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The 40th anniversary boxes are not just a one print run correct?  I would like to pick them up but with the Kickstarter coming soon would prefer to hold off till later in the year.  (Sorry if this has been asked before I went a few pages back and didn't see an answer to this).
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Just to add another data point, I had a Veteran pledge ($80, Box set and three salvage boxes) + the clan invasion dog tag add on ($7.50), to the central US (Nebraska) shipping was $21.44 (not including sales tax or shipping tax).  So not a deal breaker by any means, but a little higher than I would have guessed.
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Takiro on 12 May 2024, 14:24:33 »
I am intrigued by cannonshop's idea of a ‘MechBoat Navy’ created by a bunch of ‘Mech Heads’ as a design philosophy. I could really see this as the AFFC's next step in combined arms warfare, now with Warships!

I do wonder how the Lyrans sticking around in this scenario given us would somehow mitigate this ‘Mech-Headed’ Navy??

More importantly, however, maybe the time in which we are going into (circa 3063) has something to do with our next creations.

The Overlord A3 is the first Warship Escort, or Missile Boat as I called them, fitted with Capital Missiles that indicates a definite new direction in Naval philosophy. Introduced in 3058 these fierce new Dropships should be combined with one of the InnerSphere's best weapons against the Clans, the Aerospace Fighters.

With Fighters, or at least their pilots, being on par with their Clan counterparts during the invasion despite a massive technological advantage Aerospace Superiority is something any InnerSphere power should build on. With upgrades to fighter designs coming on line at the time and a definite numerical advantage over the Clans continuing to exist for the foreseeable future I think our next design choice does become clearer.

The Durendal as a next generation Star League Riga or Clan York that would serve as an Escort Carrier type Destroyer with max dropship capacity and a large fighter complement. I’d probably put her in the 600k ton displacement range.

Amazingly this quantity over quality approach would now have me retain the Fox at least until a complete fleet is realized by the FedCom. Keep the along with the Avalon and the larger canon version of the Mjolnir (increased in size this time to appease Lyran traditionalists) giving us a nice core four classes that hopefully start to come together to form a rapidly growing AFFC Navy that has smaller warships than its Clan counterparts but will hopefully be able to overwhelm them in 3067.
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Interesting.  I wonder what the threshold is for CGL being willing to help.

My shipping costs were less than 10% of my kickstarter pledge so i didn't qualify for help.
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Off Topic / Re: What are we Reading Now: Conan the Librarian
« Last post by Triptych on 12 May 2024, 14:10:31 »
I've been on a PKD binge these past few months:

A Scanner Darkly by Philip K Dick (1977) I finally managed to snag a new print edition of this book, and it's typical PKD at his best and worst: a tremendous goldmine of ideas, yet almost undone by opaque writing. It's set in the near future when America lost the drug war. Bob Arctor is a narc whos tasked with finding the supplier of a new drug called Substance D, a powerful opiate that can split the mind in half and destroy it. Arctor is an unreliable narrator because he becomes addicted to the drug, and he ends up becoming two people: one being a leader of a small group of junkies whos paranoid about police being out to get him, and another being a narc who spies on his other self.

The book is partly autobiographical since PKD opened his house to a group of junkies and stopped writing for a few years after his first divorce when his wife left him. The writing is also dense and stilted, and I had to reread a number of passages in order to fully grasp what was going on. Nevertheless, its a mindbender of a novel, and was even made into a movie starring Keanu Reeves and Robert Downey Jr. Rating 8/10

The Penultimate Truth by Philip K Dick. I think my bookstore has me figured out. They know I buy a PKD book all the time, so they always stock another one that I havent read yet, and so I end up buying it. Damn them!

This one is a post apocalyptic tale about a group of people whove been living underground in a fallout community shelter for over a decade, building robots to send out onto the surface to keep fighting WW3, but... things might not be what they seem. If this sounds like the plot for a ton of Hollywood movies and TV shows like Fallout and Silo, thats because it is... only PKD did it first!

The first chapter, in which someone is dictating words to an AI computer thats eerily reminiscent of ChatGPT blew my mind away. To think that PKD thought this up back in the early 1960s is just mind-boggling. Sadly though, it kinda goes downhill after that. In the end, its not his best book and the stodgy writing once again makes it a tough slog, but I think its still worth anyones time purely because of the awesome ideas he thought of well before everyone else copied them into cliches. Rating 7/10

Do Androids Dream of Electric Sheep by Philip K Dick- The one time I read this was when I was 12, and had discovered my uncle's stash of sci-fi books at grandma's house. I was a huge fan of Bladerunner, and I expected the book to be the same thing. Boy I was wrong.

Reading it again after all these years, I think I can understand it better now. The movie only touches on the events happening in the book, and makes it sort of like a noir detective thriller. But the book itself is far, far more. There's just so many things happening. Yes, the protagonist is a bounty hunter who hunts androids, but thats where the similarities with the movies end.

PKD's world building is phenomenal. There's empathy devices that can change someone's mood at the touch of a button, there's a new age religion called Mercerism that one can experience a Jesus-like messiah via virtual reality, and most of all, real animals have become status symbols, because almost all species went extinct due to a nuclear war, so almost everyone's pet has been supplanted with fake ones: hence the book's title.

It's all about what is real and what is fake. The protagonist kills fake things, but things are not like what they seem anymore. If you havent read it yet, and are a sci-fi fan, youve got to read it. Trust me, its that good. Rating 9/10
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General BattleTech Discussion / Re: Project Aphrodite
« Last post by Prospernia on 12 May 2024, 14:02:22 »
I looked up Inglesmond:  I like the map, but I don't agree with it being ice-capped, year-round at the equator due to its axial-tilt.  For at least a month, twice a year, the equator should be as warm as the tropics, which would be enough to melt any snow or ice.


