Author Topic: ’Mech of the Week: RFL-** Rifleman  (Read 46272 times)

glitterboy2098

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #30 on: 21 December 2014, 16:08:49 »
Since those are base AC-5s, not LB-5xs, though how can they have 'flak' ammo?
Flak special ammo for normal AC's. the only special AC ammo available star league period onward.
http://www.sarna.net/wiki/Flak

actually works better than LBX cluster, with double the bonus to hit.. but only vs flying units (VTOLs, fighters, etc)

Scotty

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #31 on: 21 December 2014, 16:13:46 »
LBX ammunition is considered flak.  It gets a cumulative -3 to hit airborne targets.
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Fyrwulf

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #32 on: 21 December 2014, 16:47:22 »
I don't have much use for the energy-heavy variants, but the various AC flavors are pretty decent AA units, with my favorite being the 8D. If you run company-sized battles, especially against an opponent that is fond of air support, run a square company. One cav lance, two line lances, and a mixed lance of two 8D Riflemans and two 12C Longbows. Say goodbye to those puny two-ship aerospace lances.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #33 on: 21 December 2014, 17:15:39 »
Since those are base AC-5s, not LB-5xs, though how can they have 'flak' ammo?

As Glitterboy mentioned, there is flak ammunition for standard AC-5s.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #34 on: 21 December 2014, 20:49:48 »
actually works better than LBX cluster, with double the bonus to hit.. but only vs flying units (VTOLs, fighters, etc)
Its not as accurate as Cluster's -3 to hit, as other's mentioned, but hitting something for 5 or 10 instead of 1 can often do a threshold (crit) hit that cluster isn't capable of.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #35 on: 21 December 2014, 21:24:32 »
Its not as accurate as Cluster's -3 to hit, as other's mentioned, but hitting something for 5 or 10 instead of 1 can often do a threshold (crit) hit that cluster isn't capable of.

Its useful if your not using a Rifleman in 31st Century + game.  You got use what you have at hand, if there no LB-X available during the Succession Wars and you got hostile airborne threats, flak your friend.
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Welshman

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #36 on: 21 December 2014, 23:19:46 »
Its useful if your not using a Rifleman in 31st Century + game.  You got use what you have at hand, if there no LB-X available during the Succession Wars and you got hostile airborne threats, flak your friend.

Yep, we were very careful to not make Flak ammo better than LB-X
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #37 on: 22 December 2014, 00:26:04 »
I am not a big user of AC's by any stretch. However on the Rifleman I really do like them. Same with the Jagermech.

Saying that though, I need to put it out there that there are two variants/upgrades of the Rifleman that I find pleasing. One has paired Light Gauss Rifles. Thing is a beast. The other has a pair each of LPPCs and SNPPCs and moves 6/9/6. Not sure on it's effectiveness, but I love the movement profile and the art for it.

Otherwise, I prefer the old unseen over everything else.

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #38 on: 22 December 2014, 12:58:09 »
What do people think of the N1 primitive and N2 modern versions?  N1 is nice start machine, but N2 more functional i think.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #39 on: 22 December 2014, 22:05:20 »
What do people think of the N1 primitive and N2 modern versions?  N1 is nice start machine, but N2 more functional i think.
The 2N sounds a lot like what we did with a salvaged 3N back in the day.
It had lost 1 arm & the CT ammo blew with like 3 rounds left so the mech survived.
Rebuilt the arms with over/under PPC/ML & a bunch of heatsinks.  It made for a nasty baby Whammer/Marauder.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #40 on: 23 December 2014, 02:42:10 »
a favorite of mine is to take everything off, upgrade the speed and put on a pair of Light AC/2's and ERLL's. Had lots of good luck with that one.

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Wrangler

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #41 on: 23 December 2014, 07:20:10 »
I think the 9T version that Taurians made is the closet to how the 3N was, with it's pair of Light Autocannons and light PPCs.
With Targeting computer, making the it more Rifleman than later Rifleman were.
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Cowdragon

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #42 on: 24 December 2014, 03:08:00 »
I think the 9T version that Taurians made is the closet to how the 3N was, with it's pair of Light Autocannons and light PPCs.
With Targeting computer, making the it more Rifleman than later Rifleman were.

LAC/5s or LAC/2s? Just curious. Thing sounds cool!

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SteelRaven

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #43 on: 24 December 2014, 03:11:17 »
LAC/5s or LAC/2s? Just curious. Thing sounds cool!
LAC/5's, it also has Stealth armor.
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ANS Kamas P81

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #44 on: 24 December 2014, 21:28:55 »
I can see WHY it has those ERMLs on the 9T but frankly I'd be much happier without them and with more ton of ammo and a heat sink.  Precision ammo (or other specialty stuff) in the machine would be amazing, and with an extra HS it can stealth up AND alpha for no-heat.  Not many stealth 'Mechs can say that...
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SteelRaven

