WK to have made??
Post by: Mattlov on 01 February 2011, 20:38:47
I would have loved a Warhawk.

A Thug would have been fun, as would a Blitzkrieg and Hollander.
Title: Re: What Mech would you have liked WK to have made??
Post by: Frank on 02 February 2011, 02:01:36
A Warhawk to go with Direwolf.

A proper Nova
Title: Re: What Mech would you have liked WK to have made??
Post by: Humansquish on 02 February 2011, 02:10:28
I always wanted the Cauldron Born and the Bushwacker.
Title: Re: What Mech would you have liked WK to have made??
Post by: Fat Ninja on 02 February 2011, 03:27:11
Easy answer for me:  No-Dachi.

What can I say?  I loves me some House Kurita.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 02 February 2011, 05:15:22
Awesome

Nailed it.

A Dragon Fire would be nice too, but only because it's the only 'Mech of a killer BT lance I use that hasn't been clicky-fied... kind of (the clicky Templar is an abomination so a resculpt of that would also be most welcome).

I always wanted the Cauldron Born and the Bushwacker.

Seconding those, too. MW3 memories. :)
Title: Re: What Mech would you have liked WK to have made??
Post by: dethtungue on 02 February 2011, 09:45:00
Gotta go with the Masakari/Warhawk.  An Archangel would be cool too now that I've seen one sculped to the correct scale.
Title: Re: What Mech would you have liked WK to have made??
Post by: EdgeCrusher on 02 February 2011, 09:45:47
mmm stone rhino/behemoth would have been great too
<3 cauldron born too @ humansquish
Title: Re: What Mech would you have liked WK to have made??
Post by: Paint it Pink on 02 February 2011, 10:44:16
Karnov transport...

Kraken

Quad industrial

But I'm new to MW, so I'm not sure my choices are valid?
Title: Re: What Mech would you have liked WK to have made??
Post by: sajiro on 02 February 2011, 10:48:07
I would want a Blackjack Omni and a Naga.  I think the rest of the mechs I really wanted to see where made.
Title: Re: What Mech would you have liked WK to have made??
Post by: Free lance on 02 February 2011, 14:45:09
just about all of mine would be reteats of whats above. But my all time favorite mech was a Dire Wolf and the Daishi just didnt cut it for me. I want the rounded off face and the set back arms.

Also redo the Ares make them the fighting machines a 125+ ton mech should be. I wanna see more fire power than a stalone movie.
Title: Re: What Mech would you have liked WK to have made??
Post by: Xtrahmxwohld on 02 February 2011, 14:50:37
Dervish, Dragon and Grasshopper
Title: Re: What Mech would you have liked WK to have made??
Post by: Steinerman on 02 February 2011, 16:16:22
A Dragon would have been fun, I think.  Masakari/Warhawk, yeah



And though I'm not well-versed in CBT...An Archangel.  Yeah.  Those things are   :D
Title: Re: What Mech would you have liked WK to have made??
Post by: disasteravo on 02 February 2011, 17:01:49
Bushwacker, Mauler and Hauptmann
Title: Re: What Mech would you have liked WK to have made??
Post by: LordNth on 02 February 2011, 17:14:44
Seconding those, too. MW3 memories. :)
Yeah those custom guys love the MW3/4 Mechs.  Even without stats we can see some on those other BT forums.

But I'm new to MW, so I'm not sure my choices are valid?
Yes, all the choices are valid.  I courious as to what units poeple would have wanted in MW. 

An Archangel would be cool too now that I've seen one sculped to the correct scale.
Yeah I just fell in love with it too.  (blush see avatar)

So many great designs.  The more poeple talk about different designs, the more I go.  "Yeah, I would have loved that in clicky!"

Keep it going.
Title: Re: What Mech would you have liked WK to have made??
Post by: CranstonSnord on 02 February 2011, 23:43:14
A Rifleman with AA.
Title: Re: What Mech would you have liked WK to have made??
Post by: talonspiritcat on 03 February 2011, 09:20:22
A Rifleman with AA.


Aff!


A Raven for House Liao!
Title: Re: What Mech would you have liked WK to have made??
Post by: Free lance on 03 February 2011, 10:19:43
I had hoped to see another champions pack as well giving the winners a little more freedom to design and armor there own units. It wouldnt have been that hard to let a winner design something all his own.
Title: Re: What Mech would you have liked WK to have made??
Post by: Humansquish on 03 February 2011, 17:58:49
It wouldn't be hard to let the champions design their own mech, but would it be balanced?

With some of the fluff and the purple prize mech that came out just before MW died I was hoping we would see FWL as a faction come out. So I would have liked to seen some FWL faction mechs come out such as the Orion, Anvil, Albatross, Cerberus, Grand Titan, and the already mentioned Awesome. Blitzkrieg would have been interesting too.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 03 February 2011, 22:31:46
It wouldn't be hard to let the champions design their own mech, but would it be balanced?

It would have still been Wizkids putting a point cost on the thing, so...
Title: Re: What Mech would you have liked WK to have made??
Post by: JoeKickAssX on 04 February 2011, 01:39:26
Arch Angel all day. Also not sure if they did it or not but a Sagittaire would of been nice.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 04 February 2011, 02:43:25
Also not sure if they did it or not but a Sagittaire would of been nice.

They didn't, but I agree.
Title: Re: What Mech would you have liked WK to have made??
Post by: RacerX on 04 February 2011, 09:41:28
I definitly wanted to see more classic designs.  However, for some reason, WKs just kept ignoring the calls for classic designs.  Too bad really.  I am glad that they resculpted the Catapult.  The original WK model was sooooo ugly.

The two mechs that I wanted to see were the Urban mech...he he... and the Hunchback.  Nice, solid classics that everyone would either love to play or love to laugh about.  I sculpted my own Urban Mech just to spite Kelley B and her hatred of the design.  I startd a hunchback and may revisit the project.  An Argus would have been fun as well.  It would have been awesome to drop a whole Urban Mech lance on the board. 
Title: Re: What Mech would you have liked WK to have made??
Post by: EdgeCrusher on 07 February 2011, 03:51:18
I definitly wanted to see more classic designs.  However, for some reason, WKs just kept ignoring the calls for classic designs.  Too bad really.

I had culture shock(?) when i first started  MWDA. the mining/forestry/ect mechs turned me off  from the game for a while...that and i didn't get any "real" mechs for few boosters =\

Oh I forgot. I always liked the turkina model :)
Title: Re: What Mech would you have liked WK to have made??
Post by: JadeHellbringer on 07 February 2011, 11:20:55
Urbanmech.

