Author Topic: Carnival Missile Small Craft  (Read 2260 times)

Maingunnery

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Carnival Missile Small Craft
« on: 26 June 2020, 13:41:58 »

Now another specialized small craft, this time around missiles.
 
Now I did want to keep it practical for combat, so enough armor (22.5 tons ferro), enough thrust (5/8), and a small cargo bay for supplies. Other than that, going all in with the LRMs, which forced me to use DHS so no introtech version. In fact I made sure to just have enough double heatsinks to fire the missile bay and the forward lasers.


Why name it Carnival? Well....  https://youtu.be/RFUKuWoMWzo

 
Star League version

Code: [Select]
Carnival Missile Small Craft
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 200
Battle Value: 2,688
Tech Rating/Availability: E/X-X-X-D
Cost: 18,665,100 C-bills

Fuel: 5 tons (400)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 18 (36)
Structural Integrity: 8

Armor
    Nose: 130
    Sides: 110/110
    Aft: 85

Cargo
    Bay 1:  Cargo (5.0 tons)        1 Door   

Ammunition:
    96 rounds of LRM 15 ammunition (12 tons)

Escape Pods: 0
Life Boats: 0
Crew:  2 enlisted/non-rated, 2 gunners

Notes: Mounts 22.5 tons of ferro-aluminum armor.

Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
6 LRM 15s               Nose      42.0     5      9    9    9    0 
Medium Laser           Fwd R      1.0      3      5    0    0    0 
Medium Laser           Fwd L      1.0      3      5    0    0    0 
Medium Laser            Aft       1.0      3      5    0    0    0 
Medium Laser           Aft R      1.0      3      5    0    0    0 
Medium Laser           Aft L      1.0      3      5    0    0    0




Clan version
Mostly the same but upgrades the armor and weaponry by a bit.
IS Medium Lasers become Clan Medium Pulse Lasers which are more effective at covering the other arcs.
The LRM launchers go from 15-sized to 20-sized, and get Artemis support.
And heat sinks are added to allow all forward weapons to fire.

Code: [Select]
Carnival Missile Small Craft (C)
Type: Military Spheriod
Mass: 200 tons
Technology Base: Clan (Standard)
Introduced: 3145
Mass: 200
Battle Value: 4,506
Tech Rating/Availability: F/X-X-X-D
Cost: 26,715,100 C-bills

Fuel: 5 tons (400)
Safe Thrust: 5
Maximum Thrust: 8
Heat Sinks: 22 (44)
Structural Integrity: 8

Armor
    Nose: 151
    Sides: 131/131
    Aft: 111

Cargo
    Bay 1:  Cargo (5.0 tons)        1 Door   

Ammunition:
    84 rounds of LRM 20 (Clan) Artemis-capable ammunition (14 tons)

Escape Pods: 0
Life Boats: 0
Crew:  2 enlisted/non-rated, 2 gunners

Notes: Mounts 20.5 tons of ferro-aluminum armor.

Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
6 Artemis IV FCSs       Nose      6.0      -      -    -    -    - 
6 LRM 20s               Nose      30.0     6     12   12   12    0 
Medium Pulse Laser     Fwd R      2.0      4      7    7    0    0 
Medium Pulse Laser     Fwd L      2.0      4      7    7    0    0 
Medium Pulse Laser      Aft       2.0      4      7    7    0    0 
Medium Pulse Laser     Aft R      2.0      4      7    7    0    0 
Medium Pulse Laser     Aft L      2.0      4      7    7    0    0 
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Red Pins

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Re: Carnival Missile Small Craft
« Reply #1 on: 26 June 2020, 15:33:33 »
Ironically, have one of these for an upcoming project.  Amazing what you can squeeze into a SC, isn't it?  I postulated some kind of ECM-carrying warhead, preventing a defender from targeting the rest of the wave behind them.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

Maingunnery

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Re: Carnival Missile Small Craft
« Reply #2 on: 27 June 2020, 12:28:10 »
Ironically, have one of these for an upcoming project.  Amazing what you can squeeze into a SC, isn't it?
Indeed, the few canon SC are also mostly overlapping, so as a fan properly filling in the niches does feel like the right thing.

