Special treat for you fans that follow my AU. Some SDS plateforms to help defend our assets.
Clan Iron Dolphin Space Defense System
BASTION II (SDS) 1:
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Bastion Class II (SDS) TTAU
Dolphin PenTech: Clan / 2584
Vessel Type: Space Station
Rules: Level 3, Standard design
Rules Set: AeroTech2
Mass: 150,000 tons
Length: 345 meters
Power Plant: Standard
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
18 LRM 20+ArtIV
12 ER Large Laser
60 Medium Pulse Laser
72 AMS
12 Ultra AC/5
6 X-ULB-AC/20*
12 LB 10-X AC
12 SRM 6+ArtV
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==Overview:==
A common sight during the Star League, system-defense space stations were usually posted along the borders between the member states. The most common system-defense station design is the
Bastion-class station, which weighs 150,000 tons and dates to the early days of the Star League. This spherical design measures 345 meters in diameter and boasts a vast array of anti-fighter weapons, as well as an integral complement of a Binary of fighter and a Star of Mark VIIC Landing Craft. The Bastion also contains two large pressurized bays, which makes it an ideal repair station as well.
The new
Dolphin Pen-class system-defense station, produced by Clan Iron Dolphin, is a maneuverable, dedicated defense platform. The
Dolphin Pen carries a number of defensive autocannon, Artemis-equipped missile systems and laser weapons, which can destroy targets of DropShip size or smaller within a few minutes. The SDS's low mass allows a tug to quickly reposition the station to make the most effective use of its firepower. In addition, the low mass and small diameter of the plateform enables it to be transported via JumpShip. In theory, this mobile-defense station can be redeployed to any star system for use in either a defensive or offensive role. However, the operation requires a special adapter on the host JumpShip as well as a tug to maneuver it. Clan Iron dolphin has a anti-warship variant plateform as well, called the
Orca Hold.
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Class/Model/Name: Bastion Class II (SDS) TTAU
Mass: 150,000 tons
Equipment: Mass
Power Plant, Drive & Control: 1,800.00
Thrust: Safe Thrust: 0
Maximum Thrust: 0
Structural Integrity: 1 1,500.00
Total Heat Sinks: 702 Single 597.00
Fuel & Fuel Pumps: 2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 150.00
Fire Control Computers: 60.00
Food & Water: (194 days supply) 501.50
Armor Type: Standard (120 total armor pts) 171.00
Capital Scale Armor Pts
Location: L / R
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Cargo:
Bay 1: Small Craft (10) with 2 doors 2,000.00
Bay 2: Cargo (1) with 1 door 126,557.50
Bay 3: Fighters (20) with 6 doors 3,000.00
Bay 4: Press Repair Facil. (30,000 T Capy) 2,250.00
Bay 5: Press Repair Facil. (30,000 T Capy) 2,250.00
DropShip Capacity: 1 Docking Hardpoints 1,000.00
Grav Deck #1: (250-meter diameter) 100.00
Life Boats: 35 (7 tons each) 245.00
Escape Pods: 35 (7 tons each) 245.00
Crew and Passengers:
67 Officers (67 minimum) 670.00
301 Crew (8 minimum) 2,107.00
34 Gunners (34 minimum) 238.00
25 1st Class Passengers 250.00
90 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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3 LRM 20+ArtIV(48 rounds) Nose 5(48) 5(48) 5(48) -- 18 26.00
2 ER Large Laser Nose 2(20) 2(20) 2(20) 2(20) 24 8.00
10 Medium Pulse Laser Nose 7(70) 7(70) -- -- 40 20.00
12 AMS(120 rounds) Nose -- -- -- -- 12 11.00
2 Ultra AC/5(40 rounds) Nose 4(44) 4(44) 1(14) -- 4 16.00
1 X-ULB-AC/20*(20 rounds) 7 17.00
2 LB 10-X AC(20 rounds) Nose 1(12) 1(12) -- -- 4 22.00
2 SRM 6+ArtV(30 rounds) Nose 2(20) -- -- -- 8 8.00
3 LRM 20+ArtIV(48 rounds) FL/R 5(48) 5(48) 5(48) -- 36 52.00
2 ER Large Laser FL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
10 Medium Pulse Laser FL/R 7(70) 7(70) -- -- 80 40.00
12 AMS(120 rounds) FL/R -- -- -- -- 24 22.00
2 Ultra AC/5(40 rounds) FL/R 4(44) 4(44) 1(14) -- 8 32.00
1 X-ULB-AC/20*(20 rounds) 14 34.00
2 LB 10-X AC(20 rounds) FL/R 1(12) 1(12) -- -- 8 44.00
2 SRM 6+ArtV(30 rounds) FL/R 2(20) -- -- -- 16 16.00
3 LRM 20+ArtIV(48 rounds) AL/R 5(48) 5(48) 5(48) -- 36 52.00
2 ER Large Laser AL/R 2(20) 2(20) 2(20) 2(20) 48 16.00
10 Medium Pulse Laser AL/R 7(70) 7(70) -- -- 80 40.00
12 AMS(120 rounds) AL/R -- -- -- -- 24 22.00
2 Ultra AC/5(40 rounds) AL/R 4(44) 4(44) 1(14) -- 8 32.00
1 X-ULB-AC/20*(20 rounds) 14 34.00
2 LB 10-X AC(20 rounds) AL/R 1(12) 1(12) -- -- 8 44.00
2 SRM 6+ArtV(30 rounds) AL/R 2(20) -- -- -- 16 16.00
3 LRM 20+ArtIV(48 rounds) Aft 5(48) 5(48) 5(48) -- 18 26.00
2 ER Large Laser Aft 2(20) 2(20) 2(20) 2(20) 24 8.00
10 Medium Pulse Laser Aft 7(70) 7(70) -- -- 40 20.00
12 AMS(120 rounds) Aft -- -- -- -- 12 11.00
2 Ultra AC/5(40 rounds) Aft 4(44) 4(44) 1(14) -- 4 16.00
1 X-ULB-AC/20*(20 rounds) 7 17.00
2 LB 10-X AC(20 rounds) Aft 1(12) 1(12) -- -- 4 22.00
2 SRM 6+ArtV(30 rounds) Aft 2(20) -- -- -- 8 8.00
1 Lot Spare Parts (1.00%) 1,500.00
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TOTALS: Heat: 702 150,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 3,301,070,000 C-Bills
Battle Value: 17,635
Cost per BV: 187,188.55
Weapon Value: 12,650 (Ratio = .72)
Damage Factors: SRV = 1,542; MRV = 922; LRV = 138; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 73,977
(19,687 Structure, 29,450 Life Support, 24,840 Weapons)
Support Points (SP) = 459,955 (622% of MPV)
BattleForce2: Not applicable
* Youngblood-Hellrasier Special: X-ULB-AC/20, 13 tons, 10 crits, 5rds/ton, 7 ht ( 14 double-tap ), 12 Range, Jams on 4, Explodes on 2: 1 in 3 tons Cluster.