Seriously- it would have fit the 'use what we have around' feel of the early sets beautifully. It would have been a great addition to the feel of the universe.
Title: Re: What Mech would you have liked WK to have made??
Post by: JPArbiter on 07 February 2011, 13:36:11
Jagermech, particularly post Age of destruction.  picture a cheap as hell heavy, with access to all the heavy gear, an 18 inch ballistic 3 damage Primary and a 8 inch 3 damage secondary.  sure it has an 18 or 19 defense rating, but you have so much potential for havoc, and you will have to wade through much more stuff then I do.
Title: Re: What Mech would you have liked WK to have made??
Post by: Free lance on 07 February 2011, 15:04:07
Jagermech,  but you have so much potential for havoc, and you will have to wade through much more stuff then I do.

Have to agree but the mini for a Jagermech III would have looked way cooler. but the armorment of a Jagermech would have been far better for game play.

Also wouldnt have minded to see the scupt of a Pulverizer!
Title: Re: What Mech would you have liked WK to have made??
Post by: InSilence on 07 February 2011, 18:22:13
Pffff... So many mechs, so little time...

Assaults: The pre-mentioned Behemoth, Masakari, and definitely the Hauptmann. I'd really like some Hauptmann/Highlander combos, and have always had a soft spot for the Scylla.
Heavies: Hellfire. It needed a resculpt anyway. ^.^ Jinggau as well-but just because I want one. Or two. Or a demi-lance.
Mediums: The Blacks-Lanner and Jack. Crimson Langur, Rabid Coyote, Men Shen, Clint. What can I say? It's my favorite weight class! ^.^
Lights: Fireball, Piranha, Nexus and Jackrabbit? We need more ninety-point mechs anyway.

I'll just leave it at that for now.

Although that Industrial Quad would be nice...
Title: Re: What Mech would you have liked WK to have made??
Post by: Free lance on 07 February 2011, 20:04:44
the Hauptmann. I'd really like some Hauptmann/Highlander combos, and have always had a soft spot for the Scylla.

Jinggau as well-but just because I want one. Or two. Or a demi-lance.

While I admit to having to look both of these up........ [drool]
Title: Re: What Mech would you have liked WK to have made??
Post by: JadeHellbringer on 07 February 2011, 21:35:11
Well, the Jinggau was never done, but if you look at the stats for the Scourge you might feel a little bit of nostalgia...
Title: Re: What Mech would you have liked WK to have made??
Post by: Iron Wolf on 08 February 2011, 16:28:53
If you could have 1 or 2 Mechs in the MW game, what would they have been?

Hmm, a proper Vulture and/or Stormcrow.
Title: Re: What Mech would you have liked WK to have made??
Post by: Gunbuster on 09 February 2011, 04:25:40
A smaller dropship as an alternative to the Aurora, which is way too big and only carries four mechs anyway.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 09 February 2011, 04:57:43
The UrbanMech....

And then, I would have always used my Kelly Bonilla in it!
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 09 February 2011, 22:11:07
A smaller dropship as an alternative to the Aurora, which is way too big and only carries four mechs anyway.

Well, it does have a crew to support for weeks on end in transit. Keep that in mind. The Aurora-class is already pretty small for a DropShip.
Title: Re: What Mech would you have liked WK to have made??
Post by: Paint it Pink on 10 February 2011, 11:07:04
I was lucky enough to get hold of an Aurora and it's quite awesome size wise. Physically, you can get four Classic Battltech mech models in each bay.

(http://media.mybattletech.com/albums/userpics/Aurora_dropship.jpg)

The Aurora stats, on page 104 of the 3075 TRO, say that the Aurora is 116 metres long, which scales out at 382 feet. This is 382 mm millimetres in 1/300th scale, and approximately 694mm in MechWarrior scale. Whereas the model is 500mm long, depending on how you measure it, even so it doesn't really match either.

From a play point of view it is rather large and a smaller model would take less room on the table top.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 10 February 2011, 15:37:16
I was lucky enough to get hold of an Aurora and it's quite awesome size wise. Physically, you can get four Classic Battltech mech models in each bay.

[...]

From a play point of view it is rather large and a smaller model would take less room on the table top.

I had one too, and I even had it on the battlefield a couple of times. How many BT models you can fit in it is irrelevant since it was made for MWDA (although I highly doubt you can fit all four BT models in one bay with enough space for maintenance crews/vehicles to zip around between them).

It's a DropShip. It's supposed to be large on the battlefield. Obviously it would not work with a game of BT because BT 'Mechs are not scaled to the maps.
Title: Re: What Mech would you have liked WK to have made??
Post by: Paint it Pink on 10 February 2011, 17:39:23
Yes but, I can get two Clix mechs in the bay, though the bases overlap by a few millimeters.

And to repeat the important bit of the post that you snipped...

The Aurora stats, on page 104 of the 3075 TRO, say that the Aurora is 116 metres long, which scales out at 382 feet.

This would be 694mm (700mm give or take) in MechWarrior scale, but the model is only 500mm long. That is eight inches of difference, which is substantial by anyone's measure of things.

So the Aurora is not big enough for MW and is too big for BT.

Basically the Aurora is not scaled to the MW mechs.

If it were the correct scale length for MW, you would not only get two mechs per bay, but probably three in a pinch.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 10 February 2011, 18:57:24
Yes but, I can get two Clix mechs in the bay, though the bases overlap by a few millimeters.

And to repeat the important bit of the post that you snipped...

The Aurora stats, on page 104 of the 3075 TRO, say that the Aurora is 116 metres long, which scales out at 382 feet.

This would be 694mm (700mm give or take) in MechWarrior scale, but the model is only 500mm long. That is eight inches of difference, which is substantial by anyone's measure of things.

So the Aurora is not big enough for MW and is too big for BT.

Basically the Aurora is not scaled to the MW mechs.

If it were the correct scale length for MW, you would not only get two mechs per bay, but probably three in a pinch.

The Aurora model predates TRO75 so the technical specifications are retroactive. If you go by TRO75, then yes, the dimensions are probably off (I think your math is, too, though the end result is similar enough: 116 m converted to N scale (1/160) = 116/160 m = 0.725 m (or 725 mm)).

