The "Movement Effects" section of the Building rules (p. 73) describe that non-infantry units pay additional cost to move "through" buildings and that each inch of movement inflicts 1 point of damage to the building. I'm wondering if I'm overlooking any advanced, optional rules related to movement types or size.
For example, it makes a lot of sense to me that a 100-ton, tracked tank could plow through a building without taking damage, but what about a 10-ton hover craft slamming into a hardened building? Some questions:
1. Are there any core rules related to unit size or movement type or units taking damage that I'm overlooking?
2. If not, would it make sense that as a house rule, any non-infantry unit (e.g. 'mechs and vehicles) moving through a building take an amount of damage equal to (Building Weight Capacity - Unit Size) in damage for each inch moved. So, the aforementioned hover craft (size 1) moving through a hardened building (weight cap 4) would take 3 points of damage per inch moved.