Armor conversion rules:
Divide 15 by the armor divisor. Mechanized infantry only get 1/2 their armor divisor (because mech weapons do double damage).
Divide troops in platoon by the result, round normally.
So, basic infantry: 28 / 15 = 1.8 something, rounds to 2
Basic mech infantry: 24 / 30 = less than one, rounds to 1
I know that. I did the exact same math. What I'm saying is giving mechanized 1/2 their armor divisor makes no sense. Mech weapons do double infantry damage. A gauss does 15 damage, which is 2 damage to infantry (15/10=1.5 round up), which would be 4 damage against Mechanized infantry (my math was wrong for that up top).
So, .5 as the divisor makes no sense.
This is on the TW chart (in regards to "number of troopers hit"):
+This equals the number of conventional infantry troopers hit and eliminated, regardless of armor protection. Attacks by non-infantry weapons against mechanized infantry double the number of troopers eliminated; round all fractions upThis is how it is explained in Errata 6.0:
Successful non-conventional infantry attacks against conventional mechanized infantry double the number of troopers eliminated unless they are made with burst-fire weapons.
Against successful conventional infantry and burst-fire weapon attacks, double the damage each mechanized infantry trooper can sustain before being eliminated. If such a trooper is not eliminated, that unit’s record sheet always retains at least one box of armor (which requires 2 points of infantry damage to eliminate) until the trooper is crippled or killed.So they are effectively still taking reduced damage, following the "non-conventional infantry attacks against conventional infantry" rules. They just double that, not the actual weapon damage for firing at anything else (you're not doubling the weapon damage, your doubling the number of troops lost after following the table [Gauss does 2 against infantry, so 4 against mechanized units).
As it stands, Alpha Strike does not account for this at all. If anything, it's WAY off with the damage divisor. If anything, it should be 1 or higher. If the divisor was 1.25 or 1.5, it would be more in line. So the basic mechanized infantry platoon would have 2 or 3 armor. Not even game breaking.