To repeat the important part you neglected to address:
enough space for maintenance crews/vehicles to zip around between them

The model does not have any kind of support gantries or anything in those 'Mech bays. It's abstracted, so it appears to have more room than it actually would.
Title: Re: What Mech would you have liked WK to have made??
Post by: Free lance on 10 February 2011, 20:01:54
Who cares if it scales right or if you can get 3 BT mini's in it or not. it was a kick tail addition to the game and a great show piece. Sure they could have changed this or changed that and added this or added that but as is it was pretty sweet. I would love to have one.
Title: Re: What Mech would you have liked WK to have made??
Post by: Paint it Pink on 11 February 2011, 16:30:54
The Aurora model predates TRO75 so the technical specifications are retroactive. If you go by TRO75, then yes, the dimensions are probably off (I think your math is, too, though the end result is similar enough: 116 m converted to N scale (1/160) = 116/160 m = 0.725 m (or 725 mm)).

MechWarrior is allegedly N scale, but N scale varies according to the country, because it is primarily a railway scale.

I measured the men and they are approximately 10mm tall. Using this, I assumed "N" to equal wargame scale of 10/12mm should be used. I only wanted a ball park figure at what the minimum length should be. You are right that the maximum length would be 725mm.

Also, looking at the two illustrarions of the Aurora, my impression is that the bays are more squashed and that the proportions of the whole ship are different; shorter and wider, rather than the long and thin look of the MW model.

The model does not have any kind of support gantries or anything in those 'Mech bays. It's abstracted, so it appears to have more room than it actually would.

However, as you say the stats are retro-active, and it is a pity that when the stats were done that the person doing them didn't check out the model's size before plucking some random numbers out of the air.

While I could buy the answer you give for a dollar, and it kind of fits with the Battletech aesthetic and the established "spaceship are bigger than their mass suggests", I'm kind of thinking umh, I'm not sure it makes sense. I'm not going to go any further down this road as I can hear the plaintiff cries of catgirls mewling in pain as their brains explode.

@ Freelance:

Sure the Aurora is an impressive model, but for something so big I would like it to have had stats that allowed it to carry more mechs, or conversely make it as small as it can be and still get four models inside for playing games with. YMMV.
Title: Re: What Mech would you have liked WK to have made??
Post by: InSilence on 13 February 2011, 13:41:23
We always have to bear in mind that MechWarrior did take some license with scale.

After all, using CBT's scale of one hex = 30 meters, (Which I believe is accurate..?) my Marat Deleportas Sphinx should have an energy range of three meters, and a movement range of two, resulting in an effective range of somewhere around 180 inches as opposed to twelve.
Equally, Rusty Cooper would have a range of thirty maps, at 16x17 for a map, thirty meters per hex, giving a result of very roughly 93 to 100 meters. Scaling the drift similarly would be horrific.

So, rather than using Nscale for everything, they modify totals for the sake of gameplay. The same goes for minis, and the Aurora as well. They made a decision to limit the drop bays to only fit two mechs, and that means the "true' scale goes out the window.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 13 February 2011, 15:06:07
So, rather than using Nscale for everything, they modify totals for the sake of gameplay. The same goes for minis, and the Aurora as well. They made a decision to limit the drop bays to only fit two mechs, and that means the "true' scale goes out the window.

Except the drop bays are only supposed to handle one 'Mech each. The Aurora-class DropShip only supports four 'Mechs by default.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 13 February 2011, 19:57:20
Remember: If we assume that the scale in MW:DA is correct, then..A cougar is as big as a King Crab,
and a Wasp is bigger then a Phoenix Hawk.
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 13 February 2011, 21:01:20
Remember: If we assume that the scale in MW:DA is correct, then..A cougar is as big as a King Crab,
and a Wasp is bigger then a Phoenix Hawk.

Size does not always equal mass.  A ton of rocks and a ton of feathers may weigh the same, but, I'll let you decide what takes up more space.

Remember, for the sake of game play, in CBT, all mechs have the same number of hit locations and critical slots.  Some just use more than others.

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: LordNth on 13 February 2011, 21:23:21
Remember: If we assume that the scale in MW:DA is correct, then..A cougar is as big as a King Crab,
and a Wasp is bigger then a Phoenix Hawk.
And a Medium class P-Hawk is the same size as the light class Phoenix Hawk I.  WKG knew scale was off.  They even said that some figures were made in a smaller scale (Kelswa) becuase they didn't want it to big (para-pharsing here).  It was a problem from the beginning and they knew it.  They tried to bring the scale differances into check.

And the topic scale of figure vs the game board.  Do you have the room to play N-scale games where the LRM and Gauss Rifle range is the size of a living room?  ("My bedroom Long Toms are placing POGs in the kitchen.")  Maybe that's what CBT and MW have in common.  Scale of the board isn't the same as the scale of the figures playing the game.
Title: Re: What Mech would you have liked WK to have made??
Post by: Deathknight69 on 13 February 2011, 22:33:24
Getting back on topic:

Mechs: Sagittaire, Archangel, Banshee, Gallowglas, Thanatos just to name a few...

Title: Re: What Mech would you have liked WK to have made??
Post by: Stormlion1 on 13 February 2011, 23:33:44
The only mech I ever wanted to see was the Devastator.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 14 February 2011, 04:22:42
The only mech I ever wanted to see was the Devastator.

Good call.
Title: Re: What Mech would you have liked WK to have made??
Post by: Brother Jim on 21 February 2011, 16:32:11
Awesome
Clint
Legacy
Victor
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 21 February 2011, 21:17:48
I'm not gonna say "Urbanmech"  nyah

But there are lots of really fun machines that I would have liked to see. 

Trebuchet
Stalker
Scorpion
Ostscout
Blackjack

One thing I missed from the old CBT days that MWAD could not give us was the concept of the Fire Support lance.  You know that feeling when a lance of Archers stood behind a hill and let a hundred plus LRMs rain on your parade.  At Long Range.