As for Venus, even the link posted, it's more than likely Venus had about the same amount of water Earth had, just maybe 10% less than was absorbed by Earth when Jupiter fell in, disrupting the region past Mars, (6AU), causing water filled asteroids to fall in.

I've also read reports, that, Venus never had any water or rain to begin with, but, they have found granite on the planet, which is an indication that there were liquid-oceans in that's how granite forms.
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In the CGL discord there were definitely a bunch of folks who were unhappy that their shipping wasn't deemed to qualify for dipping into that fund, so it is being allocated on a case-by-case basis rather than a flat discount.

Interesting.  I wonder what the threshold is for CGL being willing to help.
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I still think an Clan-techie, flipped, turned spy and agent for a House, is the best route to go.  In Mechwarrior, RPG, it would give a good use to the fast-talk/persuasion-skill.


In ASoIaF, RPG, they treat social as just another form of combat, like physical, with NPCs/PCs being defeated, mentally.  Perhaps there are some good rules in Mechwarrior for that.
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I doubt they’d throw in a vehicle (not impossible just not likely unless you’re the Horses (because they are for the Horses with the Epona!))

BUT

I’d say the Gurzil would be better than the Nacon (even if I want both because I want all in new plastic). Again I’d prefer the JES II or III but the Gurzil works and looks pretty decent.
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Hellraiser on 12 May 2024, 13:34:16 »
My two bits: The Fox as designed is a pretty convincing assault transport.  In particular, a Fox can jump into a hot jump point, divest dropships, take a few hits, and then do a preprogrammed jump out.  If you ask yourself "what is the best system for doing this", the answer may not be very different from a Fox.  If you go smaller the cost overhead of a warship eats you alive.  And of course larger is ever more expensive with a serious 'to many eggs in one basket' issue.

The problem with the Fox, in my mind, is the choice of available dropships.  Instead of investing in modifications to the Fox (which can of course use some improvement), investing in dropship designs seems advisable.  I'm personally fond of 100 kiloton carrier dropships mounting something in the range of a half-Thera ASF complement with a 7/11 movement profile costing about 2B.  There are limits to large scale dropships---you really don't want them landing on a world where they are a huge sitting duck.  But, with some effort, you can use large scale transports in highly survivable ways to create an extremely capable invasion force off a Fox's 5 complements.  Loaded up with 5x 100kiloton transports, the Fox is an adaptable (since you can choose the dropship loadout depending on mission) and formidable jump transport capable of supporting an entire invasion on its own.  Thus, investing in large scale dropships using an engine slightly smaller than the Fox maximizes the value of the existing investment. 

In terms of alternative warships, I'd consider a large 5/8 raider warship with no dropships to be an interesting complement.  That would enable interesting and different strategies from the Fox-assault approach discussed above.  However, you don't need many of these in a navy.   Thus, my overall proposal would be a mixture of these two.


1.  The only real issue I've ever had w/ the Fox itself is minor nitpicks about weapons choices & maybe having "too much" SI.

I'd have probably limited the SI on my "starter" ship to 80-95 range.  Armor type being IFA isn't ideal when FC seemed to be the Norm/Most Common of the 4 naval armor types even if it's not the "best".  But no one can say the Fox isn't well armored for it's size, its a brick of a Corvette, hell, its a brick as a Destroyer.

No, my problems have been little things... the 10* NAC10s isn't a good use of tonnage on such a small frame, less NACs over all &/or using some slightly bigger guns.
For similar firepower & layout I'd use 8* NAC20s & save a few tons for more overall firepower.
Ideally for a ship that size I'd use 6* NAC20's in only 2 bays (Either Fore/Aft Sides) and then use NLs in the other "quarter/side".
The 2 different NLs is also annoying, logistically just go w/ NL45's since this is a small ship.
Barracudas are nice but AR10's would have been better for sheer versatility.
Finally the MGs.... in the same arcs as AMS but didn't get slotted in as added AMS, so ... very... ODD.
No issues at all w/ the Quad LPLs, its solid Anti-Fighter defense there.

Overall, the only thing the Fox needs is a "Reskin" to change some weapons around.

Well, and a few more shuttle bays but then again, if your devoting 2 of your Collars to a Vengeance + Mammoth as part of your taskforce, then, you've got some spare shuttles there.

*****

2.  I'm not sure I see a Behemoth sized anything as super realistic since any DS that sized is fluffed as being really rare.
Also the Thera was known to bankrupt the ASF fleets of the FWL being difficult to field that many on a single platform & stripping fighters from other formations.
So even having them at 1/2 a Thera but on a more common DS model isn't realistic for any faction's production ability of ASF.
Besides the Vengeance is already pretty rare, I'd work on getting more of them in production & bringing back the Titan to production.
You can always group up a few if you need an Aero-Brigade but otherwise a Regiment is plenty for most anything & can be split up into different locations.

*****

3.  After years looking at 2/3 & 5/8+ ships, none of them impresses me.   3/4 & 4/6 are truly the sweet spots for Warships.
There are already "Real Life" limitations on what a WS Crew should be able to handle even if there is no "Game Rule" for High-G body stress.
The 5/8 should only see use in short bursts in combat &, IMO, isn't a big enough edge over 4/6 to warrant the loss of tonnage for Guns, SI, &, Cargo.
The Avalon & Mjolnir at 4/6 seem to have "Speed" covered from what I see.
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