I have done this before with the following.
Sweeper (Screen/Generalist) https://bg.battletech.com/forums/index.php?topic=69266.0
Trader (Cargo): https://bg.battletech.com/forums/index.php?topic=30150.0
Goalkeeper (PD): https://bg.battletech.com/forums/index.php?topic=58802.0
Pleiades (Fighter): https://bg.battletech.com/forums/index.php?topic=58804.0

Now I am considering to go after more niches, but which are yet to be filled?


Quote
I postulated some kind of ECM-carrying warhead, preventing a defender from targeting the rest of the wave behind them.
On a heavy weapon? Or a repurposed Arrow or subcap missile?
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Red Pins

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Re: Carnival Missile Small Craft
« Reply #3 on: 27 June 2020, 15:20:22 »
Indeed, the few canon SC are also mostly overlapping, so as a fan properly filling in the niches does feel like the right thing.

I have done this before with the following.
Sweeper (Screen/Generalist) https://bg.battletech.com/forums/index.php?topic=69266.0
Trader (Cargo): https://bg.battletech.com/forums/index.php?topic=30150.0
Goalkeeper (PD): https://bg.battletech.com/forums/index.php?topic=58802.0
Pleiades (Fighter): https://bg.battletech.com/forums/index.php?topic=58804.0

Now I am considering to go after more niches, but which are yet to be filled?

On a heavy weapon? Or a repurposed Arrow or subcap missile?

Oooo... Like these.  I did these in an old project;
Merchant small craft with a single ground or VTOL bay and 5 tons of cargo to open niche markets in the deep periphery.
Assault lander with two vehicle bags (typically a pair of VTOLs, one a TAG spotter, one Yellowjacket with Arrow launcher.
Infantry and BA lander, with 2-3 platoon bags and 8 BA, plus med bags and Arrrow launcher and 5 tons of ammo.
Emergency disaster relief, 2-3 platoon bays, 8 construction BA, med bays, and cargo.
Assault SC, similar to a Condotterie (sp?).

The new project has a assault drone lander, ECM/recon/gravity bomber, Extra-Light Mech (10-19 ton protomechs) assault lander, and salvage/tug/cargo unit with 2-3 infantry bays and 8 space-adapted ELMs.  All of which are paper-only at this point, still have to enter them in MML to confirm they're ok.

Still considering using either a standard SC or the 'FighterShips' (twin-engined small craft) of my AU to carry and launch cap missiles, like ASF carry Arrows.

*edit - something like David Webers ECM missiles, small, individually ineffective, generates a +1 to hit or something.  Reflects and scatters radar, or something, maybe spread chaff.
« Last Edit: 27 June 2020, 15:24:41 by Red Pins »
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

idea weenie

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Re: Carnival Missile Small Craft
« Reply #4 on: 27 June 2020, 19:14:19 »
  Ironically, have one of these for an upcoming project.  Amazing what you can squeeze into a SC, isn't it?  I postulated some kind of ECM-carrying warhead, preventing a defender from targeting the rest of the wave behind them. 

How about if each ECM equipped missile is treated as 2 missiles for point defense interception purposes?

So an LRM-20 fires a mixed salvo with 15 regular (i.e. damaging) missiles, and 5 ECM missiles?  If point defense is used to engage the salvo, the first 10 hits from point defense are against the ECM decoys and ECM missiles.  When rolling on the cluster table, the ECM missiles are not counted.

ECM missiles are counted for ammo explosion damage purposes (this makes the math easy), but do no damage to the target.

So if your opponent has lots of AMS, you would want to bring lots of ECM missile capability.  You would still want to bring a few units with regular missiles in case an enemy unit does not have active AMS (ran out of ammo, too much heat, has been shot off, or never had one).


Higher technology ECM munitions provide additional false targets.