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: Mattlov on 21 February 2011, 21:28:30
I would like a Nightstar as well.  But a Gallowglas would have made me happy.
Title: Re: What Mech would you have liked WK to have made??
Post by: radiationexposed on 04 March 2011, 03:03:26
The rounded version of the Marauder! with all of it's roof top cannon glory!!!

that and another Drop ship... either Bigger( to fit more per Bay) or smaller to only fit 2??? mechs total
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 06 March 2011, 04:26:18
The rounded version of the Marauder! with all of it's roof top cannon glory!!!

that and another Drop ship... either Bigger( to fit more per Bay) or smaller to only fit 2??? mechs total

You know...I would have liked a Union....
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 06 March 2011, 04:32:33
If you thought the Aurora was unplayably-large...
Title: Re: What Mech would you have liked WK to have made??
Post by: EdgeCrusher on 06 March 2011, 04:41:00
I'm kinda surprised no one asked for a decent looking black knight
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 06 March 2011, 09:03:22
I'm kinda surprised no one asked for a decent looking black knight

..... on a white horse

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: dethtungue on 06 March 2011, 13:08:33
..... on a white horse

GC

With no arms shouting "It's just a flesh wound! ... chicken!  CHICKENNN!"
Title: Re: What Mech would you have liked WK to have made??
Post by: ChrisSymons1981 on 07 March 2011, 00:29:04
..... on a white horse

GC

I was half expecting to see Horatio Caine from CSI Miami there for a sec.
Title: Re: What Mech would you have liked WK to have made??
Post by: Deathknight69 on 07 March 2011, 02:46:34
back to the topic: A Kraken - if they didn't make one already
Title: Re: What Mech would you have liked WK to have made??
Post by: tbrminsanity on 10 March 2011, 12:45:39
Adder (Puma), Grasshopper, and Bushwacker
Title: Re: What Mech would you have liked WK to have made??
Post by: LordKnightFandragon on 25 March 2011, 02:15:56
Hmmm...WarHawk.......the Mechwarrior 2 style one..not the new fangled things.  Or else a Mauler, Stone Rhino woulda been awesome to.
Title: Re: What Mech would you have liked WK to have made??
Post by: shivanwurm on 04 April 2011, 17:57:44
A Highlander, the IIc version or a Black Watch in Northwind Highlander colors.

Baring that, the old style Stone Rhino since its no logner on the unseen list.
Title: Re: What Mech would you have liked WK to have made??
Post by: Mecha82 on 05 April 2011, 05:32:39
IS Mechs:
Akuma
Awesome
Dragon
Hunchback
No-Dachi

Clan Mechs:
Adder
Black Lanner
Fire Falcon
Night Gyr
Turkina
Title: Re: What Mech would you have liked WK to have made??
Post by: the Cadd Guy on 04 May 2011, 10:46:07
slightly off subject, but id like to see what the Vulture mk 2 and  mk 3 is. since they make the Mad Dog/ Vulture and then the Vulture/ Mad Dog Mk 3

whats the Mk 2? a 95 ton Vulture?
was the Mk 3 a 45 ton Vulture?
(following the Mad Cat/ Timberwolf pattern)

it would be really cool to get that filled in at some point - the Vulture/ Mad Dog has been one of my all time favorite mechs since MW2 came out
Title: Re: What Mech would you have liked WK to have made??
Post by: ChrisSymons1981 on 05 May 2011, 03:06:34
slightly off subject, but id like to see what the Vulture mk 2 and  mk 3 is. since they make the Mad Dog/ Vulture and then the Vulture/ Mad Dog Mk 3

whats the Mk 2? a 95 ton Vulture?
was the Mk 3 a 45 ton Vulture?
(following the Mad Cat/ Timberwolf pattern)

it would be really cool to get that filled in at some point - the Vulture/ Mad Dog has been one of my all time favorite mechs since MW2 came out

According to Sarna.net, the Vulture Mk II is the same version/variant as the normal Vulture, except the Medium Pulse Lasers were moved from the sides of the torso, to a turret like mechanism on the "chin" of the mech.

I'm sure someone else could probably be able to give some information on the Mk III version though.
Title: Re: What Mech would you have liked WK to have made??
Post by: Giovanni Blasini on 05 May 2011, 03:16:00
I'm not gonna say "Urbanmech"  nyah

I will.  I'd wanted an Urbie since day 1 of the game.
Title: Re: What Mech would you have liked WK to have made??
Post by: Sigma on 05 May 2011, 05:21:35
I think it's funny that so many of the "wants" on here got fansculpted at some point by one person or another. Great minds and all that.

I would have loved a Dervish or just more old 3025 vintage machines. Urbs included.
Title: Re: What Mech would you have liked WK to have made??
Post by: jc.knight on 05 May 2011, 05:26:03
Warhawk, and a real 20 ton Firemoth
Title: Re: What Mech would you have liked WK to have made??
Post by: radiationexposed on 07 May 2011, 16:08:03
ok Maybe not so much as a kind of mech as much as a particular mech should have had a Gear.
All of the Dark Age Riflemen Mechs should have Been "AA" ...  even more so since they were not able to have gear placed on them like the AoD Mechs.
And also...;    Only 4 factions get it... thats it????
 Not that Mercs are a "FACTION"
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 07 May 2011, 19:05:28
ok Maybe not so much as a kind of mech as much as a particular mech should have had a Gear.
All of the Dark Age Riflemen Mechs should have Been "AA" ...  even more so since they were not able to have gear placed on them like the AoD Mechs.
And also...;    Only 4 factions get it... thats it????
 Not that Mercs are a "FACTION"

And note with the Zeus, the only steiner-related faction that got it was a pirate faction?
Title: Re: What Mech would you have liked WK to have made??
Post by: Frank on 07 May 2011, 22:50:15
Inner Sphere

Hellspawn
Thantos
Cerberus
Huron Warrior

Clan

Warhawk
Cauldron-born
Executineer
Pouncer
Linebacker
Title: Re: What Mech would you have liked WK to have made??
Post by: LordNth on 08 May 2011, 19:37:20
And note with the Zeus, the only steiner-related faction that got it was a pirate faction?
http://www.warrenborn.com/Unit.php?ID=E123
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 08 May 2011, 22:04:28
http://www.warrenborn.com/Unit.php?ID=E123

Exactly, per Herb in the unscheduled battlechat last week, the Stormhammers, Dragons Fury, Sword Sworn, etc, are pirate factions.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 08 May 2011, 22:11:49
More terrorist than pirate, really.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 08 May 2011, 23:24:55
More terrorist than pirate, really.

Well, perhaps, but, per The Lord of Nukes, God of All Things Battletech, they are "pirate factions."
And that the Stormhammers had Victor Hannan still does not count towards Steiner having a Zeus.
Title: Re: What Mech would you have liked WK to have made??
Post by: PeripheryPirate on 09 May 2011, 01:27:07
The House Alliance that merges those two factions kind of gives him to them, but yes--it was an egregious error to not explicitly give House Steiner a non-unique Zeus in Firepower.
Title: Re: What Mech would you have liked WK to have made??
Post by: Deathknight69 on 09 May 2011, 01:43:00
Did WK ever do a Vindy for Liao? Or an Enforcer for Davion?
 I don't remember.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 09 May 2011, 03:54:20
Did WK ever do a Vindy for Liao? Or an Enforcer for Davion?
 I don't remember.

