Weak underbelly is a good idea.
Yes it allows for MGs to be used as AMS.
Good idea.
Thanks.
As that's the case, what other weapon could this quirk apply to?
Thanks.
Most weapons still get an entire firing arc from the traverse/etc from their aiming systems. But with things like a mass driver on a WarShip, there can be cases there are no aiming systems at all.
Does this quirk really work then?
Comm equipment, high recoil weapons, artillery, anything that can't be used while mobile or that needs extra preparation before usage.
Com Equipment can't be used while mobile?
As for the weapons, I'm going to guess it's dependent on the weapon, chassis or both. May I suggest a Heavy Recoil Quirk instead? "This weapon's recoil is heavier than standard and units that aren't properly braced must make a PSR. A failed roll results in a crash/fall." An example would be the PPC Locust. The recoil from it's PPC can knock it over.
Mostly yes, but I think that making it date depended would be flexible.
Possibly.
Date or equivalent date to cover new units built to old standards.
Maybe tie it to a Poor Fire Control System or weapon that is Manually Reloaded so that the vehicle requires more crew than normal? The vehicle with a normal crew numbers operates as if they were short crew members?
I do have a draft document that needs some work and testing, but it covers a few ideas, some taken from fluff in earlier TROs.
I also used a classification based on weapon BV to grade weapons, instead of the ad-hoc systems of tonnage and damage that have emerged around quirks affecting different scales of equipment.
Quirks begin on page four. Equipment classes start at the bottom of page one.
I didn't get through it all but what I read was either confusing or already covered with existing quirks and rules..
There's an old apocryphal mech from StarDrive, called the Junior, with some very interesting quirks (which predate the actual Design Quirks rules).
For example, its targeting and tracking system has a lower penalty when its damaged at the expense of only being able to use up to three weapons at once, and the mech tends to shut down randomly whenever you enter water.
I actually use the Shure-Shott CL-541/9 TTS on all of my mechs with exactly three weapons.
Cool.