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #45 on: 25 December 2014, 01:52:05 »
I rather have the ER Medium Lasers just in case. Once you run out of AC ammo, things can get ugly real fast.
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StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #46 on: 25 December 2014, 21:05:42 »
*tags in to find and read this indepth later..head still buzzing from holidays*
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StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #47 on: 26 December 2014, 01:56:43 »
Actually, I disagree with how a Riflemen is used/fighting against one.
As noted, most Rifleman variants(except the C and Cr) have a tight
heat curve. This means that if you are  Rifleman jockey, you are going
to be master of manipulating and juggling a tight heat-curve like that.
To fight well with a Rifleman, you want to push that heat curve to the
limit. Know your fire brackets, know how hot you will get, and DO NOT
FLINCH FROM GETTING THAT HOT.  The ultimate secret to using a Rifleman
is knowing when to just go and unleash an alpha strike, even if that means
you are going to be a sitting duck for a round or two. You can dish out a
LOT of damage for that tonnage, and sometimes, that burst damage followed
by a couple rounds of plinking is what will get you walking home. Because,
frankly, a Rifleman, like a Hellbringer, is about burning the enemy down before
he hits you.

Fighting a Rifleman, you want to disrupt the heat-curve. So, Infernoss and plasma
weapons are the best weapons against a Rifleman. Either pilot will tactically ignore
the extra heat, and cook himself off, or he will change up his firing pattern to deal
with that extra heat, and thus reduce his burst damage. The other choice is to
just bring something that will burn the Rifleman down quicker. 'mechs like the Yeoman,
the Salamander, or the Hollander against the classic variant, or just about any
modern 'mech with big hit weapons. I like Heavy Gauss for Rifleman hunting, BTW.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #48 on: 28 December 2014, 00:12:34 »
The keys to using a Rifleman in my experience are:

1) Remember that it has a role as part of a team (usually ranged support) and stick to that role.

2) Understand your heat output and the limits of your cooling system, but do  not be afraid to push that limit if need be. This part is a tightrope, if you push too hard you overheat and go boom, if you don't push it at all you miss opportunities. The basic RFL-3N rewards a pilot willing to take a few risks but can be unforgiving to those who push the redline as a habit. I like walking that tightrope because even when I fail it can be fun.
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StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #49 on: 29 December 2014, 05:43:40 »
2) Understand your heat output and the limits of your cooling system, but do  not be afraid to push that limit if need be. This part is a tightrope, if you push too hard you overheat and go boom, if you don't push it at all you miss opportunities. The basic RFL-3N rewards a pilot willing to take a few risks but can be unforgiving to those who push the redline as a habit. I like walking that tightrope because even when I fail it can be fun.

Very true...I have lost more RFL-3N to the ammo cooking off than to enemy fire. Of course, I also have plenty
of simo-kills that way. My general goal with a 3N is run through that ammo bin...that is when I get free show
just what a Rifleman can do. (This is also why the 4D is my favourite configuration)
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Alexander Knight

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #50 on: 30 December 2014, 22:05:27 »
If your RFL-3N doesn't risk shutdown or an ammo explosion at least once during the fight, you're doing it wrong <tm>

StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #51 on: 31 December 2014, 04:36:17 »
If your RFL-3N doesn't risk shutdown or an ammo explosion at least once during the fight, you're doing it wrong <tm>

Pretty much! Though..I would lose that 'Risk shut down' that means you are running it kind of cool...
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SteelRaven

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #52 on: 31 December 2014, 13:40:45 »
That goes for most lvl 1 mechs
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Alexander Knight

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #53 on: 31 December 2014, 15:26:00 »
Pretty much! Though..I would lose that 'Risk shut down' that means you are running it kind of cool...

Some times the fight ends early.  :)

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #54 on: 31 December 2014, 16:16:44 »
Some times the fight ends early.  :)

Usually through the destruction of the Rifleman. ;)

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #55 on: 31 December 2014, 16:35:30 »
Usually through the destruction of the Rifleman. ;)

Those Riflemen displayed insufficient loyalty to the State!  :D

StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #56 on: 31 December 2014, 17:11:53 »
Some times the fight ends early.  :)

Yes...sometimes you get a Large Laser and an AC-5 to hit the head in the same round. Sometimes
the Awesome gets a head hit on you...
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Kotetsu

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #57 on: 31 December 2014, 17:44:12 »
Yes...sometimes you get a Large Laser and an AC-5 to hit the head in the same round. Sometimes
the Awesome gets a head hit on you...

And sometimes you Golden BB that nice CT machine gun ammo bin...

StCptMara

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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #58 on: 01 January 2015, 14:04:31 »
And sometimes you Golden BB that nice CT machine gun ammo bin...

Never had that happen before the ammo cooks off. I am lucky on that.
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Re: ’Mech of the Week: RFL-** Rifleman
« Reply #59 on: 04 January 2015, 16:31:30 »
I always had Riflemen 3Ns take 2 engine hits. That happened to me so often. So I'm out of ammo, and can't even walk without overheating. One of the reasons I design with 11 Single Heat Sinks so often when I'm designing for intro tech, lol. It got my Riflemen more than any other mech.

On wings of steel, Come I, Pillars of flame
Mark me, Fury bright as suns, Foes fear
The star back road, I hunt, Blood geld payment
Shan't be, The ravens throne, Blod Orn
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