They never did a Vindicator, but they did do an Enforcer III unique for Julian Davion
Title: Re: What Mech would you have liked WK to have made??
Post by: JadeHellbringer on 09 May 2011, 06:15:29
They never did a Vindicator, but they did do an Enforcer III unique for Julian Davion

A couple of them were in the Davion pack as well, along with Templars and Atlases (Atlasii?).

I always thought it amusing that the Uller never found it's way to the Jade Falcons either. ;)
Title: Re: What Mech would you have liked WK to have made??
Post by: cavingjan on 09 May 2011, 21:22:28
They just never reused that sculpt after the turkeys came into the game. Par for course. Otherwise you would have had to give a zeus to the steiners and a raven to liao. Did you really want to see Sam play with a zeus or me use the raven instead of the anubis?
Title: Re: What Mech would you have liked WK to have made??
Post by: JadeHellbringer on 09 May 2011, 22:33:17
They just never reused that sculpt after the turkeys came into the game. Par for course. Otherwise you would have had to give a zeus to the steiners and a raven to liao. Did you really want to see Sam play with a zeus or me use the raven instead of the anubis?

If it meant Ullers and Cougars for me to enjoy? I'll take that risk, sure. More goodies to play with, how can that possibly be a bad thing? ;)
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 09 May 2011, 23:30:49
If it meant Ullers and Cougars for me to enjoy? I'll take that risk, sure. More goodies to play with, how can that possibly be a bad thing? ;)

Really, the initial Age of Destruction set should have included: Kit Fox and Cougars for the Jade Falcons, Centurions, and
Riflemans for the the Davions, Zeuses for the Steiners, Anubises for Liao, when Fire Power came out, it should have included
Panthers for Kurita. The lack os the re-use of sculpts for their parent factions always kind of bothered me.
Title: Re: What Mech would you have liked WK to have made??
Post by: catman341 on 10 May 2011, 00:51:48
Am I wrong in really wanting Urbanmechs and Hunchbacks?
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 10 May 2011, 01:44:49
Am I wrong in really wanting Urbanmechs and Hunchbacks?

Considering Kelly did not like Urbanmechs, yes. Hunchbacks were supposed to show up in Outlaws,
IIRC.
Title: Re: What Mech would you have liked WK to have made??
Post by: catman341 on 10 May 2011, 02:02:39
Considering Kelly did not like Urbanmechs, yes. Hunchbacks were supposed to show up in Outlaws,
IIRC.

Did not know that.  Oh well what i get for hiding under a rock and know really makes me wish the set would have dropped   And I am going to say one last thing about mechs I would have like to see by saying the only mechs i really hoped and prayed would never be produced.. Lams 
would have been horrible both in game play rules and the fact the way wizkids QC was most of the mechs that could have transformed would have arrived broken but other than that my main wish IS that anything that appeared in the pc games would have found its way to our plastic miniature world
Title: Re: What Mech would you have liked WK to have made??
Post by: Sigma on 10 May 2011, 09:08:03
Did not know that.  Oh well what i get for hiding under a rock and know really makes me wish the set would have dropped   And I am going to say one last thing about mechs I would have like to see by saying the only mechs i really hoped and prayed would never be produced.. Lams 
would have been horrible both in game play rules and the fact the way wizkids QC was most of the mechs that could have transformed would have arrived broken but other than that my main wish IS that anything that appeared in the pc games would have found its way to our plastic miniature world

Plenty of stuff in the proper scale bro, even some that transform. Just make a custom dial.

(http://i15.photobucket.com/albums/a394/Sangdraxshadow/IMG_3951.jpg)
Title: Re: What Mech would you have liked WK to have made??
Post by: radiationexposed on 15 May 2011, 16:29:28
Sigma....  that pic is too awesome for words!!!!!!!   [notworthy]
Title: Re: What Mech would you have liked WK to have made??
Post by: catman341 on 15 May 2011, 20:52:08
Niceeeeeeee!!!!!!!   *quickly runs and hides from the Lawyers*
Title: Re: What Mech would you have liked WK to have made??
Post by: JPArbiter on 26 May 2011, 12:12:41
something just as ridiculous as my jagermech idea earlier.

a Piranha.  evade and a 16 inch move, 12 inch 2 target 2 damage energy Primary 6 damage 4 target Anti Personell secondary, rather then use lots of ammo explosions the heat dial had ammo jams on it.

downside, 17 printed defense value.  you send this puppy into an assault only when you know you are gonna cause more havoc then it will get.
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 26 May 2011, 15:05:43
something just as ridiculous as my jagermech idea earlier.

a Piranha.  evade and a 16 inch move, 12 inch 2 target 2 damage energy Primary 6 damage 4 target Anti Personell secondary, rather then use lots of ammo explosions the heat dial had ammo jams on it.

downside, 17 printed defense value.  you send this puppy into an assault only when you know you are gonna cause more havoc then it will get.

Ahh ... You're right, most infantry would have more clicks of life than this mech, and a better defense.  But, a 16 inch move?  You do know that is the Walking Speed?  It'll Push, Run and Charge 32 inches with Evade and no Pilot.  That's enough already to Run from Deployment Zone to Deployment Zone on the first turn, and only terrain features might slow it down if it has to run around them. 

Then you give it a 12 inch range for energy as the Primary which can be given Pulse SE through a Gear card for light mechs with a 20 inch Ranged Assault Order.  Yeah, I'd do that in a military minute.  You didn't mention the secondary weapon range, but I'd be surprised if it was longer than a Falcon's Prey Koshi.  Just knowing that it can carry Double Rate for light mechs will mark it as "The First To Die."

Please reconsider the Speed at which it will collide with other mechs.  It might be an expensive kamikaze mech, but there are players that would use it as such, me included.  With a 16 inch move, we have Gunslinger pilots that can add 3 inches and Faction Prides that can add another 2 inches to movement.  That puts the power level to over 9000!!!  (inside joke, nya [drool] ) 

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: saintbrandon on 02 June 2011, 09:44:07
Jage, Hunchback and bushwacker would be my top three choices
Title: Re: What Mech would you have liked WK to have made??
Post by: Heater on 09 June 2011, 11:52:29
Wolverine
Title: Re: What Mech would you have liked WK to have made??
Post by: OpacusVenatori on 09 June 2011, 16:37:08
the WoB celestials series.
Title: Re: What Mech would you have liked WK to have made??
Post by: Sigma on 09 June 2011, 17:18:56
the WoB celestials series.