But at this point we are packing decent ECM generators onto missiles that mass a total of 8.34 kilos.  Comparative rockets currently existing are:
Hydra 70 - 6.2 kg (7cm W, 106cm L)
Folding Fin Aerial Rocket - 8.4 kg (7cm W, 120cm L)
M-16 Rocket - 19 kg (11cm W, 79cm L)
3.5 inch rocket - 24 kg (8.3cm W, 140cm L)

Then again, we are capable of installing Artemis Guidance systems into LRMs without affecting warhead size, so it could be possible.

Red Pins

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Re: Carnival Missile Small Craft
« Reply #5 on: 28 June 2020, 09:34:22 »
I don't know - saying the first one is an ECM missile flight that gives the others a +1-2 is one thing, forcing the players to do more math is another.  It's why I'm waffling on the idea so much.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

Maingunnery

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Re: Carnival Missile Small Craft
« Reply #6 on: 28 June 2020, 19:16:34 »
The new project has a assault drone lander, ECM/recon/gravity bomber, Extra-Light Mech (10-19 ton protomechs) assault lander, and salvage/tug/cargo unit with 2-3 infantry bays and 8 space-adapted ELMs.
ELM?


Quote
Still considering using either a standard SC or the 'FighterShips' (twin-engined small craft) of my AU to carry and launch cap missiles, like ASF carry Arrows.
So using hardpoints or using a cargo/bomb bay?
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

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Red Pins

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Re: Carnival Missile Small Craft
« Reply #7 on: 28 June 2020, 19:44:53 »
The new project has a assault drone lander, ECM/recon/gravity bomber, Extra-Light Mech (10-19 ton protomechs) assault lander, and salvage/tug/cargo unit with 2-3 infantry bays and 8 space-adapted ELMs.  All of which are paper-only at this point, still have to enter them in MML to confirm they're ok.

Hardpoints seem cheaper, plus it allow the FighterShip to use its Omnitech to its best advantage after.  Ultra/20/HAG firehoses, LRM bombardment, SRM (Incendiary), Energy vomit, Elemental Star dropper, Arrow AA missile spam - a bunch of AU tech besides.
...Visit the Legacy Cluster...
The New Clans:Volume One
Clan Devil Wasp * Clan Carnoraptor * Clan Frost Ape * Clan Surf Dragon * Clan Tundra Leopard
Work-in-progress; The Blake Threat File
Now with MORE GROGNARD!  ...I think I'm done.  I've played long enough to earn a pension, fer cryin' out loud!  IlClan and out in <REDACTED>!
TRO: 3176 Hegemony Refits - the 30-day wonder

Maingunnery

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Re: Carnival Missile Small Craft
« Reply #8 on: 12 October 2020, 14:34:41 »

I just got inspired for a ballistic version.

Smaller engine, smaller lasers, less armor.

Code: [Select]
Carnival Attack Craft (Gauss)
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 200
Battle Value: 3,257
Tech Rating/Availability: E/X-X-X-D
Cost: 18,532,600 C-bills

Fuel: 5 tons (400)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 7 (14)
Structural Integrity: 5

Armor
    Nose: 95
    Sides: 82/82
    Aft: 65

Cargo
    Bay 1:  Cargo (5.0 tons)        1 Door   

Ammunition:
    96 rounds of Gauss Rifle [IS] ammunition (12 tons)

Escape Pods: 0
Life Boats: 0
Crew:  1 officer, 2 enlisted/non-rated, 2 gunners

Notes: Mounts 17 tons of ferro-aluminum armor.

Weapons
and Ammo              Location   Tonnage  Heat   SRV  MRV  LRV  ERV
6 Gauss Rifle           Nose      90.0     1     15   15   15    0 
2 Small Laser          Fwd R      1.0      1      3    0    0    0 
2 Small Laser          Fwd L      1.0      1      3    0    0    0 
2 Small Laser           Aft       1.0      1      3    0    0    0 
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

 

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