I'm creating a Char born, schooled and done a tour of Duty in the DC with the DCMS. However, he's been kicked out, and is now a merc. This all happens during char creation.
The Book has this to say about Affiliation changes before the end of Creation
Players wishing to incorporate such changes into their
backstory can do so by selecting two affiliations rather than
one. The first affiliation must be the one the character was
born into, and the second must be the affiliation with which
the character ends the creation process. The controlling player
must then divide all XP values (including the purchase XP
costs) for both affi liations by 2, rounding any half points down,
and apply the XPs for both to all relevant Attributes, Traits and
Skills. If either affiliation has restrictions noted, only those of
the final affiliation apply.
It then says this in the Independent section of the Stage 0 Choices
Characters that take a Mercenary sub-affiliation for Stage 0 are born into the mercenary life. Characters that are not born to the mercenary life but turn mercenary later must choose another affiliation.
(bolding mine)
Its the bolded words that cause my confusion.
Do I chose a first Affiliation, then a Independent Affiliation, and go 1/2 on both like the initial part in Char creation says?
Gameplay wise for this char, I see no reason to go 1/2 merc to start, but then its such small changes anway, I'm not sure how much it will really matter.
Thanks