Agh, that reminds me. Can anyone tell me if a Mortis's spines are close to the right size and shape on the N-scale Archangel? PM is fine.
Title: Re: What Mech would you have liked WK to have made??
Post by: LordNth on 09 June 2011, 18:54:18
I'll check
Title: Re: What Mech would you have liked WK to have made??
Post by: LordKnightFandragon on 16 November 2011, 14:31:39
Ok, I have my choice narrowed down to one.  The one mech I would have liked WK to make would have to be a Mauler.  I have a Starmate in the KRL who pilots a Mauler and finally adding his mech to my KRL collection and playing his unit would be the ultimate victory =D
Title: Re: What Mech would you have liked WK to have made??
Post by: Nostra on 16 November 2011, 19:10:51
I really hated that they kept coming up with new (and often, terrible) designs before they had exhausted the list of old, classic designs that we all know and love. While I did appreciate new incarnations of the Atlas, King Crab, Uller, and Mad Cat (*cough*MadCat II*cough*) I would have loved to see the Dragon, Banshee, or Commando.
Title: Re: What Mech would you have liked WK to have made??
Post by: RotS-Targe on 17 November 2011, 17:25:34
A proper Mad Cat Mk. II
Title: Re: What Mech would you have liked WK to have made??
Post by: Doug Glendower on 17 November 2011, 17:59:57
Starslayer.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 17 November 2011, 18:24:23
UrbanMech. I know that the Line Developer for them hated it..but, dang it, I would have liked to have seen an Urbie!
Title: Re: What Mech would you have liked WK to have made??
Post by: upgrayedd on 16 August 2013, 23:56:51
I figured I'd add my 2 cents and resurrect a 2 year old thread.  O0

For me it has to be 3...err make that 4...5!

Warhawk
Bushwhacker
Naga with at least 1 Arrow IV variant.
Hunchback
Awesome

There are just too many iconic mechs and mechs that never got enough love in Battletech that would have been nice additions.
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 17 August 2013, 03:42:46
Naga as an Artillery mech, they tried that once with the Shockwave, I think the response was "Never Again."

Awesome ... well, Steiner already knows what it's like to have a mech shut down every time it gets an attack order.

Bushwhacker, Hunchback ... Those are just ShieldCenturions with new arms, right?

Warhawk ... is that anything like a Cygnus or Daishi?  Yea a giant Agromech with multiple RAC5s, and look at that Heat Dial!

Seriously, the policy of making sure each faction had at least one version of each design really limited how many designs could be produced for the game.  The Jade Falcons were the exception that proved the point.  No other faction got mechs with wings, and only one design made it as Gunslingers.

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: darkminstrel on 17 August 2013, 17:45:15
Awesome
Dragon
Jenner

In that order.
Title: Re: What Mech would you have liked WK to have made??
Post by: Captain of C-21 on 17 August 2013, 22:13:07
By the end of the clix game, pretty much every mech I wanted to see had been made, maybe with exception to the Cauldron Born.  What I really wish could've happened was Wizkids making more Battleforce sets, preferably one for each faction.  Some of them are really easy to figure out.

House Liao
Ti'Tisang (Medium)
Shen Yi (Heavy)
Tian Zong (Heavy)

House Kurita
Rokukobiro
Hirozune Kozo
Shiro

House Steiner
Eisenfaust
Ursa
Zeus

Clan Nova Cat/Spirit Cats (Actually a toughie, they got a lot of designs out of the Dark Age)
Arbalest/Shadow Cat
Wendigo
Sphinx

Rasalhague Dominion
Ursus
Karhu
Kodiak

Clan Wolf
Wulfen
Sun Cobra
Tundra Wolf/Warwolf (I prefer Tundra myself, since we got so many good Warwolfs already)

Anyone I miss?
Title: Re: What Mech would you have liked WK to have made??
Post by: Boldrick on 18 August 2013, 07:21:45
All mighty Clan Sea Fox.....Tiburon, Tiburon, Dropship.
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 18 August 2013, 08:24:10
All mighty Clan Sea Fox.....Tiburon, Tiburon, Dropship.

They made the Tiburon....true, it was only 2, and both were uniques...but they made it.
Title: Re: What Mech would you have liked WK to have made??
Post by: Captain of C-21 on 18 August 2013, 13:53:05
Oh yeah, I did totally forget about them.  Whoops!

How about

Tiburon / Mad Cat MKIV / Vulture MKIV

All Sea Fox designs.
Title: Re: What Mech would you have liked WK to have made??
Post by: Boldrick on 18 August 2013, 14:42:57
I still think Dropships were their best mechs...:)
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 18 August 2013, 16:36:22
These are all the Clan Sea Fox mechs marked as such.  The Solitairer and Morrigan are not unique, so you can have whole armies of them. 

FP117 Najeh Hammond (Tiburon) 137 pts. (Clan Sea Fox)

FP149 Josem Hawker (Tiburon) 133 pts. (Clan Sea Fox)

AN049 Solitaire 98 pts. (Clan Sea Fox)

AN053 Morrigan 94 pts. (Clan Sea Fox)

Also, you can recruit all the Factionless units you want by using a Mercenary Contract. 

VG-MC-012 Clan Sea Fox 20 pts. (Clan Sea Fox)

WS-SA-031 House Liao - Clan Sea Fox

BF-MC-A06 Clan Sea Fox 20 pts. (Clan Sea Fox)

I knew one player that collected all the SeaFox mechs he could, and built some interesting armies. 

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: Boldrick on 19 August 2013, 00:47:14
Problem was, all the mech have energy based weapons and being light, that makes them rather ineffective against infantry ???
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 19 August 2013, 01:19:17
Problem was, all the mech have energy based weapons and being light, that makes them rather ineffective against infantry ???

