Author Topic: The Auto-Rifle Plus (AR+)  (Read 6105 times)

Daryk

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The Auto-Rifle Plus (AR+)
« on: 10 September 2017, 12:57:54 »
Looking over the customization rules in the ATOW Companion gave me an idea for a slightly improved (but still relatively cheap) auto rifle.  Basically, I added the Extended Capacity modifier, and threw Recoil Compensation on top.  Overall stats become:
AR+
Equipment Rating: C/A-A-A/D
Armor Piercing/Base Damage: 4B/4B
Range: 30/75/170/415 meters
Shots: 45
Cost/Reload: 250/3
Affiliation: -
Mass/Reload: 4.5kg/720g
Notes: Burst: 15; Recoil Compensation built in (0 recoil)
TW Damage: 0.52 (1/2/3 range)

Tacking on a compact 4-shot grenade launcher yields the AR++:
AR++
Equipment Rating: C/B-C-B/D
Armor Piercing/Base Damage: 4B/4B or by ordnance type
Range: 30/75/170/415 meters
Shots: 45/4
Cost/Reload: 600/3 and by ordnance type
Affiliation: -
Mass/Reload: 8.5kg/720g+800g
Notes: Burst: 15; Recoil Compensation built in (0 recoil)
TW Damage: 0.99 (1/2/3 range)

EDIT: Corrected the AR++ TW damage.  The rounding doesn't go both ways, so the grenade launcher only adds 0.47.
« Last Edit: 04 September 2021, 23:39:57 by Daryk »

DOC_Agren

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Re: The Auto-Rifle Plus (AR+)
« Reply #1 on: 10 September 2017, 20:01:55 »
I like it
 8)
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #2 on: 10 September 2017, 20:24:02 »
Thanks!  I've been contemplating this one for a while.  I set it up to mesh with a proposed change to how TW damage is calculated.

beachhead1985

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Re: The Auto-Rifle Plus (AR+)
« Reply #3 on: 04 September 2018, 23:15:39 »
Very cool! Thanks for the link!
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #4 on: 05 September 2018, 03:31:48 »
You're very welcome!

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #5 on: 11 April 2020, 10:41:04 »
Something that may be of interest to those who liked this idea: https://arsof-history.org/articles/19_aug_form_follows_function_page_1.html

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #6 on: 04 September 2021, 23:41:37 »
Posting to note I finally caught a rounding error.  Thanks to DOC_Agren for helping me find it!

DOC_Agren

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Re: The Auto-Rifle Plus (AR+)
« Reply #7 on: 05 September 2021, 14:33:02 »
funny when u ask a question huh   ;D
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #8 on: 05 September 2021, 15:17:46 »
Indeed, and helpful too!  :thumbsup:

CVB

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Re: The Auto-Rifle Plus (AR+)
« Reply #9 on: 05 September 2021, 15:51:06 »
Do you have a price tag for the + and ++?

And for curiosity's sake, what was the TW damage of the ++ before the correction?
"Wars result when one side either misjudges its chances or wishes to commit suicide; and not even Masada began as a suicide attempt. In general, both warring parties expect to win. In the event, they are wrong more than half the time."
- David Drake

I'm willing to suspend my disbelief, but I'm not willing to hang it by the neck until it's dead, dead, dead!

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #10 on: 05 September 2021, 17:06:51 »
Costs are in the first post (250 for the AR+, 600 for the ++).  If I had done the math right, the rounding error would have made the damage 1.00.

CVB

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Re: The Auto-Rifle Plus (AR+)
« Reply #11 on: 06 September 2021, 08:19:19 »
Costs are in the first post (250 for the AR+, 600 for the ++).  If I had done the math right, the rounding error would have made the damage 1.00.

Thanks and sorry, my fault: I read "Cost/Reload" as "Cost per Reload" :-[
"Wars result when one side either misjudges its chances or wishes to commit suicide; and not even Masada began as a suicide attempt. In general, both warring parties expect to win. In the event, they are wrong more than half the time."
- David Drake

I'm willing to suspend my disbelief, but I'm not willing to hang it by the neck until it's dead, dead, dead!

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #12 on: 06 September 2021, 08:23:23 »
No worries... I was just using the AToW convention, and I agree it's not perfectly clear at first glance.

Terrace

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Re: The Auto-Rifle Plus (AR+)
« Reply #13 on: 15 September 2021, 13:58:10 »
Looking over this, my preferred tweak would be to replace the Extended Capacity modifier with a Scope (regular or night vision as appropriate).

Still, it's quite good!

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #14 on: 15 September 2021, 19:21:30 »
Scopes can pretty much be strapped to anything after market, and Paul has confirmed they have no effect at the TW scale (lucky for everyone given the ranges on some of those new sniper rifles!).

DOC_Agren

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Re: The Auto-Rifle Plus (AR+)
« Reply #15 on: 23 September 2021, 22:18:28 »
so with the new rule your AR Plus would top out at .6?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: The Auto-Rifle Plus (AR+)
« Reply #16 on: 24 September 2021, 03:24:03 »
When used as a primary weapon, yes.  In exchange, it would gain the Heavy Burst special.  I believe the rule could be interpreted such that you could have them both as primary and secondary weapons:

5 x 0.6 + 2 x 0.99 = 4.98, rounding to 5 points of damage per squad, with the Heavy Burst special.