Author Topic: Thoughts on splitting the Intro mechs into two companies.  (Read 1314 times)

Von Ether

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This is what I have so far. While the two Companies are dead on in PV, individual lances are not.
Code: [Select]
Company A PV SZ Role Lance Company B PV Size Role Lance
Zeus 9s 40 4 Sniper Assault Banshee 3s 45 4 Jugg Assault
Awesome 9M 41 4 Brawler Jagermech 7-D 38 3 Sniper
Cyclops 10-Z 34 4 Jugg Grand Dragon 5K 33 3 Missle boat
Quickdraw 5k 30 3 skirmisher Atlas AS-K 45 4 Sniper
Lance total 145 Lance total 161

Trebuchet 8B 30 2 missle boat Fire Vindicator 3L 28 2 Sniper Striker
Devrish 7D 34 2 missle boat Enforcer 4R 27 2 Skirmisher
Hunchback 4J 31 2 brawler Grasshopper 5H 39 2 Skirmisher
Catapault C1 33 3 Missle boat Cicada 3F 25 2 Striker
Lance total 128 Lance total 119

Commando 5S 15 1 Striker Striker Panther 9R 20 1 Brawler Striker
Clint 2-3U 20 2 Striker Hermes 1sb 18 2 striker
Whitworth 1 26 1 Missle boat Spider 5V 19 1 striker
Jenner JR7-D 20 1 Striker Assassin 21 17 2 Scout
Lance total 81 Comp Total 354 Lance total 74 Comp Total 354

And f you have latest intro box version, you can hot swap a Battlemaster BLR-2C (Brawler) for the Banshee.

I'm open to alternate force lists that mix up the Lances. I was so hoping to make Company B's second Striker Lance into a Recon unit, but the Panther had me stumped.
« Last Edit: 24 October 2014, 10:28:31 by Von Ether »
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