Morrigans has ballistic, though, I thought?
Title: Re: What Mech would you have liked WK to have made??
Post by: Boldrick on 19 August 2013, 15:15:13
Did, whole 2 damage, single target at 4/12 range...oh, the terror...:)
Title: Re: What Mech would you have liked WK to have made??
Post by: StCptMara on 19 August 2013, 20:40:18
Did, whole 2 damage, single target at 4/12 range...oh, the terror...:)

Yeah, but you could still shoot infantry with it, and, oh, hey..Light AnP on it? As good
as most other AnP packing units. Of course, you could also Close-Combat and do
your primary damage value to infantry, ignoring weapon type and specials. But,
the Sea Fox Morrigan was clearly put in for them to deal with infantry.
Title: Re: What Mech would you have liked WK to have made??
Post by: Stormlion1 on 20 August 2013, 00:17:54
Simple, I wanted a Devastator. Was that so hard?
Title: Re: What Mech would you have liked WK to have made??
Post by: Boldrick on 20 August 2013, 01:35:55
As long you dont  get in the way of some snipers or BA with reactive armor, like merc Gnomes.. sorry, but most Sea Fox mech can be hunted by infantry,
well Falcon Pray did that to a lot of mechs.
Back on the tread track... Awsome or Highlander IIc,Cauldron-Born, Bushwacker,Urban mech...i guess you can tell, MW3 was my game.
Title: Re: What Mech would you have liked WK to have made??
Post by: upgrayedd on 20 August 2013, 17:02:44
Naga as an Artillery mech, they tried that once with the Shockwave, I think the response was "Never Again."

Warhawk ... is that anything like a Cygnus or Daishi?  Yea a giant Agromech with multiple RAC5s, and look at that Heat Dial!

Seriously, the policy of making sure each faction had at least one version of each design really limited how many designs could be produced for the game.  The Jade Falcons were the exception that proved the point.  No other faction got mechs with wings, and only one design made it as Gunslingers.

GC

I have Vicky but have yet to had a chance to use her. On paper I do love the idea and being a Clan fan the Naga needs some lovin attention. :)

I do like the Cygnus, but still need the Warhawk :)

That is one on the negative side for WK IMHO, I can understand plenty of Clan salvage to be had and Clans resorting to IS tech being so far from home factories but I don't like how prolific IS designs were in Clan factions and the same in the opposite direction. It should have been 25-30% of the available mechs not great that 50% is some of the cases like the Vulture (not IV) which appeared only in IS based factions and the Catapult (not including the SOL7 Gunslinger) distributed 50-50. Then there's the Dashi that only appears in 1 faction with clan roots (well technically it is a gunslinger base) but 2-3 gunslingers. At least the Clan-like factions using IS makes sense since they lived in the Republic for so long.

I also understand this decision was probably made from the business point of view rather than a need to adhere to the BT universe.
Title: Re: What Mech would you have liked WK to have made??
Post by: radiationexposed on 31 August 2013, 00:26:03
unseen Maurader
Title: Re: What Mech would you have liked WK to have made??
Post by: SGhost on 14 November 2013, 15:19:47
I would like to see: Awesome, Warhawk, and Fafnar.

I have puchased from another sourse Mad Cat II, Bushwacker, old / original Atlas, Stone Rhino, Cauldren Bourn, P-hawk (90 ton), Archer, and a few others.
Title: Re: What Mech would you have liked WK to have made??
Post by: worktroll on 14 November 2013, 16:16:45
WizKids never made one, but that doesn't mean one never got made ...

http://www.solaris7.com/files/members/602/DA_Fafnir.jpg

Legionnaire legs, Cougar torso, and bitz.
Title: Re: What Mech would you have liked WK to have made??
Post by: Josva Valdreki on 05 January 2014, 18:59:16
Reseen 'Classic' Marauder...

And the Lament.
Title: Re: What Mech would you have liked WK to have made??
Post by: Vash The Stampede on 08 January 2014, 03:45:35
Stormcrow Prime
Title: Re: What Mech would you have liked WK to have made??
Post by: Atlas3060 on 09 January 2014, 13:26:29
Sagittaire
Title: Re: What Mech would you have liked WK to have made??
Post by: Vash The Stampede on 05 February 2014, 02:20:15
Timberwolf as a common heavy and not some LE that is extremely difficult or pricey to get
Title: Re: What Mech would you have liked WK to have made??
Post by: JPArbiter on 07 May 2014, 20:05:35
once Age of Destruction came out I would have loved to see a Jagermech (III) I loved the idea of a Heavy mech, built very cheaply that possessed extreme ballistic range and multiple targets but not a lot of damage.  the key was that it would have access to all of the heavy mech gear cards, which were pretty sweet.
Title: Re: What Mech would you have liked WK to have made??
Post by: GhostCat on 10 May 2014, 08:12:13
So, what you are looking for looks something like this: 

BF069 Mad Cat Mk IV 234 pts. (Mercenary)
with
VG-G-153 PPC Capacitor (Heavy 32 pts.)
or maybe
AOD-G-032 Armor Piercing (Heavy 44 pts.)
though, with a 10" range and three targets, I'd prefer this.
WS-G-170 Anti-Personnel (Heavy 34 pts.)

The energy weapon has a 14" range with two targets, so it is respectable.  But you still need your favorite pilot, Improved Targeting SE, and a faction Pride that can enhance range values.

The good news is, it is listed as non-unique, so you can use as many as you have.  The bad news is, it came as Prize Support near the last of what Wizkids offered for organized events.  That can make them rare and hard to find.

GC
Title: Re: What Mech would you have liked WK to have made??
Post by: SpaceCowboy1701 on 10 May 2014, 08:41:09
So, what you are looking for looks something like this: 

BF069 Mad Cat Mk IV 234 pts. (Mercenary)

The good news is, it is listed as non-unique, so you can use as many as you have.  The bad news is, it came as Prize Support near the last of what Wizkids offered for organized events.  That can make them rare and hard to find.

GC

I've seen a number of these show up on everyone's favorite auction site over the past few months ... for a long time (the past two years or so), those I noticed ran in the $15.00 range, but I picked up one for about $5 or $6 last Fall. It just requires either timing or an obsessive-compulsive disorder. Those last few prize 'mechs were trippy little units, with the flip-flopping equipment ...

As far as units I would have liked to have seen made ... probably a few more of the classics, like the Awesome, Archer (so close!), Dragon, Stalker. Out of the later models, the Fafnir.

Are there any actual pictures of the prototype Archer out there? I tried searching but failed to find anything substantial on it or "Outlaws."
Title: Re: What Mech would you have liked WK to have made??
Post by: LordNth on 03 June 2014, 02:25:06
I'll see what I can dig up.
Someone sent me a picture a few years ago.  Kelly appeared at a MW touney with a model of the Archer in hand but no dial.
She allowed it photographed
Title: Re: What Mech would you have liked WK to have made??
Post by: SpaceCowboy1701 on 04 June 2014, 09:16:59
I'll see what I can dig up.
Someone sent me a picture a few years ago.  Kelly appeared at a MW touney with a model of the Archer in hand but no dial.
She allowed it photographed

Thanks, that would be very interesting to see what almost was.
Title: Re: What Mech would you have liked WK to have made??
Post by: Owainfox on 08 July 2014, 11:20:52
The unseen, though Robotech Tactics will fill in many of the gaps. Actually, I am starting to strip all my clix for use in N-scale Battletech, and I realized the one thing that MWDA never actually handled... Aerospace and conventional fighters. So, I am starting to sculpt and cast a few for my own.
Title: Re: What Mech would you have liked WK to have made??
Post by: tbrminsanity on 08 July 2014, 16:04:17
The unseen, though Robotech Tactics will fill in many of the gaps. Actually, I am starting to strip all my clix for use in N-scale Battletech, and I realized the one thing that MWDA never actually handled... Aerospace and conventional fighters. So, I am starting to sculpt and cast a few for my own.

I think WizKids never included Aeros because they didn't know how to handle them.  These would be units that always had to move, would move great distances (speed > 25), and would have to be allowed to leave the battlefield area.  Personally I'd treat them as a combination of Artillery and VTOL.  Place all Aeros on the edge of the battlefield.  When you give the unit an order, place an artillery token on the filed.  At the start of the next turn the Aero moves it's full speed through the token and can take a single attack to any unit within range of the Aero at the token location.  If the Aero can't exit the battlefield in a straight line after this attack, it is open to attack by other ground units.  At the start of each turn, until the Aero has left the Battlefield, the Aero moves it's full speed in a straight line.  Aeros are always considered cruising.
Title: Re: What Mech would you have liked WK to have made??
Post by: Owainfox on 08 July 2014, 22:53:53
@tbrminsanity, that was positively insightful. If I was dedicated to sticking with the clix version, that would make a reasonable option. Even with the bases removed, I can still get away with playing the clix version, as I have kept the bases... they are a little more compact if chunkier than a record sheet. Nice Job.
Title: Re: What Mech would you have liked WK to have made??
Post by: truegrit on 12 July 2014, 00:34:33
I think WizKids never included Aeros because they didn't know how to handle them.  These would be units that always had to move, would move great distances (speed > 25), and would have to be allowed to leave the battlefield area.  Personally I'd treat them as a combination of Artillery and VTOL.  Place all Aeros on the edge of the battlefield.  When you give the unit an order, place an artillery token on the filed.  At the start of the next turn the Aero moves it's full speed through the token and can take a single attack to any unit within range of the Aero at the token location.  If the Aero can't exit the battlefield in a straight line after this attack, it is open to attack by other ground units.  At the start of each turn, until the Aero has left the Battlefield, the Aero moves it's full speed in a straight line.  Aeros are always considered cruising.

I'm pretty much on the same page, but I'd go a step further and not even make them actual miniatures. Although I have a feeling WizKids would've tried, because everyone likes miniatures. I actually just posted a thread with aerospace rules that I've been working on, if you're interested.
Title: Re: What Mech would you have liked WK to have made??
Post by: tbrminsanity on 12 July 2014, 21:00:39
I'm pretty much on the same page, but I'd go a step further and not even make them actual miniatures. Although I have a feeling WizKids would've tried, because everyone likes miniatures. I actually just posted a thread with aerospace rules that I've been working on, if you're interested.

Were you thinking something like an environmental card for each type of Aerospace or Conventional unit?  Sniper's Steppe comes to mind.  ( http://www.warrenborn.com/Unit.php?ID=AN-PC-019 )
Title: Re: What Mech would you have liked WK to have made??
Post by: cavingjan on 13 July 2014, 09:04:26
ASFs would take a page from the constructable card games and be cards. They would be broken into two styles: bombers and strafers. They would never really be physical units and would simply be limited use cards.

Bombers would use something similar to the artillery marker tokens but the number of tokens you have are all that you get for the game.

Strafing would be a matter of placing two tokens that are X inches apart. X can very from unit to unit. Anything with Y inches of that line takes damage the next turn. Again limited use.

Units could fire back but only if they are within damage range. Make it high defense but fragile. Maybe roll a D6 for each point of damage with 4-6. Being a failed lawn dart check and eliminated for the game. AA would allow units to target outside the strike range (keep the same double the distance (not of the AA unit but of the bomb or straf width).

Powerful items but something that doesn't count for VC2 at the end of the game since they aren't actually on the field.
Title: Re: What Mech would you have liked WK to have made??
Post by: truegrit on 13 July 2014, 09:14:03
ASFs would take a page from the constructable card games and be cards. They would be broken into two styles: bombers and strafers. They would never really be physical units and would simply be limited use cards.

Bombers would use something similar to the artillery marker tokens but the number of tokens you have are all that you get for the game.

Strafing would be a matter of placing two tokens that are X inches apart. X can very from unit to unit. Anything with Y inches of that line takes damage the next turn. Again limited use.

Units could fire back but only if they are within damage range. Make it high defense but fragile. Maybe roll a D6 for each point of damage with 4-6. Being a failed lawn dart check and eliminated for the game. AA would allow units to target outside the strike range (keep the same double the distance (not of the AA unit but of the bomb or straf width).

Powerful items but something that doesn't count for VC2 at the end of the game since they aren't actually on the field.

Great minds think…similarly? :) It's nice to see more affirmation on the approach that I prefer.
Title: Re: What Mech would you have liked WK to have made??
Post by: tbrminsanity on 14 July 2014, 12:57:36
It's too bad you couldn't find some way to put units in play though.  Even if it was to designate which units can do bombing/strafing attacks.  As it was pointed out above, players like tactile units when ever possible.
Title: Re: What Mech would you have liked WK to have made??
Post by: JPArbiter on 03 December 2014, 20:11:43
Pardon the threadomancy, but I was thinking about MW AOD recently.

given the preponderance of Heavy gear cards, I would have loved to have seen good cheap heavies like the Jagermech to take advantage of them.  you know, stupid range good accuracy but low damage easy to hit and not very survivable.

I also wish the Wolfhound made more then just the one appearance, a Jenner to compliment the Panther.